dpayne83_ESO wrote: »When I think cash shop, I think microtransactions. I could care less if they put in name changes and stuff you can buy off the web site. The VP of PR and marketing stated in response to the August press release about the cash shop; that they wouldn't have micro-transactions.
http://elderscrollsotr.mymiddleearth.com/2013/08/23/elder-scrolls-online-will-have-microstransactions/
can be done easily , is it going to be effective and attractive who's to say , that's why they pay their workers is to come up with inventive ways to do something better then whats been done before and push new limits or at least that's the idea behind it.Oh and yes other mmo's not going to mention that is not related to star wars at all have poorly done this ,and im pretty sure the method im talking uses the spec map anywayesomackenzie wrote: »Agree.
Probably one of those quality of life things they'll look into when they get issues under control. Like re-customization.
Experience suggests to me that the way the designed armor/clothing won't allow dynamically dying portions of attire, but I would be happy to be proven wrong. More likely though, they'll have to re-color the textures by hand and you'd effectively be "dying" the full clothing piece to replace it with a new texture entirely. That's a lot of work for them though.
from what i understand they would need to add another texture map to allow armor dyes to work like the op suggests so assuming the method is the same one they would go about doing that might take a while to have support for every armor piece in the game
Well, right now each piece of armor is a mesh with a single overlaying texture -- excluding layers for specular and etc that they probably use, we don't care about those for purposes of this discussion. A "body replacer" approach in the style of older MMOs. Good for optimization and getting design done faster, not so good for customizing colors later.
In theory, they could segment the textures into separate parts (re: straps, metal, etc), desaturate the segments, and allow recoloring of each segment. In some cases this wouldn't be pretty though, and it would mean a lot of manual labor. I've seen games take this sort of approach before.
Or maybe I'm completely wrong, and they already have some ingenious method in mind to implement dyeing later. One can hope.
I'd be happy if they implemented vanity slots, so you can maintain a certain look that you like rather than getting stuck with the look of whatever armor has the best stats.