Agree.
Probably one of those quality of life things they'll look into when they get issues under control. Like re-customization.
Experience suggests to me that the way the designed armor/clothing won't allow dynamically dying portions of attire, but I would be happy to be proven wrong. More likely though, they'll have to re-color the textures by hand and you'd effectively be "dying" the full clothing piece to replace it with a new texture entirely. That's a lot of work for them though.
dpayne83_ESO wrote: »I agree with this. Do you know how distracting it is to try and RP a Khajit Nightblade, a stalker of the shadows and bane of the unwary, but your armor is creamsicle orange?
I would love this...
I know I should not compare it to other games but I really liked Rift's dye crafting system or even in GW2 where you could find rare ones off of mobs.
Hope they add it at some point.
WhiteQueen wrote: »I have a feeling this is already in the works... probably for the cash shop.
silenthunter29 wrote: »I would love this...
I know I should not compare it to other games but I really liked Rift's dye crafting system or even in GW2 where you could find rare ones off of mobs.
Hope they add it at some point.
Oh yes, but I must comment on Rift dye as some dye colors are barely visible(from what I remember). GW2 dye system would be better imho.
@WhiteQueen would be dream come true if it's in the works
I would prefer they focus on new playable races, Racial motifs, and other crafting materials based on the existing setup; so that we can have more styles that way.
I would prefer they focus on new playable races, Racial motifs, and other crafting materials based on the existing setup; so that we can have more styles that way.
dpayne83_ESO wrote: »WhiteQueen wrote: »I have a feeling this is already in the works... probably for the cash shop.
I always find it funny when people assume they have a cash shop in the works. It's like the passive-aggressive way of doomsaying a game after it just came out. lol
RustyBlades wrote: »I've already made a good case for this in another thread..
It went something like this...
cromica81_ESO wrote: »dpayne83_ESO wrote: »WhiteQueen wrote: »I have a feeling this is already in the works... probably for the cash shop.
I always find it funny when people assume they have a cash shop in the works. It's like the passive-aggressive way of doomsaying a game after it just came out. lol
They stated before the game was released there would be a cash shop, in fact it already sort of exists because you can pay real money for a horse. Just a matter of time before more items are added.
I would prefer they focus on new playable races, Racial motifs, and other crafting materials based on the existing setup; so that we can have more styles that way.
I can understand this perspective in a way.
What races would you have in mind though? Traditionally only certain races are playable without mods in TES games. It would be weird to have Daedra players and such - these are best left as monsters in a multiplayer game.
TES lore does constrict them more than a freeform MMO would. Other MMOs could add demons and panda-people without breaking their lore, but ZOS is entrenched in 2 decades of TES lore to respect.
Catches_the_Sun wrote: »I would prefer they focus on new playable races, Racial motifs, and other crafting materials based on the existing setup; so that we can have more styles that way.
I can understand this perspective in a way.
What races would you have in mind though? Traditionally only certain races are playable without mods in TES games. It would be weird to have Daedra players and such - these are best left as monsters in a multiplayer game.
TES lore does constrict them more than a freeform MMO would. Other MMOs could add demons and panda-people without breaking their lore, but ZOS is entrenched in 2 decades of TES lore to respect.
Not going to give away any spoilers, but there have already been races introduced in ESO that were previously thought to be extinct.
Agree.
Probably one of those quality of life things they'll look into when they get issues under control. Like re-customization.
Experience suggests to me that the way the designed armor/clothing won't allow dynamically dying portions of attire, but I would be happy to be proven wrong. More likely though, they'll have to re-color the textures by hand and you'd effectively be "dying" the full clothing piece to replace it with a new texture entirely. That's a lot of work for them though.
cromica81_ESO wrote: »dpayne83_ESO wrote: »WhiteQueen wrote: »I have a feeling this is already in the works... probably for the cash shop.
I always find it funny when people assume they have a cash shop in the works. It's like the passive-aggressive way of doomsaying a game after it just came out. lol
They stated before the game was released there would be a cash shop, in fact it already sort of exists because you can pay real money for a horse. Just a matter of time before more items are added.
Indeed.
And at risk of digressing the thread a bit, cash shops aren't inherently evil. If they only encompass meta services, like adding character slots, they're fine.
They only become an issue when things like potions, or even "fluff" get added. When "fluff" like armor appearances start getting added to a cash shop, it slowly turns into a situation where almost all new appearances go straight to the shop.
If ESO doesn't follow the footsteps of Everquest 2 I'll be content. EQ2 has a monthly sub, game purchase, expansions purchases -- all of which is fine -- but they added a cash shop on top of it all, where almost all new appearances and mounts go straight to. Nowadays, if you want something nice looking on EQ2, you likely have to cough up $20-$40 for a cash shop purchase, on top of all the other game fees.
dpayne83_ESO wrote: »WhiteQueen wrote: »I have a feeling this is already in the works... probably for the cash shop.
I always find it funny when people assume they have a cash shop in the works. It's like the passive-aggressive way of doomsaying a game after it just came out. lol
esomackenzie wrote: »Agree.
Probably one of those quality of life things they'll look into when they get issues under control. Like re-customization.
Experience suggests to me that the way the designed armor/clothing won't allow dynamically dying portions of attire, but I would be happy to be proven wrong. More likely though, they'll have to re-color the textures by hand and you'd effectively be "dying" the full clothing piece to replace it with a new texture entirely. That's a lot of work for them though.
from what i understand they would need to add another texture map to allow armor dyes to work like the op suggests so assuming the method is the same one they would go about doing that might take a while to have support for every armor piece in the game
dpayne83_ESO wrote: »I always find it funny when people assume they have a cash shop in the works. It's like the passive-aggressive way of doomsaying a game after it just came out. lol
ZOS are already experimenting with this and so it should be coming soon (fingers crossed)
rawne1980b16_ESO wrote: »Yeah, why would people assume they have a cash shop in the works ... it's not like Zenimax announced it last August or anything.
dpayne83_ESO wrote: »rawne1980b16_ESO wrote: »Yeah, why would people assume they have a cash shop in the works ... it's not like Zenimax announced it last August or anything.
When I think cash shop, I think microtransactions. I could care less if they put in name changes and stuff you can buy off the web site. The VP of PR and marketing stated in response to the August press release about the cash shop; that they wouldn't have micro-transactions.
http://elderscrollsotr.mymiddleearth.com/2013/08/23/elder-scrolls-online-will-have-microstransactions/