wavelengthsf wrote: »The mage is working as well.
There's also people saying that the thief only affects weapon crit - not spell crit.
or like some passives..."Twin Blade and Blunt"Garrett_hardy_ESO wrote: »They are applying but having NO effect. Just like some of the item enchant and weapon enchants.
or like some passives..."Twin Blade and Blunt"Garrett_hardy_ESO wrote: »They are applying but having NO effect. Just like some of the item enchant and weapon enchants.
what was the effect with daggers again...oh wait! Critical hit chance!
They have to fix these Ability problems, buffs, passives etc VERY SOON...Wildstar is allready knocking the door.
Garrett_hardy_ESO wrote: »or like some passives..."Twin Blade and Blunt"Garrett_hardy_ESO wrote: »They are applying but having NO effect. Just like some of the item enchant and weapon enchants.
what was the effect with daggers again...oh wait! Critical hit chance!
They have to fix these Ability problems, buffs, passives etc VERY SOON...Wildstar is allready knocking the door.
OHH I know I am so stoked for Wildstar. The actual gameplay and questing looks very boring. But when I played in the Beta. the dungeons and BOSSES got my hooked. I almost quit playing it before I hit 20 because I didn't think it would get better. But as soon as I tried a dungeon. I knew I would be addicted to the game. They are difficult and challenging, yet very FAIR. you don't die because the boss simply puts out to much damage or your healer forgot to heal you. You die because you didn't know the strategy or you couldn't correctly navigate out of the damage and the boss fights are so unique. Not just run of the mill skills with changed appearances. They are epic.
Future Patch, your excuse for everything.ZOS_GinaBruno wrote: »Hey everyone, we're aware that there's an issue with mundus stones, and it should be fixed in a future patch. Thanks for the reports!
ZOS_GinaBruno wrote: »Hey everyone, we're aware that there's an issue with mundus stones, and it should be fixed in a future patch. Thanks for the reports!
Hey at least she is acknowledging the issue and we know it will be addressed. Lay-off. There are many issues and this one is not game breaking. So cut them some slack. Yes a lot of the stuff upsets me but no reason to be rude. There are other issues that are more pressing than this one.Daemoneyes wrote: »Future Patch, your excuse for everything.ZOS_GinaBruno wrote: »Hey everyone, we're aware that there's an issue with mundus stones, and it should be fixed in a future patch. Thanks for the reports!
ZOS_GinaBruno wrote: »Hey everyone, we're aware that there's an issue with mundus stones, and it should be fixed in a future patch. Thanks for the reports!
Daemoneyes wrote: »Future Patch, your excuse for everything.ZOS_GinaBruno wrote: »Hey everyone, we're aware that there's an issue with mundus stones, and it should be fixed in a future patch. Thanks for the reports!
Yes, that's something we're planning to implement pretty soon as well.Garrett_hardy_ESO wrote: »Hey at least she is acknowledging the issue and we know it will be addressed. Lay-off. There are many issues and this one is not game breaking. So cut them some slack. Yes a lot of the stuff upsets me but no reason to be rude. There are other issues that are more pressing than this one.Daemoneyes wrote: »Future Patch, your excuse for everything.ZOS_GinaBruno wrote: »Hey everyone, we're aware that there's an issue with mundus stones, and it should be fixed in a future patch. Thanks for the reports!
@ZOS_GinaBruno, Thank you for your time and I hope it gets fixed soon. Could we possibly get some tool-tip updates for them to explain. "The Ritual" mundus says " increases healing effectiveness" Is that healing done effectiveness or healing received effectiveness. OR my FAVORITE. increases healing received and done effectiveness, which would be the best option
Garrett_hardy_ESO wrote: »or like some passives..."Twin Blade and Blunt"Garrett_hardy_ESO wrote: »They are applying but having NO effect. Just like some of the item enchant and weapon enchants.
what was the effect with daggers again...oh wait! Critical hit chance!
They have to fix these Ability problems, buffs, passives etc VERY SOON...Wildstar is allready knocking the door.
OHH I know I am so stoked for Wildstar. The actual gameplay and questing looks very boring. But when I played in the Beta. the dungeons and BOSSES got my hooked. I almost quit playing it before I hit 20 because I didn't think it would get better. But as soon as I tried a dungeon. I knew I would be addicted to the game. They are difficult and challenging, yet very FAIR. you don't die because the boss simply puts out to much damage or your healer forgot to heal you. You die because you didn't know the strategy or you couldn't correctly navigate out of the damage and the boss fights are so unique. Not just run of the mill skills with changed appearances. They are epic.
ZOS_GinaBruno wrote: »Hey everyone, we're aware that there's an issue with mundus stones, and it should be fixed in a future patch. Thanks for the reports!
actually...thats how i feel right how.ZOS_GinaBruno wrote: »Hey everyone, we're aware that there's an issue with mundus stones, and it should be fixed in a future patch. Thanks for the reports!
LOL - sure buddy, Future patch. The only future patch I will download is from Wildstar.
There is nothing CRITICAL about this problem at all, stop being melodramatic and trying to get attention for yourself by putting CRITICAL in the thread title!I just created a v9 godlike item that increases my effect from mundus stones by 7%.
I had "The Thief" activated (increased crit chance).
Before equipping that item my rating was at 37%. After equipping it my rating was at 37%.
so...i was a little bit confused, so i went to another mundus stone, "The Shadow".
After changing it...my critical hit chance was still at 37%.
So i tried a few other stones.
The Lady? (Armor) No effect
The Shadow? (Crit Damage) Dont know, we cant see the numbers.
i dont want to run to the others to check them. I know that "The Lord" is working...but what about the rest? Seems to be perfectly bugged at the moment.
Garrett_hardy_ESO wrote: »or like some passives..."Twin Blade and Blunt"Garrett_hardy_ESO wrote: »They are applying but having NO effect. Just like some of the item enchant and weapon enchants.
what was the effect with daggers again...oh wait! Critical hit chance!
They have to fix these Ability problems, buffs, passives etc VERY SOON...Wildstar is allready knocking the door.
OHH I know I am so stoked for Wildstar. The actual gameplay and questing looks very boring. But when I played in the Beta. the dungeons and BOSSES got my hooked. I almost quit playing it before I hit 20 because I didn't think it would get better. But as soon as I tried a dungeon. I knew I would be addicted to the game. They are difficult and challenging, yet very FAIR. you don't die because the boss simply puts out to much damage or your healer forgot to heal you. You die because you didn't know the strategy or you couldn't correctly navigate out of the damage and the boss fights are so unique. Not just run of the mill skills with changed appearances. They are epic.
It only gets better, which sadly, cannot be said about this game.
@ZOS_GinaBruno
can we get a visible "critical damage multiplier" for the "The Shadow" stone in the same patch? please?
also...whyis my 37% critical hit chance reduced to 13% in pvp?
There is nothing CRITICAL about this problem at all, stop being melodramatic and trying to get attention for yourself by putting CRITICAL in the thread title!