Now some doungen have become unplayable. More than 10 characters in perfect sequence kill the final boss to collect gold or level. This will ruin a lot of the game. I hope that steps be taken to this absurd situation.
fiftypercentgrey wrote: »and the ignore list + reports you can make are limited it seems? maybe they actually want to invite the goldfarmers and finance their game through them. thats my current theory, at least.
I was in some low level public dungeons on Daggerfall last night and these bots are getting VERY smart.
Usual pile of players standing around boss attacking as soon as it spawned. So out of curiosity I pulled a pack of 5 onto them. Well darn if they didn't move out of their pack to engage what I dragged close and then all moved back to their original location in unison. If anyone remebers that episode of the Simpsons with Micheal Jackson where he had the 4 other 'Micheals' all tied together with broomsticks moonwalking and slapping Homor at the same time, yeah it was exactly just like that.
Totally agree they should implement a timer on public dungeon after 30mn inside you are kicked from dungeon then you cannot go in the specific dungeon for 2 hours
true. I just wonder why they didnt see this coming. Its nothing new and if they are really against goldselling they would have come up with something better than even more loopholes for goldselling and botting. I just dont understand why they didnt.
Just a head up, but reporting and banning bot account is 100% ineffective. Blizzard could not do it, Sony could not do it, Square Enix could not do it. The new kid on the block will not fair any better I assure you.
The reason is because they can buy accounts faster than ZOS can ban them, they achieve this using stolen CC info purchased on the black market and pennies and dimes on the dollar. ie. instead of paying $60 for an account they probably end up paying about $6. This problem is magnified by the fact that these botters typically run anywhere from 12-100 (yes you read that right 100) accounts simultaneously.
I have said for years the problem is not the sellers, they are the symptom the problem is the gold buyers as they are NOT buying 100's of accounts that is where you need to combat the problem. Treat the disease and not the symptom, for as long as someone is willing to buy something someone else will always be willing to sell it for a profit. That is human nature. This becomes worse by games adding more and more gold sink and making it harder and harder for a legit player to make legit coin in game (ie. the recent provisioning nerf hurt legit players more than anything) this only serves to drive the gold sellers business.
fiftypercentgrey wrote: »and the ignore list + reports you can make are limited it seems? maybe they actually want to invite the goldfarmers and finance their game through them. thats my current theory, at least.
Just a head up, but reporting and banning bot account is 100% ineffective. Blizzard could not do it, Sony could not do it, Square Enix could not do it. The new kid on the block will not fair any better I assure you.
The reason is because they can buy accounts faster than ZOS can ban them, they achieve this using stolen CC info purchased on the black market and pennies and dimes on the dollar. ie. instead of paying $60 for an account they probably end up paying about $6. This problem is magnified by the fact that these botters typically run anywhere from 12-100 (yes you read that right 100) accounts simultaneously.
I have said for years the problem is not the sellers, they are the symptom the problem is the gold buyers as they are NOT buying 100's of accounts that is where you need to combat the problem. Treat the disease and not the symptom, for as long as someone is willing to buy something someone else will always be willing to sell it for a profit. That is human nature. This becomes worse by games adding more and more gold sink and making it harder and harder for a legit player to make legit coin in game (ie. the recent provisioning nerf hurt legit players more than anything) this only serves to drive the gold sellers business.
Now some doungen have become unplayable. More than 10 characters in perfect sequence kill the final boss to collect gold or level. This will ruin a lot of the game. I hope that steps be taken to this absurd situation.
Yea,totally agree.
I cancelled today...between the silly public dungeon and the nonstop goldspammers this game just isnt fun.
Figure Ill check back in a few months,see if any changes have been made
if they allowed world wide pvp then you could attack those in dungeons, effectively making it impossible to gold farm like that
if they allowed world wide pvp then you could attack those in dungeons, effectively making it impossible to gold farm like that
It also opens the door to much more griefing and the like, which will probably have a far bigger impact on the overall game longevity for many more players.
Totally agree they should implement a timer on public dungeon after 30mn inside you are kicked from dungeon then you cannot go in the specific dungeon for 2 hours