You cannot use the LFG tool if you out level the dungeon. A very annoying gotcha.
ParkerHollb14_ESO wrote: »But the problem is it goes by zones, which do not necessarily mean you outlevel. For example you can go to the next zone when you are 4-5 levels higher than the dungeon. This makes it so the quest is still in green, but you have to wait 3-4 levels to be the lowest level for the next dungeon. At this point you are too low to do the next dungeon, but since you have left the zone you cannot do the dungeon that still falls within your appropriate level.
nerevarine1138 wrote: »
nerevarine1138 wrote: »ParkerHollb14_ESO wrote: »But the problem is it goes by zones, which do not necessarily mean you outlevel. For example you can go to the next zone when you are 4-5 levels higher than the dungeon. This makes it so the quest is still in green, but you have to wait 3-4 levels to be the lowest level for the next dungeon. At this point you are too low to do the next dungeon, but since you have left the zone you cannot do the dungeon that still falls within your appropriate level.
You can go to the next zone when you're 4-5 levels higher than the dungeon for that zone, but the only way to do that would be if you'd spent some serious leveling time in Cyrodiil.
nerevarine1138 wrote: »
You do not outlevel a dungeon until you are 20 levels higher. a level 15 dungeon with level 12 enemies, is actually filled with level 25 enemies disguised as level 12.
If said problem is the anticipation, then there should be a 20 level limit. But if you outlevel a 15 dungeon, and you are merely a few levels higher[like level 20-25ish] The option should still be there.
I have not entered Cyrodiil, not even once. I have constantly outleveled my content to the point where I was level 45 and just finishing the third to final zone [for me Malabal Tor] Very annoying for me, because my ultimate for the most part was inaccessible due to ZOS' odd logic here, and I felt pretty much crippled.
I did all the quests and never strayed from picking every fight on said quests. I was consistently 4-5 levels above my "next" zone before even finishing the one I was currently in. How odd? Even more odd when I hear some people complaining about being under-leveled? Weird. I guess I just kill too many groups of enemies on my way to places? I notice everyone else around me just zooms past enemies to rush to the next quest. I actually challenge every creature on my path. Maybe that's why.
[snip]
nerevarine1138 wrote: »As to the rest of your post: wrong. Only bosses in dungeons are elite levels. The groups are all composed of regular level enemies, and you're not meant to do it alone. So they're not calculating levels based on whether or not a lone person could comfortably enter the dungeon, because... wait for the punchline... you aren't supposed to do it.
nerevarine1138 wrote: »As to the rest of your post: wrong. Only bosses in dungeons are elite levels. The groups are all composed of regular level enemies, and you're not meant to do it alone. So they're not calculating levels based on whether or not a lone person could comfortably enter the dungeon, because... wait for the punchline... you aren't supposed to do it.
No. They. Are. Not.
The level 12 skeletons in BC, SIGNIFICANTLY out-damage/endure than the level 15 skeletons in the nearby quest in the area directly above BC's entrance.
The level 12 skeleton guardians[the tall armored ones] are more difficult than the named level 15 mini-bosses in the above public quest.
Those level 12 enemies have the stats of level 22.
Dude this argument is completely flawed. You're comparing the stats of a lvl 12 dungeon mob (which is by definition supposed to be harder) to the stats of a normal overworld lvl 22. Considering the overworld content has already been nerfed, your comparison becomes even more invalid. It's like comparing a paid professional athlete to a little leaguer. Which one do you think is going to be more challenging? Overworld content is balanced for solo play. Instanced group dungeons are... SURPRISE...balanced for groups. You'll have to outlevel it a lot to be able to solo it. But that does not mean that the mobs inside are lvl 35 because you have to be lvl 35 to solo it. Rather it means you're trying to take on content in a way that is not intended. You shouldn't be able to carry the team because that's boring for both the person carrying and the people being carried.
I have nothing wrong with that. But if this mechanic is going to cripple me, then I call shenanigans. My level 20 character should not be crippled by enemies that appear as level 12 to hidden game coding, while statistically having the stats of level 22 enemies.
I guess my real gripe is the arbitrary disablement of Ultimate charge against "lower than 5" leveled enemies.
I would have fared BETTER at level 18, which is barely any noticeable difference than me at level 20. Because at least at level 18, I would not have been crippled by some stupid arbitrary law that is inherently flawed.
Either remove the Ultimate cripple, or show their damn actual level. Group dungeon or not if they are going to paste a number on an enemy, then it should correlate with my level, since ZOS is using such a mechanic as of now.
nerevarine1138 wrote: »
Let's try this again:
You are in a group dungeon. You are not meant to be able to solo it at any level. It is never going to be balanced around solo play.
My point is if you're overleveled and using all the tools available to you effectively (skills, equipment, defensive abilities), there is no reason that not having Ult should cripple you. None. If your entire playstyle centers around dropping Ult repeatedly, you seriously need to go back to the drawing board.
And as nerevarine and I have both said now half a dozen times, this is a group dungeon. You and your Ult should not carry the team.
This thread got side tracked by someone who doesn't understand how MMO's are designed. Trying to reel the convo back to the issue the OP was about. Also trying to avoid starting a new thread that will likely get side tracked as well. *groan*tedrogerstoneb16_ESO wrote: »I am level 22 and have only done the first level dungeon in my area. The grouping tool will not let me search for any groups in the first level of dungeons. Is there a way to access these dungeons and find a group to do them with? Thanks.
The problem here is that these dungeons advance your Undaunted rank. Unlike other people who claim to be completionists but actually fail to find quests and things to do in zones, I actually do find and explore the whole map. I do not grind. I do not farm public dungeons. I do not farm anchors.Grouping Tool: I found that I easily outleveled Greenshade before I got around to finishing all the quests and doing the group dungeon City of Ash. I went to try to use the grouping tool to do the City of Ash but it does not allow me to select this dungeon. It automatically filters out this tier of dungeon and I can only select the next higher tier of dungeons even though I have yet to complete City of Ash.
I know there are ways around it but the grouping tool should not make it harder for me to group, it should make it easier. It is punishing me for being a completionist.
I am locked out of content because I levelled? @nerevarine1138 that is a ridiculous system that breaks all kinds of logic. We can still enter lower level dungeons so yes we are supposed to do the content there, videogame morals say we should do it at our level but there are many out there who cannot find a group at their level, who cannot complete the dungeon at their level, there are many who are not interested in dungeons unless helping a guildie and if they are overlevelled it means they should not be allowed to experience it? Ridiculous!
nerevarine1138 wrote: »I am locked out of content because I levelled? @nerevarine1138 that is a ridiculous system that breaks all kinds of logic. We can still enter lower level dungeons so yes we are supposed to do the content there, videogame morals say we should do it at our level but there are many out there who cannot find a group at their level, who cannot complete the dungeon at their level, there are many who are not interested in dungeons unless helping a guildie and if they are overlevelled it means they should not be allowed to experience it? Ridiculous!
Reading is your friend.
You are not locked out of content. You simply can't use the group finder, which is the same system you find in almost every other MMO in the world. You are welcome to go back to the dungeon when you are a higher level, but you will need to manually form your group. That's all. Somehow, I think you'll survive.
Reading is your friend.
You are locked out of content. You cannot use the group tool, while you can in other MMOs regardless of level. You can go back to the dungeon but you need to form your party before entering, which means spamming zone/guild chat for a group. You cannot, I repeat, cannot receive the dungeon quest if you are over the dungeons level. Ergo, locked out of content, locked out of a skill point and since you are over-levelled you are also locked out of loot. Somehow, I think the system is broken.