ArgonianAssassin wrote: »Why should anyone use medium armor if you get the same bonuses from chain and more survivability?
But they had to give it a line in this game, so it has some benefits Other wise why use it?merfpmerfinton wrote: »Traditionally in TES games plate armor always falls under heavy.
What's out of place here is cloth getting its own spec line
Cloth never had its own line, it was just always considered clothing.
In Morrowind, light armor was leathers, furs and glass.
Medium was scale, chain and bone.
Heavy was the iron, steel, dwarves, etc...
In Oblivion and Skyrim all the medium armor went into the light armor category, except for orcish which became heavy.
So you're saying that all melee DPS is going to be forced to use heavy armor instead of medium? That makes no sense. A dual dagger wielding rogue-type character shouldn't be running around in heavy armor.
The system works well the way it is. Tanky types get heavy armor, melee and ranged DPS get medium, caster DPS and healers get light. Nothing is stopping a melee DPS from using heavy armor, but they will do less DPS as a trade off for more survivability. I think that's perfectly reasonable.
The Heavy Armor in this game already looks like plate and already carries enough armor to get you close to/exceeding the armor soft-cap when using a shield and Reinforced trait on a few pieces.
I don't see the point in adding another tier.
So you're saying that all melee DPS is going to be forced to use heavy armor instead of medium? That makes no sense. A dual dagger wielding rogue-type character shouldn't be running around in heavy armor.
The system works well the way it is. Tanky types get heavy armor, melee and ranged DPS get medium, caster DPS and healers get light. Nothing is stopping a melee DPS from using heavy armor, but they will do less DPS as a trade off for more survivability. I think that's perfectly reasonable.