nerevarine1138 wrote: »I love that you have no doubt a necromancy skill line will open up. Those of us who have paid attention to the lore have some serious doubts that it will make it in.
If it does, it needs to carry some serious penalties.
drwoody44b14_ESO wrote: »nerevarine1138 wrote: »I love that you have no doubt a necromancy skill line will open up. Those of us who have paid attention to the lore have some serious doubts that it will make it in.
If it does, it needs to carry some serious penalties.
Lore went out the window when I ran naked through the cities with my buddie rocking stage 4 vampire and him with WW form.
Also Skyrim walking around with the corpse of Ulfric
Oblivion and Morrowind skeletons
Nope, your argument is invalid. In the end, this is an mmo wearing the skin of the Elderscrolls series. Lore means *** vs gameplay when it comes down to it, and a simple "Necromancers are frowned upon but are not illegal" written into the description is all it takes......because vampire/ww cure mechanic said so.
jdandrews108b14_ESO wrote: »For now, I'm pretty sure that that NPC characters are using the act of Necromancy to prove you are in legion with the worm cult
I.E. you summon something dead, you are a bad guy.
Some quests (for the Ebonheart Pact at least) would tell you to kill Necromancer's on sight and as far as I know (only half done with mages guild, but into VR) there are not any "good" Necromancer's you work with outside of maybe Tharn dabbling in it.
That's all the lore I will want to keep, only what's within this game now.
That being said, I would really like to see a Justice system implemented first so that if you do pick up a forbidden art (as most Elder Scrolls games let you do) you would be shunned by others.
Terra's outlaw system was pretty cool and would love to see something along the lines of that implemented in ESO.
Player's could buy a scroll they used on themselves to declare themselves outlaws, which would flag them hostile to all players and let them kill any other player. City guards of course would be hostile to them as well giving non outlaws a place of safehaven. If you want Necromancy (a forbidden magic) obtaining the skill would permanently mark you as an Outlaw.
Putting in some Black Market NPC (thieves guild will bring goodies) who can sell you fake "Identification Paper's" which will turn off the outlaw flag for a duration.
Just my 2 cents.
rager82b14_ESO wrote: »Like i said lore can be changed, and should be change for fun factor.
rager82b14_ESO wrote: »Like i said lore can be changed, and should be change for fun factor.
thank you! people treat it as it is breaking the law..man this is the MMO of ES..it has to be a bit of everything..
rager82b14_ESO wrote: »Like i said lore can be changed, and should be change for fun factor.
Dimachaerus wrote: »I like how people who wants necromancy keep saying "It's an mmorpg, lore doesn't mean anything".
Lore means everything, the game is build around a story and a world, that world has rules like any other, those rules can be broken, but then it is no longer part of the original story.
I can guarantee that the dev's have been paying close attention to the lore when making this game as evident in the gameplay, and will do so in the future when considering new content.
Having players run around raising the dead and having the dead follow the players into cities would not really fit in.
Someone mentioned heavy penalties and having the choice to practice necromancy but at the cost of not being in the mages guild and maybe banned from some places/cities.
This would be more fitting I guess.
I have no problem with giving players more options, but the dev's have to implement it in a way that makes sense, to the story and the lore.
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Conjuration is not necromancy as some say.
Also, they should make city guards hostile if you change to WW inside a city.
rager82b14_ESO wrote: »Like i said lore can be changed, and should be change for fun factor.
There is no changing. There is no lore being broken. This is just some people following a Black & White dogma.Dimachaerus wrote: »I like how people who wants necromancy keep saying "It's an mmorpg, lore doesn't mean anything".
Lore means everything, the game is build around a story and a world, that world has rules like any other, those rules can be broken, but then it is no longer part of the original story.
I can guarantee that the dev's have been paying close attention to the lore when making this game as evident in the gameplay, and will do so in the future when considering new content.
Having players run around raising the dead and having the dead follow the players into cities would not really fit in.
Someone mentioned heavy penalties and having the choice to practice necromancy but at the cost of not being in the mages guild and maybe banned from some places/cities.
This would be more fitting I guess.
I have no problem with giving players more options, but the dev's have to implement it in a way that makes sense, to the story and the lore.
-
Conjuration is not necromancy as some say.
Also, they should make city guards hostile if you change to WW inside a city.
Sorcerers in AD can enter the home of the most staunchest Daedra haters on the face of Nirn with two Daedric creatures shadowing him. Strawman argument is a strawman argument.
There is nothing lore breaking about necromancy. You are stretching as much as those whom claim not to care about lore. Because you're both wrong. YOU'RE ALL STRETCHING THINGS HERE. Strawman arguments left and right!
The lore of TES is moral nihilistic. Black & White logic fails here. Stop with the pedantic argumentation and nit-picking. Stop with the stretching of strawman fallacies. Stop with the absurd logical reasoning and stubborn dogmas. This is a time period where everyone and their dog is dabbling in the necro, because we have soulbursting and plane-melding all up in this place.
Dimachaerus wrote: »
Everyone is doing necromancy? normal citizens aren't scared of the dead?
I think you're just making stuff up.