nerevarine1138 wrote: »I love that you have no doubt a necromancy skill line will open up. Those of us who have paid attention to the lore have some serious doubts that it will make it in.
If it does, it needs to carry some serious penalties.
Can't say I've paid attention to the lore too much in TES, I'm definitely not one of those guy's who is going to read every single book in the entire game just for some silly fanatic lore (my opinion of course), but I do keep up with the Main Storylines, and some of the side-lines as well. I guess I'm not well educated in the lore of Necromancy in TES, other than it's dark-forbidden magic.
I suppose I just find it odd, you're able to use all these summons in other TES games without no penalties, such as summoning skeletons, Atranochs, etc, etc. Definitely no penalty in Skyrim for doing so, unless I completely missed it. And I don't think there was in Oblivion either.
But, I wouldn't mind penalties I suppose, in fact, I welcome penalties, and different outcomes. I'm kind of wishing TESO would have had more "outcomes"/penalties than it already does.
I would just hope that for the sake of TES, they keep "Necromancy" away from a "Class", and make it available to everyone.
rawne1980b16_ESO wrote: »As long as it sticks to lore.
If you take up necromancy you lose access to the Mages guild buildings.
I know they are going to completely screw up lore there and we'll have necromancers running all over though.
i say it needs to be a class in of itself, something of a hybrid of a healer and a sorcerer, being the healing tree called corruption, the summoning tree called necromancy, and the third tree called death magic. this will allow for a varity of character types, such as a death knight, necromancer, or just a evil healer.
bloodenragedb14_ESO wrote: »i say it needs to be a class in of itself, something of a hybrid of a healer and a sorcerer, being the healing tree called corruption, the summoning tree called necromancy, and the third tree called death magic. this will allow for a varity of character types, such as a death knight, necromancer, or just a evil healer.
if you make it a world skill or guild skill, then it gives to much power to us sorcerers, allowing us far far to many summons, and while i would personally like that, it would break the balance.
bloodenragedb14_ESO wrote: »despite the ban on necromancy in the oblivion game, no one would say a thing if you summoned a skeleton in the imperial city, despite the ban in morrowind, same thing (those two games were barely 17 years apart canon wise) despite the distaste in skyrim, no penalty or law was exacted for raising the dead or summoning wrathmen.
each of the last 3 games have had the ability to summon dead despite the moral ramifications.
in fact there is a lich in grahtwood that split from mannimarco's cult, and uses necromancy for what little good it can do. the fact is, magic is not intrinsically good or evil, its the person behind it, the intention.
the dominion, the altmer, have a large distaste and xenophobic view on daedra, yet the sorcerer and its daedric summoning is barred from nothing.
the fact of the matter is, when you take all these facts into account, there is no way they will not add necromancy in the future. however what it will be added as, a class or worldskill, is not clear.
i say it needs to be a class in of itself, something of a hybrid of a healer and a sorcerer, being the healing tree called corruption, the summoning tree called necromancy, and the third tree called death magic. this will allow for a varity of character types, such as a death knight, necromancer, or just a evil healer.
if you make it a world skill or guild skill, then it gives to much power to us sorcerers, allowing us far far to many summons, and while i would personally like that, it would break the balance.
I believe the Necromancy skill-line should be "hidden", and ONLY found through books/lore. As I said before, I don't mind penalties, but if everyone and their dog had access to the skill-line at the start, it would be.... Well, overly used I'm sure. Not that through the power of the internet you can't find such hidden means of obtaining such skill-lines, but it would definitely be interesting to begin with.
Dimachaerus wrote: »Necromancers are usually evil people, and some societies like the imperials (I believe) frown upon necromancy, I don't think we'll see 1000's of players running around raising the dead.
Dimachaerus wrote: »Necromancers are usually evil people, and some societies like the imperials (I believe) frown upon necromancy, I don't think we'll see 1000's of players running around raising the dead.
Dunmer have it banned, Mages Guild likley has it banned as Vanus Galerion who originally led the war against necromancy is still alive and in charge of the mages guild. Nords probably frown on it as well as it disturbes their ancestors. Infact in this game pretty much every single faction and race despises Necromancy. It is despised far more than anything else (hell there is a vampire councilor [known to everyone] in the DC)
Dimachaerus wrote: »Necromancers are usually evil people, and some societies like the imperials (I believe) frown upon necromancy, I don't think we'll see 1000's of players running around raising the dead.
Dunmer have it banned, Mages Guild likley has it banned as Vanus Galerion who originally led the war against necromancy is still alive and in charge of the mages guild. Nords probably frown on it as well as it disturbes their ancestors. Infact in this game pretty much every single faction and race despises Necromancy. It is despised far more than anything else (hell there is a vampire councilor [known to everyone] in the DC)
Dimachaerus wrote: »Necromancers are usually evil people, and some societies like the imperials (I believe) frown upon necromancy, I don't think we'll see 1000's of players running around raising the dead.
Dunmer have it banned, Mages Guild likley has it banned as Vanus Galerion who originally led the war against necromancy is still alive and in charge of the mages guild. Nords probably frown on it as well as it disturbes their ancestors. Infact in this game pretty much every single faction and race despises Necromancy. It is despised far more than anything else (hell there is a vampire councilor [known to everyone] in the DC)
Dunmer's entire religion is based on necromancy. It's only frowned upon when used against the dead whom are unwilling, or when practiced by the "lesser" races[they whom are not Dunmer.]
Mages Guild permits certain wizards permission to study Necromancy, if they prove to be benevolent in their intentions
Ancient Nords were literally the paradigm of Necromantic rituals. The Dragon Cult used it to serve Alduin for eternity.
If necromancy is lore-breaking, than by that Black & White logic, Sorcerer should be removed from the game because the Altmer are the most antagonistic to any form of Daedric worship or utilization.
It would be very good if they actually made consequences of your decisions in this game. Such as per example taking hold on necromancy, you lose access to the Mages guild, but you get access to another guild (an underground sort of thing, like the Thieves guild). This way you'd have to choose carefully what company you wanted to tend to, be it necromancy or "regular" magie. And it wouldn't mess up the lore of the game either.
As we have a lot of different choices already in the game, it would just be another option and a good one as well. I like that there are ramifications in an MMO based on the actions you take. And you can change if you don't like what you have.
It is however a very young game still, and they will add, take away and change on numerous things. Lets hope they make the right decisions though
Dimachaerus wrote: »Necromancers are usually evil people, and some societies like the imperials (I believe) frown upon necromancy, I don't think we'll see 1000's of players running around raising the dead.
Dunmer have it banned, Mages Guild likley has it banned as Vanus Galerion who originally led the war against necromancy is still alive and in charge of the mages guild. Nords probably frown on it as well as it disturbes their ancestors. Infact in this game pretty much every single faction and race despises Necromancy. It is despised far more than anything else (hell there is a vampire councilor [known to everyone] in the DC)
Dunmer's entire religion is based on necromancy. It's only frowned upon when used against the dead whom are unwilling, or when practiced by the "lesser" races[they whom are not Dunmer.]
Mages Guild permits certain wizards permission to study Necromancy, if they prove to be benevolent in their intentions
Ancient Nords were literally the paradigm of Necromantic rituals. The Dragon Cult used it to serve Alduin for eternity.
If necromancy is lore-breaking, than by that Black & White logic, Sorcerer should be removed from the game because the Altmer are the most antagonistic to any form of Daedric worship or utilization.
bloodenragedb14_ESO wrote: »yet there are 1000s of players running around with clanfear,scamps,winged twilights, and the main story of the game is a daedric invasion. there are alot of vampires running around in stage 4 starvation. there are alot of werewolves running around as well, changing form in public.
there are even quests that showcase good morality uses of necromancy, such as in teh alikr there is a man and dog who enchanted their bones to rise after death, so they could wonder the desert side by side for eternity. there is a lich in valenwood that serves Azura.
There are a coven of vampires in rivinspire that do not prey, they ask for blood. and high king emeric knows they are vampires, even calls the patriarch his friend and mentor.
There are probably many more that i havent found yet, or cant recall.
the game is supposed to be play your way, if you wanna use necromancy, you should be able to, like any of the previous installments, its not lore-breaking, its staying true to the series.
Dimachaerus wrote: »Necromancers are usually evil people, and some societies like the imperials (I believe) frown upon necromancy, I don't think we'll see 1000's of players running around raising the dead.
Dunmer have it banned, Mages Guild likley has it banned as Vanus Galerion who originally led the war against necromancy is still alive and in charge of the mages guild. Nords probably frown on it as well as it disturbes their ancestors. Infact in this game pretty much every single faction and race despises Necromancy. It is despised far more than anything else (hell there is a vampire councilor [known to everyone] in the DC)
Dunmer's entire religion is based on necromancy. It's only frowned upon when used against the dead whom are unwilling, or when practiced by the "lesser" races[they whom are not Dunmer.]
Mages Guild permits certain wizards permission to study Necromancy, if they prove to be benevolent in their intentions
Ancient Nords were literally the paradigm of Necromantic rituals. The Dragon Cult used it to serve Alduin for eternity.
If necromancy is lore-breaking, than by that Black & White logic, Sorcerer should be removed from the game because the Altmer are the most antagonistic to any form of Daedric worship or utilization.
No, dunmer's entire religion is based on Mysticism, not necromancy. The only group of Dunmer that actually use necromancy openly is the Telvanni and they are so reclusive and seclusive that most probably don't know they do.
You do know that Vanus hated necromancy so much and was so disgusted by it that he went to war with his best friend to wipe it off the planet. I doubt he'd let any one study it.
You are right ancient nords did use it a lot. There is a keyword there 'ancient.' These are not ancient Nords serving Alduin. They are very different and look down heavily on Necromancy.
The entire issue with necromancy is that it is a perversion of Mysticism and essentially enslaves ancestors. Oh it is also the tool of one of the biggest villains in TES history. Compared to deadra summoning, summoning a deadra isn't disturbing the dead and messing with ancestors.
You seem to be stuck on one idea of lore and ignore some simple things (Such as Vanus still being around, the fact that nords are no longer ancient Nords, and that this doesn't take place during teh time of the other elder scrolls.)
bloodenragedb14_ESO wrote: »yet there are 1000s of players running around with clanfear,scamps,winged twilights, and the main story of the game is a daedric invasion. there are alot of vampires running around in stage 4 starvation. there are alot of werewolves running around as well, changing form in public.
there are even quests that showcase good morality uses of necromancy, such as in teh alikr there is a man and dog who enchanted their bones to rise after death, so they could wonder the desert side by side for eternity. there is a lich in valenwood that serves Azura.
There are a coven of vampires in rivinspire that do not prey, they ask for blood. and high king emeric knows they are vampires, even calls the patriarch his friend and mentor.
There are probably many more that i havent found yet, or cant recall.
the game is supposed to be play your way, if you wanna use necromancy, you should be able to, like any of the previous installments, its not lore-breaking, its staying true to the series.
Do you remember where that Lich whom serves Azura is? I'm on AD, and I fear I may have missed it. I'm already in Malabal tor.
Oh and, well said, well said! This and 1000x more!Dimachaerus wrote: »Necromancers are usually evil people, and some societies like the imperials (I believe) frown upon necromancy, I don't think we'll see 1000's of players running around raising the dead.
Dunmer have it banned, Mages Guild likley has it banned as Vanus Galerion who originally led the war against necromancy is still alive and in charge of the mages guild. Nords probably frown on it as well as it disturbes their ancestors. Infact in this game pretty much every single faction and race despises Necromancy. It is despised far more than anything else (hell there is a vampire councilor [known to everyone] in the DC)
Dunmer's entire religion is based on necromancy. It's only frowned upon when used against the dead whom are unwilling, or when practiced by the "lesser" races[they whom are not Dunmer.]
Mages Guild permits certain wizards permission to study Necromancy, if they prove to be benevolent in their intentions
Ancient Nords were literally the paradigm of Necromantic rituals. The Dragon Cult used it to serve Alduin for eternity.
If necromancy is lore-breaking, than by that Black & White logic, Sorcerer should be removed from the game because the Altmer are the most antagonistic to any form of Daedric worship or utilization.
No, dunmer's entire religion is based on Mysticism, not necromancy. The only group of Dunmer that actually use necromancy openly is the Telvanni and they are so reclusive and seclusive that most probably don't know they do.
You do know that Vanus hated necromancy so much and was so disgusted by it that he went to war with his best friend to wipe it off the planet. I doubt he'd let any one study it.
You are right ancient nords did use it a lot. There is a keyword there 'ancient.' These are not ancient Nords serving Alduin. They are very different and look down heavily on Necromancy.
The entire issue with necromancy is that it is a perversion of Mysticism and essentially enslaves ancestors. Oh it is also the tool of one of the biggest villains in TES history. Compared to deadra summoning, summoning a deadra isn't disturbing the dead and messing with ancestors.
You seem to be stuck on one idea of lore and ignore some simple things (Such as Vanus still being around, the fact that nords are no longer ancient Nords, and that this doesn't take place during teh time of the other elder scrolls.)
They're entire religion is focused around their ancestors willingly bounding themselves in spirit and even skin and bones, to protect their relatives. That is necromancy no matter how you cut it.
The schools are pedantic to start with, created by none other than White-Knight Galerion. Mysticism and Necromancy are so intertwined, they can easily be the same. Conjuration also falls into this.
I'm not ignoring simple things. It's people coming up with little pedantic black & white fallacious reasoning that Necromancy should not be a choice in a game about choice.
bloodenragedb14_ESO wrote: »yet there are 1000s of players running around with clanfear,scamps,winged twilights, and the main story of the game is a daedric invasion. there are alot of vampires running around in stage 4 starvation. there are alot of werewolves running around as well, changing form in public.
there are even quests that showcase good morality uses of necromancy, such as in teh alikr there is a man and dog who enchanted their bones to rise after death, so they could wonder the desert side by side for eternity. there is a lich in valenwood that serves Azura.
There are a coven of vampires in rivinspire that do not prey, they ask for blood. and high king emeric knows they are vampires, even calls the patriarch his friend and mentor.
There are probably many more that i havent found yet, or cant recall.
the game is supposed to be play your way, if you wanna use necromancy, you should be able to, like any of the previous installments, its not lore-breaking, its staying true to the series.
Do you remember where that Lich whom serves Azura is? I'm on AD, and I fear I may have missed it. I'm already in Malabal tor.
Oh and, well said, well said! This and 1000x more!Dimachaerus wrote: »Necromancers are usually evil people, and some societies like the imperials (I believe) frown upon necromancy, I don't think we'll see 1000's of players running around raising the dead.
Dunmer have it banned, Mages Guild likley has it banned as Vanus Galerion who originally led the war against necromancy is still alive and in charge of the mages guild. Nords probably frown on it as well as it disturbes their ancestors. Infact in this game pretty much every single faction and race despises Necromancy. It is despised far more than anything else (hell there is a vampire councilor [known to everyone] in the DC)
Dunmer's entire religion is based on necromancy. It's only frowned upon when used against the dead whom are unwilling, or when practiced by the "lesser" races[they whom are not Dunmer.]
Mages Guild permits certain wizards permission to study Necromancy, if they prove to be benevolent in their intentions
Ancient Nords were literally the paradigm of Necromantic rituals. The Dragon Cult used it to serve Alduin for eternity.
If necromancy is lore-breaking, than by that Black & White logic, Sorcerer should be removed from the game because the Altmer are the most antagonistic to any form of Daedric worship or utilization.
No, dunmer's entire religion is based on Mysticism, not necromancy. The only group of Dunmer that actually use necromancy openly is the Telvanni and they are so reclusive and seclusive that most probably don't know they do.
You do know that Vanus hated necromancy so much and was so disgusted by it that he went to war with his best friend to wipe it off the planet. I doubt he'd let any one study it.
You are right ancient nords did use it a lot. There is a keyword there 'ancient.' These are not ancient Nords serving Alduin. They are very different and look down heavily on Necromancy.
The entire issue with necromancy is that it is a perversion of Mysticism and essentially enslaves ancestors. Oh it is also the tool of one of the biggest villains in TES history. Compared to deadra summoning, summoning a deadra isn't disturbing the dead and messing with ancestors.
You seem to be stuck on one idea of lore and ignore some simple things (Such as Vanus still being around, the fact that nords are no longer ancient Nords, and that this doesn't take place during teh time of the other elder scrolls.)
They're entire religion is focused around their ancestors willingly bounding themselves in spirit and even skin and bones, to protect their relatives. That is necromancy no matter how you cut it.
The schools are pedantic to start with, created by none other than White-Knight Galerion. Mysticism and Necromancy are so intertwined, they can easily be the same. Conjuration also falls into this.
I'm not ignoring simple things. It's people coming up with little pedantic black & white fallacious reasoning that Necromancy should not be a choice in a game about choice.
There is a huge difference in the spirit willingly binding itself through ancestor worship and it being forced to. It doesn't matter what you think. It matters what the lore says. Necromancy is a perversion of Mysticism. Is outlawed by the Dunmer, banned by the mages guild, despised by the Altmer, actually despised by pretty much all races. This is all seen in game.
There are always exceptions to the rule of course, but it makes the lore absolutely pointless if everyone can be the exception.
I couldn't care less about lore, but I'm good with any penalties they might impose for taking up a Necromancy skill line.nerevarine1138 wrote: »I love that you have no doubt a necromancy skill line will open up. Those of us who have paid attention to the lore have some serious doubts that it will make it in.
If it does, it needs to carry some serious penalties.