Malediktus wrote: »I doubt anyone buys them. Levelling alchemy (same with provisioning) is just way too easy and quick.
failkiwib16_ESO wrote: »Join some of the larger pvp guilds out there, since a lot of pvp players don't do pve content and crafting, they do tend to buy their stuff.
Honestly, as a highelf templar healer I have never had the need to use good crafted potions, I normally only use the normal potions that I find as loot... but I buy them every now and then, when I run out of the looted potions. I don't even care about the combinations, as long as I get magicka from them :P
...and yeah I have lvl'ed alchemy to max, it's just too bothersome for me to craft for myself.
I don't sell, I have a wicked tripot addiction that demands constant attention.
tino.antoninieb17_ESO wrote: »I will give u rough picture and will not go in details. I am speaking about EU server,
My net profit after 4 days of farming were 140000 gold ( roughly ). I gathered all mats but water ( 2000 per stack ). In average u need 1 hour and 10 minutes of gathering to get 1 stack of tri pots and 1 stack of panacea of magica. so basically i was farming around 14 hours gross. Market is stable and demand is pretty high. Panacea of health goes for 12 k and panacea of magica goes for 11,5 k .
Alch is lucrative proffesion.
newtinmpls wrote: »As for potions being "expensive to make" - ???? the ingredients are free. I've got eight characters wandering around the world. None of the crafting costs anything. What the heck are you paying for?
Whoah whoah whooooooah...
Sorry for my novel here, but I have to write it out to explain. There are plenty of buyers on the NA server for VR5+ tri-pots.
...
Sorry man, I have to reply immediately after reading the first four responses. I'll go back and read the rest later.
Bumping/Necroing an old thread is still better than making 100s of new ones. The crafting forums aren't a cluttered mess like the general discussions at least.
Here are the problems with potions as I see it.
1 - It's something players make that also drops from mobs easily enough.
2 - It's one of the "soft" crafting professions; no research, easy to find all mats, far too easy to level.
3 - You can easily get by PvE without them.
4 - There are no mobs in the world that need any kind of potion to defeat them (Just an idea, would be cool to have some, just give us a handful ZOS, mob you need a potion to become immune to their killer attack. A potion made by a well skilled Alchemist)
5 - It's early in the game, too early to see any trends
I want to expand on #1 specifically. We have shining example of how to make things valuable to players. EVE Online. They have been on a development trend of making more and more items in game available only from players. TESO doesn't necessarily have to go to the extremes EVE has but potions is one I vote for being player made only.
Power to the crafter! :salute:
@maryriv
you know its a necro thread and still bump it. Why?
Things have changed.
The meta has changed.
The prices have changed.
The player demographics have changed.
much of what's written here is wrong now
Try running a vet dungeon with a dropped 1 stat potion lmao
Try taking on a world boss solo with no potions as you quoted ROFL
I make thousands selling tripots.
It's dead. Start afresh.
@maryriv
you know its a necro thread and still bump it. Why?
Things have changed.
The meta has changed.
The prices have changed.
The player demographics have changed.
much of what's written here is wrong now
Try running a vet dungeon with a dropped 1 stat potion lmao
Try taking on a world boss solo with no potions as you quoted ROFL
I make thousands selling tripots.
It's dead. Start afresh.
It's NOT a necro thread can you not read? The same exact problems persist. Get a grip.
SadisticSavior wrote: »Larger circle = more exposure = more likely to find a buyer.Malediktus wrote: »Small circle - small competition --> large circle - large competition
so a larger circle will actually lower prices
Lower prices will only react to supply and demand. If the stuff you are providing is hard to make (you need a lot of skill) or has rare ingredients, prices will be higher. Assuming the effect is something people want enough to pay for.
larger market means also more people selling the rare stuff dumping prices, more people that will undercut you for 1g. and even then the herbs itself will probably much cheaper so people will just buy those and ask their guild crafter.