TOP TEN - Crowd Pleasing Fixes (we'd love to see)

  • Anoteros
    Anoteros
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    Blackwidow wrote: »
    WyeVxndzz wrote: »
    No one is talking about this but - I bet most of the launcher errors and problems are ADD ON related and no one is fessing up.

    I'm sorry. Fessing up to what?

    ZOS practically forces some players to use addons, because they refuse to add the simplest tools to the game as options.

    This is the LAZY ZOS plan.
    Absolutely true.
    No nameplates, damage numbers, healing done nothing.

  • Blackwidow
    Blackwidow
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    Jahoel wrote: »

    Inventory management is fine.

    I have 120 slots in my bank, and about 130 slots in my inventory.

    It was not too expensive to get there, and I never have any issues whatsoever with space.

    I work on two professions actively

    I love how people with one character and only two professions says the Bank is fine as is.

    Just kills me.

    We all don't play one character and not everyone wants to be that limited with crafting.
    Edited by Blackwidow on April 18, 2014 6:14AM
  • vicstorm
    vicstorm
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    Blackwidow wrote: »
    Jahoel wrote: »

    Inventory management is fine.

    I have 120 slots in my bank, and about 130 slots in my inventory.

    It was not too expensive to get there, and I never have any issues whatsoever with space.

    I work on two professions actively

    I love how people with one character and only two professions says the Bank is fine as is.

    Just kills me.

    We all don't play one character and not everyone wants to be that limited with crafting.


    Yeah i love that attitude as well...... By their standards because i don't play a DK it would be ok to delete them from the game.
    "I'm not saying we kill all the stupid people, I'm just saying lets remove all the warning labels and let the problem sort itself out"
  • Anoteros
    Anoteros
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    vicstorm wrote: »
    Blackwidow wrote: »
    Jahoel wrote: »

    Inventory management is fine.

    I have 120 slots in my bank, and about 130 slots in my inventory.

    It was not too expensive to get there, and I never have any issues whatsoever with space.

    I work on two professions actively

    I love how people with one character and only two professions says the Bank is fine as is.

    Just kills me.

    We all don't play one character and not everyone wants to be that limited with crafting.


    Yeah i love that attitude as well...... By their standards because i don't play a DK it would be ok to delete them from the game.
    haha!
  • Alisu
    Alisu
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    About the bank space, here's some math. Considering the game doesn't have public AH there will be no guarantee you can sell craft item you don't need, and buy craft item you need. Thus, for items only got in random bases (like specific runes, and the equipment trait stones) the only option is to store them when you get them, in case you need them later. This also goes for the race material because, while they can be obtained from ingame vendor, the ingame vendor markup price is insane. (Yes, I know the game needs gold sinks. And yes, I know ingame vendors need to have markup. But if I have to sell newly crafted armor only to be able to buy a piece of bread something in the economy sucks, if I buy empty soulgem and fill it, selling it gives way less than an empty one costs. I'm not saying I should be able to get a huge winning by it, but give us at least the cost of the empty for filled one)

    Anyway, about the storage space. If character is for excample blacksmith and enchanter. That's not too far fetched combination yet, there is 16 trait material stones, and 10 racial material stones that can be count to eat bank space. Add to that 17 effect runes, about 4-6 starting runes (if one stores only the most recent levels found) and about 3-4 ending runes. That's already 51 inventory slots used for stuff to store on permanent bases and it doesn't even contain the actual metals. If the character also happens to be interested at provisioning, even to be able to do very first level things there is need for 8 separate slots and that increases by 6 every five levels. Actually it's especially the amount of provisioning ingredients which gets out of hand very quickly (Why store the earlier level provisioning ingredients? Because they are found by change and you don't always get sufficient amounts of all items needed for recipe) Fishing takes from 4-8 slots for baits. And I haven't yet even taken into accord the actual crafting materials, metals, fabric, leather and wood, which each take at least 2 slots (one for raw, one for refined) Alchemy takes up to 18 more, and even pretty early stages, over 10 slots. So if we have crafter dabbling with a bit of everything it takes easily over 100 slots just to store stuff you find by chance and thus have to store for when you need it. Add to that gear waiting to be researched, potions, foods, soulgems and what not which an adventurer needs on daily bases...

    Don't mistake, I kind of love the crafting system as it is with plethora of different ingredients. But the limited storing space and shared bank, coupled with the lack of public AH makes it nightmare. I know that in certain game the AH was a major catastrophe but for one, it was not MMO. I don't remember any MMO I've played suffering from having public AH. It's just that, in mmo's ah is crafter's wallmart. As for the shared bank, I understand it might have been an idea to stop using the other characters as mules, since they don't come with their own bankspace to abuse. However, what you have done is actually encouraged to use them as such because spawning another character is the only way left to increase the vastly insufficient bank space.

    Even if we only got posibility to store one stack of provisioning items without them taking space I'd be happy. They'd take the worst burden away from the bank. Pantry of sorts.
    Edited by Alisu on April 18, 2014 7:54AM
  • Rousseaux
    Rousseaux
    About inventory space. My professions are blacksmithing, clothing, woodworking and enchanting, so I have many items to store. As for now, I have 83/90 slots in bank, and about 17 of it are treasure maps (useless crap =\). I can upgrade bank space - it's not that expensive, but there's no need for that right now.
    I also have 90 inventory slots and bought a draft horse (for PvE, for PvP I also have a gaited horse), which gives extra 10 inventory slots (+1 more for each feeding, up to 59 total with 50 lvl horse). And guess what? Most of the time I'm running with less than 70 items in inventory.
    If I remember correctly, you can have 110 bank and inventory slots at max. Having a 50 lvl draft horse with max capacity gives you 169 inventory slots total. Is that not enough? Really?

    P.S. Yeah, my grammar is awful, please don't kill me more than twice for it :3
  • george.smithb16_ESO
    Rousseaux wrote: »
    About inventory space. My professions are blacksmithing, clothing, woodworking and enchanting, so I have many items to store. As for now, I have 83/90 slots in bank, and about 17 of it are treasure maps (useless crap =\). I can upgrade bank space - it's not that expensive, but there's no need for that right now.
    I also have 90 inventory slots and bought a draft horse (for PvE, for PvP I also have a gaited horse), which gives extra 10 inventory slots (+1 more for each feeding, up to 59 total with 50 lvl horse). And guess what? Most of the time I'm running with less than 70 items in inventory.
    If I remember correctly, you can have 110 bank and inventory slots at max. Having a 50 lvl draft horse with max capacity gives you 169 inventory slots total. Is that not enough? Really?

    P.S. Yeah, my grammar is awful, please don't kill me more than twice for it :3

    It's all about how you play. I have 8 characters. Three of them have 2 professions each. I have 5 mules in the other slots, all chock full of reagents for the crafters, and one that has certain items I have found, like set pieces and purples that I am keeping for helping my other characters level.

    I only keep one stack of every item, so I am not hording at all.

    In addition to mats, I have armor and weapons that have traits that I want to research all stacked up and ready to go, waiting for research timers to expire. I have maybe 70-80 items just covering traits that I still need to research.

    I am constantly pruning, and selling, and dumping and vendoring things that I could probably sell for way more to players, just because I don't have the room.

    I play may 15 hours a day, and every hour or so I am hitting the bank with a full 105 slots full of gear to deconstruct to level the various crafts. It's an utter nightmare to try and unload 100+ items into a 60 slot bank (since they haven't fixed the bank bug yet)... and then log on my armor guy, then my clothier/woodworking guy, then my enchanter/potion guy.... then the guy who stores all my gems, then the guy who stores all my set pieces, the guy who has 82 slots full of just food items waiting to be processed, because I don't have those recipes yet, and of course the guy who keep the various key jewellry I have found so I can equip my characters with them as I level.

    All tolled, I have purchased 90 or 100 slots on each of my 8 characters, and all except the character I am currently playing are nearly completely full.

    So it's all how you play. If I played 1 character, with 2 professions, a couple hours a day... no problem... in my case though, it's areal hassle. I spend 30 minutes out of every 2 hours, just organizing, deconstructing, selling and storing crap.

  • Jade1986
    Jade1986
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    Agree on everything cept the mana and stamina business. That just opens the way for people making ui addons to read other players stamina and magicka in pvp, which they stated will never happen. thank god. there rest I agree on.
  • Ranrach
    Ranrach
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    yes me too! I have reported this to Zenimax.
  • ciws
    ciws
    Soul Shriven
    a GOLD Spam votekick option. with a 15 or 20 person threshold. if 20 people all rightclick the goldspammer and select a spammer votekick option. The spammer immediately gets kicked and a report gets flagged and for a gm/dev to review and take action for possible bannable offenses. It would allow pushing the gold spammers out while still protecting players from griefers.
    Edited by ciws on April 18, 2014 3:47PM
  • PicassoTrigger
    Ranser, you mad man...

    They made me do it.
  • Chaosx
    Chaosx
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    Couldn't agree more with all of these suggestions, but also most definitely we need NAME PLATES. Also
    Blackwidow wrote: »
    Audigy wrote: »
    Besides the quest and bank bug, I don't find any of those suggestions urgent. I like the UI as it is and in general a lot looks like "give us wow"...

    I don't understand people who want to turn TESO into another WOW, just let the game behind if its not your type of thing. Wow is still online, so maybe play this again.

    This has to be one of the dumbest arguments I have ever read. Just because a feature was in WoW and is in ESO does not mean ESO becomes WoW.

    ESO and WoW and many other MMOs have similar features, but that does not make them the same game.

    ESO and WoW both have magic... WoW CLONE!!!!!!! :blush:

    I think this was the most hilarious and accurate quote I have ever seen lmao! I really don't understand why people can't grasp the concept of "optional". You can explain the definition of "optional" to them until you are blue in the face, and they completely ignore you and continue to argue like a child sticking their fingers in their ears, demanding that you that you not turn their game into "WoW"....because as we all know, it's the nameplates that make WoW what it is...... /rollseyes
    Edited by Chaosx on April 18, 2014 4:51PM
  • shadedxenicb16_ESO
    shadedxenicb16_ESO
    Soul Shriven
    Supported.
  • george.smithb16_ESO
    laced wrote: »
    Agree on everything cept the mana and stamina business. That just opens the way for people making ui addons to read other players stamina and magicka in pvp, which they stated will never happen. thank god. there rest I agree on.

    I think it is reasonable for them to deliver to you your OWN buff/debuff info and that of your party members. That would not automatically allow people to make cheats to see enemy info.

    It's not a HUGE issue for me, I guess I just would like more info about my own group, particularly when I am healing.

    Edited by george.smithb16_ESO on April 18, 2014 6:30PM
  • Harbingers
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    "10. Buffs, Debuffs, Mana & Stamina
    We really don't understand why you don't want us to be able to see our buffs, debuffs, mana and stamina for ourselves, and for our group, in real time, during combat. Surely you don't actually expect us to be able to siphon through the graphic effects on characters in a major battle that ends up looking like chaos most all of the time? Surely it's reasonable to know when your healer is running out of mana, so you can pop a health potion? Show us that your really do love groups and want to encourage grouping and return this rather rudimentary and required group information."

    Actually they do, because it breaks players immersion by seeing this information displayed. Sadly they released with a majority of the passives and graphical effects still broken so you really have no clue what's going on.

    I agree with 8-9 but the rest of it I could care less about.

    People are looking past the real issues to fads that will just fade in time such as goldfarmers, guess what the quick fix is? Turn off zone chat.

    Much more important issues are those dealing with the core gaming system such as the fact half the passive are broken and just plain do not work. Skills still do not do what they say in their tool tip. Inconsistency of tooltips. Broken Veteran Dungeon and Regular Dungeon content.

    Broken Forward Camps, Siege, Broken PvP mechanics(IE: Walls taking 5-10 minutes to fall after they are brought to zero), Constant falling through the world getting stuck, Getting stuck, Skill bars becoming unusable. Weapons and armor getting stuck or destroyed on the character sheet. Characters still flying through the air when getting launched(Happened to me 3 times yesterday. Luckily i'm a low trajectory flier.)

    Main quest stopping players from progressing. Oh and did I mention passives? Prism hasn't worked for me for nearly 6 months and no amount of reporting it has changed that. I mean really.

    Gear is a whole different story. we wont get in to. You know, and I don't mean this offensively but i'm beginning to think that their QA isn't even given numbers to test with.


    Sorry for the rant but it needs to be said.
    ~ Immersion is no substitute for Exposition ~
    Karesh Zeal - VR12 Templar - Live
    Abyssiana Zeal - VR10 Dragon Knight - Beta - Retired by Zenimax 5/27
  • Czerik
    Czerik
    Soul Shriven
    Wow, I support all of those! Especially # 8 and 9. And # 9 x100!!! It's not fun, I feel like I have come to the point where I need to decide if I'd rather be a crafter or would I rather enjoy playing the game, as it seems I can't do both... =/
  • Blackwidow
    Blackwidow
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    Harbingers wrote: »
    Actually they do, because it breaks players immersion by seeing this information displayed.

    For you.

    It breaks immersion for you.

    The option to see this information is just that, an option.
    People are looking past the real issues to fads that will just fade in time such as goldfarmers, guess what the quick fix is? Turn off zone chat.

    Can't. It's really the only way to sell to other players for me. Guild store sucks, IMHO. There is no city AH. So spam selling is the popular way to go. ESO has brought us back to the stone ages of EQ shouting in the streets.
    Sorry for the rant but it needs to be said.

    This is the place to rant. :)
  • george.smithb16_ESO
    Totally agree that "optional" is the keyword that people should start to accept. Even with this thread, I used the phrase "we would like to see", because we are all guilty to some degree, of assuming others feel the same way we do.

    There is just no reason to fight to your last breath to stop a feature that is optional.

    If it breaks immersion for you, then don't turn it on.

    If the devs feel the game experience is better without it, then have it turned off by default.

    Look at things like auto loot, no helmet... these are optional... so are mods... people need to get away from the idea that there is one right way to play. There isn't. There is only what is right for you.

    That's why, for example, I didn't suggest completely eliminating banker NPC banter, but rather making a toggle option to turn it off or at least a volume slider for it. Then people can make their own choice. I bet that there are people who just love those banker stories, over and over.

    The game that understands how to deliver options that modify play styles to the player's personal preference, without giving anyone an advantage, will be the big winner.
    Edited by george.smithb16_ESO on April 18, 2014 8:11PM
  • Harbingers
    Harbingers
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    Blackwidow wrote: »
    Harbingers wrote: »
    Actually they do, because it breaks players immersion by seeing this information displayed.

    For you.

    It breaks immersion for you.

    The option to see this information is just that, an option.
    People are looking past the real issues to fads that will just fade in time such as goldfarmers, guess what the quick fix is? Turn off zone chat.

    Can't. It's really the only way to sell to other players for me. Guild store sucks, IMHO. There is no city AH. So spam selling is the popular way to go. ESO has brought us back to the stone ages of EQ shouting in the streets.
    Sorry for the rant but it needs to be said.

    This is the place to rant. :)

    I enjoy how quickly people are to jump to conclusions about others thoughts. Never did I say it breaks my immersion.

    I simply stated what ZOS has told us all along. "We don't need this information" it is not their design choice. During beta I saw many add ons with all the listed info. For a year I fought for player choice, to play the game as we wished as it was claimed by the developers. But in the end they decided however ill fated or not that this information is not for us. What cha gonna do. They aren't gonna give it to us in the foreseeable future if ever. They frankly said something along the lines right before release, of "We Don't Care What ANY OF YOU Think." or at least that's how the majority of the Hardcore, Mod and LUA Developer took it.

    Honestly, I play the game with no addon's or modifications. That doesn't stop me from thinking people should have the tools they wish if it makes the game easier for them to Conceptualize and Understand. Yes, it was annoying knowing that a player could see my resource bars on the opposite faction but yea know, after the first or second fight I could tell you exactly where their resources were at by the abilities they used.

    That is why I say the standardization of this game is so far in the red it isn't even funny any more. I walked around last time I delved heavily into PvP "On Fire" for nearly an hour before someone managed to kill me. If I am to use these visual queues as my basis for decision making during and between combat in intense PvP situations they better work. Just like Passives and Correct and Standardized Tool Tips. They Don't. That is the real and most important issue to me personally.

    For gold farmers we all know they will not go away ever. We must learn to just tune it out, best way to start is like I said turn of zone in your factions main territories unless you actively need to do something in it.

    And thank you, =) I do enjoy a good rant about ESO once a week or so. Not to say I'm trying to be hateful or nothin' and in fact really, really enjoy the game.

    ~ Immersion is no substitute for Exposition ~
    Karesh Zeal - VR12 Templar - Live
    Abyssiana Zeal - VR10 Dragon Knight - Beta - Retired by Zenimax 5/27
  • Harbingers
    Harbingers
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    Oh and the last thing I wanna see is a skill system get so far out of whack we have to go through a SWG-Style CU or NGE.
    ~ Immersion is no substitute for Exposition ~
    Karesh Zeal - VR12 Templar - Live
    Abyssiana Zeal - VR10 Dragon Knight - Beta - Retired by Zenimax 5/27
  • george.smithb16_ESO
    Updated some items... some things are getting fixed!!
  • Fearce
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    Much more important after the Bankfix is the whole combatsystem. This system needs a BIG tweak ... much smoother weapon swap. No animation stuck while doing this.... etc etc etc
  • eisenheitb16_ESO
    Messages of Tamriel bugged. Yes you already know about it. But...
    I CAN'T TAKE IT ANYMORE after many days of Motes bugged.
    It's like "Hey, congratulations, you've finaly made it ! How about no." ...

    Isn't it IMPORTANT to fix that kind of quests ? I'm not even talking about Belarata in Malabar Tor, or the none completion of Reaper's March even when completed, I'm talking about a real problem, which needs a rapid solution !

    This is incredible ! The game is amazing, and yet everything is going wrong ! Ask yourselves the right questions ! Because I want to trust in that game, I want to play the heck out of it, and I want the community to play so we can all have a big great future WoW ! But I fear customers will flee very soon if nothing is done.
    Edited by eisenheitb16_ESO on April 19, 2014 8:42PM
  • thayertr
    thayertr
    My biggest bug complain is the Ultimate Reset 'bug'. I'm not seeing a Developer response in the forums for this, but I see a lot of posts about it. It seems the Ultimate counter resets to 0 randomly when using waypoints, talking to NPCs, accessing skyshards, loading screens, etc.
  • Anoteros
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    thayertr wrote: »
    My biggest bug complain is the Ultimate Reset 'bug'. I'm not seeing a Developer response in the forums for this, but I see a lot of posts about it. It seems the Ultimate counter resets to 0 randomly when using waypoints, talking to NPCs, accessing skyshards, loading screens, etc.

    Have you seen them respond to anything that's been posted in these forums besides them shutting down threads or deleting posts simply for mentioning rival and better mmorpgs?

    It warms my wicked little heart to see so much interaction between player and developer going on in these forums...oh wait -_-
  • rlconeb14_ESO
    rlconeb14_ESO
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    Yeah, I actually came into the thread to tell off the OP for using "we", because I HATE people trying to speak for the community... But in this case, the list is actually sensible and measured changes.

    Seriously, the person makes a good post, which does cover a lot of problems and you guys wanted to tell him off because they used we? All I can say to this is wow
  • Blackwidow
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    Harbingers wrote: »

    I enjoy how quickly people are to jump to conclusions about others thoughts. Never did I say it breaks my immersion.

    You said it breaks immersion. You can't speak for others, so it not a big leap of logic that you are speaking for yourself.
    I simply stated what ZOS has told us all along. "We don't need this information" it is not their design choice.

    It is NOT their design choice? Seriously?

    Who's choice is it then?
    During beta I saw many add ons with all the listed info. For a year I fought for player choice, to play the game as we wished as it was claimed by the developers. But in the end they decided however ill fated or not that this information is not for us. What cha gonna do.

    Post on the forums for change.

    I'll tell ya what I'm not going to ever do, is come on the forums to fight for a company's vision of what they think is fun for others just to kill a simple option to make players happy.
    They aren't gonna give it to us in the foreseeable future if ever.

    Because they never change anything for the fan base? Like they will never add true first person view?

    Oh wait...
    They frankly said something along the lines right before release, of "We Don't Care What ANY OF YOU Think." or at least that's how the majority of the Hardcore, Mod and LUA Developer took it.

    Oh, you never said that maybe some people might have taken a misquote you just made up so badly, so we should just give up. Man, that changes....

    NOTHING. :D
    Honestly, I play the game with no addon's or modifications.

    Good for you. No seriously, but that is not the way everyone plays.
    That doesn't stop me from thinking people should have the tools they wish if it makes the game easier for them to Conceptualize and Understand.

    Then why are you here pissing on this thread and calling it rain? :D
    Edited by Blackwidow on April 21, 2014 3:34PM
  • gunplummer
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    Great list!

    You forgot to add the floating quivers and weapons. There is a mod for Skyrim to fix this already can't they at least adapt it to ESO. I can't believe in over a year of Beta testing no one noticed or said "Hey do the quivers and weapons look wonky to you or didn't I see this somewhere before, hmmm?"

    Oh yeah and the "broken jaw disease" that every quest NPC has. Its like talking to Popeye. I just want to stop them and reef on their jaw or butt stroke them in the face with my sword.
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