Tired of agonizing over an undoable choice that could potentially ruin your character that you've spent hours and hours on? Let's make a list of all the choices and their outcomes, so we know for the future, and others who are struggling have some information to help them make an informed choice!
Feel free to post your experiences, and over time I'll add them to the main post, and hopefully we'll eventually have a well-rounded guide drawn up.
I've added a table of contents to keep it a bit clearer and to at a glance show what is complete.
Table of Contents:
Stross M'Kai
Like Moths to a Candle (Stross M'Kai) – Both Choices' Short-term Results
Betnihk
Tormented Souls (Betnihk) – First Choice's Short-term Results
Daughter of the Seamount (Betnihk) – Second Choice's Short-term Results
Carzog's Demise (Betnihk) – Second Choice's Short-term Results
Glenumbra
Legacy of Baelborne Rock (Glenumbra) – First Choice's Short-term Results
A Mysterious Curio (Glenumbra) – Second Choice's Short-term Results
Stormhaven
Revenge Against Rama (Stormhaven) – First Choice's Short-term Results
Rivenspire
Under Siege – Both Choices' Short-term Results, Second Choice's Longterm Results
The Blood-Splattered Shield – Second Choice's Short-term Results
Stross M'Kai
Like Moths to a Candle (Stross M'Kai)
Context: At the end of the quest, Lerisa has sneaked into Captain Helane's cabin, posing as her abused cabin girl, and poisoned Helane with the captain's own poison, a particularly brutal concoction that will eat her from the inside out, leading to a slow, painful, gruesome death. Helane stumbles, falls to the floor, and begins writhing as her eyes go blank.
Choice 1: Give Helane the Antidote.
Short-term Effect: After giving Helane the antidote, interacting with her states <Her struggles ease as the antidote quickly takes effect. She will likely live.> followed by <Captain Helane is unconscious but still breathing.> Crafty Lerisa will berate you, warning you she'll shipwreck and kill again, but that at least Helane won't mess with Lerisa again.
Choice 2: Leave (Let Helane Die)
Short-term Effect: Upon leaving the room, that step of the quest will complete, displaying "Completed: Leave (Let Helane Die)". At this point, you can't go back into the room to administer the antidote (or watch Helane die). Lerisa will be pleased, telling you that the people sailing the waters will be glad to hear Helane's dead.
Longterm Effects: Unknown
Betnihk
Tormented Souls (Betnihk)
Context: After obtaining the ancient orc war horn, the ghost of Warchief Targoth asks you to put it in it's rightful place at his tomb in order to release the spirits of the orcs who are chained to the place.
Choice 1: Place the War Horn on Targoth's Tomb.
Short-term Effect: Targoth thanks you, and the orc spirits can finally rest.
Choice 2: Leave with the Horn
Short-term Effect: Unknown.
Longterm Effects: Unknown.
Daughter of Seamount (Betnihk)
Context: Lokra is an orc who wants to adventure, but is being pushed into an arranged marriage with the war chief from another clan. After talking to the appropriate people, you'll be tasked with going back to Lokra and advising her on a course of action.
Choice 1: "Your marriage is vital to your clan. There is honor in doing your duty."
Short-term Effect: Unknown.
Choice 2: "Your life is your own. Sail with us and see the world, if that's what you want."
Short-term Effect: Lokra is thrilled, and decides to join Captain Kaleen's crew. She promises to first tell her family, rather than just slip away in the night.
Longterm Effects: Unknown.
Carzog's Demise (Betnihk)
Context: After obtaining the relic, Kaleen's ship splits into two factions. Kaleen's group wants to keep the relic, believing it can protect the Daggerfall Covenant. Lambur's party believes that it's too dangerous, having killed and enslaved the souls of numerous orcs and raised Orsinium in the past. Both groups offer compelling arguments.
Choice 1: Keep the relic.
Short-term Effect: Unknown.
Choice 2: Banish the relic into the spirit realm.
Short-term Effect: Kaleen's group is furious with you, and Kaleen removes you from her crew. Lambur's people are relieved. Chief Tazgul is thrilled, and agrees to join the Covenant.
Tazgul orders Kaleen to offer you passage to Daggerfall, while the crew will offer their opinions on the matter. Some are furious with you, some are furious with Kaleen, and others seem fairly apathetic, many going their own ways.
Longterm Effects: Unknown.
Glenumbra
Legacy of Baelborne Rock (Glenumbra)
Context: Athel Baelborne has inhereted some land, but it is cursed by the former lover of his father. His grandmother didn't want his father with a servant girl, Claudie. His father lied about their relationship, and so the servant girl and their unborn child were locked away to die in a tower, and the servant girl cursed both the family and the property with misfortune.
Claudie made a pact with a daedra to curse the Baelborne family and to "save" their son, the son being saved by being made a slave to the daedra.
Choice 1: Break the Curse.
Short-term Effects: After defeating the daedra, Claudie's spirit will lament her son's fate. However, upon reaching the towel, you'll find her son freed of the daedra and optimistic about the future. Athel meanwhile pledges to turn over a new leaf for the Baelbornes and not be a brutal coward like his ancestors, starting by sparing Claudie's son rather than tie up that loose end.
Choice 2: Tell Athel Baelborne to leave.
Short-term Effects: Unknown.
Longterm Effects: Unknown.
A Mysterious Curio (Glenumbra) – First Choice's Short-term Results
Context: An Ayleid spirit has been trapped for years after opposing the Alessians. Upon freeing him, you're given two options.
Choice 1: "You should pass on to Aetherius. The time of the Ayleids is over."
Short-term Effects: Unknown.
Choice 2: "Seeing how the world has changed might interest you."
Short-term Effects: The Ayleid Ghost says truer words have never been spoke and thanks you for setting him free, but warns you that "not everything you meet in ancient catacombs shall be as cordial as I" and awards you with 116 gold.
Longterm Effects: Unknown.
Stormhaven
Revenge Against Rama (Stormhaven)
Context: Rama provoked the goblins into attacking, which resulted in numerous deaths when they took over the city, and then fled when it came time for justice. It's hinted by a nearby book that he may have obtained a Daedric sword that corrupted his mind. His cousin gives you two options, the second one involving taking the fake sword and lying to Watch Captain Ernard about having killed Rama.
Choice 1: Confront Rama.
Short-term Effects: You will have to fight and defeat Rama. His cousin says he'll miss Rama, and Watch Captain Ernard will express sadness that it had to come down to that.
Choice 2: Collect Rama's sword.
Short-term Effects: Unknown.
Longterm Effects: Unknown.
Rivenspire
Under Siege (Rivenspire)
Context: At the end of the quest, your companion Heloise is clearly turning into a vampire, having already killed some innocent people without knowing it. She begs for you to spare her.
Choice 1: "No, I can't let you go. You have to die."
Short-term Effect: Heloise will agree that it's the safest way and ingest poison, instantly killing herself.
Choice 2: "All right. I'll let you go."
Short-term Effect: Heloise will promise to control herself and live in the wilderness off animals. She hops up and runs off before disappearing.
Longterm Effects: If you spare Heloise, she can later be found in Count Verandis Ravenwatch 's castle, where she claims he's helped rehabilitate her.
The Blood-Splattered Shield (Rivenspire)
Context: Captain Janeve, the Countess's sister, was bitten by a vampire and will turn into one. She begs to be spared.
Choice 1: "I agree with the Countess. We can't take the chance. You have to die."
Short-term Effect: Unknown
Choice 2: "I agree with the Captain. You deserve a chance to prove yourself. We should let you live."
Short-term Effect: The Countess berates you, saying that she might not be able to accept "this vampire" as Janeve, but agrees to spare her for now.
Longterm Effects: Unknown
Edited by ShinChuck on April 21, 2014 9:12PM "It's morally wrong to suggest gameplay changes for an MMO."
...seriously, someone told me that once here. The things people will do to win their internet arguments!