gunplummer wrote: »So for those of you who think this type of griefing is ok what if an alliance took over all but one keep and camped outside and killed every player that left the keep and starting area. You would never be able to PvP or complete any cyrodiil quest, gather shards, or harvest. If that alliance said "but we are only role playing by stopping the alliance from advancing to add to the realism". Would this be fair since it has no effect on you reaching vr12 or completing the main story and is considered a game mechanic? Of course not.
I have no problem with rp unless it interferes with my playing. If you want to kill WW/vamps or mud crabs why do they have to do it in the main spawn areas. Go someplace else. An earlier post said WW were found in a river area go there and "hunt your prey" or whatever back story you created. Most players just want their bite and will move on, the spawn times are already limited. The chat is already over flowing with gold, trade, and troll spam (yes, I'm talking about the morality police in reaper's march), this grief killing nonsense is now adding to the already giant cluster @#$% that is zone chat.
Sure, ZOS may increase spawns and locations, but until then please stop being a nuisance to others. Players can deal with the frustration of a tough boss, but there is no skill tree for dealing with griefers. We can ignore your flames, just not your actions.