[ZeniMax] Players hindering other players from content.

  • phairdon
    phairdon
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    gunplummer wrote: »
    So for those of you who think this type of griefing is ok what if an alliance took over all but one keep and camped outside and killed every player that left the keep and starting area. You would never be able to PvP or complete any cyrodiil quest, gather shards, or harvest. If that alliance said "but we are only role playing by stopping the alliance from advancing to add to the realism". Would this be fair since it has no effect on you reaching vr12 or completing the main story and is considered a game mechanic? Of course not.

    I have no problem with rp unless it interferes with my playing. If you want to kill WW/vamps or mud crabs why do they have to do it in the main spawn areas. Go someplace else. An earlier post said WW were found in a river area go there and "hunt your prey" or whatever back story you created. Most players just want their bite and will move on, the spawn times are already limited. The chat is already over flowing with gold, trade, and troll spam (yes, I'm talking about the morality police in reaper's march), this grief killing nonsense is now adding to the already giant cluster @#$% that is zone chat.

    Sure, ZOS may increase spawns and locations, but until then please stop being a nuisance to others. Players can deal with the frustration of a tough boss, but there is no skill tree for dealing with griefers. We can ignore your flames, just not your actions.

    Hahaha; ever played gw2 world vs world? This sort of thing could well happen.

    On topic. On a personal basis I fail to see what the big attraction is in becoming a werewolf or vampire. People I do feel sorry for are the ones shelling out money for bites only for the seller to do a runner.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Taid
    Taid
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    @Topic: its toally valid that these people kill the vampires. THere is nothing wrong with that, sorry. If its possible, and if its not a bug, you have to live with it.

    Its ZOS fault tbh. I mean 4 spawns in the same zone where a certain importan mobtype spawns at a certain time? Even I could have told them that this happens, what were they thinking??

    They should have made this vamp and werewolf npc as rare randomencounters during certain night types like the 2 wizards who fight themselves or the couple who trys to light a bonfire or maiq. Now its too late cause nearly every person is either a vamp or knows someone who bite/sell it. Instead of a unique choice for your charactercustomization everybody believes ( and may be right ) that vamps are mandatory in pvp and werewolfs sucks ( cant argue against that, not yet :D ) .. so everybody gets it like its a common haircut >> fail design.

    They should have made it impossible to bite another one...maybe cause of lore that you need to be a fullgrown vampire for years before you bite affects someone or something like that. Because if you put just the bitetimer up while the vampsickness is even more rare... the price would be like 200k.

    nice idea > bad execution. just my 2 cents
    You know the old saying.....Neither a Troll, nor a Fanboy be? :o

    RUBBISH!

    Without Trolls and Fanboys, how could we ever be able to sell anything? :#
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