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https://forums.elderscrollsonline.com/en/discussion/668861

Enchanting (Growth Rate and a Suggestion)

gothickaiserub17_ESO
So many people, or anyone who has done enchanting knows how slow it levels. With resources that are rarer then any other craft and Inspiration (Crafting XP) gains that are half to a third less then (Blacksmith, Woodworking, Clothing) on a skill that feels like it should be closer to Alchemy (Gains about 10x that of other crafts and the resources are still more abundant then enchanting). Sure we can disenchant Glyphs for additional inspiration but that still doesn't come close to the growth rate of other crafts. Especially considering the drop rate of Glyphs vs gear. (Your lucky to find a green glyph in the wild, while random blue armor/weapons are very abundant)

Maybe Enchanting is intended to be slow or take a lot of your characters dedication to raise. However there are better ways to show that dedication, for example as I mentioned their are a lot of green and blue gear drops and a lot of them have enchantments already on them. How about including an option to extract a Glyph from a piece of gear destroying the item but leaving us with the Glyph (and some Enchanting Inspiration) then for further inspiration that Glyph could be broken down or you could keep it for later use (If recycled enchants are a fear a chance to break the item down to a glyph or runes (or even simply straight to runes as if you disenchanted the glyph used to make the item) are additional options.

This still has the player giving dedication to there enchanting craft as the loss of items to break apart and sell for other crafts as well as allowing players to benefit from "Increased Inspiration" that can exist on random loot the other crafts occasionally get to benefit from.
  • Brugun
    Brugun
    I completely agree. The imbalance is noticeable, unfortunately I'm an enchanter as well. Hopefully some dev reads this.
  • Brennan
    Brennan
    ✭✭✭
    At level 34 my Enchanting is level 20. My BS and Clothing are level 23. Woodworking is 25.

    I can make weapons and armor up to level 44. I can make enchants for level 40-50 items. I would say that's right on pace.
  • achimb16_ESO3
    achimb16_ESO3
    ✭✭
    The biggest gripe I have about it is the rareness of Aspect runes ("Ta" etc.) and to a certain degree also Potency runes. I have stacks of Essence runes I cannot use because of this - it feels like finding a purple peace of gear to find one of those round runes. This blocks progress and also the inventory and bank slots.
  • Brennan
    Brennan
    ✭✭✭
    The biggest gripe I have about it is the rareness of Aspect runes ("Ta" etc.) and to a certain degree also Potency runes. I have stacks of Essence runes I cannot use because of this - it feels like finding a purple peace of gear to find one of those round runes. This blocks progress and also the inventory and bank slots.

    I see your point but would counter with a couple of questions:

    1) What effect do you want your weapon to have?

    2) What stat do you want to boost on your armor?

    Once you've answered those questions, find the essence runes that match your needs and sell the rest. That's one for the weapon (two if you're dual wielding and want to mix it up) and at most 3 for the armor.

    Of course, you can hold on to the Essence runes you're not going to use for crafting glyphs to trade to a buddy for better IP gains but think about what you really need and find a way to get rid of the rest.

  • Thunder
    Thunder
    ✭✭✭
    Without enchanting, armor and weapon crafting is pretty useless. Yet enchanting is a complete mess!

    I didn't realize how awful it was until today. I've got 2 characters I've been playing since 5 days before launch, one is a blacksmith, the other a clothier. I've been collecting enchanting ingredients on both of them and hoarding them in the bank. Today I decided I've got a few skill points to burn, a bank full of ingredients, let's give enchanting a go.

    I quickly found out I didn't have near the amount of ingredients I thought I had. On top of that, you have to waste the precious few you have trying to discover recipes! Then I guess you are supposed to right it all down, because the interface sucks, so if you want to make a health glyph for your armor or a flame glyph for your sword, you either have to look it up online or keep throwing random ingredients in until you get what you want.

    Enchanting is so bloody awful I just straight up don't want to do it. Yet, as I said, without enchanting crafting weapons and armor is pretty useless, and I'm certainly not going to be at the mercy of the market... especially with no AH!

    Enchanting is so bad that it leaves me feeling disenchanted with the game. Even though I generally hate crafting and try to avoid it at all costs in other games, I rather like the way weapons and armor are crafted, I don't understand why they didn't do enchanting the same way.

    FYI - I was level 4 enchanting from reading bookshelves. After using up all the runes I had gathered I made it clear up to level 6.75! Out of all the garbage glyphs I created and ground back up, I was actually able to make 1 solitary glyph that was actually useful.
  • Thunder
    Thunder
    ✭✭✭
    Brennan wrote: »
    The biggest gripe I have about it is the rareness of Aspect runes ("Ta" etc.) and to a certain degree also Potency runes. I have stacks of Essence runes I cannot use because of this - it feels like finding a purple peace of gear to find one of those round runes. This blocks progress and also the inventory and bank slots.

    I see your point but would counter with a couple of questions:

    1) What effect do you want your weapon to have?

    2) What stat do you want to boost on your armor?

    Once you've answered those questions, find the essence runes that match your needs and sell the rest. That's one for the weapon (two if you're dual wielding and want to mix it up) and at most 3 for the armor.

    Of course, you can hold on to the Essence runes you're not going to use for crafting glyphs to trade to a buddy for better IP gains but think about what you really need and find a way to get rid of the rest.

    I thought about that too... but think about this...

    Say you're a top level blacksmith and you or a friend needs a level 12 chest for an alt. You might not have any iron ore at all, but in about 5 minutes you can ride around a low level zone and gather plenty of ore to make a whole set.

    The same is not true of enchanting. You could ride around all day and never run across the rune you need!
  • Brennan
    Brennan
    ✭✭✭
    Thunder wrote: »
    I thought about that too... but think about this...

    Say you're a top level blacksmith and you or a friend needs a level 12 chest for an alt. You might not have any iron ore at all, but in about 5 minutes you can ride around a low level zone and gather plenty of ore to make a whole set.

    The same is not true of enchanting. You could ride around all day and never run across the rune you need!

    So the problem is that you're missing a lower level Potency rune? When I am crafting to trade glyphs to my Enchanting buddy I start with my Level 5 potencies and Rekuta (Artifact) Aspect runes and work my way down. That nets him the most IP. So we generally have more of the Level 1 Potency runes available. These we can throw in our guild bank or sell on a guild store.

    I think that a lot of the things that are brought up on this forum are so intrinsically inter-related. People are upset with the lack of items available in their guild stores. That scarcity is due to people hoarding stuff in their inventories and then complaining about the lack of space they have. People are upset about the number of runes they don't have. This again is a consequence of people hoarding items in their inventory and not simply making those items available on the guild store.

    As far as your level 12 alt goes, send me a PM here with what you're looking for and a charcter or account name and I will see if I can get you the glyph you need or if you would prefer to craft it yourself, I am happy to sell the mats for a very modest price.

  • sweetfingrandir
    I had the reverse problems about runes. I've noticed a few people state that Aspect runes are rare and seen in zone chat on Daggerfall and Ebonheart people asking to buy them. My first char I played mostly on 5 day pre-launch was on Auridion map as Aldmeri alliance, and I seemed to find loads of Aspect runes but very few Potency ones, especially low level Potency ones. I need to test it out but perhaps certain areas at start up have more of an abundance of certain types than the other areas. I agree enchanting needs a tweak or two here and there, and the low level runes should at least have a gold value so you can sell them to a shopkeeper if you have too any of one type.
    Exploring the wonderful word of ESO.
  • Appren
    Appren
    ✭✭
    Enchanting is horrible, for sure. I have tons of worthless low level potency runes, but low on aspect and 3+ potency runes. Also, whoever decided that deconstruct xp should be worth twice of crafting xp deserves a gentle kick in their nuts! :-)
  • Thunder
    Thunder
    ✭✭✭
    Brennan wrote: »
    As far as your level 12 alt goes, send me a PM here with what you're looking for and a charcter or account name and I will see if I can get you the glyph you need or if you would prefer to craft it yourself, I am happy to sell the mats for a very modest price.

    You missed my point.

    You said enchanting doesn't have to take up a bunch of space because you only need to save the runes for the enchants you will need.

    I said, it's not that simple. Unlike other crafts where you can ditch all the mats you don't need for personal use, you can't easily and quickly replace enchanting mats. My character who is a BS has long since outgrown iron, I can safely get rid of all my iron because should I ever need iron for an alt or a friend I can gather enough iron in a few minutes simply by riding through a low level zone.

    However, with enchanting, if you get rid of all the lower level stuff you have no use for, it's not easily replaced. Should you find yourself wanting a certain glyph for a friend or an alt you could spend hours riding around a low level zone without getting the rune you are looking for.
  • Brennan
    Brennan
    ✭✭✭
    Thunder wrote: »
    Brennan wrote: »
    As far as your level 12 alt goes, send me a PM here with what you're looking for and a charcter or account name and I will see if I can get you the glyph you need or if you would prefer to craft it yourself, I am happy to sell the mats for a very modest price.

    You missed my point.

    You said enchanting doesn't have to take up a bunch of space because you only need to save the runes for the enchants you will need.

    I said, it's not that simple. Unlike other crafts where you can ditch all the mats you don't need for personal use, you can't easily and quickly replace enchanting mats. My character who is a BS has long since outgrown iron, I can safely get rid of all my iron because should I ever need iron for an alt or a friend I can gather enough iron in a few minutes simply by riding through a low level zone.

    However, with enchanting, if you get rid of all the lower level stuff you have no use for, it's not easily replaced. Should you find yourself wanting a certain glyph for a friend or an alt you could spend hours riding around a low level zone without getting the rune you are looking for.

    I see what you're saying. What I am saying is that you don't need to keep but 4-5 different Essence runes. The other 20 some odd Essence runes can be crafted for decon, sold, or thrown in your guild bank.

    Edited by Brennan on April 17, 2014 2:35PM
  • freddy_hgnrb18_ESO
    Having the option of extracting Glyph from Green and above items seems the best idea yet.

    I'm level V3, my Clothing, Woodcrafting are both maxed, with 6/8 traits across medium armour and 7/8 across bows and a few staves.

    I have been gathering every rune I can find for enchanting and its currently level 22. I can't even make glyphs to enchant my current armour because I need level 25 to learn potency 6 runes (for V1-3 gear)

    I run a public dungeon for an hour and am lucky to get 8-10 glyphs to break down. By my count I need 50 glyphs per level (so 150 glyphs needed to break down to start making things for my current level)

    It should NOT be that hard to find glyphs or if it is, then more IP is required from breaking them down - without having friends to contact to trade crafted glyphs for Decon.

    The drawback with trading between players is you end up using all your good quality runes for someone else's benefit, and aren't left with the ones you want to make your own gear more stable.
  • Lupinemw
    Lupinemw
    ✭✭✭
    The biggest gripe I have about it is the rareness of Aspect runes ("Ta" etc.) and to a certain degree also Potency runes. I have stacks of Essence runes I cannot use because of this - it feels like finding a purple peace of gear to find one of those round runes. This blocks progress and also the inventory and bank slots.

    I have 2 stacks of Ta runes :/ But I'll agree that at times Potency can be really hard, Vet1-3 Potency runes are rare as anything. It was easier for me to buy them from a Vendor than break my questing stride to find them.

    Elysium
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  • SexyVette07
    SexyVette07
    ✭✭✭
    I think the biggest problem with enchanting is deconstructing white quality runes only nets you 900'ish xp, and thats all youll ever find in the world. If they increased the deconstruction xp to be on par with the other professions, in the 3k-4k range, then it would essentially fix everything. Also, the xp across the whole T5+ range is way off. Tier 6 and 7 actually give quite a bit less xp than T5.

    So basically, if they fix it, itll be fine.


    Edit, the aspect extraction is far too low. Even with the +15% from talents, ive averaged 22.5% for extracting aspect runes. Thats insane.
    Edited by SexyVette07 on May 13, 2014 9:34AM
  • Nebthet78
    Nebthet78
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    ✭✭
    I agree with every one here. I am having the same issue with enchanting. I am gaining next to no experience when creating a glyph and very little when decontructing. I make it a point that all glyphs I find in game I deconstruct no matter what. Sadly it is easier for me to buy the glyphs I need for armor and weapons enchantment than it is to create it myself and this shouldn't be the case. I am a level 44 player and my enchanting is only level 13, almost level 14 and I work my butt off on it with little reward.
    If my enchanting leveled up like my provisioning did, I and many others would be at or near level 50 by now. I had provisioning at level 50 when I was only level 13 character.
    So yeah, enchanting leveling is highly unbalanced and needs to be sorely looked at.
    Far too many characters to list any more.
  • Asawasa
    Asawasa
    ✭✭✭
    1) make friends with another enchanter or two.

    2) make friends with rune suppliers.

    3) join at least 1 large trade guild.

    4) commit every resource you can to acquiring the highest potency rune and all aspects that you can as cheaply as possible.

    5) mail/trade your mats to your enchanter friend. he makes the glyphs, mails/trades them back to you for decon.

    6) decon glyphs and add skill points to Aspect Improvement and Potency Improvement as needed.

    7) repeat steps 4-6 until enchanting level 40 where you can make all glyphs in game.

    this is all you have to do.
  • Maverick827
    Maverick827
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    4) commit every resource you can to acquiring the highest potency rune and all aspects that you can as cheaply as possible
    What happens when "every resource you can" equals going from 14 to 15 and a half?

    50 Provisioner/50 Alchemist/42 Blacksmith/17 Enchanter/100 Fed up
  • Nazon_Katts
    Nazon_Katts
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    In case you do not want to get all too social:

    8 ) try to time upgrading your gear with self crafted glyphs so it correlates with discovering new tier runes

    9 ) buy glyphs (on or above your enchanting level) low and sell high

    You won't feel so bad about using your rare runes and gain considerable inspiration. To get to the next tier, buying glyphs will be best. You can sell those you've crafted for a higher price and even make a profit, if you watch the market closely. Being in at least one good trade guild is a must, however and I'd suggest joining multiple.
    Edited by Nazon_Katts on May 13, 2014 8:34PM
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    I can't use a new tier of runes because I'm stuck in the old tier.

    I can't afford to buy any more glyphs because I spent all my money on glyphs, but it still didn't get me to the next tier.

    The system is broken. I think they're just afraid to fix it now because they can't think of a way to compensate people who already put in the ridiculous amount of resources it currently takes. This is what needs to happen to bring Enchanting in line:

    1. More runestone spawn locations, or perhaps merge all runestone nodes into one node that drops multiple types (e.g., one node might give 1 Potency, 2 Essence, and 1 Aspect runestone)
    2. Green, Blue, and Purple glyphs need to drop from mobs and be awarded as quest rewards with the same frequency as armor and weapons
    3. (Optional) Allow us to deconstruct magic items at an enchanting altar for enchanting XP/runestones.
  • Nazon_Katts
    Nazon_Katts
    ✭✭✭✭✭
    Work in the 'sell glyph for more' part and you're set. And if you find someone to trade blue+ glyph with, enchanting is leveling pretty fast. More than any other crafts, enchanting relies on player interaction and then it does work out quite well. Actually, all other professions could use a nerf, if you ask me.

    The only difference to leveling other professions is that you have to either communicate or trade. It's not that tough really. All others are just way too easy.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Maverick827
    Maverick827
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    I can't create glyphs anymore unless I go to old zones and spend hours farming a handful of runestones.

    Something is wrong. Stop defending an obviously broken system.
  • Nazon_Katts
    Nazon_Katts
    ✭✭✭✭✭
    If you don't want to buy glyphs, farm them. There's usually spots in every zone where they drop more often. And of course the system seems utterly broken, if you can out level all other professions without putting a thought in it.

    I'd prefer crafting actually needed some sort of investment and wouldn't just almost automatically scale faster than adventuring. But that's just personal preference.

    I am not defending the system, I am trying to show you a way how to make it work, even though you perceive it as broken. Because it is doable with a little effort.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • RazzPitazz
    RazzPitazz
    ✭✭✭✭
    I know no one wants am extra set of gear laying around, but the drops with increased IP for extraction might be a decent start for a boost. I know that has nothing to do wih rune quantity but since you are not finding them it might ne a plausible short term work around.
    PC NA
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    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Drachenfier
    Drachenfier
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    Brennan wrote: »
    At level 34 my Enchanting is level 20. My BS and Clothing are level 23. Woodworking is 25.

    I can make weapons and armor up to level 44. I can make enchants for level 40-50 items. I would say that's right on pace.

    The only possible way your enchanting is keeping pace with the others is if someone is feeding you crafted glyphs for you to deconstruct, which you did not have to do to raise your BS, Clothing and Woodworking that high. So no, its not right on pace.
    Edited by Drachenfier on May 14, 2014 3:49PM
  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    Also at VR, the gap between white and epic enchants is too small to warrant all this pain and heartache.

    PLEASE FIX
  • elrond2002
    elrond2002
    Soul Shriven
    Hmm.... crafted 10 glyphs with potency 3 (my max atm).
    4 white
    3 green
    3 blue

    I all in about 3000 xp ending in just level 13. I get it when you have level 25 and you run a potency 3 glyph it nets you little but when that is the biggest you can create and you get maybe 1/4 of a level out of it is pretty slim pickings and thats after a week worth of runestone gathering.

    I get it grinding but there is grinding and there is just not moving much
  • Asawasa
    Asawasa
    ✭✭✭
    guys this craft is just fine you and doesn't need fixing. its slow and painful to level but that doesn't mean anything is necessarily broken.
    4) commit every resource you can to acquiring the highest potency rune and all aspects that you can as cheaply as possible
    What happens when "every resource you can" equals going from 14 to 15 and a half?

    50 Provisioner/50 Alchemist/42 Blacksmith/17 Enchanter/100 Fed up

    well then you gather more resources and keep moving forward. i didn't make it to level 41 enchanting until i was VR2. you must be focused.
  • BrassRazoo
    BrassRazoo
    ✭✭✭✭✭
    I agree there seems to be an issue with Enchanting.
    I am almost level 50 in everything and only level 23 in Enchanting.
    Wood, Cloth and Black, I have barely created one thing, all levels are from deconstruction only.
    Enchanting, I have created and deconstructed from pick ups and from Glyphs sent form an alt, and still only level 23.

    I have recently started to pay attention to weapons and armour with the Intricate attribute on them

    The tool tip states something like "Increased inspiration when perform extraction"

    The key word here may be "extraction"

    I have read that people believe this to add to XP gained from Deconstruction. I am not sure if this is correct as the only "Extraction" I know of is when you extract Glyphs, you do not Deconstruct Glyphs.

    I have set aside and upgraded (to green) 4 items, Hood, Belt, Greaves and Mace (Mace at 57%) and started "extracting Glyphs.
    Maybe it is wishful thinking, but visually it seems the bar is going up a bit more.
    I would need to test on an accurate crafting add-on, but anyway some food for though.

  • freddy_hgnrb18_ESO
    Allow Armour & Weapon items to be deconstructed for their Glyphs rather than their crafting materials - then deon the glyphs - this would net more glyphs across the board than players are currently finding on their own.

    I think the best I found was 13-16 glyphs in an hour running a public dungeon in Deshaan. - this is simply not an effective way of levelling up the enchanting profession - give us the chance to decon items for their glyps rather than their crafting components.
  • RazzPitazz
    RazzPitazz
    ✭✭✭✭
    Allow Armour & Weapon items to be deconstructed for their Glyphs rather than their crafting materials - then deon the glyphs - this would net more glyphs across the board than players are currently finding on their own.

    I think the best I found was 13-16 glyphs in an hour running a public dungeon in Deshaan. - this is simply not an effective way of levelling up the enchanting profession - give us the chance to decon items for their glyps rather than their crafting components.

    You can get glyphs from decon (I have done it) it is just super rare.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
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