They have blur (and I use it as a melee oriented destruction staff user too!). Blur and Medium armour's active adds dodge. Throw on some heavy armour, learn to block/dodge roll, and I've had few issues with the aoe in either of those dungeons.
The truth is, Ranged DPS has ALWAYS had a lower risk of being hit. It's why they are ranged, it's one of the main benefits. You can make the same argument in any MMO.
I believe the main mitigation tool for melee NB dps is supposed to be Shadow Cloak + Shadow Barrier passive. Are you consistently using this to keep your armor/spell resistance up?
I really believe all active mitigation tools for each class, such as the one described above, are intended to be used for melee dps classes to stay alive in melee. Tanks are already so close to overcharged with heavy armor + heavy armor passives that they don't nearly get the same benefit that medium/light armor classes get from using the active mitigation abilities.
Reasonable . Does Shadow Cloak cost Magika ? If so you lower your DPS by keeping that in reserve . Where a Bowman doesn't need to .
steinernein wrote: »Staff is king because it has the lowest Margin of error. It is not king if you know the mechanics of the game and your build is tailored around optimization.
Again the whole point of the post is . WHY TAKE A DUEL WIELD NB ?
There is less risk in a Bowman . So what could the Devs do to make the risk worth the reward ?
I believe the main mitigation tool for melee NB dps is supposed to be Shadow Cloak + Shadow Barrier passive. Are you consistently using this to keep your armor/spell resistance up?
I really believe all active mitigation tools for each class, such as the one described above, are intended to be used for melee dps classes to stay alive in melee. Tanks are already so close to overcharged with heavy armor + heavy armor passives that they don't nearly get the same benefit that medium/light armor classes get from using the active mitigation abilities.
Level 22 is a poor place to judge it though. Resource management is pretty much impossible that low and using any skills drains pools very quickly. It gets much better at higher levels where you can use many more skills.
rofflemywafflez wrote: »Level 22 is a poor place to judge it though. Resource management is pretty much impossible that low and using any skills drains pools very quickly. It gets much better at higher levels where you can use many more skills.
You're probably right about that, and I'll take that into consideration, but personally I still wish I had more capabilities in combat.
Right now with my "main" set of skills I've been using, I have no room for Siphoning Strikes, and the problem is, I REALLY like my current skillset that I have lol.
I think we need room for some more skills. I want flexibility!
mblythe21b14_ESO wrote: »A dodge modifier added into the medium armor line would have been a good addition. Still would be.
rofflemywafflez wrote: »Level 22 is a poor place to judge it though. Resource management is pretty much impossible that low and using any skills drains pools very quickly. It gets much better at higher levels where you can use many more skills.
You're probably right about that, and I'll take that into consideration, but personally I still wish I had more capabilities in combat.
Right now with my "main" set of skills I've been using, I have no room for Siphoning Strikes, and the problem is, I REALLY like my current skillset that I have lol.
I think we need room for some more skills. I want flexibility!
I think this as well. I think it should be something more like you can have 2 bars of 5 skills + ultimate each, or if you want to use the same weapon for both you can have an option to have 10 skills + 2 ultimates for that weapon without having to switch.