This game, the actual game, is superb.. it really is.
But the design, the layout.. is utter garbage.
5 skill slots
linear leveling
Insane repair charges
tax on trade guild sales
cost of horses
cost of skill point resets
small maps
enforced crafting to supply your own gear, which is in turn based on poor resource fields which are mined to death by gold farmers or farmers in general, who then spam zone with insane charges for items.
450 per dwarven oil.. 150 per honing stone.. *** right off..
It actually comes across, that the game, the missions and the design of them, the cosmetic side was done by a completely separate company to the rest of it.
This game, the actual game, is superb.. it really is.
But the design, the layout.. is utter garbage.
5 skill slots
linear leveling
Insane repair charges
tax on trade guild sales
cost of horses
cost of skill point resets
small maps
enforced crafting to supply your own gear, which is in turn based on poor resource fields which are mined to death by gold farmers or farmers in general, who then spam zone with insane charges for items.
450 per dwarven oil.. 150 per honing stone.. *** right off..
It actually comes across, that the game, the missions and the design of them, the cosmetic side was done by a completely separate company to the rest of it.
delphwind_ESO wrote: »
Yeah I mean if you like the game it's fine, but let's stick to the truth and be honest here, it is a very linear game, more so than previous old school MMOs people pretend to compare it too. It also lacks their open world.delphwind_ESO wrote: »
Linear as in when you've finished the quests in an area there is no reason to go back. You advance through the map level by level.
Granted, most other MMO's also do that but there have been some who did not. One of the things in WoW that appealed to me was that every race had their own starting area. Also, after the point where the race questlines merged you still had three different lines to choose from in either faction.
ESO tries to do that with the fighter/mages guilds questlines but they are still limited by being the same for all three alliances.
Quests are the only viable way to level in ESO. You are not free to do it as you like.
You will always be finding better stuff in the next quest or the one after that, so just replace damaged gear.)
You seem like the "grass is always greener on the other side" type of person. It might just never be good enough.
EramTheLiar wrote: »The only problem I have with five skill sets is that if you invest heavily in summoning you have a number of skill slots that are sort of taking up space. I mean, they're not really, because the creatures are hanging out with you, but if you have your clannfear, dremora, and bound armor up you only have two spaces left for more active spells.
And if you want to switch weapons you better make sure the summon spells are both bars, because they'll disappear if they aren't!
At this point I haven't decided if the loss of space on my bar is worth it. I'm inclined to think I'm already paying for the "persistent" nature with the 10% reduction in magicka per spell, but obviously the game designers disagree.
delphwind_ESO wrote: »
Linear as in when you've finished the quests in an area there is no reason to go back. You advance through the map level by level.
Granted, most other MMO's also do that but there have been some who did not. One of the things in WoW that appealed to me was that every race had their own starting area. Also, after the point where the race questlines merged you still had three different lines to choose from in either faction.
ESO tries to do that with the fighter/mages guilds questlines but they are still limited by being the same for all three alliances.
Quests are the only viable way to level in ESO. You are not free to do it as you like.
EramTheLiar wrote: »The only problem I have with five skill sets is that if you invest heavily in summoning you have a number of skill slots that are sort of taking up space. I mean, they're not really, because the creatures are hanging out with you, but if you have your clannfear, dremora, and bound armor up you only have two spaces left for more active spells.
And if you want to switch weapons you better make sure the summon spells are both bars, because they'll disappear if they aren't!
At this point I haven't decided if the loss of space on my bar is worth it. I'm inclined to think I'm already paying for the "persistent" nature with the 10% reduction in magicka per spell, but obviously the game designers disagree.
This is exactly my point, I honestly expected, that from say lvl 1-15 we got 5 slots, plus weapon swap (5 alt buttons) then later on we'd get maybe 2-3 more buttons and later on maybe a couple more.
I am a templar with dual blades. I have 5 active attacks that I can use. But I can't use them because I need to put in some healing as well, we are a little weak on dps and armour buffs, so er.. what's the point in giving me 5 attacks? At most I'll only ever use 2-3.
Sorcs have same problems, db and dk the same. It isn't about choice, it's about lack of choice, zo has taken away the choice.
.. one day.. someone, will actually make an mmo, like everyquest.. that, like everquest will last for 10 years and people will pay to play it for 10 years.. but this isn't it.
Wow kinda was.. just kinda got abit samey..
delphwind_ESO wrote: »
sociald100ub17_ESO wrote: ».. one day.. someone, will actually make an mmo, like everyquest.. that, like everquest will last for 10 years and people will pay to play it for 10 years.. but this isn't it.
Wow kinda was.. just kinda got abit samey..
The EQ thing wont be duplicated and I seriously doubt either will WoW. there are too many games out there now. too many fickle spoiled people who have lots of choices.
Even when WoW released the competition for MMO's was so much narrower.
So many people out there just surf betas and free trials and then move on to something else.
They could do it, but they don't based on faulty market analysis. "everyone wants to solo now and have a story instead of persistent worlds" seems to be the theme. They've been making MMOs like that for the last decade. Hopefully when ESO goes to *** and finishes flopping developers will realize they need yo take a good long hard look at who they design these games for. Niche markets are untapped, the last thing close to EQ was FF11 @ release, and even that was watered down quite a bit; I did enjoy it's group mechanics however.sociald100ub17_ESO wrote: ».. one day.. someone, will actually make an mmo, like everyquest.. that, like everquest will last for 10 years and people will pay to play it for 10 years.. but this isn't it.
Wow kinda was.. just kinda got abit samey..
The EQ thing wont be duplicated and I seriously doubt either will WoW. there are too many games out there now. too many fickle spoiled people who have lots of choices.
Even when WoW released the competition for MMO's was so much narrower.
So many people out there just surf betas and free trials and then move on to something else.