matthew.whiddonub17_ESO wrote: »I really hope they fix Shadow Cloak.
Most of the things people are listing as broken are not broken. There definitely are a few broken abilities but now it seems like mass hysteria over the "broken" nightblade class.
drakuel1ub17_ESO wrote: »Most of the things people are listing as broken are not broken. There definitely are a few broken abilities but now it seems like mass hysteria over the "broken" nightblade class.
You must be joking, what game are you playing... These have been tested and tested by several high and mid and low ranked NB's.. These are confirmed bugged skills and can be reproduced very easily.
I and others here have used combat log and tactical combat mods to prove them and repeat them over and over so we could get a list up to the devs to look at.. We do not need a troll to ruin the thread, please troll elsewhere unless you can prove you have seen a patch or fix to fix some of these broken skills or have proof of another that is bugged at the moment.
Currently several build types for the NB are useless due to these bugs, it is majorly broken if you choose a certain path, for these skills are critical for survival in certain builds. Now if you built a NB avoiding alot of these good for you move on play the game be happy, why come here?!
I think it's lag related, not NB skill related issue. I had regular attacks, world skills and sorc skills behave the exact same way. Magicka/stamina costs were deducted every time, but the skill had 0 effect.hamaneb18_ESO wrote: »Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
It works just fine. Thing is - pve mobs have next to 0 armor and resist. Even supposedly fire immune mobs (like a flame atronach) has some 10-15% fire resist only. This is a pvp skill if anything and suits perfectly the assassin NB high risk-high reward playstyle.hamaneb18_ESO wrote: »Mark Target <Piercing Mark> and <Reaper’s Mark> – The ignore 75% of target’s Armour and Spell Resistance doesn’t appear to work.
For me it gives flat 1/3% crit chance. Would you be so kind to test it again?hamaneb18_ESO wrote: »Pressure Points – It currently gives .3% instead of 3% crit at level 2 for each Assassination ability slotted.
Works every time for me. Are you sprinting or something? Attacking, sprinting, using skills break this cloak - same as it would break stealth. If I had to name one thing problematic with it is that it doesn't give you normal stealth attack bonus. I don't know if it's intended or not, but even back attacks deal only 40-50% damage of a regular opening stealth attack.hamaneb18_ESO wrote: »Shadow Cloak <Shadowy Disguise> – Approximately 25% of the time this ability does not trigger any of its effects.
This again is not NB related. Vamps have their passives and stage bonuses behave the same way. I bet it's something very deep in the code that's why ZOS is silent about it, it might take months to fix.hamaneb18_ESO wrote: »Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.
Not NB related again. Same deal with Elemental Blockade. The problem is that it takes effect in a horizontal plane. With slight slopes the game compensates for it, however on higher slopes it won't - the spell will take full effect, will get drawn inside the terrain and since nothing is standing in it it won't deal damage. It's extremely annoying I agree, but you can compensate for it with skill.hamaneb18_ESO wrote: »Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.
Not NB related again. Unluckily I have it all the time with NPC followers - after they take enough damage or kill their target their combat AI doesn't trigger anymore. I wonder if sorc summons have the same problem - it only came into existence with 1.3 I think.hamaneb18_ESO wrote: »Summon Shade <Dark Shades> and <Shadow Image> – The Shadow Image often stops attacking once the initial target it was cast on dies.
Lotus Fan.AKSb16_ESO2 wrote: »Teleport strike morphed to add bleeding, don't know the name at the moment, does NOT add bleeding...
Hexcaliber wrote: »EDIT re reading abilities looks like we are supposed to get a stun with any ability used from crouched attack as long as we have an assassin ability slotted, making it even more broken.
While I am far from an expert, I do main a nightblade. I always open with a stealth attack and the only time I stun an opponent with a stealth attack is when I am behind them. To include directly left or right of them.
I was under the impression that that is how it is supposed to work, as I only get a surprise attack bonus if I am behind/besides them when I attack.
I had figured that they both work the same way.
Complete nonsense, cripple does not work in any way shape or form, either you have not played the class, or I have to conclude you are so bad, you cannot tell the difference and your imagination is taking over.6)Cripple - The siphoning of movement speed is not working. The target does not loose run speed, and you do not gain any run speed.
Actually Cripple works perfectly fine for me and always has. The morph to root also works. I gain some speed (not much) and the enemy loses speed. I have tested this countless times. The speed buff also stacks when used multiple times (before duration runs out) on tough targets.