I've run into so many bugs with this class, that literally half the skills I chose to train, are bugged in some way or another. If anyone knows of any other bugs, please post them, and I will add them to the list. Also note, that some skills might simply be working as intended, but the tooltip for them is wrong.
1)Mark Target - The armor penetration does not work. I have tested it in PvP as well as PvE.
2)Haste - The speed increase does not work with bow.
3)Pressure Points - This passive does not seem to be doing anything.
4)Shadow Cloak - You are very often instantly removed from invisibility. This happens both in PvP and PvE.
5)Veiled Strike: Concealed Weapon - The 25% stealth movement speed passive is not working.
6)Cripple - The siphoning of movement speed is not working. The target does not loose run speed, and you do not gain any run speed.
7)Siphoning Strikes - This skill is healing less than 4% per attack.
8)This is not exactly NB specific, but - Dead players are considered to still be in combat with you, until they respawn, or until the combat timer wears off. This makes it so you can't stealth, mount, etc., until you are "out of combat" with them.
Figures I'd have to pick the most bugged class as my main. I'll just start working on an alt until the class skills are fixed and thanks for your time highlighting the problems with this class, saved me from wasting skill points on bugged abilities at least.
ArtsOfficialNipple wrote: »5)Veiled Strike: Concealed Weapon - The 25% stealth movement speed passive is not working.
are you sure this is true? it sure seems to have made a noticeable difference to me, maybe I was just imagining things. I could swear I can almost keep up to a jogging (not sprinting) character with it slotted.
I just tested Mark Target again. It is working and giving a fairly consistent damage increase of 9-11% depending on the target. It is just not as amazing as everything thought it was going to be.
drakuel1ub17_ESO wrote: »Mobius0,
Thanks for testing.. Here is one I have tested again yesterday still not working properly..
Veiled Strike-- This is supposed to stun and knock opponent off balance, this does not work every time with shadow. This never works if you use path of darkness first then shadow and veiled strike in succession, you will never get the stun to fire.
Nowhere does it state on the skill this is a % chance of stun or that it will not work with other shadow abilities like path of darkness. You can test this repeatedly very easily and the stun never lands.
Use path of darkness, run up to enemy use shadow cloak, use veiled strike= No stun or off balance just a hit.
I will do more tests on other ones this weekend. Thanks for keeping a updated list for the class.
drakuel1ub17_ESO wrote: »Mobius0,
Thanks for testing.. Here is one I have tested again yesterday still not working properly..
Veiled Strike-- This is supposed to stun and knock opponent off balance, this does not work every time with shadow. This never works if you use path of darkness first then shadow and veiled strike in succession, you will never get the stun to fire.
Nowhere does it state on the skill this is a % chance of stun or that it will not work with other shadow abilities like path of darkness. You can test this repeatedly very easily and the stun never lands.
Use path of darkness, run up to enemy use shadow cloak, use veiled strike= No stun or off balance just a hit.
I will do more tests on other ones this weekend. Thanks for keeping a updated list for the class.
Is this against players? And if so, are you using any other CC before? Because players get 8 second immunity after hard CC.
ArtsOfficialNipple wrote: »5)Veiled Strike: Concealed Weapon - The 25% stealth movement speed passive is not working.
are you sure this is true? it sure seems to have made a noticeable difference to me, maybe I was just imagining things. I could swear I can almost keep up to a jogging (not sprinting) character with it slotted.
ArtsOfficialNipple wrote: »5)Veiled Strike: Concealed Weapon - The 25% stealth movement speed passive is not working.
are you sure this is true? it sure seems to have made a noticeable difference to me, maybe I was just imagining things. I could swear I can almost keep up to a jogging (not sprinting) character with it slotted.
Well, my test consisted of me using a stop watch, and timing how quickly it took me to go from point A to point B. The time was exactly the same with it slotted, and not slotted.
EDIT: Conversely, I did the same test, with Rapid Maneuver, and speed pots, and both saw the increases stated, and stack.
EDIT 2: I also should mention that I am not a vampire, and thus do not have the vampire stealth speed passive, to have any effect on my tests.
ArtsOfficialNipple wrote: »5)Veiled Strike: Concealed Weapon - The 25% stealth movement speed passive is not working.
are you sure this is true? it sure seems to have made a noticeable difference to me, maybe I was just imagining things. I could swear I can almost keep up to a jogging (not sprinting) character with it slotted.
Well, my test consisted of me using a stop watch, and timing how quickly it took me to go from point A to point B. The time was exactly the same with it slotted, and not slotted.
EDIT: Conversely, I did the same test, with Rapid Maneuver, and speed pots, and both saw the increases stated, and stack.
EDIT 2: I also should mention that I am not a vampire, and thus do not have the vampire stealth speed passive, to have any effect on my tests.
Okay i figured it out.
The ability works, however the speed at which you will move while stealthed is determined at the point when you go into stealth.
1, go into stealth without concealed weapon slotted. You move slow.
2, while staying stealthed, slot concealed weapon. You still move slow.
3, stand up
4, crouch again
5, you are moving fast now.
You probably conducted the testing without leaving stealth as you changed the slots.
ArtsOfficialNipple wrote: »5)Veiled Strike: Concealed Weapon - The 25% stealth movement speed passive is not working.
are you sure this is true? it sure seems to have made a noticeable difference to me, maybe I was just imagining things. I could swear I can almost keep up to a jogging (not sprinting) character with it slotted.
Well, my test consisted of me using a stop watch, and timing how quickly it took me to go from point A to point B. The time was exactly the same with it slotted, and not slotted.
EDIT: Conversely, I did the same test, with Rapid Maneuver, and speed pots, and both saw the increases stated, and stack.
EDIT 2: I also should mention that I am not a vampire, and thus do not have the vampire stealth speed passive, to have any effect on my tests.
Okay i figured it out.
The ability works, however the speed at which you will move while stealthed is determined at the point when you go into stealth.
1, go into stealth without concealed weapon slotted. You move slow.
2, while staying stealthed, slot concealed weapon. You still move slow.
3, stand up
4, crouch again
5, you are moving fast now.
You probably conducted the testing without leaving stealth as you changed the slots.
Could be. I will have to test some more. But either way, it's still a bug.
1)Mark Target - The armor penetration does not work. I have tested it in PvP as well as PvE.
2)Haste - The speed increase does not work with bow.
Besides what is listed, I also have a doubt about the Drain Power Siphoning skill. I got it yesterday and tested it with up to 5 mobs to find that it was not granting me any damage bonuses.
I used Tactical Foundry addon to check damage AND ALSO checked enemy's hp with every hit to see if it was correct. And yes, no difference at all, both tests had the same and sad result.
I have not seem anyone complaining about it though. Does Drain Power skill work for you? If not, would you please include to the OP list?
Hexcaliber wrote: »EDIT re reading abilities looks like we are supposed to get a stun with any ability used from crouched attack as long as we have an assassin ability slotted, making it even more broken.