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Would you like to see new weapons or a whole new class?

  • Apophiss
    Apophiss
    ✭✭✭
    Neither
    S1D3FX wrote: »
    3170613-conceptual-image-of-a-vintage-alarm-clock-showing-that-it-is-too-soon.jpg
    Agree.jpg

    "Just when I think you have said the stupidest thing possible, you keep talking."
    -Hank Hill
  • Mykah
    Mykah
    ✭✭✭
    New weapon/weapons
    Halbred.
    2hand spear.
    1hand spear and shield.
    1hand weapon empty off hand.
    Trident and net.
    Crossbow.

    Would love to see these.
    I'm against a new class being added, too much to balance, too much grind for alt reroll already, to much FOTM potential, too much dev resource dedicated to something that doesn't enhance gameplay for people already playing their main.

    Adding new weapons would enhance the variety in game for everyone, regardless of class.
  • Zanzu
    Zanzu
    Both
    I'd enjoy this way later on, right now things need to be fixed, rebalanced, theres a lot of new PvE content they're working on for end game which is amazing because more end game content is always amazing. Once we've it mostly ironed out and are just fine tweaking things with the bugs gone, skills mostly balanced, plenty of end game content.

    Then I'd enjoy new skill sets in the form of weapons/classes, additional guilds are always welcome as well not to mention new world magics you unlock just by playing (Similar to WW/Vamp). I'd love a necromancer staff at some point, or a class based around it (To prevent sorcerers from just running around with a ton of summons doing all the work while spamming attacks/one spells)
  • Betaguy
    Betaguy
    S1D3FX wrote: »
    3170613-conceptual-image-of-a-vintage-alarm-clock-showing-that-it-is-too-soon.jpg

    QFE x 2
  • Sarevok_Anchev
    New weapon/weapons
    Would love to see a more in-depth approach to weapons. In DAoC they had your weapon type, weapon styles, and class related skills. Weapon types were Crush for maces, hammers, and flails. Slashing were swords. Piercing was for daggers/rapiers. An example would be:

    Dual Wield - Style
    Two-handed - Style
    One-Handed - Style (more of an acrobatic fighter with mobility)
    Shield - Type
    Slashing - Type
    Piercing - Type
    Crushing - Type
    Polearm/Spear - Style
    Bow - Style
    Crossbow - Style
    Staff - Style
    Unarmed/Fist - Style
    ...the list can go on...

    The styles would benefit more from the type of weapon you used such as a 2h Hammer. You're proficient in crushing and 2h so your overall damage using a 2h hammer is stronger than per say a 2h Sword where your slashing skill was lower. This would open up more skill lines so that One-handed and Shield was not the only tanking weapons. Maybe I'd like to tank dual wield maces and there is an ability called Shatter Armor (Puncture's cousin but in crushing) or Expose Weakness (Puncture's cousin but in Piericing) with their own unique animations and benefits. Slash, Crushing, and Piericing could be used with any weapon as long as it was aligned with the damage type. 2h tanking anyone? Would also open up more opportunities for Shield to have two more shield oriented attacks.

    ESO has a ton of potential to grow but for now I'm satisfied mostly by what's available. Just fix the animation cancelling and others bugs/balances first before you get too far along with your content advancements and forgetting the more important issues, like Bat Swarm/Devouring Swarm...yeah...I hate vampires.
    Edited by Sarevok_Anchev on May 5, 2014 5:54PM
  • Pyatra
    Pyatra
    ✭✭✭
    Neither
    I demand independent skill lines. :P
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Neither
    Fix and balance whats already there first...
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • EliteZ
    EliteZ
    ✭✭✭
    Neither
    Neither, when they do finally add new skill lines, I'd much rather them focus on improving and adding new skill lines to the current 4 classes. Every class you could possibly want would be doable by simply adding new skill lines to the current classes.

    Plus that way, people will not be required to make as many alts every time a new class comes out that they want to play.
    Edited by EliteZ on May 6, 2014 8:24PM
  • Artis
    Artis
    ✭✭✭✭✭
    New weapon/weapons
    Please, no new classes or skill lines that are available only to one class.
    So disappointed that this game has classes at all and to try everything I am forced to level new characters(which takes A LOT).
  • Rad
    Rad
    ✭✭
    Ralathar44 wrote: »
    A stamina based class that would fit with the concept of a warrior would be greatly appreciated. Because right now you have to shoot fire, teleport, throw magical sun spears, or otherwise do blatantly magical things to be viable.

    I would also like to see a Warrior class without colorful magic and spells. I try to run that now, meaning I hardly use any spells, meaing I'm quite weak heh. BUT I 'd like the class to use magicka as the others so I can use weapon attacks when I'm low on magicka, and Warrior Class attacks when I'm low in stamina. Explain it like som kind Power drained from inner force. Ki if you want.
  • Silestia
    Silestia
    Soul Shriven
    New class/classes
    A whip would be a fun weapon to have, and I do not think I have seen many games that have a whip as a weapon in a long time.
  • Abigail
    Abigail
    ✭✭✭✭✭
    New class/classes
    [Reposted from another thread]

    I'd like a class that provides somewhat more latitude within the context of engaging the economy and commercial opportunities within the game world.


    Class name: Merchant


    Skill lines:

    1. Efficient Seller (at level-1 can view and list in five guild stores simultaneously, but does not need to belong to any guild to do so. As skill level increases has ability to view/list in progressively more guild stores -- and can list additional items) ... Ultimate in this skill line allows merchant to view/list in all guild stores, regardless of faction.

    2. Money Maven (as skill in this line increases it costs the merchant less to list items and/or sell via COD). Ultimate in this skill line is free COD.

    3. Savvy Crafter (as this skill line increases merchants will have a progressively greater chance -- based on percentage -- of producing items of higher quality). Ultimate in this skill line is universal racial trait availability (no racial trait tokens required), exclusive of the rare veteran level traits.


    Merchant-specific pets:

    Wolf -- damage output of wolves increase with level. Wolves are directed to attack as the merchant has no personal attack capability. Wolves have a very small aggro perimeter and can be recalled; therefore, the merchant may be useful in a group for luring mobs and bosses to a more advantageous position. Wolves will attack at a range of 1.5 times the distance of current ranged weapons.

    Tiger -- (same in every way as Wolf)


    Merchant-specific weapons:

    1. Two-handed Cane of the Beastmaster (does not heal non-pets) ... Magica AND Stamina weapon. Weapon-specific skill lines are:

    a. Pet healing (Magica) -- healing increases with weapon level

    b. Pet ferocity (Stamina) -- pet attack rate increases with weapon level

    2. Two-handed Cane of the Merchant (purely defensive weapon using Magica AND Stamina. Weapon-specific skill lines are:

    a. Makes the merchant invisible to NPC and non-NPC players for brief periods (Magica), which are progressively longer as weapon level increases.

    b. Allows the merchant to travel at increased speeds for brief periods (Stamina), which are progressively longer as weapon level increases.

    Merchants can equip any other weapon in the game and these will level as with other player/classes.


    Merchants can wear light, medium, or heavy armor, or a combination thereof, with the same benefits and drawbacks as encountered by all other classes. Merchants can be any race. I would anticipate merchants (with their pets) can act either as a modest DPS class or as a designated tank, dependent on how they've configured their weapon skill lines.
  • Milanna
    Milanna
    ✭✭✭
    New class/classes
    Abigail wrote: »
    [Reposted from another thread]

    I'd like a class that provides somewhat more latitude within the context of engaging the economy and commercial opportunities within the game world.


    Class name: Merchant


    Skill lines:

    1. Efficient Seller (at level-1 can view and list in five guild stores simultaneously, but does not need to belong to any guild to do so. As skill level increases has ability to view/list in progressively more guild stores -- and can list additional items) ... Ultimate in this skill line allows merchant to view/list in all guild stores, regardless of faction.

    2. Money Maven (as skill in this line increases it costs the merchant less to list items and/or sell via COD). Ultimate in this skill line is free COD.

    3. Savvy Crafter (as this skill line increases merchants will have a progressively greater chance -- based on percentage -- of producing items of higher quality). Ultimate in this skill line is universal racial trait availability (no racial trait tokens required), exclusive of the rare veteran level traits.


    Merchant-specific pets:

    Wolf -- damage output of wolves increase with level. Wolves are directed to attack as the merchant has no personal attack capability. Wolves have a very small aggro perimeter and can be recalled; therefore, the merchant may be useful in a group for luring mobs and bosses to a more advantageous position. Wolves will attack at a range of 1.5 times the distance of current ranged weapons.

    Tiger -- (same in every way as Wolf)


    Merchant-specific weapons:

    1. Two-handed Cane of the Beastmaster (does not heal non-pets) ... Magica AND Stamina weapon. Weapon-specific skill lines are:

    a. Pet healing (Magica) -- healing increases with weapon level

    b. Pet ferocity (Stamina) -- pet attack rate increases with weapon level

    2. Two-handed Cane of the Merchant (purely defensive weapon using Magica AND Stamina. Weapon-specific skill lines are:

    a. Makes the merchant invisible to NPC and non-NPC players for brief periods (Magica), which are progressively longer as weapon level increases.

    b. Allows the merchant to travel at increased speeds for brief periods (Stamina), which are progressively longer as weapon level increases.

    Merchants can equip any other weapon in the game and these will level as with other player/classes.


    Merchants can wear light, medium, or heavy armor, or a combination thereof, with the same benefits and drawbacks as encountered by all other classes. Merchants can be any race. I would anticipate merchants (with their pets) can act either as a modest DPS class or as a designated tank, dependent on how they've configured their weapon skill lines.


    This would be botters heaven.
    EU-server
    Mila the True (Aldmeri Dominion)
    Milanna the Cold-hearted (Aldmeri Dominion)
    Raphael the Cunning (Ebonheart Pact)

    NA-server
    Cassius Tanicius (Daggerfall Covenant)

    I just found garlic, you blood-suckers better stay clear
  • Earthwardzilvox_ESO
    Both
    S1D3FX wrote: »
    3170613-conceptual-image-of-a-vintage-alarm-clock-showing-that-it-is-too-soon.jpg

    QFT
    Bright light casts a long shadow
  • Moonchilde
    Moonchilde
    ✭✭✭
    New weapon/weapons
    I've always wanted to be able to use a huge demonic whip that was maybe equivalent to 1-h blade damage. Would be so appropriate for summoners or any dark themed character
  • WrathOfRegicide
    WrathOfRegicide
    ✭✭✭
    Both
    1 hand weapon and magic...spellsword skill tree
  • twnakita
    twnakita
    ✭✭✭
    Both
    I just wish the 2h mauls and axes were bigger. They look so tiny compared to the greatsword. :(
    Katessa
    Ebonheart Pact
    NA Server
  • NEstiNG
    NEstiNG
    Soul Shriven
    New weapon/weapons
    I would prefer a new skill line with a onehand weapon and a focus/book (or something like that) as offhand weapon. the offhand weapon should be hidable.

    i always liked playing with a sword on one hand and a spell on the other hand. i don't like the schields or a second sword.
  • Nathair
    Nathair
    ✭✭✭
    Silestia wrote: »
    I do not think I have seen many games that have a whip as a weapon
    Maybe that's because we rarely see games where combat involves herding cattle?

    To, Too, Two. - There, Their, They're. - Were, We're, Where. - Your, You're. - Then, Than.
    Homophones, not synonyms.
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
    ✭✭✭
    New weapon/weapons
    Animating whips and flails to move realistically is kind of hard it seems. In Aion it was cool to get some of the weapons that extended via chain links.. combat wise it just extended the range you could attack, but visually it made those weapons more like whips.

    It would be cool to see extendable weapons, but then they become mandatory in PvP which isn't really a good thing. So we probably won't see anything like that.
  • TheJadeFist
    TheJadeFist
    ✭✭✭
    Both
    Perhaps too soon for this, but Its like we got a lightning based class, and a fire based class, that both use/ get benefits to those elements, I feel its a shame we lack any proper Ice based class.

    Also, I would love to see an Illusionist, NB kinda has invisibility/ fear, but where is my courage and pacify spells? Nothing wrong with a 2nd class that can use invisibility too, this illusionist would be more like a Bard , can buff allies/ debuff enemies and or just avoid conflict all together. Like preventing an enemy player from attacking unless they get attacked, and making npc enemies simply not aggressive towards the player.
  • Anath_Q
    Anath_Q
    ✭✭✭✭
    Neither
    Neither until existing classes are working properly.
    | GM Cheesemongers of Nirn |
  • timothynrwb17_ESO
    New weapon/weapons
    I don't think new classes fit the philosophy of the game in not encouraging alts. New weapons however allow you to further augment the function of your existing character so I can see this happening.

    I think we'll be more likely to see new factions as a way to add additional skill lines. This is similar to having new classes but not the same as you can develop your existing character with it.
    Edited by timothynrwb17_ESO on May 13, 2014 12:29AM
  • Nooblet
    Nooblet
    ✭✭✭✭
    New class/classes
    I definitely don't want classes to be gone, I much prefer classes having unique skills.
  • madnesslurksb16_ESO
    madnesslurksb16_ESO
    Soul Shriven
    New weapon/weapons
    While I agree that they should sort out what they already have (which is a lot), I would love to see a crossbow tree. It's own tree. I think the game would only benefit from having an additional stamina based range weapon.

    On that, some kind of magicka based melee weapon would be interesting as well, but I so badly want a crossbow! Perhaps with the assassin... mmm this one hopes.
  • MasterLanz
    MasterLanz
    ✭✭✭
    Neither
    Neither. I'd like them to get the *** they have working to satisfaction.
  • Morne30b16_ESO
    Morne30b16_ESO
    Soul Shriven
    Neither
    They need to do some balancing and bug fixing first, way to early for new weapons or classes
  • Cogo
    Cogo
    ✭✭✭✭✭
    Both
    I love diversity in any game. ESO for me has been the biggest "its your choice what to do" in any MMO

    However, I've been around the block and played a few MMORPGs the past, hmm, 20 years? (damn Im getting old), and balance in the game is a very important factor. Its easier to balance out weapons then classes, builds or skills.

    And its easier to balance out skills then classes.

    More weapons, bring it on! A month or so would do nicely before that can happen.

    Then more skills are coming, but in the already in game skill trees, but also with the two new guilds. They are going to need time to get balanced, but they will be.

    Another class I would LOVE to see. But 2 more classes would make more sense, and there are tons to choose from. I LOVE the merchant idea, but as stated, thats a goldmine for goldsellers.....they can be goldsellers without to much detection. (I HATE goldsellers and the morons who buys from em)

    Bards, Adventurer, Deadra hunter, Pure warrior, new type of mage/wizard.

    Something I do miss, but that's just because I play skyrim to much. Something called a "spellsword". Big heavy weapon in one hand, spells like fireballs in the other. Not to sure how that would work in ESO though.

    The ideas are many, but the real work is how to balance them both with the game, other classes and other skillsets. Not an easy task.

    We are over a month in the game and I STILL play this on a daily bases. Sure, I am not the most effective leveler, nor do I want to be. Of course I want to be there when Craglorn gets released!
    Edited by Cogo on May 14, 2014 7:08AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • timothynrwb17_ESO
    New weapon/weapons
    Cogo wrote: »
    I love diversity in any game. ESO for me has been the biggest "its your choice what to do" in any MMO

    That's a big call. The Secret World had a much more diverse skill system while still having distinct roles. Other games have also had similar design.

  • Cogo
    Cogo
    ✭✭✭✭✭
    Both
    Cogo wrote: »
    I love diversity in any game. ESO for me has been the biggest "its your choice what to do" in any MMO

    That's a big call. The Secret World had a much more diverse skill system while still having distinct roles. Other games have also had similar design.

    I stand corrected sir. I played and very much enjoyed secret world. Awesome story and I could mix a machinegun with a "mystic" ability.

    Great game....but it did not keep me logging on. It lacked that..DRUG, that so far I only seen in 4 games. Everquest, HUGE drug. Eve, as long as you like pvp, you dont want to leave your computer, World of warcraft the forst 4-5 years. Amazing game! And of course ESO. I play daily. I am on these forums daily. I even dream in ESO terms sometimes lol.

    Maybe I am just mentaly disturbed :-p

    The secret world, along with alot of really good games, like SWTOR, where, are very good....but they lack the drug to get people addicted! ;-)

    I want to be addicted!
    Edited by Cogo on May 14, 2014 5:25PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
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