Yes. It's due to a memory leak from the research I've done. I’m a Mac Consultant, so I was curious to find out why my ESO client kept crashing. I use a memory cleaner to give back unused memory that a program is holding on to even though it’s finished using it. Not too many programs have this issue, but a few do. After a while, I run out of RAM.
When watching how ESO is using memory, I’ve found that when you zone from a building in/out or change zones, ESO asks Finder for enough memory to handle the graphics it needs to build on the screen. The problem comes in where ESO forgets to let go of the memory it was using for the previous zone. It’s stops using it, but doesn’t tell Finder that it’s available for use again. Eventually, ESO gobbles up all the memory and when Finder can’t give it any more, ESO crashes. If you log out characters and move to other characters for banking issues, mainly mules, you’ll hit this problem pretty fast. If you stay on the same character for a while, it might take a couple of hours before it crashes, but it will if you stay on long enough.
I’ve watched this process in Beta and since the five (5) day early access. The ESO updates have not addressed this on the Mac. I have no idea if the PC version has this problem. I used the PC version via BootCamp on my Mac, but I don’t have the same tools to test it with and I didn’t notice the same problem. The PC version would crash from time to time, but I couldn’t pin it down as to why and since it was Beta, I would just post my information on what I was doing at the time and move on.
Please understand that this is purely from my observations. I don’t know enough about their code to narrow it down to what’s doing what, but it seems pretty clear the ESO is hogging the memory and not letting it go properly when it’s no longer using it.
Yes. It's due to a memory leak from the research I've done. I’m a Mac Consultant, so I was curious to find out why my ESO client kept crashing. I use a memory cleaner to give back unused memory that a program is holding on to even though it’s finished using it. Not too many programs have this issue, but a few do. After a while, I run out of RAM.
When watching how ESO is using memory, I’ve found that when you zone from a building in/out or change zones, ESO asks Finder for enough memory to handle the graphics it needs to build on the screen.
This is not accurate. Ever since testing in mass testing weekends changes were made to the Mac client to try and help reduce the impact of this issue. This was put in before Early Access and has helped reduced frequency especially in PVE questing though there are still more frequent crashes in big battles.I’ve watched this process in Beta and since the five (5) day early access. The ESO updates have not addressed this on the Mac.
The only time I can see purge would be useful is with limited RAM like 4GB and there is only a little free Memory left. In that instance it is better to reboot the Mac before playing and quit all other apps before play including the Launcher will help a lot more.
LOL. Thanks AppleReal Memory (always at least as big as Memory)
Total Memory currently consumed by an application (including Virtual pages)
Memory
Memory used in RAM
Purgeable Memory
Memory which can be cleaned by MMU, if another process needs more real memory.
Then, for the system in total
Physical Memory
The amount of RAM installed.
Memory Used
The amount of RAM being used and not immediately available.
Virtual Memory
The amount of disk or flash drive space being used as virtual memory.
Swap Used
The space on your drive being used to swap unused files to and from RAM.
App Memory
The amount of space being used by apps.
Wired Memory
Memory that can’t be cached to disk, so it must stay in RAM. This memory can’t be borrowed by other apps.
Compressed
The amount of memory in RAM that is compressed.
File Cache
The space being used to temporarily store files that are not currently being use