Im posting it in here because i dont think that there will be a developer reading it in the crafting-section.
Currently we have only the guild-intern shop system.
The idea was not bad, but very soon after release we will notice WHY we need a public market or an auctioneer.
I heard that there will be a forum for trades, maybe thats enough to create a marketplace.
But here are some reasons why we need some kind of market ingame, and why there has to be a change in crafting:
First of all...Guilds are limited to maximum 500 people.
From these people lets say 60% are active, so 300 players left.
from these 300 players there are 30% who use the guild-store.
90 players left.
from these 90 players there are 10% who use the shop on a daily basis.
9 players left.
The rest spams the chat.
Why? no fees, easier trade offering etc.
With the current "market" its very hard to sell your stuff, its easier to just sell them to the NPC instead. there are only a few people who want to spam the chat with "WTS Iron Ore x 500, send offer" and thats not because they all sell it in the market...i have rarely seen materials in 4 of the trade guilds i was in, i think most of them will just sell it to the npc instead, it has no worth.
Another reason why we need a public auctioneer is inflation and deflation.
For example: A Daedric Motif was traded for 80k yesterday.
In a few days when more and more people can farm these (its easy but takes time), the prices will drop, because there are more and more of these items.
BUT the amount of gold rises too. Currently the only way to take gold out of the game is repair. You dont need to pay fees for trading through the chat. It will not take that long that a stack of iron Ingots will cost several thousand gold, because players will gather more and more money. DDO was a good example for this, no one pays with copper, silver or even gold anymore, all trades are purley platinum, and they enhanced all quest rewards for it...you wont get a few copper for a level 1 mission, you start with platinum right from the beginning.
As soon as more and more players will reach veterancy, where you rarely change your equipment, they will gather gold and materials pretty fast, just because there is nothing to take away the money, and then it will end the same. a huge gap between newbies and veterans, with prices beyond good and evil.
But now for the crafting:
Regular Crafting Materials are nearly useless.
No one needs a huge amount of Iron Ore, because there is simply no use for it.
Instead of wasting time on collecting the "low tier stuff" to start a new crafting-profession, you can simply wait and destroy higher grade equipment. For example:
I started Woodworking at Veterancy 6. It does not take long to level it up, i skipped the first 4 Tiers by just dismantling my found T6 stuff, each of them gave me like 50%.
And thats not even hard as a lowlevel character, because it does not matter what level the weapon has, because the price wont raise. A V6 weapon has a value of around 60g, not higher than a lvl20 weapon, with the difference that it gives a lot more experience for crafting.
And even later on, you wont need regular materials. Maybe a few to create one set of armor + weapon per tier, but as soon as you reach V10...there is no need anymore.
UNLESS you become the outfitter of your guild and craft them on request, then you will still need materials.
So, will players trade crafted armor and weapons instead of materials?
No. Most of the times you can find better stuff on simple enemies. The difference to crafted materials? They come with magic attributes most of the time.
The only thing that you could sell are set-items made on request.
The best thing of all the crafting materials to sell?
Runes and Rare-Materials (Daedric Hearts, Argentum, Palladium, Copper)
I thought about the alchemist plants too...but it seems that this professions is rarely chosen.
There has to be a passive that makes your crafted stuff stronger than everything you can find from mobs! For example: 25 gives access to the first passive, increases ALL numbers of your armor by 10%, so armor-value, enhancements, magics...
at 50 you can unlock the second part to increase it by another 10%. Just as an example. This is what would be needed to make these items usefull compared to other items.
Also it could be usefull to research set-boni by analysing dropped set-items.
if nothing changes...the economy of this game is doomed...
Edited by LazerusKI on April 15, 2014 5:34PM