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ESO's Biggest Design Mistake

Innocente
Innocente
✭✭✭✭
Having classes at all.

Can you imagine how freaking awesome ESO would have been without class restrictions. A true 'build your own class' experience from start to finish.

Other than to make the developer's jobs easier, I can see absolutely no reason why there had to be classes, given ESO's basic skill system design.

It is really to bad, a no-class system would have put ESO far above every other MMO out there in terms of long term viability and just plain interest. Only EVE would have been close, and that is full PvP and not everyone's type of game.

A wasted opportunity, I think.
  • WhiteQueen
    WhiteQueen
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    ESO'S BIGGEST DESIGN MISTAKE

    You say that like there's only one. Hehehehe.
  • Innocente
    Innocente
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    Yes, well, I did say 'Biggest'. :smile:
  • otomodachi
    otomodachi
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    I disagree, I honestly think the biggest design mistake was the limited number of chat channels, and the inability to create your own chat channels for temporary use. I really don't see how I would ever be satisfied with the tools that were provided. *SHUG*

    @f2pmmogamescub18_ESO‌ , I'd say yours is a very close second. :D
    What do you gain by criticizing a CSR complaint?
  • clocksstoppe
    clocksstoppe
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    what do you mean? pick templar. tank nuker dps healer melee assassin mage ranged in one single class.

    you can be literally anything as templar in its current state
  • robacooperb16_ESO
    robacooperb16_ESO
    ✭✭✭
    Actually I was hoping that they would have went with a classless system - using the skillpoints to build the character you wanted would have been awesome. However I can see why they may have gone with this class system to "balance" PvP... maybe.
    The only negative experience in ESO is those that make it negative.
  • astroff999_ESO
    astroff999_ESO
    Soul Shriven
    I think the biggest design mistake is the phasing. There have been times I have tried to group with my wife or friends but cannot because we are on different parts of quest or zone progression and appear as a floating arrow because of phasing.
  • Innocente
    Innocente
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    Chat functionality is easy to enhance. Not so much a design mistake as a feature lack.
  • Kemono
    Kemono
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    Having classes at all.

    Can you imagine how freaking awesome ESO would have been without class restrictions. A true 'build your own class' experience from start to finish.
    What if a legend of classless MMO was true?
    http://www.youtube.com/watch?v=YFfp-ksold0
  • Innocente
    Innocente
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    The Phasing is both good and bad. If you play with a static group, can be very good as it allows the world to morph as you play. If playing 'out of sync', then very bad. SWTOR got this 100% correct; anyone could be with anyone else on quests and instances, no matter who was on what phase.
  • Elember
    Elember
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    I think the biggest design mistake is the phasing. There have been times I have tried to group with my wife or friends but cannot because we are on different parts of quest or zone progression and appear as a floating arrow because of phasing.

    This^^

    It is a huge mistake in MMO design to make quests like The Fighters Guild boss quest to kill Doshia where you are not even allowed to bring a friend along to help you out.

    Then instead of opening the quest up for groups they decide to NERF the boss which is a HUGE mistake because every Nerf just makes the game get more and more boring and at some point the game gets so easy that it is no longer challenge and no challenge = NO FUN and boredom...


    Why do MMO designers think they need to have single player quests in MMO's?

  • Fl1pz
    Fl1pz
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    Kemono wrote: »
    Having classes at all.

    Can you imagine how freaking awesome ESO would have been without class restrictions. A true 'build your own class' experience from start to finish.
    What if a legend of classless MMO was true?
    http://www.youtube.com/watch?v=YFfp-ksold0

    Picking a class then a different sub class every few levels isn't classless either.
  • Decimus_Rex
    Decimus_Rex
    ✭✭✭
    You would have to remove the PvP aspect entirely

    The imbalance would be huge,hard to control or even keep remotely NONchaotic

    Pve would become archetypes anyway after the first boss smashed your whole group because you wanted to be a TankAstealthofstaffness bomber and your healer was a duel wielding SorcOheavyarmor dice master healer.

    The Min/Maxer crowd would dictate what you should be or NO SOUP FOR YOU!

    Sorry that NO worky

    Would be awesome none the less

    Maybe in another 10 years

    Something to look forward to
  • Hoylegu
    Hoylegu
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    The biggest design mistake is the "megaserver." It makes the game virtually unplayable at time (e.g. endless loading into Cyrodiil), and it makes EVERY mob camped so badly, you can run through entire mini-dungeons without a fight lasting longer than a micro-second.
  • Innocente
    Innocente
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    So many Biggest Mistakes! It boggles the mind.
  • seancstewub17_ESO
    The Secret world does not have classes, just sayin.
  • WhiteQueen
    WhiteQueen
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    I did play an MMO without any classes actually. It was called The Secret World. The basic premise was you earned XP, got skill points, spent skill points, earned more XP until you got all the skills. Then you'd just build your ideal character. It was actually fun, making builds, testing them, playing with other people's builds (you could trade builds in-game). Sometimes I miss it. But then I remember how horrible everything became when they went F2P.
  • Innocente
    Innocente
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    Played a lot of TSW. Problem with TSW is that it has the very same Single Player, forced Solo Instances that plague this game, only more. TSW is ok, but it begins to wear on one, after a while. I like EVE skill system better than TSW.
  • seankim
    seankim
    ESO'S BIGGEST MISTAKE is Service MiND
  • Lonzrick
    Lonzrick
    I enjoyed Secret World until the "we want to imagine ourselves as elite" mindset set in and you couldn't get an invitation to a group--JUST TO PLAY THE GAME FOR FUN--unless you were maxed out on every stat, had the most uber equipment, and so forth.

    At that point, it ceased to be fun...and I uninstalled.
  • Mujuro
    Mujuro
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    Having classes at all.

    Can you imagine how freaking awesome ESO would have been without class restrictions. A true 'build your own class' experience from start to finish.

    Other than to make the developer's jobs easier, I can see absolutely no reason why there had to be classes, given ESO's basic skill system design.

    It is really to bad, a no-class system would have put ESO far above every other MMO out there in terms of long term viability and just plain interest. Only EVE would have been close, and that is full PvP and not everyone's type of game.

    A wasted opportunity, I think.

    That's how UO worked; though UO had its own share of problems (and even worse launch issues than ESO), I still believe it is the benchmark for MMO versatility.
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