There is no suggestions section, so I'm posting here...the idea went over fairly well in the 'players helping players section' so here i am where i know some CS people look, with the hopes that people like it, and that it will be pushed up the chain. I'm trying to keep the current system in place, while giving access to those who are unguilded, ALSO while at the same time trying to limiting the botters.
Here is my suggestion:
1- Guild stores remain.
2- all guild stores are linked to a single 'public commerce center'
3- commerce center functions as a public auction house.
4- anyone can purchase off of this center
5- will need to be guilded in order to put items for sale.
6- seller can choose to make item a public item, or guild only, public items carry a higher AH cut as per gold sink.
7- commerce centers will be faction only. eg, players selling items in the dominion faction will not appear on Pact centers, etc.
- This will keep the guild stores as the 'inventory', therefore botters most likely won't be able to flood the store with items, as they will most likely be unguilded.
- Unguilded players will now be able to purchase items they may need without having to find a guild / hope that the guild store has what they're looking for
- Guilds are the ultimate check / balance
- will allow competitive pricing of items as people can check / compete accordingly.
- no additional buildings / npc's needed, have the banker handle it as they currently do.
thoughts?
Edited by scruffycavetroll on April 15, 2014 3:46PM