sociald100ub17_ESO wrote: »the time you spend crafting isn't much of a time investment, its the time you spent out killing stuff and opening sacks and barrels and gathering mats that is the time and you get xp from exploring as well as killing stuff along the way. its find just how it is.
AbraCadabra wrote: »Sure, that would be great getting experience for crafting. However it wasn't designed that way for THIS game.
100% disagree. You shouldn't get crafting levels from killing, and you shouldn't get adventuring levels from crafting. How do you get better at killing zombies by making swords? Or how do you get better at making armor by murdering mammoths?
Makes no sense at all.....
The two should be a trade off. Invest time in what you want to be good at. Simple as that.
vegeta0585b14_ESO wrote: »good god no it should not give more xp. I already outlevel the content like crazy. I think 6 of my 44 levels are from PICKING FREAKING CHESTS. I am not certain but I think when I pick my nose properly I even get xp. I want LESS xp, I wish lockpicking had its own line and xp, then I'd still be in level range of the quests and mobs im fighting.
vegeta0585b14_ESO wrote: »good god no it should not give more xp. I already outlevel the content like crazy. I think 6 of my 44 levels are from PICKING FREAKING CHESTS. I am not certain but I think when I pick my nose properly I even get xp. I want LESS xp, I wish lockpicking had its own line and xp, then I'd still be in level range of the quests and mobs im fighting.
dennissomb16_ESO wrote: »The game does give experience for crafting. Your crafting xp bar goes up, allowing you to put more points into crafting skills, allowing you to be better at crafting overall. I like this personally and makes this game a little unique from all the other MMO clones
dennissomb16_ESO wrote: »The game does give experience for crafting. Your crafting xp bar goes up, allowing you to put more points into crafting skills, allowing you to be better at crafting overall. I like this personally and makes this game a little unique from all the other MMO clones
Great. Tell you what. You do that, and at Crafting Level 50, with no skill points available to you, my crafting level 10 (from deconstructing cheap stuff I found adventuring) character with so many skill points coming out my ears from quests and skyshards will STILL be making far better equipment than you. Level of skill ONLY affects how many skill points can be put into the skill. A level 1 and a level 50 blacksmith make exactly the same items. So what the hell is the point of levelling crafting at all? It does not make you better at crafting - putting skill points in makes you better, and you only get skill points by adventuring.
dennissomb16_ESO wrote: »The game does give experience for crafting. Your crafting xp bar goes up, allowing you to put more points into crafting skills, allowing you to be better at crafting overall. I like this personally and makes this game a little unique from all the other MMO clones
Great. Tell you what. You do that, and at Crafting Level 50, with no skill points available to you, my crafting level 10 (from deconstructing cheap stuff I found adventuring) character with so many skill points coming out my ears from quests and skyshards will STILL be making far better equipment than you. Level of skill ONLY affects how many skill points can be put into the skill. A level 1 and a level 50 blacksmith make exactly the same items. So what the hell is the point of levelling crafting at all? It does not make you better at crafting - putting skill points in makes you better, and you only get skill points by adventuring.
My point is that the crafting experience you touted gives no benefit without pairing it with adventuring, whereas adventuring without crafting can lead to skill in crafting. The "experience" you get crafting is worthless, pointless. There either needs to be a separate skillpoint system for crafting, or yes, you need to be able, like in every other TES game that had crafting skills, to be able to get levels from crafting.
My point is that the crafting experience you touted gives no benefit without pairing it with adventuring, whereas adventuring without crafting can lead to skill in crafting. The "experience" you get crafting is worthless, pointless. There either needs to be a separate skillpoint system for crafting, or yes, you need to be able, like in every other TES game that had crafting skills, to be able to get levels from crafting.
dennissomb16_ESO wrote: »I understand a bit better thanks, but I disagree on a couple of points. I don't see how you can "adventure without crafting can lead to skill in crafting" I am doing blacksmithing. If I didn't constantly work at the blacksmithing skill through crating, it would not progress my blacksmithing skill enough to be able to use increasingly higher ores (for higher level weapons/armor), I would not be able to research faster and more often etc. Simply put I have to do something in actual blacksmithing to constantly get better. I like that as you pointed out " crafting experience you touted gives no benefit without pairing it with adventuring,". This what I like in this design
As far as xp for crafting, as the old saying goes, "lets agree to disagree"
Personally I think there should be two separate skill trees, one for 'adventuring' and one for Crafting. I would not allow skill points earned in one to be spent in the other.
That way you could Role Play a "stay safe behind the walls' crafter who does nothing but craft and yet can still advanced in all the crafter skills.