The fact that it's shared between groups means that there will be no fun again - everything will be killed in 1 second, loot from locked chests will be ninja-looted... what a waste, really. I don't get it how can ANYBODY be satisfied with how public dungeons work right now.
Elder_Jelly wrote: »I really hate the fact that the only way to be able to play this new adventure zone you have to have a group. Thats bs, I payed 80 dollars for the game and then I will pay 15 dollars a month for content that I cant even play. I am 32 years old and dont usually play co op so I guess my experiance would be dependent on me finding a group. Its really not a great way to treat players. I dont like it and if you guys keep doing stuff like that, I am afraid this will not be played much after 6 months
Fade-away-games.
Why Elder Scrolls Online may be a fade-away-game.
Almost all players ( ie. paying customers ) want the same things out of a game, if we spend lots of hours of our time in it's embraces.
1. High fun time to small grinding/micromanagement time spent.
2. Gaining phat loot and leveling.
3. More than a few activities we can follow in the game.
No matter how fun your first choice in the game may be, we do not always want to do just : PVP, PVE, Fighting, Crafting, Time in game with real world friends, Time in game with guild mates, Time in game meeting new people, or seeing new areas/dungeons/zones. We all want to do different things at different times during our game time.
4. Changing our toons ( our player characters ) to fit the ever changing idea/plan of how we want to see them and the way we want others to see our toons.
5. The lottery effect. We want to have a chance, even if ever so small to find, craft, loot a big prize like item or unique thing. Then have a way to show it, sell it for big coin, give to a friend or guild mate to be Santa, or just hold it till we have the level or need to use it ourselves.
6. Game solo, game with others, look at other gear/loot, spend time at our guild.
So by contrast we most surely do not want to have some activities cause us to be unhappy.
A. Be bothered by rude players, gold farmers, have a lack of options to get the equipment or supplies we need for our toons at the right time and the right level.
B. Have quests we are unable to finish because of the wrong level, the wrong items needed, or quests we need help on but are blocked from asking a friend/guild mate to group up with us and help.
C. Lack of information from the game company to it's players ( again, it's Paying Customers ) that we need to make choices about our toons or our real world gaming time.
...NOW...THE...THOUGHTS...on...ESO
On a 1 out of 9 let us look at MY thoughts on ESO.
High numbers are better, and 5 is the middle.
1. Rate: 4. As the game goes on into higher levels and different zones, loot is a big problem. I spend more time sorting loot, sending loot to my friends/my guild, breaking down loot for crafting skills and moving from one bank toon to another bank toon. I only work on one craft but even then I need to level some other crafts up a bit to get gethering skills or do research on the off chance I may want to do a different craft at later levels. Even switching from my bank to my guilds bank to my real world friend crafting guild bank to my other bank storage toons is taking up more time than I spend in questing or exploreing the land. Sometimes I am unable to rush off with my real world friend or my guild mates to dungeon, to PVP or to help them with a tough area, because my backpack is full and it takes TOO long to sort it into any safe bank/location. The only reason the Rate # is not a 2 but made it up to a 4, is because the MAIL system is very good and I can send my friend a few items from where every I find the items to open up a little backpack space. This game suffers from not having some unlimited or at least large holding area for crafting mats. I mean realllllllllly 300 or 400 or more different crafting thing-ies ( from the first 2 zones ) and only 60 bank spots, that was a VERY bad ESO game company plan. That does not even leave any space in storage to hold on to lower level gear to help out friends/guild mates that start up new accounts or new lower level toon. What storage we have has such limited sort options and item marking options that it makes moving the stuff around a lot of work.
2. Rate: 6. The loot is ok, but not in the right spots. The really great loot should not be so random. The big monsters/sub-boss/boss creatures should ALWAYS drop something for everyone. The speed of leveling is fine.
3. Rate 5. The ESO makers should get high marks for PVP, PVE, Quests, Exploring but fall way short on Crafting ( see bank/storage info above ), on time spent with friends, on looking through stuff to buy/sell ( ie. an auction system ), on central area/guild hall to meet/interact with guild mates.
4. Rate 3. Good job there ESO makers on the re-spec options. Bad setup on visual look of items. Items should be more expressive and have more color ( dye, crafting options, something ). If we are to change and tune our toons, we need to be able to save weapons or armor of a type we are not using on the current toon build for use, if we change our toon plan.
5. Rate 2. What group of non-games at the ESO maker shop thought it would be a good idea to NOT have a world AUCTION HOUSE, well ..uh.. they need to look at the trends of the MMO games from the past to see how real gamers like to interact with their world. If by some chance you make with your crafting or find on a drop, some major item, then what can you do with the item.
You can use it for your own toon, but it may not fit your build. You can stick it in one of your guild banks and let it fade away ( not bad, helping the guild is good ). You can put it in your guild's store ( if your guild is even big enough to have a store ), but can not charge much for the item ( I mean ... hay... it's guild mates ). You can put it in your guild store at a price that reflects how rare the item. ( making some of your guild mates mad or unhappy ) in the hope your guild can hold an area in PVP land that would let some non-guild folk see the item ( that is if they are not part of the group of players that will not ever go to a land with PVP, or if they are not part of another faction that would be blasted into dust while trying to see your sale items ).
6. Rate: 7. Solo play is fine. Small group play with real world friends suffers from not being able to go everywhere due to quest restrictions. Guild play suffers from a lack of a guild hall/meeting place to form groups and look at others toons/items. Guild play also suffers because there is not a guild meeting spot where crafters can help other guild mates with item builds.
A. Rate 2. The game need options in the setup menu to auto refuse guild invites from gold farmers, or guild invite spammers. Also, a one-click in text chat window to report rude players or gold farmers. The game really needs a universal auction house to let your toons gear up or just look at the purple items and dream.
B. Rate: 4. First major Undaunted quest is marked as level 12, but can sometimes destroy a full group of level 14 players. Sometimes players my want to take their not-so-combat type crafting toons out for a bit of exp. or to earn skill points for crafting but can not ask for help to do a really deadly quest due to it's solo nature. With the phaseing setup why are we still faced with solo only quest that have a limited number of needed quest items that other players can scoop up and make us wait for a re-spawn of quest objects. ALL quests should be marked in the quest log as solo only, needs a group or in dungeon/outside.
C. Rate: 3. Why do we have characters that have hidden information. Most of the Players ( ie. again. again. Paying Customers ) do not want to try to guess what is important about their toons when we are trying to set them up for combat/crafting. We have enchanting items with resistance for fire, frost, poison, etc. but NO where that I could find was there a number of what our toons resistance value may be or if there is a soft cap or how the +number relates to a protection %. Where is the % protection number that shows just how effective armor is in blocking physical damage.
Lots of other things, why are there some chest that are marked as "impossable" to even try to unlock, if there is NOT a lockpicking skill. But if there is a lockpicking skill, there where is the number and how does it work. Why is there NO mini-map option, no option to put custom marks with notes on the main map, no option to "ping" the map spot for toons in a party to show where a spot of note maybe located. Somebody in my guild ( a huge guild that I think maybe up to the 500 account size already ) said that ESO was waiting for add-on makers to help them out with their job, and that would be sad if it is true. It has been said before but needs to be said again, before ESO brings down the server for work ( we all understand and most of us have no problem with the need ), ESO needs to let all the Players ( you know .. paying customers ) know a range or estimate of down time. Yes we know you can not be sure of the time needed and yes we know it may have to change on the fly and yes we know it will take the time it takes BUT for the love of what you do know at least GIVE US A RANGE OF TIME, a guess. If you say 10 min to 2 hours then we can monitor our guild forum to find out when the server come back on line. If you say over 2 hours and maybe up to 10 hours, then we can go talk to the family, take a shower, eat real food, take the dog out for a walk, go for our own walk. Remember we have to fit our game time into the real world. We maybe using our day off from work, we maybe fighting the flu and want something to do, we may have lots of things to do on our to-do lists and need info to pick what we want to spend time with on that list. So, put out a little information BEFORE you bring the server down, to give us a chance to make some plans of our own. If you later have to put in an update notice in your forums to let us know you will bring the servers back on line sooner or even need more time, then no problem, we like you, we trust you, we understand. Just give us a chance.
ESO has a good game with a nice visual look and maybe every player's first choice, but the one word that comes to my mind when I think of ESO is ... well .. CLUNKY ..
If any game is a fade-away-game, it will run well for a month or two, I mean .. hay .. it's the new game, but will start to loose steam quickly and level off on new account. The people that chose to leave to do the next new game, the old other game they played before this one or do real life activities will not be replaced with new-blood. Then the game sorts of fades. A long time ago in a computer far far a thrown away, like 15 years ago, you could get away with "play it as we put it out", we are the only choice in MMO games, well that time is gone.
Paying Customers x ( fun - unfun ) = Money for the company and resistance to fade.
Just some thoughts from a paying customer.
Sorry for the long post and this may not be the right area for this type of post but I could not find another or better area in the forum.
And Ps. I am having fun and plan to stay with ESO as long as my friends will stay. Best of luck. I'm going to cheer for you.
oh, and sorry for the long winded post.
No one is going to read that. At all.
hating the ideal that i have to have 3 or 11 other people . it will be good when my friends are online (ie the weekends) but i am disabled and do not work .so all the rest of the time if i want to scout it out for my friends. i will be forced to group with people i don't know and are possibly crappy players or ninja looters and other BS so i guess my question is why?
I’m glad I got to do it once the “real” way, before the nerf. I just hope I’m in time to make it to all the other similar challenging content in game before it too, gets nerfed"
ZOS_JessicaFolsom wrote: »This is the official thread to discuss the blog article "Ask Us Anything: Craglorn."
dg_rakhub17_ESO wrote: »@ Ojustaboo above, i'm sorry that they nerfed that boss it was a tough fight for me though, and i will say i found it odd how her special attacks would hit me even if i was too far away or able to stun her, from what i read she wasn't nerfed and thinking about it, it seemed like it was a glitch how i had to be 4 lvl's higher b4 taking her on solo.
derek.simon00ub17_ESO wrote: »Do you hate pvper's? or are you just completely unaware that we don't ever want to quest, ..ever?
Hi!
I am currently lvl 41 and I have completed the The Mad God's Bargain quest yesterday. I have chosen Valaste to stay and be cured and I have received Eidetic memory as the reward. The other choice is to send Valaste with Sherogath and receive the 2 skill points. Today I have read the thread : http://esohead.com/quests/3997-the-mad-gods-bargain. It looks like that I have made the wrong choice and it looks like that eidetic memory is useless, because you can downlad the addon from the esoui.eu which does the same thing as the eidetic memory. Even though I am feel like making the biggest mistake in the game so far I want to ask: How the reward in this quest is balanced? I mean you can make only one correct choice or you are just screwed. This is not balanced reward at all in mine eyes. I mean in other quests whatever choice you make even if it is changing the reward it gives you the equal power another reward and how does eidetic memory ( which can be replace by addon for any player) can be equal to 2 skill points? I am feeling currently that I have done the quest and did not receive anything as the rewards.
Hi!
I am currently lvl 41 and I have completed the The Mad God's Bargain quest yesterday. I have chosen Valaste to stay and be cured and I have received Eidetic memory as the reward. The other choice is to send Valaste with Sherogath and receive the 2 skill points. Today I have read the thread : http://esohead.com/quests/3997-the-mad-gods-bargain. It looks like that I have made the wrong choice and it looks like that eidetic memory is useless, because you can downlad the addon from the esoui.eu which does the same thing as the eidetic memory. Even though I am feel like making the biggest mistake in the game so far I want to ask: How the reward in this quest is balanced? I mean you can make only one correct choice or you are just screwed. This is not balanced reward at all in mine eyes. I mean in other quests whatever choice you make even if it is changing the reward it gives you the equal power another reward and how does eidetic memory ( which can be replace by addon for any player) can be equal to 2 skill points? I am feeling currently that I have done the quest and did not receive anything as the rewards.
There's a few addon that in my opinion make certain game decisions useless.
I put a few skill points in keen eye for crafting, but had I known about HarvestMap I could have used the points elsewhere and if I ever respec, I won't waste any on keen eye.
Releasing "adventures" before responding to the massive amounts of requests for changes to classes or some non-magic classes (so those who don't want to use magic aren't screwed because ALL the classes are magic based)?
Releasing "adventures" before responding to the massive amounts of requests for changes to classes or some non-magic classes (so those who don't want to use magic aren't screwed because ALL the classes are magic based)?
I have to say I agree with this. We need pure stamina classes. You know, I am NOT spending ANY point in ANY class. I have not spent any point in magic. All I'm doing is leveling stamina based stats. I'm DK but I don't use ANY DK skill, nor I have spent any point. Problem is that If they will release new classes, I guess we won't be able to change the class in our chars. This is pretty bad, in fact it is the only really bad thing I see from this game: all classes are magic based.