The time based research is to make it more difficult.
and take more dedication to craft the last item sets in the game, it makes sense as a mechanic. But the final research times might be a little insane.
Time sink to keep you subed. Joke is -crafted sets are way worse then droped one. And you dont need to spend 2 month researching things to get those sets
What is the purpose of the "time boxing" of research? Why can't I just research right away or at least have it complete in a play session and where does it end up? The time seems to keep doubling. Is researching the last quality on an particular item really going to take a month? Why? This makes no sense to me.
Gold sink
Why was inventory relegated to a gold only option? Why can't cloth/leather folks make bags for us?
Very annoying
Why do I have to be at a crafting station to just *view* crafting status. Want to know if your research is done? Back to town with you!
leonardo.contrerasviub17_ESO wrote: »the game actually prompts a message when the researching is done
I think the bag is limited that way so we won't pick up every mat out there... was having the same problem until I decided to focus only on 2 crafting lines. Also... use your horse for more space
"trading system really? Guild stores are a thing.. I've seen lots of mats there. Granted, the 25% tax is ***... but the option is there. Also player to player trades and cod mails. Dude have you even tried to sell something?
The time based research is to make it more difficult.
Describe to me how it makes it more difficult? You're doing the exact samething as if there was no timer except you have to wait x amount of time. This is exactly how Free-to-play games work (except you can pay real money to remove/reduce the timer.and take more dedication to craft the last item sets in the game, it makes sense as a mechanic. But the final research times might be a little insane.
It doesn't really have anything to do with dedication. Mechanics like using some of your skill points to level up crafting reflects dedication. Putting in week long research timer does not make you "dedicated"
To force you to specialize. You are more likely to specialize in certain traits if researching becomes progressively harder.What is the purpose of the "time boxing" of research? Why can't I just research right away or at least have it complete in a play session and where does it end up? The time seems to keep doubling. Is researching the last quality on an particular item really going to take a month? Why?
This has not been my experience. If anything, crafting might be a little too easy to do. The crafting system is extremely casual-friendly.The game is actually *more* fun if you don't craft.
Until we see what the end result of the hard work is, we are only speculating. Simply because low level armor (even VR1-5) can be found that is better than crafted doesn't mean that you can assume the trend will be that way forever.
Until we see what the end result of the hard work is, we are only speculating. Simply because low level armor (even VR1-5) can be found that is better than crafted doesn't mean that you can assume the trend will be that way forever.
Except there is a dev quote that the best gear will be dropped, not crafted. So, while we can't know whether or not they will change their minds. As it stands, crafted gear will always be inferior.
ESO DEVS wrote:
How will crafted gear compare to dungeon loot and PvP rewards? I hope the crafting system won’t be there just to do something when you're bored, but that it will contribute to the economic health of the game.
Crafted gear of the same level and same quality as gear found in the world is almost always better. For instance, if you find a level 22 sword of fine quality, but your friend crafts a level 22 sword of fine quality, the damage done by the crafted sword is going to be slightly better. However, some of the gear you find in the world will have unique enchantments or set bonuses crafters cannot replicate. Still, a crafter might be able to take that dropped item and make it even better while retaining the unique enchantment.
examples?Many MMOs have accomplished this without resorting to artificial time barriers
I like the crafting system. best I've played to date. Anm yeah, I've played my share of MMO's.
It has its issues, for sure, and needs some mild tweaking, like many things in the game. But to call it a F2P approach is derogatory in nature. just present your issues with it and leave the topic open for discussion.
In all honesty, I think that they should actually put in some experience for crafting. not a huge amount, but it should return some reward for spending your time crafting instead of grinding or dungeon delving.
In all honesty, I think that they should actually put in some experience for crafting. not a huge amount, but it should return some reward for spending your time crafting instead of grinding or dungeon delving.