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ESO is BROKEN

krypticslaughtr
So while I was playing today trying to complete a quest I kept getting *** lag, now this shouldn't be a problem seeing as A- my PC can run AC:BC maxed, BF4 maxed, hell even the stupid large battles on Planetside 2 have NO lag on maxed settings. Yet THIS, this game is lagging so bad, SO bad that I am getting hit from meters away by enemies that aren't even looking at me, hit by enemies that are running away and are far away, getting hit THROUGH walls and objects, getting spotted through walls by enemies up to 20 meters away, getting hit and lagging back to the spot where I got hit, getting hit and getting frozen not being able to move etc etc etc.

Here is a video I decided to make just to show how BAD the issue is;
https://www.youtube.com/watch?v=fPi8UlJVvog&feature=youtu.be

And this has been happening to many people that I've spoken to ingame and seen on the forums, the hit detection is so broken due to server issues or whatever else it is that the enemies can hit me but when I swing at them or use spells on them it just goes straight through them dealing NO damage.
We have contacted our Customer support team to help you solve your issue.
  • GossiTheDog
    GossiTheDog
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    There is an ongoing megaserver issue for all at the moment. Just for info.
  • Bunk
    Bunk
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    l2p issue
    idiot
  • Harkrider
    Harkrider
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    To be fair, the fact that you can run other games on maxed settings has absolutely nothing to do with what would appear to be network lag.
  • krypticslaughtr
    Harkrider wrote: »
    To be fair, the fact that you can run other games on maxed settings has absolutely nothing to do with what would appear to be network lag.
    It has everything to do with it, if I can run a game that has 64 people on a destroyable map on maxed with no lag that's good, but when I can run a game that has THOUSANDS of people on one map running around mind you on maxed settings with no lag that just kind of speaks for itself on how broken ESO is atm.
  • joejccva71b14_ESO
    I'm pretty sure there is something seriously wrong with guilds in the game right now. Every time they turned off guilds last night, the long load times when zoning were fixed, the chat lag was fixed, and things were ok.

    5 minutes after they turned guilds back on, the horrendous lag and long load times returned.
  • krypticslaughtr
    There is an ongoing megaserver issue for all at the moment. Just for info.

    This issue has been going on since the release, these topics have popped up since day one. It's sad because I had NO issues like this in the betas where MORE people were on each server because it was free and a stress test.
  • KerinKor
    KerinKor
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    I'm playing on maxed settings on a lowly GTX580 and see none of these problems except for VERY BRIEF lag spikes once or twice a session. I played much of the weekend with barely a problem.

    Not saying YOU don't have problems but that doesn't necessarily mean it's ESO's end.
    Edited by KerinKor on April 14, 2014 12:30PM
  • Manoekin
    Manoekin
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    ✭✭
    Harkrider wrote: »
    To be fair, the fact that you can run other games on maxed settings has absolutely nothing to do with what would appear to be network lag.
    It has everything to do with it, if I can run a game that has 64 people on a destroyable map on maxed with no lag that's good, but when I can run a game that has THOUSANDS of people on one map running around mind you on maxed settings with no lag that just kind of speaks for itself on how broken ESO is atm.

    There's a difference between lag and FPS. You are trying to tie them together as the same thing and that's false. Maybe go back to school or something.
  • Yankee
    Yankee
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    I had some long loading screens, but once in the game plays with no lag.
  • Harkrider
    Harkrider
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    Harkrider wrote: »
    To be fair, the fact that you can run other games on maxed settings has absolutely nothing to do with what would appear to be network lag.
    It has everything to do with it, if I can run a game that has 64 people on a destroyable map on maxed with no lag that's good, but when I can run a game that has THOUSANDS of people on one map running around mind you on maxed settings with no lag that just kind of speaks for itself on how broken ESO is atm.

    No, I'm sorry, it does not.

    Framerate and latency are two different things.
  • krypticslaughtr
    Manoekin wrote: »
    Harkrider wrote: »
    To be fair, the fact that you can run other games on maxed settings has absolutely nothing to do with what would appear to be network lag.
    It has everything to do with it, if I can run a game that has 64 people on a destroyable map on maxed with no lag that's good, but when I can run a game that has THOUSANDS of people on one map running around mind you on maxed settings with no lag that just kind of speaks for itself on how broken ESO is atm.

    There's a difference between lag and FPS. You are trying to tie them together as the same thing and that's false. Maybe go back to school or something.

    No Im tying the fact that there is so much going on onscreen at the same time in the other games yet it doesnt lag or drop fps, yet in this game well you've already seen what is happening and Im not the only one with these issues, and the fps on this is fine for me if it shows stuttering that'd be openbroadcast not recording properly.
  • jimdove
    jimdove
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    engine is very unoptimised, not using most of the resources available to ir and the megaserver being in the us is not helping matters either.
  • joejccva71b14_ESO
    Once I did get into the game last night, I didn't experience any lag in PVP nor PVE. It was just the really long load times.
  • AlliN
    AlliN
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    Well, it's just a server lag - probably also resulting in drawing models in wrong spots. With the recent server meltdown thats almost guaranteed cause.

    And yes, unfortunately I have to agree with Harkrider, it has nothing to do with your PC performance and even your network connection. Yes ESO has lag moments, and in Cyrodil it's dreadful sometimes - probably caused by people joining Cyrodil and server unable to handle all the calls at once. Nothing new here, really.
  • krypticslaughtr
    jimdove wrote: »
    engine is very unoptimised, not using most of the resources available to ir and the megaserver being in the us is not helping matters either.

    Fuckoath it's unoptimised, hell it's down right *** for the devs to be fixing stupid small issues and even having the audacity to be working on new content when the game is this broken. Hell the should *** the megaservers off and put in region based servers like MOST if not all other games have. Stupid idea having only two servers with a couple of channels in each.
  • Harkrider
    Harkrider
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    jimdove wrote: »
    engine is very unoptimised, not using most of the resources available to ir and the megaserver being in the us is not helping matters either.

    Fuckoath it's unoptimised, hell it's down right *** for the devs to be fixing stupid small issues and even having the audacity to be working on new content when the game is this broken. Hell the should *** the megaservers off and put in region based servers like MOST if not all other games have. Stupid idea having only two servers with a couple of channels in each.

    Content creators are not bug fixers, nor are they server maintenance workers.

    Different people have different jobs. The fact that some employees are working on Craglorn has nothing to do with other employees working on fixing the server issues, or fixing broken code in quests.
  • Hodorius
    Hodorius
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    Honestly... turn off that *** download :)
    I never had this issue.
    It is your connection.

    Edited by Hodorius on April 14, 2014 12:46PM
  • krypticslaughtr
    Harkrider wrote: »
    jimdove wrote: »
    engine is very unoptimised, not using most of the resources available to ir and the megaserver being in the us is not helping matters either.

    Fuckoath it's unoptimised, hell it's down right *** for the devs to be fixing stupid small issues and even having the audacity to be working on new content when the game is this broken. Hell the should *** the megaservers off and put in region based servers like MOST if not all other games have. Stupid idea having only two servers with a couple of channels in each.

    Content creators are not bug fixers, nor are they server maintenance workers.

    Different people have different jobs. The fact that some employees are working on Craglorn has nothing to do with other employees working on fixing the server issues, or fixing broken code in quests.

    It does because it's redirecting the funding that WE gave them into something that's going to be added to a broken game. If that funding were to be directed at the devs that are dealing with bugs there would be more of them doing it due to there being a bigger budget for it and the game would be fixed faster.
  • Harkrider
    Harkrider
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    Harkrider wrote: »
    jimdove wrote: »
    engine is very unoptimised, not using most of the resources available to ir and the megaserver being in the us is not helping matters either.

    Fuckoath it's unoptimised, hell it's down right *** for the devs to be fixing stupid small issues and even having the audacity to be working on new content when the game is this broken. Hell the should *** the megaservers off and put in region based servers like MOST if not all other games have. Stupid idea having only two servers with a couple of channels in each.

    Content creators are not bug fixers, nor are they server maintenance workers.

    Different people have different jobs. The fact that some employees are working on Craglorn has nothing to do with other employees working on fixing the server issues, or fixing broken code in quests.

    It does because it's redirecting the funding that WE gave them into something that's going to be added to a broken game. If that funding were to be directed at the devs that are dealing with bugs there would be more of them doing it due to there being a bigger budget for it and the game would be fixed faster.

    That's not how things work.

    Regardles, Craglorn has been in development for months.
  • krypticslaughtr
    Hodorius wrote: »
    Honestly... turn off that *** download :)
    I never had this issue.
    It is your connection.

    So apparently it's fine to say *** etc yet saying ret/arded is not?
    So a word that means to slow down or to be slow is more offensive than a swear word, really?

    And I'm the only one on my net connection, my DL speed is above 10mbs which is far more than is even required to run this game and the ping is around >150. There is nothing downloading etc and my gfx is optimized for this game in it's settings so there should be NO issues running this because as I said if I can run PS2 with hundreds to thousands of people in one map without lag I don't see how this lags.
  • TripleZero
    there must be some major lag going on on your side, i can guarantee that this is not the games fault, it has never happened to me nor to anyone in my guild.

    Try opening all the ports, might help.

    Also, dont sneak in PvE just kill them...
  • krypticslaughtr
    Harkrider wrote: »
    Harkrider wrote: »
    jimdove wrote: »
    engine is very unoptimised, not using most of the resources available to ir and the megaserver being in the us is not helping matters either.

    Fuckoath it's unoptimised, hell it's down right *** for the devs to be fixing stupid small issues and even having the audacity to be working on new content when the game is this broken. Hell the should *** the megaservers off and put in region based servers like MOST if not all other games have. Stupid idea having only two servers with a couple of channels in each.

    Content creators are not bug fixers, nor are they server maintenance workers.

    Different people have different jobs. The fact that some employees are working on Craglorn has nothing to do with other employees working on fixing the server issues, or fixing broken code in quests.

    It does because it's redirecting the funding that WE gave them into something that's going to be added to a broken game. If that funding were to be directed at the devs that are dealing with bugs there would be more of them doing it due to there being a bigger budget for it and the game would be fixed faster.

    That's not how things work.

    Regardles, Craglorn has been in development for months.

    Yes and ESO has been in development since 2007 which is FAR longer than most MMOs so it should NOT have these kinds of issues especially after stress tests that ran smoother AND had MORE players per region than the final product.
  • Harkrider
    Harkrider
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    TripleZero wrote: »
    there must be some major lag going on on your side, i can guarantee that this is not the games fault, it has never happened to me nor to anyone in my guild.

    Try opening all the ports, might help.

    Also, dont sneak in PvE just kill them...

    OP, if you decide to try opening your ports, this is the information you will need:

    TCP/UDP
    24100 - 24131

    TCP/UDP
    24500 - 24507
  • Eranos
    Eranos
    This is definitely not a great opener. There are quite a few bugs floating around for a launch (RIFT still has the smoothest launch of all time and although not super popular is the standard I hold MMOs to open to). That being said, I really don't mind. Things will be fixed in time, if you can't handle then take a break for a week or play a new character.
  • krypticslaughtr
    TripleZero wrote: »
    there must be some major lag going on on your side, i can guarantee that this is not the games fault, it has never happened to me nor to anyone in my guild.

    Try opening all the ports, might help.

    Also, dont sneak in PvE just kill them...

    All my ports are open and files exempt from firewall, I KNOW how to set up a game and a simple program seeing as I done programming and IT for years. Fact of the matter is that even hitting them the attacks don't make contact half the time. The game and its servers are broken. Just because YOU don't have this issue doesn't mean many others aren't like I said I talked to HEAPS of people that are having this issue ingame and read countless forums too. Hell I even just posted evidence of it and if you are to blind as to say "oh its just you because I haven't had this problem" truly shows your ignorance.
  • Harkrider
    Harkrider
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    TripleZero wrote: »
    there must be some major lag going on on your side, i can guarantee that this is not the games fault, it has never happened to me nor to anyone in my guild.

    Try opening all the ports, might help.

    Also, dont sneak in PvE just kill them...

    All my ports are open and files exempt from firewall, I KNOW how to set up a game and a simple program seeing as I done programming and IT for years. Fact of the matter is that even hitting them the attacks don't make contact half the time. The game and its servers are broken. Just because YOU don't have this issue doesn't mean many others aren't like I said I talked to HEAPS of people that are having this issue ingame and read countless forums too. Hell I even just posted evidence of it and if you are to blind as to say "oh its just you because I haven't had this problem" truly shows your ignorance.

    No offense, but I doubt your credentials when you've already displayed a lack of knowledge regarding something as basic as framerate vs latency.
  • krypticslaughtr
    Eranos wrote: »
    This is definitely not a great opener. There are quite a few bugs floating around for a launch (RIFT still has the smoothest launch of all time and although not super popular is the standard I hold MMOs to open to). That being said, I really don't mind. Things will be fixed in time, if you can't handle then take a break for a week or play a new character.

    I agree, if it were a f2p game I would but it is not so I would just be wasting my money not using it. If I could get a refund I would be happy but there have been no such things issued yet. And starting a new character won't nullify the issue due to it being server/game based no character based so it will happen anyway.
  • randomaffliction66
    randomaffliction66
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    lol the gms and des are broken, they wont spawn
    Brave New World.
  • krypticslaughtr
    Harkrider wrote: »
    TripleZero wrote: »
    there must be some major lag going on on your side, i can guarantee that this is not the games fault, it has never happened to me nor to anyone in my guild.

    Try opening all the ports, might help.

    Also, dont sneak in PvE just kill them...

    All my ports are open and files exempt from firewall, I KNOW how to set up a game and a simple program seeing as I done programming and IT for years. Fact of the matter is that even hitting them the attacks don't make contact half the time. The game and its servers are broken. Just because YOU don't have this issue doesn't mean many others aren't like I said I talked to HEAPS of people that are having this issue ingame and read countless forums too. Hell I even just posted evidence of it and if you are to blind as to say "oh its just you because I haven't had this problem" truly shows your ignorance.

    No offense, but I doubt your credentials when you've already displayed a lack of knowledge regarding something as basic as framerate vs latency.

    How did I show a lack of knowledge, I clearly stated that BOTH my fps and my latency are fine. I clearly stated that my ping is below 120 and my fps is smooth and doesn't drop. No offence but if you are too ignorant to read said comments that is your fault.
  • TripleZero
    My god your attitude is absolutely marvelous.

    i said neither me, nor the hundreds of people in my guild. If this was a bug caused by the game then atleast one of those should have had this bug hmm?

    So instead of resting on your allknowing throne Mr."IT and programming" i recommend to check your system and router.
This discussion has been closed.