Bugs Bugs High Cost
Thats what you get when you want to play werewolf.
Skills:
Morph
Bugged to no ends
50% of the time morph fails, maybe due to lag or other reasons, mainly in instanced dungeons.
The Morph itself can be dispelled. Should not be possible -bug.
After a failed morph youre still flagged as werewolf. You can use your skills alright, but you can't change weapons or hide.
Pounce
Various times I pounced all my skills greyed out and I could do nothing but to toggle Morph off (when I was finally able to morph)
Feroucious Roar
Fear only applies the first time.
Second time you use it on the same mobs they don't run away.
High Cost.
Almost impossible to play as a werewolf in PvP, unless you farm mobs for 10 minutes to get 1 Morph.
Ultimate energy might rise faster when you use heavy AoE Spells at Keepfights.
But werewolfes are mostly melee classes with focus on stamina. Gaining ultimate on single target focused characters with damage just takes to long.
All Melee skills, especially those who only damage 1 target need to be revised on ultimate gain.
1000 Ultimate
is to much for a time based skill. Werewolf should stay on until you turn it off. Or cost need to be lower.
All in All I feel like I am Alpha testing the Werewolf form which is pretty close what it really seems to be because noone before except the devs were testing it. Not thouroughly enough, with no sense of what it becomes in PvP.
Compared to Vampire Skill Elusive Mist Werewolf needs a BIIIIG BOOST.
Ive had countless times now where 10 people were chasing a vampire unable to kill him because he used elusive mist while spamming it running around. Compared to Werewolf elusive mist should be a 500 Ultimate skill.
just my 2 cents