I've never played a MMO before, so I'm probably stuck in FPS mode (I'm a huge Skyrim fan), but I am becoming increasingly frustrated with the combat system. Enemies seem to be able to strike whilst visibly out off range and once engaged it seems impossible to break off combat; if you turn and run you continue to be struck (again whilst apparently well out of range), it seems impossible to outrun anything as everything seems to run at the same rate irrespective of size, weight, armour etc. (so enemies continue to strike as you run) and your enemies never seem to run out of stamina, while of course you do, so always catch you up. Despite skill lines etc. hand to hand combat really just seems to boil down to standing toe to toe swiping at each other; if you make a mistake and pick on something too powerful, you are going to get killed.
Missile combat is a bit odd too as it appears to be apparently impossible to miss with a bow.
Another frustration is use of terrain (a key part in tactics). In Skyrim I played a Ranger type character, skilled with a bow) and spent time learning how to climb cliffs and acquire a secure platform for shooting; in TESOL if I do this and shoot from a high point my target's health simply regenerates to full after a couple of hits and becomes impossible to kill (and if you shoot from stealth mode, irrespective of skill, cover or the way the enemy is facing, you target instantly knows where you are and coming charging towards you after the first hit which gets us back into the "you can't outrun anything" issue). I've had similar issues in hand to hand combat where I've backed up a hill to gain an advantage, if the enemy 'decides' that it can't/won't make it up the hill, its health returns to full again and it wanders off.
The combat experience is not enhanced by the fact that TESOL occasionally seems to ignore key strokes/mouse clicks during combat leaving my character unable to fight or defend for several seconds.
I am really enjoying TESOL and hopefully, as I become more attuned to the system (which feels more turn based like Dragon Age that FPS) I'll begin to develop TESOL tactics, but currently I can't help feeling that combat feels far too much like an arcade game and lends itself to tanking rather than tactical thinking.
Edited by GrimMauKin on April 13, 2014 6:55AM I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.