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Healer builds unviable for leveling

  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
    ✭✭✭
    Depends on your build I found that bloodmage healer is 100% viable for lvling AND healing dungeons :/ I deal damage with funnel health spamming and vampiric abilities all day... Sure im not a top notch dedicated dps but I get my stuff done without help

    Note: im a Pure healer using a resto staff and siphoning abilities it just also happen my healing spells deals serious single target damage as well and my ultimate is a perfect nuke
    Edited by Kyubi_3002b16_ESO on April 14, 2014 1:32PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • Bramir
    Bramir
    ✭✭✭✭
    I have been running a sorcerer with a restoration staff since basically lvl1, and I have had no trouble with questing by myself. In fact, while it may take me a few seconds longer to kill a mob, it takes a whole lot of bad guys to bring me down. Once I hit lvl 15, I started using dual wield as my backup weapon set for finishing off mobs.

    I guess other classes may have more of a problem with this, but sorcerer at least offers many offensive options for a healer.

    That said, it is terribly stupid that you get no xp for dungeons...
  • disexistencenub19_ESO
    Weevah wrote: »

    dungeons aren't meant to be grinded repeatedly.

    Quests are though.

    I'd rather grind dungeons than quests.

    Well, I should have added in their current state. Adjust and adapt. I agree that it shouldn't be so worthlessly low exp, as it is now. However, I don't idealize the whole grind the same dungeon back to back to back to back idea either; but to each their own. Regardless, we should all have options on how we want to play.

    Also, you aren't grinding quests. Grinding quests would be doing the same one over and over. Quests have you going all over the map and doing different and various things. That is not grinding.
  • b.crayon_ESO
    b.crayon_ESO
    Soul Shriven
    I don't see what the problem is. I've level two healers thus far. What you need to understand, OP, is that you obtain so many skillpoints via skyshards and leveling that you can afford to take some offensive spells.

    Yes, unfortunately you can't go pure healer and expect to heal the mobs to death. You have to take a damaging spell, or two, in order to kill things. From my experience it's very unnecessary to have 5 healing spells equipped, even in group content.
  • Custos91
    Custos91
    ✭✭✭
    LVL 22 got all skyshards that I possibly could reach (including all from cyrodill -3) and I have 2 skill points in damaging abillitys, no problem so far, but I noticed that the quests are getting tougher and I am running into magicka problems pretty fast now, I am really behind while leveling, because I have to use a friend of mine as dps source, otherwise I would not be able to do some of my quests...
    because of this I have now 6 chars between lvl 8 and 22 so I can logg around most of the time and kill time, while I am waiting for him...
    on my own I would be lvl 50, if I would have chosen to play anything, but not a full time healer...
    Cyrodill helps a little...
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • kewl
    kewl
    ✭✭✭✭✭
    My low lvl skills

    1st Bar for questing:
    • Reflective Light
    • Solar Barrage (or Soul Splitting Trap)
    • Lingering Ritual
    • Healing Springs
    • Mutagen
    • Nova

    1st Bar for instances:
    • Purifying Light
    • Lingering Ritual
    • Blessings of Restoration
    • Mutagen
    • Breath of Life
    • Nova

    In instances I try hitting every mob with the resto staff sparkles. Thanks to Essence Drain, we can deal damage and healz, "Final hit of a Heavy Attack heals a nearby ally for 15% of damage done."
  • Weevah
    Weevah
    ✭✭✭
    Depends on your build I found that bloodmage healer is 100% viable for lvling AND healing dungeons :/ I deal damage with funnel health spamming and vampiric abilities all day... Sure im not a top notch dedicated dps but I get my stuff done without help

    Note: im a Pure healer using a resto staff and siphoning abilities it just also happen my healing spells deals serious single target damage as well and my ultimate is a perfect nuke

    Thanks for this post!

    I don't have a Bloodmage Healer so I can't comment on them.

    But we are being forced to quest. Access to Nightblade dps options as part of a dps/healer build is very attractive, I feel.

    Templar dps options are also good.

    Thanks for editing your post to mention your pure healing build. Did you take any non-healing dps skills at all?
  • Weevah
    Weevah
    ✭✭✭
    Bramir wrote: »
    I have been running a sorcerer with a restoration staff since basically lvl1, and I have had no trouble with questing by myself. In fact, while it may take me a few seconds longer to kill a mob, it takes a whole lot of bad guys to bring me down. Once I hit lvl 15, I started using dual wield as my backup weapon set for finishing off mobs.

    I guess other classes may have more of a problem with this, but sorcerer at least offers many offensive options for a healer.

    That said, it is terribly stupid that you get no xp for dungeons...

    I agree that no dungeon exp is stupid.

    I will be watching for the patch notes today to see if Zenimax also agrees with us. I hope this thread becomes redundant soon.

    Regarding dps/healer builds I've heard that sorcerer has strong dps options. Templar also has good dps skills as mentioned above and we can all access dual wield.

    It should not be necessary to re roll to sorc (you didn't imply this Bramir) unless you dont like Templar dps skills.

    If you made a pure healing build with no dps expecting to dungeon heal to 50 you might do well to pay for a respec.

    I've found questing with a dps build faster, easier and more fun, and that's just me. But it doesn't compare to healing.
  • Kroin
    Kroin
    ✭✭
    Im lvling as full healer and it works fine, for some bosses i have my 2 hand because i need the cc i get from my templar meele attacks. (lvl 46)
  • Weevah
    Weevah
    ✭✭✭
    Weevah wrote: »

    dungeons aren't meant to be grinded repeatedly.

    Quests are though.

    I'd rather grind dungeons than quests.

    Well, I should have added in their current state. Adjust and adapt. I agree that it shouldn't be so worthlessly low exp, as it is now. However, I don't idealize the whole grind the same dungeon back to back to back to back idea either; but to each their own. Regardless, we should all have options on how we want to play.

    Also, you aren't grinding quests. Grinding quests would be doing the same one over and over. Quests have you going all over the map and doing different and various things. That is not grinding.

    Thanks for your post.

    I do agree with everything you have said and I will accept your point about quest grinding.

    I find quests boring no matter what they have me doing, but to each their own as you say.
  • Weevah
    Weevah
    ✭✭✭
    I don't see what the problem is. I've level two healers thus far. What you need to understand, OP, is that you obtain so many skillpoints via skyshards and leveling that you can afford to take some offensive spells.

    Yes, unfortunately you can't go pure healer and expect to heal the mobs to death. You have to take a damaging spell, or two, in order to kill things. From my experience it's very unnecessary to have 5 healing spells equipped, even in group content.

    This post exemplifies the fact that healers are being forced to leave the dungeons to quest.

    We want to heal. Questing isn't healing.

    We can't afford not to take offensive spells. You have to take a damaging spell, or two, and you have to kill things, even as a healer. That is the central issue I take exception to.
  • Kroin
    Kroin
    ✭✭
    Weevah wrote: »
    I don't see what the problem is. I've level two healers thus far. What you need to understand, OP, is that you obtain so many skillpoints via skyshards and leveling that you can afford to take some offensive spells.

    Yes, unfortunately you can't go pure healer and expect to heal the mobs to death. You have to take a damaging spell, or two, in order to kill things. From my experience it's very unnecessary to have 5 healing spells equipped, even in group content.

    This post exemplifies the fact that healers are being forced to leave the dungeons to quest.

    We want to heal. Questing isn't healing.

    We can't afford not to take offensive spells. You have to take a damaging spell, or two, and you have to kill things, even as a healer. That is the central issue I take exception to.

    Thats no issue at all, just take a friend with you and let him kill everything and you only heal, pretty boring but still you will only heal, and you dont need the solo quest to progress.
  • Weevah
    Weevah
    ✭✭✭
    Custos91 wrote: »
    LVL 22 got all skyshards that I possibly could reach (including all from cyrodill -3) and I have 2 skill points in damaging abillitys, no problem so far, but I noticed that the quests are getting tougher and I am running into magicka problems pretty fast now, I am really behind while leveling, because I have to use a friend of mine as dps source, otherwise I would not be able to do some of my quests...
    because of this I have now 6 chars between lvl 8 and 22 so I can logg around most of the time and kill time, while I am waiting for him...
    on my own I would be lvl 50, if I would have chosen to play anything, but not a full time healer...
    Cyrodill helps a little...

    To me, this is the slightly sad story of a dedicated healer that remained true to healing despite being forced to quest.

    I applaud your devotion to healing, Custos91.

    I am slightly angry that Zenimax has taken this player's potential as a group healer and cast it aside. Think of how many groups would have enjoyed this players company and healing skill, if only dungeon kill exp were allowed.

    Custos91, my advice to you is to bite the bullet and respec into a dps build. Complete the required questing as fast as you can. Get to 50 because there will be veteran groups that urgently need your healing skills there.

    I can advise this because it's exactly what I did. I am questing to 50 quickly with my dps build, so I can get back to healing.

    But it is not right that we healers should be forced into doing this. Our potential is being wasted through no fault of our own.
  • Weevah
    Weevah
    ✭✭✭
    Kroin wrote: »
    Im lvling as full healer and it works fine, for some bosses i have my 2 hand because i need the cc i get from my templar meele attacks. (lvl 46)

    You're level 46 but I'd argue that the time you used to kill quest bosses with a 2-h sword would have been better spent healing groups in dungeons to prepare you for healing veteran content.

    If you enjoy questing, that's a different story altogether but you mentioned "full healer" build so I assume you want to heal.
  • Ahnuk
    Ahnuk
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    Just a thought i wanted to add:

    I'm thinking about a player that comes from the single player experience of the frachise whithout a solid MMO experience. This player must be feeling like a fish in a pond with all this questing thing.

    How will this player know how to properly play his role in a group without dungeon runs and under the circumstances of a distorted holy trinity concept like this one?
  • Nina
    Nina
    I must say I agree with the OP. DPS tends to bore me and make me feel like a mindless gremlin, questing makes me feel like a hampster in a wheel. I do however like group efforts. TESO seems to have very positive players for dungeons despite sometimes awkward mechanics, small groups and thus high requirement for tanks and healers, so despite the high requirement is it so patetique xp/progress rewards. It is confusing if it is intended and if it is does it feel like a wrong game for me, despite how well I like much of the other things.
  • Weevah
    Weevah
    ✭✭✭
    Nina wrote: »
    I must say I agree with the OP. DPS tends to bore me and make me feel like a mindless gremlin, questing makes me feel like a hampster in a wheel. I do however like group efforts. TESO seems to have very positive players for dungeons despite sometimes awkward mechanics, small groups and thus high requirement for tanks and healers, so despite the high requirement is it so patetique xp/progress rewards. It is confusing if it is intended and if it is does it feel like a wrong game for me, despite how well I like much of the other things.

    I agree that the difficulty/reward ratio in dungeons is... confusing.

    I also like most other things about TESO, except the lack of leveling options. This really needs to be fixed.
  • P1L0T
    P1L0T
    I was unaware of the lack of XP from dungeons until yesterday when I ran the first Honestly I thought it was a bug. I have no idea who's good idea fairy this was, but you should be ashamed.
    Running dungeons as of now actually hurts my character more than helps. After 3 dungeon runs I got one piece of gear that was actually worth something, but it was not a piece of gear that a healer would use. So I got no gear, no xp, and I actually spent double the money I earned in the dungeon in repair fees. I had a blast running the dungeon, I mean a BLAST, but I essentially wasted 2 hours of my time and actually hurt my progression from doing so.
    MMO players, especially healers and tanks, love dungeons. Not only do a LOT of players enjoy running group content, but ESO really shines here. Don't get me wrong. I've enjoyed most of the quests I've done. Obviously ESO has done nothing revolutionary here, but I am a long time ES fan so I am eating up all the lore I can get my hands on. But ESO is simply brilliant when it comes to group content. Tanking is difficult and requires thought and group coordination. DPSing is difficult due to the intelligent AI we find in this game and they are required to find proper positioning and kite well. Healing is a dream come true for me. I have no one button spam. No real oh *** button. And healing causes crazy amounts of threat. I have to actively manage my positioning, my threat, my mana, and actively adjust my healing rotations depending on the situation. Group content on the cover appears hectic and confusing. But once you get in there and experience it you find yourself hoping that the dungeon never ends. Taking down that boss feels so rewarding. Everyone had to do their part, and everyone damn near died in the process. I had so much fun that I wasn't even upset that I essentially paid gold for the experience. But it is still a joke and I still find it really hard to believe that this is working as intended.
    As far as all you guys complaining about being unable to level as a pure healer. I say you guys really need to stare at all your abilities for a bit and realize that you are actually handicapping your group. To successfully heal a dungeon you need a few key tools. A HoT. An AOE heal. And an instant big heal for burst. Then use the other 2 ability slots for whatever groups utility/buffs will benefit the current dungeon the most. Putting anymore heals, or buffs in your build is a waste of space and mana. So I now have 5 free ability slots. I keep 1 heal on this bar, just in case. But the other 4 abilities are dps/cc. Because if no one needs a heal, you better believe I'm gonna be wreckin face. If any of you are seriously putting 10, I repeat 10!, healing/buff abilities into your build you are actually hurting your group more than helping. And if you are a DPS that somehow decided it was a good idea to have 10 dps abilities you are doing it wrong as well. Your healer will run out of mana if things get bad. Every person walking into a dungeon should have at least 2 ways to either mitigate, or recover their own hp.


    Edited by P1L0T on April 18, 2014 12:52AM
  • Weevah
    Weevah
    ✭✭✭
    P1L0T wrote: »
    I was unaware of the lack of XP from dungeons until yesterday when I ran the first Honestly I thought it was a bug. I have no idea who's good idea fairy this was, but you should be ashamed.
    Running dungeons as of now actually hurts my character more than helps. After 3 dungeon runs I got one piece of gear that was actually worth something, but it was not a piece of gear that a healer would use. So I got no gear, no xp, and I actually spent double the money I earned in the dungeon in repair fees. I had a blast running the dungeon, I mean a BLAST, but I essentially wasted 2 hours of my time and actually hurt my progression from doing so.
    MMO players, especially healers and tanks, love dungeons. Not only do a LOT of players enjoy running group content, but ESO really shines here. Don't get me wrong. I've enjoyed most of the quests I've done. Obviously ESO has done nothing revolutionary here, but I am a long time ES fan so I am eating up all the lore I can get my hands on. But ESO is simply brilliant when it comes to group content. Tanking is difficult and requires thought and group coordination. DPSing is difficult due to the intelligent AI we find in this game and they are required to find proper positioning and kite well. Healing is a dream come true for me. I have no one button spam. No real oh *** button. And healing causes crazy amounts of threat. I have to actively manage my positioning, my threat, my mana, and actively adjust my healing rotations depending on the situation. Group content on the cover appears hectic and confusing. But once you get in there and experience it you find yourself hoping that the dungeon never ends. Taking down that boss feels so rewarding. Everyone had to do their part, and everyone damn near died in the process. I had so much fun that I wasn't even upset that I essentially paid gold for the experience. But it is still a joke and I still find it really hard to believe that this is working as intended.
    As far as all you guys complaining about being unable to level as a pure healer. I say you guys really need to stare at all your abilities for a bit and realize that you are actually handicapping your group. To successfully heal a dungeon you need a few key tools. A HoT. An AOE heal. And an instant big heal for burst. Then use the other 2 ability slots for whatever groups utility/buffs will benefit the current dungeon the most. Putting anymore heals, or buffs in your build is a waste of space and mana. So I now have 5 free ability slots. I keep 1 heal on this bar, just in case. But the other 4 abilities are dps/cc. Because if no one needs a heal, you better believe I'm gonna be wreckin face. If any of you are seriously putting 10, I repeat 10!, healing/buff abilities into your build you are actually hurting your group more than helping. And if you are a DPS that somehow decided it was a good idea to have 10 dps abilities you are doing it wrong as well. Your healer will run out of mana if things get bad. Every person walking into a dungeon should have at least 2 ways to either mitigate, or recover their own hp.


    Thanks for your post.

    Was glad to read everything you were saying as it was similar to my experience.

    I don't fully understand why you posted your healing build/strategy in this post since that's off topic. I never handicapped any of my groups, many would have died repeatedly without the large amount of healing I was constantly doing.

    I do agree that dps while not healing in a dungeon can be a good idea, but you should be careful it does not negatively affect your healing service or drain your mana. I found the best use of such occasions to be restoration staff heavy attacks for mana recovery.
  • P1L0T
    P1L0T
    [/quote]
    Thanks for your post.

    Was glad to read everything you were saying as it was similar to my experience.

    I don't fully understand why you posted your healing build/strategy in this post since that's off topic. I never handicapped any of my groups, many would have died repeatedly without the large amount of healing I was constantly doing.

    I do agree that dps while not healing in a dungeon can be a good idea, but you should be careful it does not negatively affect your healing service or drain your mana. I found the best use of such occasions to be restoration staff heavy attacks for mana recovery.[/quote]

    I posted my healing spec because knowledge is power. And I think you misunderstand. In most dungeon fights, I literally had zero time to do anything but heal. What I am saying is that filling all 10 ability slots with support spells, whether that be heals or buffs, is completely pointless. Not only would you have abilities on your bar that more or less accomplish the exact same thing, but you would also have buffs that offer zero benefit to the current situation. So because the skill sets in this game are so flexible, it allows you to make step by step adjustments as needed. Also as far as the dpsing goes. I usually only risk using the mana for it when I have a pesky mob wacking me in the face or if there needs to be more CC to control the mobs. The point is, 5 abilities is more than enough to make a solid and completely viable healer. So at this point, the only way to achieve more quantifiable power, is to diversify and be capable of wearing many hats at once.
    And I know that building your healer this way has real power. I have experienced it. My healer (Templar) can heal like a boss, put out comparable dps with a simple weapon swap, and is essentially just as tanky as the tank. I have had many many fights where my entire group decides to stand in the red telegraphs and we would have wiped. If it wasn't for the Healing/DPSing/Tank of a monster I call Lilly Bird. Kite and dps, weapon swap to sword and board, post up with block while mana regens, burst heal back up to full, kite some more. I have even soloed dungeon end bosses this way after a wipe. And most tanks actually thank me for the lesson in how its done and become far better at tanking by the end of the dungeon.
    Edited by P1L0T on April 18, 2014 1:41AM
  • Weevah
    Weevah
    ✭✭✭
    P1L0T wrote: »
    Thanks for your post.

    Was glad to read everything you were saying as it was similar to my experience.

    I don't fully understand why you posted your healing build/strategy in this post since that's off topic. I never handicapped any of my groups, many would have died repeatedly without the large amount of healing I was constantly doing.

    I do agree that dps while not healing in a dungeon can be a good idea, but you should be careful it does not negatively affect your healing service or drain your mana. I found the best use of such occasions to be restoration staff heavy attacks for mana recovery.[/quote]

    I posted my healing spec because knowledge is power. And I think you misunderstand. In most dungeon fights, I literally had zero time to do anything but heal. What I am saying is that filling all 10 ability slots with support spells, whether that be heals or buffs, is completely pointless. Not only would you have abilities on your bar that more or less accomplish the exact same thing, but you would also have buffs that offer zero benefit to the current situation. So because the skill sets in this game are so flexible, it allows you to make step by step adjustments as needed. Also as far as the dpsing goes. I usually only risk using the mana for it when I have a pesky mob wacking me in the face or if there needs to be more CC to control the mobs. The point is, 5 abilities is more than enough to make a solid and completely viable healer. So at this point, the only way to achieve more quantifiable power, is to diversify and be capable of wearing many hats at once.
    [/quote]

    I agree with everything you have said.
  • Dual.sphereeb17_ESO
    Weevah wrote: »
    Hi there!

    Wanted to comment on this, since I do not understand what the problem is.

    I am a healer. I level with cloth armour, and I heal dungeons with ease. When I am soloing, I use a bow and DPS skills.

    Why are you respeccing_? you got weapon swap unlocked at lvl15..

    And even before that, you can use the leveling "trick"for multiple weapons...

    Hi Dual!

    Thanks for your comment.

    It sounds like you're using a hybrid heal/dps spec which is defiantly good thinking. You'd have no trouble questing with that.

    My pure healing build was designed for leveling by doing dungeons. I have respeced because you can't play TESO that way. The build is useless outside of a dungeon.

    Weapon swap requires points invested in a dps weapon.

    Hiya,

    As for the hybrid build, sort of.

    When I started I went bow. and had a resto staff on my backpack.
    Everytime I was about to deliver a quest, I switch to resto staff plus skills I want to lvl.
    Thus the trick. The quest then proceeds to give the full XP to the equipped stuff, leveling everything you want as fast as you want.

    That way, I can keep having a solo capability, and still being 100% healer. I never stopped being so. I dont call myself a hybrid.

    After lvl15, its easier to do this, since you can simply press a button to switch bars and do this , instead of manually equipping stuff.

    Imho, any game where you try to level as a pure healer, ANY game, you will have a hard time. Simply put, once in a while you WILL HAVE to solo, and then it will be painful as hell.

    Its really easy to keep skill lines up to date, specially at higher levels, and the amount of skill points you get across the game is just ..."amazing" . Allows you to lvl whatever you want most of the times. Specially if you go shard hunting.
  • Dual.sphereeb17_ESO
    As for the dungeon XP, I do relate to that, and I am sure as the game progresses they will revert it back.

    However, for now, I actually agree on the nerf, as it would make it easily exploitable , as it was.
  • Kroin
    Kroin
    ✭✭
    Weevah wrote: »
    Kroin wrote: »
    Im lvling as full healer and it works fine, for some bosses i have my 2 hand because i need the cc i get from my templar meele attacks. (lvl 46)

    You're level 46 but I'd argue that the time you used to kill quest bosses with a 2-h sword would have been better spent healing groups in dungeons to prepare you for healing veteran content.

    If you enjoy questing, that's a different story altogether but you mentioned "full healer" build so I assume you want to heal.

    Yes i want to heal, but i love questing.

  • kongkim
    kongkim
    ✭✭✭✭✭
    Don't really get the problem. I do dungeons for items and quest for exp. and it work well had im having a blast doing it.
  • p.hurst1b16_ESO
    p.hurst1b16_ESO
    ✭✭✭
    TC is wrong. Let's keep it simple.

    You only need to sacrifice 1 sp every so often for some DPS.

    examples

    Templar 1 point Puncturing Strikes 1 Point Sun Fire

    Single target close to insta kill once ranked up
    Aoe mayhem once PS is morphed.

    Couple more points and you have enough to get through and no downside to your healing build.

    Resto Sorc.

    Lolworthy. I won't even give an example. Awesome range of dps potential and again no harm to the resto staff build.



    Note : You can get around 300 skill points. Use a calculator or something....
    <Enigmatic Name> Is poaching new guild members again ! Apply on our webby with your CV and proof of identity and we can arrange an interview with a panel of our officers.
  • Weevah
    Weevah
    ✭✭✭
    TC is wrong. Let's keep it simple.

    You only need to sacrifice 1 sp every so often for some DPS.

    examples

    Templar 1 point Puncturing Strikes 1 Point Sun Fire

    Single target close to insta kill once ranked up
    Aoe mayhem once PS is morphed.

    Couple more points and you have enough to get through and no downside to your healing build.

    Resto Sorc.

    Lolworthy. I won't even give an example. Awesome range of dps potential and again no harm to the resto staff build.



    Note : You can get around 300 skill points. Use a calculator or something....

    That's great if you want to dps quest to level, I don't.

    If I had a gun to my head, I'd want Aedric Spear passives and heavy armor early on as well. But that's just me.

    The 'few points into dps' spec was declared viable in this post a long time ago. You're trying to make the obvious sound insightful.
  • Custos91
    Custos91
    ✭✭✭
    Update, lvl 40 now, even more skyshards, like 110 skillpoints atm, 3 times respecced to get points i needed, because I could just spend them on dps abillitys, but that would hurt my professions extremely! consider you need 51 days to get all the traits for a single item, you should really skill in this...

    I don't agree with 3 healing abillitys is enough...
    It depends on the situation...
    Additionally, why should I, a templar, not take everything that helps?
    so its more like: 6 abillitys + morphs +passives even more, cause there are things to support your group...
    And my first job as a healer is to support, even if that means I have to skill circle of protection in fighters guild, that extra dmg thing from dwans wrath, with the healing morph...

    I got over my problems, at like 70 skillpoints I could afford to spend some in DPS morphs or passives...
    The probelm now is:
    How to deal dmg and stay alive?
    you become incredibly squishy if you you are running around in light armor and have to go in meele range to use aedric spear abillitys...
    And you have to use them, because the passives in this tree are needed...

    Next Problem:
    Stamina, the useless stat...
    I am no friend of Bows, and I don't like the abillitys... that tree is, from what I am hearing atm, ok for lvling as a templar...
    But if you are trying to do dmg, and don't want to die, you should really use your stamina...
    The time I killed mobgroups with almost no problems, I had a heavy armor tank/heal templar build, it worked GREAT for soloing, especially with deadly bash, since it does enough dmg and doesn't use a Bar slot...
    The problem with it is:
    You need heavy armor for this to work, and healing without light armor in dungeons is at least challenging... 3-4 Honor the dead heals and you are out of magicka, even with overcharged magicka and magicka regeneration, you need the cost reduction of light armor!
    Honestly, it would be pretty easy at this point to lvl, because, you won't die... as long as you are solo lvling... Without a light armor set in your bags, you will be eaten away by guilt for every dead player in a dungeon...
    Atm trying destruction magic... not pleased, constantly dying...

    Long story short:
    Healer lvl 1 - 20: is incredibly painfull
    20 - 30 is still painfull, because the quests are getting more challenging, on the other side you have now spare points for passives and dps abillitys...
    30 - 40: If you have a researched second weapon, it gets more easy, Bossfights tend to be a gamble, some are easy as**** while others will crush every little bit of self confidence you have...
    I suggest to have like 3 spare Points at this point everytime, to react asap to a new situation...

    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • enviel
    enviel
    While the subject of this post is about the lack of xp in dungeon grinding (which I get and agree with - it should be changed). The actual title is Healer builds unviable for leveling. I have to completely disagree with that. VR rank 3 pact templar at the time I write this and I have always been healer specc'd. Like someone else said, the earlier levels can be a bit rough with a lack of skill points.. then (for me) that segued into magicka mangement issues.. but by the later levels I have so many skill points (with many more to come) that its a non issue. I am currently on the daggerfall cov vr zones giving atleast 5 skill points alone via skyshards - not to mention any you gain from the quests. I have all of aldmieri to do and I have only gotten the pact skyshards in cyrodil as of yet, have not taken the time to venture all over that map to get the rest - honestly because at the moment I do not need them. I leveled with my guild from previous mmo's and so i spent a lot of my time running in heals doing quests/public dungeons, boss fights, etc. I only ran each leveling dungeon once to finish the quest inside and for the achievement. So yes, it is completely viable to level as heals.. and once you get into the end game levels your not even purely defined by just having to do that. Thats one of the better things about this game in my opinion. You might not have the top tier deeps that someone focusing primarily on that has but with just weapon swapping i can be competitive even more so if i swap gear as well. Whats more is that every class can heal. I picked temp because I liked the pure heals skill line (which I liked since i dont have to be using any particular weapon type to have dedicated heals on my bar).

    anyway, my point is that yes, you can level as a healer specc'd whatever. If you are trying to run solo through the game that might be difficult without adding some dps skills into the mix. why wouldn't you? in many mmo's healers are also support and there are some dps skills that offer very nice debuffs, such as the health reduction in destro staff's impulse, or dawn's wrath in templar which do some dmg but also can be morphed to have healing benifits/debuffs such as flare with the 30% reduction to the mobs healing recv'd or backlash which when morphed leaves a healing node for the group. so many options.
  • Weevah
    Weevah
    ✭✭✭
    enviel wrote: »
    While the subject of this post is about the lack of xp in dungeon grinding (which I get and agree with - it should be changed). The actual title is Healer builds unviable for leveling. I have to completely disagree with that. VR rank 3 pact templar at the time I write this and I have always been healer specc'd. Like someone else said, the earlier levels can be a bit rough with a lack of skill points.. then (for me) that segued into magicka mangement issues.. but by the later levels I have so many skill points (with many more to come) that its a non issue. I am currently on the daggerfall cov vr zones giving atleast 5 skill points alone via skyshards - not to mention any you gain from the quests. I have all of aldmieri to do and I have only gotten the pact skyshards in cyrodil as of yet, have not taken the time to venture all over that map to get the rest - honestly because at the moment I do not need them. I leveled with my guild from previous mmo's and so i spent a lot of my time running in heals doing quests/public dungeons, boss fights, etc. I only ran each leveling dungeon once to finish the quest inside and for the achievement. So yes, it is completely viable to level as heals.. and once you get into the end game levels your not even purely defined by just having to do that. Thats one of the better things about this game in my opinion. You might not have the top tier deeps that someone focusing primarily on that has but with just weapon swapping i can be competitive even more so if i swap gear as well. Whats more is that every class can heal. I picked temp because I liked the pure heals skill line (which I liked since i dont have to be using any particular weapon type to have dedicated heals on my bar).

    anyway, my point is that yes, you can level as a healer specc'd whatever. If you are trying to run solo through the game that might be difficult without adding some dps skills into the mix. why wouldn't you? in many mmo's healers are also support and there are some dps skills that offer very nice debuffs, such as the health reduction in destro staff's impulse, or dawn's wrath in templar which do some dmg but also can be morphed to have healing benifits/debuffs such as flare with the 30% reduction to the mobs healing recv'd or backlash which when morphed leaves a healing node for the group. so many options.

    Thanks for this post.

    Although not present in the title, the post is mainly about leveling pre-50. At VR3 I expect you would have spare skill points.
    Custos91 wrote: »
    Long story short:
    Healer lvl 1 - 20: is incredibly painfull
    20 - 30 is still painfull, because the quests are getting more challenging, on the other side you have now spare points for passives and dps abillitys...
    30 - 40: If you have a researched second weapon, it gets more easy, Bossfights tend to be a gamble, some are easy as**** while others will crush every little bit of self confidence you have...
    I suggest to have like 3 spare Points at this point everytime, to react asap to a new situation...

    These are more the level ranges I am concerned with.

    I wonder if your early magicka management issues were due to wearing heavy plate for questing?

    I'm glad you enjoy flexibility, being able to dps or heal as you choose. This issue would certainly be less of a problem, were that the case for me.
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