disexistencenub19_ESO wrote: »
dungeons aren't meant to be grinded repeatedly.
Quests are though.
I'd rather grind dungeons than quests.
Kyubi_3002b16_ESO wrote: »Depends on your build I found that bloodmage healer is 100% viable for lvling AND healing dungeons I deal damage with funnel health spamming and vampiric abilities all day... Sure im not a top notch dedicated dps but I get my stuff done without help
Note: im a Pure healer using a resto staff and siphoning abilities it just also happen my healing spells deals serious single target damage as well and my ultimate is a perfect nuke
I have been running a sorcerer with a restoration staff since basically lvl1, and I have had no trouble with questing by myself. In fact, while it may take me a few seconds longer to kill a mob, it takes a whole lot of bad guys to bring me down. Once I hit lvl 15, I started using dual wield as my backup weapon set for finishing off mobs.
I guess other classes may have more of a problem with this, but sorcerer at least offers many offensive options for a healer.
That said, it is terribly stupid that you get no xp for dungeons...
disexistencenub19_ESO wrote: »disexistencenub19_ESO wrote: »
dungeons aren't meant to be grinded repeatedly.
Quests are though.
I'd rather grind dungeons than quests.
Well, I should have added in their current state. Adjust and adapt. I agree that it shouldn't be so worthlessly low exp, as it is now. However, I don't idealize the whole grind the same dungeon back to back to back to back idea either; but to each their own. Regardless, we should all have options on how we want to play.
Also, you aren't grinding quests. Grinding quests would be doing the same one over and over. Quests have you going all over the map and doing different and various things. That is not grinding.
b.crayon_ESO wrote: »I don't see what the problem is. I've level two healers thus far. What you need to understand, OP, is that you obtain so many skillpoints via skyshards and leveling that you can afford to take some offensive spells.
Yes, unfortunately you can't go pure healer and expect to heal the mobs to death. You have to take a damaging spell, or two, in order to kill things. From my experience it's very unnecessary to have 5 healing spells equipped, even in group content.
b.crayon_ESO wrote: »I don't see what the problem is. I've level two healers thus far. What you need to understand, OP, is that you obtain so many skillpoints via skyshards and leveling that you can afford to take some offensive spells.
Yes, unfortunately you can't go pure healer and expect to heal the mobs to death. You have to take a damaging spell, or two, in order to kill things. From my experience it's very unnecessary to have 5 healing spells equipped, even in group content.
This post exemplifies the fact that healers are being forced to leave the dungeons to quest.
We want to heal. Questing isn't healing.
We can't afford not to take offensive spells. You have to take a damaging spell, or two, and you have to kill things, even as a healer. That is the central issue I take exception to.
LVL 22 got all skyshards that I possibly could reach (including all from cyrodill -3) and I have 2 skill points in damaging abillitys, no problem so far, but I noticed that the quests are getting tougher and I am running into magicka problems pretty fast now, I am really behind while leveling, because I have to use a friend of mine as dps source, otherwise I would not be able to do some of my quests...
because of this I have now 6 chars between lvl 8 and 22 so I can logg around most of the time and kill time, while I am waiting for him...
on my own I would be lvl 50, if I would have chosen to play anything, but not a full time healer...
Cyrodill helps a little...
Im lvling as full healer and it works fine, for some bosses i have my 2 hand because i need the cc i get from my templar meele attacks. (lvl 46)
I must say I agree with the OP. DPS tends to bore me and make me feel like a mindless gremlin, questing makes me feel like a hampster in a wheel. I do however like group efforts. TESO seems to have very positive players for dungeons despite sometimes awkward mechanics, small groups and thus high requirement for tanks and healers, so despite the high requirement is it so patetique xp/progress rewards. It is confusing if it is intended and if it is does it feel like a wrong game for me, despite how well I like much of the other things.
I was unaware of the lack of XP from dungeons until yesterday when I ran the first Honestly I thought it was a bug. I have no idea who's good idea fairy this was, but you should be ashamed.
Running dungeons as of now actually hurts my character more than helps. After 3 dungeon runs I got one piece of gear that was actually worth something, but it was not a piece of gear that a healer would use. So I got no gear, no xp, and I actually spent double the money I earned in the dungeon in repair fees. I had a blast running the dungeon, I mean a BLAST, but I essentially wasted 2 hours of my time and actually hurt my progression from doing so.
MMO players, especially healers and tanks, love dungeons. Not only do a LOT of players enjoy running group content, but ESO really shines here. Don't get me wrong. I've enjoyed most of the quests I've done. Obviously ESO has done nothing revolutionary here, but I am a long time ES fan so I am eating up all the lore I can get my hands on. But ESO is simply brilliant when it comes to group content. Tanking is difficult and requires thought and group coordination. DPSing is difficult due to the intelligent AI we find in this game and they are required to find proper positioning and kite well. Healing is a dream come true for me. I have no one button spam. No real oh *** button. And healing causes crazy amounts of threat. I have to actively manage my positioning, my threat, my mana, and actively adjust my healing rotations depending on the situation. Group content on the cover appears hectic and confusing. But once you get in there and experience it you find yourself hoping that the dungeon never ends. Taking down that boss feels so rewarding. Everyone had to do their part, and everyone damn near died in the process. I had so much fun that I wasn't even upset that I essentially paid gold for the experience. But it is still a joke and I still find it really hard to believe that this is working as intended.
As far as all you guys complaining about being unable to level as a pure healer. I say you guys really need to stare at all your abilities for a bit and realize that you are actually handicapping your group. To successfully heal a dungeon you need a few key tools. A HoT. An AOE heal. And an instant big heal for burst. Then use the other 2 ability slots for whatever groups utility/buffs will benefit the current dungeon the most. Putting anymore heals, or buffs in your build is a waste of space and mana. So I now have 5 free ability slots. I keep 1 heal on this bar, just in case. But the other 4 abilities are dps/cc. Because if no one needs a heal, you better believe I'm gonna be wreckin face. If any of you are seriously putting 10, I repeat 10!, healing/buff abilities into your build you are actually hurting your group more than helping. And if you are a DPS that somehow decided it was a good idea to have 10 dps abilities you are doing it wrong as well. Your healer will run out of mana if things get bad. Every person walking into a dungeon should have at least 2 ways to either mitigate, or recover their own hp.
Thanks for your post.
Dual.sphereeb17_ESO wrote: »Hi there!
Wanted to comment on this, since I do not understand what the problem is.
I am a healer. I level with cloth armour, and I heal dungeons with ease. When I am soloing, I use a bow and DPS skills.
Why are you respeccing_? you got weapon swap unlocked at lvl15..
And even before that, you can use the leveling "trick"for multiple weapons...
Hi Dual!
Thanks for your comment.
It sounds like you're using a hybrid heal/dps spec which is defiantly good thinking. You'd have no trouble questing with that.
My pure healing build was designed for leveling by doing dungeons. I have respeced because you can't play TESO that way. The build is useless outside of a dungeon.
Weapon swap requires points invested in a dps weapon.
Im lvling as full healer and it works fine, for some bosses i have my 2 hand because i need the cc i get from my templar meele attacks. (lvl 46)
You're level 46 but I'd argue that the time you used to kill quest bosses with a 2-h sword would have been better spent healing groups in dungeons to prepare you for healing veteran content.
If you enjoy questing, that's a different story altogether but you mentioned "full healer" build so I assume you want to heal.
p.hurst1b16_ESO wrote: »TC is wrong. Let's keep it simple.
You only need to sacrifice 1 sp every so often for some DPS.
examples
Templar 1 point Puncturing Strikes 1 Point Sun Fire
Single target close to insta kill once ranked up
Aoe mayhem once PS is morphed.
Couple more points and you have enough to get through and no downside to your healing build.
Resto Sorc.
Lolworthy. I won't even give an example. Awesome range of dps potential and again no harm to the resto staff build.
Note : You can get around 300 skill points. Use a calculator or something....
While the subject of this post is about the lack of xp in dungeon grinding (which I get and agree with - it should be changed). The actual title is Healer builds unviable for leveling. I have to completely disagree with that. VR rank 3 pact templar at the time I write this and I have always been healer specc'd. Like someone else said, the earlier levels can be a bit rough with a lack of skill points.. then (for me) that segued into magicka mangement issues.. but by the later levels I have so many skill points (with many more to come) that its a non issue. I am currently on the daggerfall cov vr zones giving atleast 5 skill points alone via skyshards - not to mention any you gain from the quests. I have all of aldmieri to do and I have only gotten the pact skyshards in cyrodil as of yet, have not taken the time to venture all over that map to get the rest - honestly because at the moment I do not need them. I leveled with my guild from previous mmo's and so i spent a lot of my time running in heals doing quests/public dungeons, boss fights, etc. I only ran each leveling dungeon once to finish the quest inside and for the achievement. So yes, it is completely viable to level as heals.. and once you get into the end game levels your not even purely defined by just having to do that. Thats one of the better things about this game in my opinion. You might not have the top tier deeps that someone focusing primarily on that has but with just weapon swapping i can be competitive even more so if i swap gear as well. Whats more is that every class can heal. I picked temp because I liked the pure heals skill line (which I liked since i dont have to be using any particular weapon type to have dedicated heals on my bar).
anyway, my point is that yes, you can level as a healer specc'd whatever. If you are trying to run solo through the game that might be difficult without adding some dps skills into the mix. why wouldn't you? in many mmo's healers are also support and there are some dps skills that offer very nice debuffs, such as the health reduction in destro staff's impulse, or dawn's wrath in templar which do some dmg but also can be morphed to have healing benifits/debuffs such as flare with the 30% reduction to the mobs healing recv'd or backlash which when morphed leaves a healing node for the group. so many options.
Long story short:
Healer lvl 1 - 20: is incredibly painfull
20 - 30 is still painfull, because the quests are getting more challenging, on the other side you have now spare points for passives and dps abillitys...
30 - 40: If you have a researched second weapon, it gets more easy, Bossfights tend to be a gamble, some are easy as**** while others will crush every little bit of self confidence you have...
I suggest to have like 3 spare Points at this point everytime, to react asap to a new situation...