dnotecmb16_ESO wrote: »You do get experience for healing in dungeons, but the experience is so small it won't make any difference at all.
Of course, you need to actually heal to get contribution reward... I'm not sure how much health that is, but if no one is taking damage then it could just be that you aren't healing enough to get the contribution.
Either way though, experience from dungeons is the worst in the game, you'd be insane to try and level up that way.
the difference between 3 exp and 0 exp per kill is undetectable.
PurpleMango0416 wrote: »I'm not quite sure what you mean in terms of overall leveling. Are you exclusively playing dungeons? What is this "healer build"? I'm currently playing a templar and have one dps tree, restoration tree, destruction staff, and restoration staff all at very comparable levels (restoration staff is falling a bit behind, but that's just for now).
I have zero problem leveling and being able to stand my ground when questing outside of dungeons and am able to heal dungeons without much difficulty.
Unless, of course, you want to rush through the leveling experience and hit end game ASAP... but what's the point in doing that for a game that just came out a few weeks ago?
I know 4 healers who are leveling as healers. They picked up one dps ability and use that to do damage and that's it. They were smart and picked a magicka based ability since healers use magicka as a primary resource for healing.
You don't have to spec raw dps... And you DON'T want to see a healer in Cyrodiil who can also DPS... SWTOR did this and they had to nerf it hard because they couldn't be killed but they could wreck your face. No thank you.
This isn't wow, you're not supposed to be able to faceroll your way through the game even if you have a *** build and no idea what you're doing.
Your build sucks, and trying to level with a static set of spells that never changes is stupid. You have to adapt to the situation, the game isn't going to adapt to you. That's why it gives you so much freedom to choose between skills, weapons, and armor types.
Get your head straight and invest in proper spells to level, use a magicka dump and a stamina dump. Make use of both weapon sets.
Dual.sphereeb17_ESO wrote: »Hi there!
Wanted to comment on this, since I do not understand what the problem is.
I am a healer. I level with cloth armour, and I heal dungeons with ease. When I am soloing, I use a bow and DPS skills.
Why are you respeccing_? you got weapon swap unlocked at lvl15..
And even before that, you can use the leveling "trick"for multiple weapons...
disexistencenub19_ESO wrote: »
dungeons aren't meant to be grinded repeatedly.
gen.jaxb14_ESO wrote: »I will just be solo questing outside of dungeons all the way to 50, and have no real healing experience.
I have several healers in my guild who have leveled with only one or two dps skills unlocked at all and the rest of their skill points invested into purely healing skills and Passover. One of them hasn't even ever used any weapon other than a restoration staff! You can happily level using a healing build you just have to be prepared to put one or two points into some sort of dps.
As for the claim that this is an example of them straying from the elders scrolls format, are you serious?
flarefireb16_ESO wrote: »Well having 4 crafting skills and every healing tool available is a bit excessive. You'd have no problem questing if you diversify your skillset a bit.
If you want to deal with the current situation, drop a craft or few heals (you really don't need them and can get them back later anyway). Use the points to pick up some damage dealing powers. I'd suggest grabbing Poison Arrow and Solar Flare at least. Alternatively, group up with some friends whenever you're out questing.
Of course it's plain stupid that dungeons give such crap XP. I really hope they'll be fixing that ASAP, and daily dungeon quests are a reasonable fix (if not a perfect one). But right now the simple reality is that pure healing builds take forever to level.
Frail_Old_Man wrote: »One of the silliest threads ever, the dungeon exp is a valid point but respeccing etc, loool, no need for that.
If you want be 100% pure dedicated healbot, group up with someone outside of the dungeons. You wont be able to heal mobs till they explode from overheals.
Redguard Templar here (light armor/resto staff):
I'm currently level 27 and I'm not having the same experience as you are, OP. In between heals, you should be doing damage with your resto staff, if for nothing else but the magicka regen you receive upon using your heavy attack. You're not supposed to just stand in the background and spam heals anyway. You should be doing some sort of damage in between healing to help the group. So, between your healing and your damage contribution, you should be receiving the same exp as everyone else.
Hi Weevah,
I'm leveling a healer as well and i do understand your concerns.
I tried a pure heal build before which made me delete my first character as it was an unbearable experience.
The actual state of the group dungeons makes it so that, players run them just once, which, for pve, leaves us the only one which is questing.
The problem for a healer is that, you can't learn how to group/raid heal from this experience even if you are grouped up with a friend.
I'm using a hybrid build with a resto staff for both questing and dungeons, and i think it's working fine, though, i can almost guarantee it will fail on higher level dungeons/raids.
My build:
esohead.com/calculator/skills#cokzvvrFTl8rFTc8heam8ffdV8frrv8rFyV8heam8heaj8ffqC8ffdV8frrv8ffdJ8L7JcdoQr6MdoQC6MdoQF6MdoQJ6MdoQK8j7DLSZ6rU06rUM6MrJO16MrJPr6MrJPh6MrJPu8n7DrWQ6LWZ6LW26rW36MfwgO6MfwgU6Mfwg26Mfwe08v7HLanU6LanW6Mhy3D6Mhx0n6Mhx0y6Mhx0l6Mhx0B8O7zzAZqS8P7zzLp4d847pzxLCe6cxLDm6cxLDo6cxLDs