Supersomething wrote: »@lioslinn - Optional, it's on for me, not on for others who want the minimalistic interface. Please realize how I or others clutter our screens is up to us. We don't expect or want you to have the same if you don't want it. For that matter, those of us who have it turned on, might just want to turn it off again after all...
It's like having the option of playing the game on normal or hardcore, most people will obviously choose normal mode, but the devs wants to force us to choose hardcore mode, that's why there's no option for nametags. It's game design, it makes things harder, yes, but thats how the devs want us to play.
You're comparing gameplay difficulty to game aesthetics? That comparison seriously made no sense whatsoever. Nameplates in no way shape or form change the difficulty of a game, its a convenience option and nothing more.
Supersomething wrote: »@lioslinn - Optional, it's on for me, not on for others who want the minimalistic interface. Please realize how I or others clutter our screens is up to us. We don't expect or want you to have the same if you don't want it. For that matter, those of us who have it turned on, might just want to turn it off again after all...
It's like having the option of playing the game on normal or hardcore, most people will obviously choose normal mode, but the devs wants to force us to choose hardcore mode, that's why there's no option for nametags. It's game design, it makes things harder, yes, but thats how the devs want us to play.
You're comparing gameplay difficulty to game aesthetics? That comparison seriously made no sense whatsoever. Nameplates in no way shape or form change the difficulty of a game, its a convenience option and nothing more.
Sigh, some people are thick... Okay, let's try it again. Nameplates are obviously more convenient, they make the game more easier on certain tasks, which means that the majority of the players will use it, but it "breaks immersion". The devs want to force the immersion down our throats, one of the big features of ESO is selling is the immersion, but when many features that helps the player actually breaks the immersion you start to think "well, I'm actually limiting myself by actually playing the game immersively, making the game harder for me", so in the end, the game can't really be considered immersive, it can be called a standard game with a hardcore option that gives more immersion.
Supersomething wrote: »Supersomething wrote: »@lioslinn - Optional, it's on for me, not on for others who want the minimalistic interface. Please realize how I or others clutter our screens is up to us. We don't expect or want you to have the same if you don't want it. For that matter, those of us who have it turned on, might just want to turn it off again after all...
It's like having the option of playing the game on normal or hardcore, most people will obviously choose normal mode, but the devs wants to force us to choose hardcore mode, that's why there's no option for nametags. It's game design, it makes things harder, yes, but thats how the devs want us to play.
You're comparing gameplay difficulty to game aesthetics? That comparison seriously made no sense whatsoever. Nameplates in no way shape or form change the difficulty of a game, its a convenience option and nothing more.
Sigh, some people are thick... Okay, let's try it again. Nameplates are obviously more convenient, they make the game more easier on certain tasks, which means that the majority of the players will use it, but it "breaks immersion". The devs want to force the immersion down our throats, one of the big features of ESO is selling is the immersion, but when many features that helps the player actually breaks the immersion you start to think "well, I'm actually limiting myself by actually playing the game immersively, making the game harder for me", so in the end, the game can't really be considered immersive, it can be called a standard game with a hardcore option that gives more immersion.
I guess if you rationalize why nameplates should not be an option with that really bad comparison, then more power to you. However, you never actually explain why it makes it easier.
We already have HP bars which are also an option. If anything those would make the game "less hardcore" as you call it because they actually return some type of valuable data about the target as opposed to a person's or npc's name.
Supersomething wrote: »Supersomething wrote: »@lioslinn - Optional, it's on for me, not on for others who want the minimalistic interface. Please realize how I or others clutter our screens is up to us. We don't expect or want you to have the same if you don't want it. For that matter, those of us who have it turned on, might just want to turn it off again after all...
It's like having the option of playing the game on normal or hardcore, most people will obviously choose normal mode, but the devs wants to force us to choose hardcore mode, that's why there's no option for nametags. It's game design, it makes things harder, yes, but thats how the devs want us to play.
You're comparing gameplay difficulty to game aesthetics? That comparison seriously made no sense whatsoever. Nameplates in no way shape or form change the difficulty of a game, its a convenience option and nothing more.
Sigh, some people are thick... Okay, let's try it again. Nameplates are obviously more convenient, they make the game more easier on certain tasks, which means that the majority of the players will use it, but it "breaks immersion". The devs want to force the immersion down our throats, one of the big features of ESO is selling is the immersion, but when many features that helps the player actually breaks the immersion you start to think "well, I'm actually limiting myself by actually playing the game immersively, making the game harder for me", so in the end, the game can't really be considered immersive, it can be called a standard game with a hardcore option that gives more immersion.
I guess if you rationalize why nameplates should not be an option with that really bad comparison, then more power to you. However, you never actually explain why it makes it easier.
We already have HP bars which are also an option. If anything those would make the game "less hardcore" as you call it because they actually return some type of valuable data about the target as opposed to a person's or npc's name.
It makes easier for the same reason everyone wants it, convenience. You tell me what tasks makes nameplates easier, or rather, what tasks becomes more convenient to have nametags on. Because of these tasks, nametags will be the standard, which will break the immersion, so the immersion will actually be leaved at the side door and stop being a big feature of ESO as it is now.
Health bars are nowhere near as immersion breaking as nameplates, it's even a reason of concern since in pvp overhead health bars make it easier to spot enemies (but not the mouse-over health bars, those are necessary).
Supersomething wrote: »Supersomething wrote: »Supersomething wrote: »@lioslinn - Optional, it's on for me, not on for others who want the minimalistic interface. Please realize how I or others clutter our screens is up to us. We don't expect or want you to have the same if you don't want it. For that matter, those of us who have it turned on, might just want to turn it off again after all...
It's like having the option of playing the game on normal or hardcore, most people will obviously choose normal mode, but the devs wants to force us to choose hardcore mode, that's why there's no option for nametags. It's game design, it makes things harder, yes, but thats how the devs want us to play.
You're comparing gameplay difficulty to game aesthetics? That comparison seriously made no sense whatsoever. Nameplates in no way shape or form change the difficulty of a game, its a convenience option and nothing more.
Sigh, some people are thick... Okay, let's try it again. Nameplates are obviously more convenient, they make the game more easier on certain tasks, which means that the majority of the players will use it, but it "breaks immersion". The devs want to force the immersion down our throats, one of the big features of ESO is selling is the immersion, but when many features that helps the player actually breaks the immersion you start to think "well, I'm actually limiting myself by actually playing the game immersively, making the game harder for me", so in the end, the game can't really be considered immersive, it can be called a standard game with a hardcore option that gives more immersion.
I guess if you rationalize why nameplates should not be an option with that really bad comparison, then more power to you. However, you never actually explain why it makes it easier.
We already have HP bars which are also an option. If anything those would make the game "less hardcore" as you call it because they actually return some type of valuable data about the target as opposed to a person's or npc's name.
It makes easier for the same reason everyone wants it, convenience. You tell me what tasks makes nameplates easier, or rather, what tasks becomes more convenient to have nametags on. Because of these tasks, nametags will be the standard, which will break the immersion, so the immersion will actually be leaved at the side door and stop being a big feature of ESO as it is now.
Health bars are nowhere near as immersion breaking as nameplates, it's even a reason of concern since in pvp overhead health bars make it easier to spot enemies (but not the mouse-over health bars, those are necessary).
If the majority are wanting it then would it not stand to reason that the majority does not find immersion as important as you do or at the very least desire to have nametags more than you? If this feature is an option then you could choose to opt out of it and retain your immersion along with the few of you who actually find it important. Meanwhile the rest of us could also have our choice of playing a game with name tags.
People like to see who they're playing with or against. What guild the other player is apart of so they can either recommend or blacklist them. These are communicative tools for the players.
*Edit
Okay well now you have completely lost me. How do you determine that the ability to enable healthbars over players, npcs, etc are, "nowhere near as immersion breaking as nameplates"? I mean if we're still talking about immersion in the sense of being near true to life and very minimalistic then this would ideally be on par with nameplates.
Healthbars in pvp only appear out of stealth, and lets be honest chances are you would see the enemy even without that anyway because the game itself marks the faction above the players head.
@RaZaddha - I don't get your point. How much immersion I have or do not have, how easy or hard the game is for me, how cluttered my screen is or is not, affects you how? It does not, it does not affect your play or enjoyment of the game.
I respect your desire to not have nameplates, please respect my desire to have them.
@ShinChuck made the best suggestion. All sides to the discussion of nameplates should support the Option to have or have not, as we desire, as individual players.
TieFighter wrote: »because you're asking for ESO to change something to accommodate you to make things easier. I don't even want it as an option for you peasants to use
I feel like everyone on both sides should support them as an option, then everyone is happy. Should always want these options for your fellow players, even if you wouldn't use them, or you wouldn't turn them off, whichever side you're on!
Supersomething wrote: »@RaZaddha Again, name tags have zero relevance on game difficulty.
I don't believe it would be an overall change to a developer stance since if it was provided as a option it would be entirely up to the players if they want to use it. Adding to that Developer's change their mind all the time in game design, evidenced by the change they made in beta. Fun fact with that is they also make mistakes too. So this I think would not be that big of an issue for them to be reimplemented. Especially if it would be so well received as you say because it somehow makes the game "easier".
Finally healthbars in pvp, you can go into a crouch position and hide your healthbar. I would imagine the same basic principle would apply to name tags as well since it is a form of stealth.
Renuvasb14_ESO wrote: »
Supersomething wrote: »@RaZaddha Again, name tags have zero relevance on game difficulty.
I don't believe it would be an overall change to a developer stance since if it was provided as a option it would be entirely up to the players if they want to use it. Adding to that Developer's change their mind all the time in game design, evidenced by the change they made in beta. Fun fact with that is they also make mistakes too. So this I think would not be that big of an issue for them to be reimplemented. Especially if it would be so well received as you say because it somehow makes the game "easier".
Finally healthbars in pvp, you can go into a crouch position and hide your healthbar. I would imagine the same basic principle would apply to name tags as well since it is a form of stealth.
"Again, name tags have zero relevance on game difficulty."
Jesus Christ. Nametags = convenience = makes some tasks easier = the majority of the player base will use it = if you don't use it you are gimping yourself = no one will create strategies for "no nametags" mode = you are basically playing a more difficult version of the game for yourself while everyone else plays the game more easily.
Name tags changes the game pretty much how add-ons changed WoW, you are not required to use them, but the convenience of them makes the game easier to play and some players even force you to use add-ons.
Sneaking isn't instant invisibility, hiding behind a rock is instant, but why use cover or try to lure enemies into fighitng into a secluded area if anyone can see the health bars a mile away?
luckyjoemcb14_ESO wrote: »Renuvasb14_ESO wrote: »
Beacuse it is the only way to explore all of tamriel at the moment, Why can I not make the argument of Why are you playing a TES game if you want name plates?
Nox_Aeterna wrote: »I totally support you OP.
They should add the OPTION to turn it ON/OFF , like they do to so many other things.
People who want it , will use it , those who dont , wont , so simple.
For for i have health bars turned ON , makes it quite easy to see who is who.
luckyjoemcb14_ESO wrote: »Renuvasb14_ESO wrote: »
Beacuse it is the only way to explore all of tamriel at the moment, Why can I not make the argument of Why are you playing a TES game if you want name plates?
You can, just be polite and reasonable about it. Also remember, many didn't come for the TES game, they came for the MMO game. Expectations are different and there is nothing wrong with either position. But acceptance at least goes a long way.
Ragnar_Lodbrok wrote: »
I would respond there are a thousand mmos with nameplates if they come for just a mmo. Most came for Elder Scrolls.
Ragnar_Lodbrok wrote: »luckyjoemcb14_ESO wrote: »Renuvasb14_ESO wrote: »
Beacuse it is the only way to explore all of tamriel at the moment, Why can I not make the argument of Why are you playing a TES game if you want name plates?
You can, just be polite and reasonable about it. Also remember, many didn't come for the TES game, they came for the MMO game. Expectations are different and there is nothing wrong with either position. But acceptance at least goes a long way.
I would respond there are a thousand mmos with nameplates if they come for just a mmo. Most came for Elder Scrolls.
Supersomething wrote: »Supersomething wrote: »@RaZaddha Again, name tags have zero relevance on game difficulty.
I don't believe it would be an overall change to a developer stance since if it was provided as a option it would be entirely up to the players if they want to use it. Adding to that Developer's change their mind all the time in game design, evidenced by the change they made in beta. Fun fact with that is they also make mistakes too. So this I think would not be that big of an issue for them to be reimplemented. Especially if it would be so well received as you say because it somehow makes the game "easier".
Finally healthbars in pvp, you can go into a crouch position and hide your healthbar. I would imagine the same basic principle would apply to name tags as well since it is a form of stealth.
"Again, name tags have zero relevance on game difficulty."
Jesus Christ. Nametags = convenience = makes some tasks easier = the majority of the player base will use it = if you don't use it you are gimping yourself = no one will create strategies for "no nametags" mode = you are basically playing a more difficult version of the game for yourself while everyone else plays the game more easily.
Name tags changes the game pretty much how add-ons changed WoW, you are not required to use them, but the convenience of them makes the game easier to play and some players even force you to use add-ons.
Sneaking isn't instant invisibility, hiding behind a rock is instant, but why use cover or try to lure enemies into fighitng into a secluded area if anyone can see the health bars a mile away?
People make strategies using name tags? Interesting. Then again that idea is used already by looking at what weapon the person is using... "Do they have a staff? Target it first." At this point you're arguing labels and how effective they are more than anything else. Name tags give you no inherent advantage in combat.
In PvE it would not matter, because well its PvE and that has no direct affect on you how someone else plays there. In PvP, use stealth, because there is absolutely no difference from Name tags to the already implemented health bars.
If you're trying to bait someone in PvP, why would it matter if your name tag is showing? Isn't the whole point to ambush to let them see you? So why would the rest of your hypothetical ambushing party not be using stealth to reap the benefits of attacking from stealth? I realize it is not instant, but if you're setting up a trap, chances are you would make sure everything is in place before deciding to spring said trap. Besides health bars have a range on them and you can't see them from a great distance, so why would the same basic principle not apply to name tags? If anything your faction marker, characters body would give you away before either of those would.
Having the option to turn these off in no way affects you if someone else has them on, and it does not make the overall gameplay any easier for that person if they do have them on. They still have to be able to play their class correctly and know what to do and when. Knowing that I'm killing Joe Schmoe is not going to garner me some kind of superior advantage over them.
Finally yes some guilds force you to have add ons. Hooray. I have never once in my nine years of gaming through various MMO's heard of someone requiring people to have name tags on for a raid or whatever else.
In fact many people will turn them off in massive combat setting due to screen clutter, and usually use them in maybe towns or in small group settings.
Keep prattling on about how name tags somehow make the game experience easier though, it is entertaining at least.