Player Name Tags

  • ShinChuck
    ShinChuck
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    I feel like everyone on both sides should support them as an option, then everyone is happy. Should always want these options for your fellow players, even if you wouldn't use them, or you wouldn't turn them off, whichever side you're on!
    "It's morally wrong to suggest gameplay changes for an MMO."
    ...seriously, someone told me that once here. The things people will do to win their internet arguments!
  • RaZaddha
    RaZaddha
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    RaZaddha wrote: »
    dolmen wrote: »
    @lioslinn - Optional, it's on for me, not on for others who want the minimalistic interface. Please realize how I or others clutter our screens is up to us. We don't expect or want you to have the same if you don't want it. For that matter, those of us who have it turned on, might just want to turn it off again after all...

    It's like having the option of playing the game on normal or hardcore, most people will obviously choose normal mode, but the devs wants to force us to choose hardcore mode, that's why there's no option for nametags. It's game design, it makes things harder, yes, but thats how the devs want us to play.

    You're comparing gameplay difficulty to game aesthetics? That comparison seriously made no sense whatsoever. Nameplates in no way shape or form change the difficulty of a game, its a convenience option and nothing more.

    Sigh, some people are thick... Okay, let's try it again. Nameplates are obviously more convenient, they make the game more easier on certain tasks, which means that the majority of the players will use it, but it "breaks immersion". The devs want to force the immersion down our throats, one of the big features of ESO is selling is the immersion, but when many features that helps the player actually breaks the immersion you start to think "well, I'm actually limiting myself by actually playing the game immersively, making the game harder for me", so in the end, the game can't really be considered immersive, it can be called a standard game with a hardcore option that gives more immersion.

    Btw. game difficulty can be compared to nametags, having no nametags actually makes the game harder, you have to pay more attention if you want to see that assassin in the dark. Imagine dark souls with name tags, that would certainly make the game easier.
    Edited by RaZaddha on April 18, 2014 5:32AM
  • Supersomething
    Supersomething
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    RaZaddha wrote: »
    RaZaddha wrote: »
    dolmen wrote: »
    @lioslinn - Optional, it's on for me, not on for others who want the minimalistic interface. Please realize how I or others clutter our screens is up to us. We don't expect or want you to have the same if you don't want it. For that matter, those of us who have it turned on, might just want to turn it off again after all...

    It's like having the option of playing the game on normal or hardcore, most people will obviously choose normal mode, but the devs wants to force us to choose hardcore mode, that's why there's no option for nametags. It's game design, it makes things harder, yes, but thats how the devs want us to play.

    You're comparing gameplay difficulty to game aesthetics? That comparison seriously made no sense whatsoever. Nameplates in no way shape or form change the difficulty of a game, its a convenience option and nothing more.

    Sigh, some people are thick... Okay, let's try it again. Nameplates are obviously more convenient, they make the game more easier on certain tasks, which means that the majority of the players will use it, but it "breaks immersion". The devs want to force the immersion down our throats, one of the big features of ESO is selling is the immersion, but when many features that helps the player actually breaks the immersion you start to think "well, I'm actually limiting myself by actually playing the game immersively, making the game harder for me", so in the end, the game can't really be considered immersive, it can be called a standard game with a hardcore option that gives more immersion.

    I guess if you rationalize why nameplates should not be an option with that really bad comparison, then more power to you. However, you never actually explain why it makes it easier.

    We already have HP bars which are also an option. If anything those would make the game "less hardcore" as you call it because they actually return some type of valuable data about the target as opposed to a person's or npc's name.

    I am not going to debate single player games, because this is an MMORPG which is on a very different level from Single Player games. The rules for Immersion, what is overpowered, and what isn't change completely between the two genres.
    Edited by Supersomething on April 18, 2014 5:40AM
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  • RaZaddha
    RaZaddha
    ✭✭✭
    RaZaddha wrote: »
    RaZaddha wrote: »
    dolmen wrote: »
    @lioslinn - Optional, it's on for me, not on for others who want the minimalistic interface. Please realize how I or others clutter our screens is up to us. We don't expect or want you to have the same if you don't want it. For that matter, those of us who have it turned on, might just want to turn it off again after all...

    It's like having the option of playing the game on normal or hardcore, most people will obviously choose normal mode, but the devs wants to force us to choose hardcore mode, that's why there's no option for nametags. It's game design, it makes things harder, yes, but thats how the devs want us to play.

    You're comparing gameplay difficulty to game aesthetics? That comparison seriously made no sense whatsoever. Nameplates in no way shape or form change the difficulty of a game, its a convenience option and nothing more.

    Sigh, some people are thick... Okay, let's try it again. Nameplates are obviously more convenient, they make the game more easier on certain tasks, which means that the majority of the players will use it, but it "breaks immersion". The devs want to force the immersion down our throats, one of the big features of ESO is selling is the immersion, but when many features that helps the player actually breaks the immersion you start to think "well, I'm actually limiting myself by actually playing the game immersively, making the game harder for me", so in the end, the game can't really be considered immersive, it can be called a standard game with a hardcore option that gives more immersion.

    I guess if you rationalize why nameplates should not be an option with that really bad comparison, then more power to you. However, you never actually explain why it makes it easier.

    We already have HP bars which are also an option. If anything those would make the game "less hardcore" as you call it because they actually return some type of valuable data about the target as opposed to a person's or npc's name.

    It makes easier for the same reason everyone wants it, convenience. You tell me what tasks nameplates make easier, or rather, what tasks becomes more convenient to have nametags on. Because of these tasks, nametags will be the standard, which will break the immersion, so the immersion will actually be leaved at the side door and stop being a big feature of ESO as it is now.

    Health bars are nowhere near as immersion breaking as nameplates, it's even a reason of concern since in pvp overhead health bars make it easier to spot enemies (but not the mouse-over health bars, those are necessary).
    Edited by RaZaddha on April 18, 2014 5:44AM
  • Supersomething
    Supersomething
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    RaZaddha wrote: »
    RaZaddha wrote: »
    RaZaddha wrote: »
    dolmen wrote: »
    @lioslinn - Optional, it's on for me, not on for others who want the minimalistic interface. Please realize how I or others clutter our screens is up to us. We don't expect or want you to have the same if you don't want it. For that matter, those of us who have it turned on, might just want to turn it off again after all...

    It's like having the option of playing the game on normal or hardcore, most people will obviously choose normal mode, but the devs wants to force us to choose hardcore mode, that's why there's no option for nametags. It's game design, it makes things harder, yes, but thats how the devs want us to play.

    You're comparing gameplay difficulty to game aesthetics? That comparison seriously made no sense whatsoever. Nameplates in no way shape or form change the difficulty of a game, its a convenience option and nothing more.

    Sigh, some people are thick... Okay, let's try it again. Nameplates are obviously more convenient, they make the game more easier on certain tasks, which means that the majority of the players will use it, but it "breaks immersion". The devs want to force the immersion down our throats, one of the big features of ESO is selling is the immersion, but when many features that helps the player actually breaks the immersion you start to think "well, I'm actually limiting myself by actually playing the game immersively, making the game harder for me", so in the end, the game can't really be considered immersive, it can be called a standard game with a hardcore option that gives more immersion.

    I guess if you rationalize why nameplates should not be an option with that really bad comparison, then more power to you. However, you never actually explain why it makes it easier.

    We already have HP bars which are also an option. If anything those would make the game "less hardcore" as you call it because they actually return some type of valuable data about the target as opposed to a person's or npc's name.

    It makes easier for the same reason everyone wants it, convenience. You tell me what tasks makes nameplates easier, or rather, what tasks becomes more convenient to have nametags on. Because of these tasks, nametags will be the standard, which will break the immersion, so the immersion will actually be leaved at the side door and stop being a big feature of ESO as it is now.

    Health bars are nowhere near as immersion breaking as nameplates, it's even a reason of concern since in pvp overhead health bars make it easier to spot enemies (but not the mouse-over health bars, those are necessary).

    If the majority are wanting it then would it not stand to reason that the majority does not find immersion as important as you do or at the very least desire to have nametags more than you? If this feature is an option then you could choose to opt out of it and retain your immersion along with the few of you who actually find it important. Meanwhile the rest of us could also have our choice of playing a game with name tags.

    People like to see who they're playing with or against. What guild the other player is apart of so they can either recommend or blacklist them. These are communicative tools for the players.

    *Edit
    Okay well now you have completely lost me. How do you determine that the ability to enable healthbars over players, npcs, etc are, "nowhere near as immersion breaking as nameplates"? I mean if we're still talking about immersion in the sense of being near true to life and very minimalistic then this would ideally be on par with nameplates.

    Healthbars in pvp only appear out of stealth, and lets be honest chances are you would see the enemy even without that anyway because the game itself marks the faction above the players head.



    Edited by Supersomething on April 18, 2014 5:56AM
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  • Mortelus
    Mortelus
    ✭✭✭
    @lioslinn‌ People are suggesting an option, meaning you don't have to have them on if do not want them on. I certainly wouldn't want them on. But others do. I see no problem with this.

    I will not gimp me in anyway, so let them have it.

    Who has time? But if we never take time how can we ever have time?
  • dolmen
    dolmen
    ✭✭✭
    @RaZaddha - I don't get your point. How much immersion I have or do not have, how easy or hard the game is for me, how cluttered my screen is or is not, affects you how? It does not, it does not affect your play or enjoyment of the game.

    I respect your desire to not have nameplates, please respect my desire to have them.

    @ShinChuck made the best suggestion. All sides to the discussion of nameplates should support the Option to have or have not, as we desire, as individual players.
    The Sidekick Order
  • RaZaddha
    RaZaddha
    ✭✭✭
    RaZaddha wrote: »
    RaZaddha wrote: »
    RaZaddha wrote: »
    dolmen wrote: »
    @lioslinn - Optional, it's on for me, not on for others who want the minimalistic interface. Please realize how I or others clutter our screens is up to us. We don't expect or want you to have the same if you don't want it. For that matter, those of us who have it turned on, might just want to turn it off again after all...

    It's like having the option of playing the game on normal or hardcore, most people will obviously choose normal mode, but the devs wants to force us to choose hardcore mode, that's why there's no option for nametags. It's game design, it makes things harder, yes, but thats how the devs want us to play.

    You're comparing gameplay difficulty to game aesthetics? That comparison seriously made no sense whatsoever. Nameplates in no way shape or form change the difficulty of a game, its a convenience option and nothing more.

    Sigh, some people are thick... Okay, let's try it again. Nameplates are obviously more convenient, they make the game more easier on certain tasks, which means that the majority of the players will use it, but it "breaks immersion". The devs want to force the immersion down our throats, one of the big features of ESO is selling is the immersion, but when many features that helps the player actually breaks the immersion you start to think "well, I'm actually limiting myself by actually playing the game immersively, making the game harder for me", so in the end, the game can't really be considered immersive, it can be called a standard game with a hardcore option that gives more immersion.

    I guess if you rationalize why nameplates should not be an option with that really bad comparison, then more power to you. However, you never actually explain why it makes it easier.

    We already have HP bars which are also an option. If anything those would make the game "less hardcore" as you call it because they actually return some type of valuable data about the target as opposed to a person's or npc's name.

    It makes easier for the same reason everyone wants it, convenience. You tell me what tasks makes nameplates easier, or rather, what tasks becomes more convenient to have nametags on. Because of these tasks, nametags will be the standard, which will break the immersion, so the immersion will actually be leaved at the side door and stop being a big feature of ESO as it is now.

    Health bars are nowhere near as immersion breaking as nameplates, it's even a reason of concern since in pvp overhead health bars make it easier to spot enemies (but not the mouse-over health bars, those are necessary).

    If the majority are wanting it then would it not stand to reason that the majority does not find immersion as important as you do or at the very least desire to have nametags more than you? If this feature is an option then you could choose to opt out of it and retain your immersion along with the few of you who actually find it important. Meanwhile the rest of us could also have our choice of playing a game with name tags.

    People like to see who they're playing with or against. What guild the other player is apart of so they can either recommend or blacklist them. These are communicative tools for the players.

    *Edit
    Okay well now you have completely lost me. How do you determine that the ability to enable healthbars over players, npcs, etc are, "nowhere near as immersion breaking as nameplates"? I mean if we're still talking about immersion in the sense of being near true to life and very minimalistic then this would ideally be on par with nameplates.

    Healthbars in pvp only appear out of stealth, and lets be honest chances are you would see the enemy even without that anyway because the game itself marks the faction above the players head.



    I'm not saying that the majority wants it, we have no data to prove that, I'm saying that if available, anything that makes the game easier will be used by the majority of the population, only a minority of players would actually play "hardcore mode" for the sake of immersion. And then, after all the marketing on how ESO immerses you into a different world you ask a player and he says "yeeeeah... No one really plays like that", so you think "why would ZOS market the game as immersive if noone reallys play it that way? Did they lie or forgot their vision in the middle of the way?". Nametags were in the beta a long time ago and were removed to give the world more immersion, API was reduced drastically so you have to work with minimal information and look more to the character than your HUD, immersion IS a big thing for ZOS, I don't see nameplates coming back easily.

    "Okay well now you have completely lost me. How do you determine that the ability to enable healthbars over players, npcs, etc are, "nowhere near as immersion breaking as nameplates"? I mean if we're still talking about immersion in the sense of being near true to life and very minimalistic then this would ideally be on par with nameplates."
    Things aren't black and white, some types of information on you screen won't break the immersion as much as other types of information.

    "Healthbars in pvp only appear out of stealth, and lets be honest chances are you would see the enemy even without that anyway because the game itself marks the faction above the players head."
    You are standing behind a rock or a tall tree, trying to hide from an enemy, your faction insignia might not appear, but your health bar would be a dead give away that you are an enemy.
  • RaZaddha
    RaZaddha
    ✭✭✭
    dolmen wrote: »
    @RaZaddha - I don't get your point. How much immersion I have or do not have, how easy or hard the game is for me, how cluttered my screen is or is not, affects you how? It does not, it does not affect your play or enjoyment of the game.

    I respect your desire to not have nameplates, please respect my desire to have them.

    @ShinChuck made the best suggestion. All sides to the discussion of nameplates should support the Option to have or have not, as we desire, as individual players.

    Ok, think about it, it changes how I play in pretty much the same way other people require you to use custom add-ons for raiding in wow
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    You cant have an option either, because that would make it mandatory for us that hate it in pvp.
  • Alurria
    Alurria
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    This ridiculous thread again. Name plates, we don't need them, what information do they provide that is essential to play? When you mouse over someone you see their name and gasp if you want to know you could ask them! wow being social don't we do that in real life to....yesterday even mousing over someone their name was XblablaX how uncreative. No thank you to name plates.
  • Renuvasb14_ESO
    Immersion? Don't buy it. I also sometimes seriously feel asthough I'm in this game alone. Like someone stated before, I can't even see if someone is in a guild or even their title if they have one ( such a neat option that title thing is! lawl ). Should have stayed with Skyrim if I wanted a single player. =p
    Edited by Renuvasb14_ESO on April 18, 2014 10:55AM
  • Vyshan
    Vyshan
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    Totally agree on wanting nameplates.
  • Supersomething
    Supersomething
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    @RaZaddha Again, name tags have zero relevance on game difficulty.

    I don't believe it would be an overall change to a developer stance since if it was provided as a option it would be entirely up to the players if they want to use it. Adding to that Developer's change their mind all the time in game design, evidenced by the change they made in beta. Fun fact with that is they also make mistakes too. So this I think would not be that big of an issue for them to be reimplemented. Especially if it would be so well received as you say because it somehow makes the game "easier".

    Finally healthbars in pvp, you can go into a crouch position and hide your healthbar. I would imagine the same basic principle would apply to name tags as well since it is a form of stealth.

    Edited by Supersomething on April 18, 2014 1:39PM
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  • Kadirra
    Kadirra
    Soul Shriven
    I do not understand why people are so dead set against nameplates if it's an 'option to toggle them on' for players, like with the health bar toggle. No one is twisting people's arms to turn them on. Stay immersed and never toggle the nameplates on, or choose to toggle the names on if that's something you would like. It's really that simple.

    That people want OTHERS to not have what THEY don't want, doesn't really make much sense. Optional is just that -- optional. Don't turn em on if you don't like them and everything stays as those who are screaming 'immersion' want; turn them on if and ONLY IF you WANT to see them.

    Why is this a difficult concept? I don't understand.
    Edited by Kadirra on April 18, 2014 1:25PM
  • TieFighter
    TieFighter
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    because you're asking for ESO to change something to accommodate you to make things easier. I don't even want it as an option for you to use- WoW has nameplates, why don't you go play WoW or something if that is what you require to function normally.
    *note to ESO* please don't give into these petty requests to steer away from the originality you went with in the beginning because next they will want plates above NPC's to help them notice who is a merchant...
    Edited by ZOS_RobinsonE on April 18, 2014 7:04PM
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  • Renuvasb14_ESO
    TieFighter wrote: »
    because you're asking for ESO to change something to accommodate you to make things easier. I don't even want it as an option for you peasants to use

    Please tell me how adding nameplates that you could optionally turn off affects you personally? I still don't get it. If you can turn it off, will it still make it easier for you? Maybe it's the peasant in me not understanding.
  • kala
    kala
    It would be nice to be able to tag mobs or leaders of the group. Following the wrong friendly in PvP is kinda annoying
  • dolmen
    dolmen
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    In regards to PVP and nameplates.

    Today, every player in the opposing forces has a "shield" icon over them unless they are in Stealth Mode. A health bar only shows up above opposing players if they are engaged in combat. Both indicators, within a certain radius of you will show up through terrain, unless again they are in Stealth Mode.

    Despite my advocating the nameplates Option for all, in PVP it would be something I would turn off. Not because I think it gives any advantage, it would not. The current indicators over opposing players is more than enough and a nameplate would be to much clutter. But, I certainly would not advocate not having this Option available in PVP. I just wouldn't use it.

    In regards to the opinion expressed in various places above that those who would like the nameplate Option shouldn't have it because it would make the game to easy for them (for various reasons). This is an unreasonable position and it is very discourteous to make the statements of "go back to WOW" etc. I suggest that such posts not be responded to, they are a Troll attempt.

    There are only two positions to have in this discussion; I would personally use nameplates and here is why, I would personally not use nameplates and here is why. It has been well stated already. See:
    ShinChuck wrote: »
    I feel like everyone on both sides should support them as an option, then everyone is happy. Should always want these options for your fellow players, even if you wouldn't use them, or you wouldn't turn them off, whichever side you're on!

    No matter your opinion on the subject, the final result of having or not having the Option will be up to ZOS. We may never see them. Or we may. But there is no reason not to keep asking for this Option until ZOS makes the statement "No. Stop asking about this".

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  • Falmer
    Falmer
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    Personally, the more they can make this feel like a single player game the better it will be.

    Its already immersive breaking enough to have tons of people in your dungeons and hordes of bots insta-killing every boss everywhere you go.

    So, for me... the less reminders that there are other people cluttering the game for me the better.
  • Renuvasb14_ESO
    Falmer wrote: »
    Personally, the more they can make this feel like a single player game the better it will be.


    Um, why are you playing an MMO then?
  • RaZaddha
    RaZaddha
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    @RaZaddha Again, name tags have zero relevance on game difficulty.

    I don't believe it would be an overall change to a developer stance since if it was provided as a option it would be entirely up to the players if they want to use it. Adding to that Developer's change their mind all the time in game design, evidenced by the change they made in beta. Fun fact with that is they also make mistakes too. So this I think would not be that big of an issue for them to be reimplemented. Especially if it would be so well received as you say because it somehow makes the game "easier".

    Finally healthbars in pvp, you can go into a crouch position and hide your healthbar. I would imagine the same basic principle would apply to name tags as well since it is a form of stealth.

    "Again, name tags have zero relevance on game difficulty."
    Jesus Christ. Nametags = convenience = makes some tasks easier = the majority of the player base will use it = if you don't use it you are gimping yourself = no one will create strategies for "no nametags" mode = you are basically playing a more difficult version of the game for yourself while everyone else plays the game more easily.

    Name tags changes the game pretty much how add-ons changed WoW, you are not required to use them, but the convenience of them makes the game easier to play and some players even force you to use add-ons.

    Sneaking isn't instant invisibility, hiding behind a rock is instant, but why use cover or try to lure enemies into fighitng into a secluded area if anyone can see the health bars a mile away?
    Edited by RaZaddha on April 18, 2014 3:49PM
  • luckyjoemcb14_ESO
    luckyjoemcb14_ESO
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    Falmer wrote: »
    Personally, the more they can make this feel like a single player game the better it will be.


    Um, why are you playing an MMO then?

    Beacuse it is the only way to explore all of tamriel at the moment, Why can I not make the argument of Why are you playing a TES game if you want name plates?
  • Supersomething
    Supersomething
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    RaZaddha wrote: »
    @RaZaddha Again, name tags have zero relevance on game difficulty.

    I don't believe it would be an overall change to a developer stance since if it was provided as a option it would be entirely up to the players if they want to use it. Adding to that Developer's change their mind all the time in game design, evidenced by the change they made in beta. Fun fact with that is they also make mistakes too. So this I think would not be that big of an issue for them to be reimplemented. Especially if it would be so well received as you say because it somehow makes the game "easier".

    Finally healthbars in pvp, you can go into a crouch position and hide your healthbar. I would imagine the same basic principle would apply to name tags as well since it is a form of stealth.

    "Again, name tags have zero relevance on game difficulty."
    Jesus Christ. Nametags = convenience = makes some tasks easier = the majority of the player base will use it = if you don't use it you are gimping yourself = no one will create strategies for "no nametags" mode = you are basically playing a more difficult version of the game for yourself while everyone else plays the game more easily.

    Name tags changes the game pretty much how add-ons changed WoW, you are not required to use them, but the convenience of them makes the game easier to play and some players even force you to use add-ons.

    Sneaking isn't instant invisibility, hiding behind a rock is instant, but why use cover or try to lure enemies into fighitng into a secluded area if anyone can see the health bars a mile away?

    People make strategies using name tags? Interesting. Then again that idea is used already by looking at what weapon the person is using... "Do they have a staff? Target it first." At this point you're arguing labels and how effective they are more than anything else. Name tags give you no inherent advantage in combat.

    In PvE it would not matter, because well its PvE and that has no direct affect on you how someone else plays there. In PvP, use stealth, because there is absolutely no difference from Name tags to the already implemented health bars.

    If you're trying to bait someone in PvP, why would it matter if your name tag is showing? Isn't the whole point to ambush to let them see you? So why would the rest of your hypothetical ambushing party not be using stealth to reap the benefits of attacking from stealth? I realize it is not instant, but if you're setting up a trap, chances are you would make sure everything is in place before deciding to spring said trap. Besides health bars have a range on them and you can't see them from a great distance, so why would the same basic principle not apply to name tags? If anything your faction marker, characters body would give you away before either of those would.

    Having the option to turn these off in no way affects you if someone else has them on, and it does not make the overall gameplay any easier for that person if they do have them on. They still have to be able to play their class correctly and know what to do and when. Knowing that I'm killing Joe Schmoe is not going to garner me some kind of superior advantage over them.

    Finally yes some guilds force you to have add ons. Hooray. I have never once in my nine years of gaming through various MMO's heard of someone requiring people to have name tags on for a raid or whatever else.

    In fact many people will turn them off in massive combat setting due to screen clutter, and usually use them in maybe towns or in small group settings.

    Keep prattling on about how name tags somehow make the game experience easier though, it is entertaining at least.

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  • dolmen
    dolmen
    ✭✭✭
    Falmer wrote: »
    Personally, the more they can make this feel like a single player game the better it will be.


    Um, why are you playing an MMO then?

    Beacuse it is the only way to explore all of tamriel at the moment, Why can I not make the argument of Why are you playing a TES game if you want name plates?

    You can, just be polite and reasonable about it. Also remember, many didn't come for the TES game, they came for the MMO game. Expectations are different and there is nothing wrong with either position. But acceptance at least goes a long way.
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  • Kyotee0071
    Kyotee0071
    ✭✭✭
    I totally support you OP.

    They should add the OPTION to turn it ON/OFF , like they do to so many other things.

    People who want it , will use it , those who dont , wont , so simple.

    For for i have health bars turned ON , makes it quite easy to see who is who.

    This 100%.

    Options are a good thing, no?

    I for one would have in game names turned On. I like being able to see a friend from across the road in town and responding, instead of running right by them unnoticed unless I moused over them.

    Also Actual Name tags in guild chat would be great as an option as well. I like to know who I'm talking to. "@ esonamehere" could be that awesome healer I just ran a dungeon with and I didn't even know it was them. Sure I might find out later by coincidence, but that's not the best system if you ask me.

    Edited by Kyotee0071 on April 18, 2014 5:22PM
    I didn't think my hangover was that bad this morning until I spent 10 minutes trying to log into my old Etch-A-Sketch

  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    dolmen wrote: »
    Falmer wrote: »
    Personally, the more they can make this feel like a single player game the better it will be.


    Um, why are you playing an MMO then?

    Beacuse it is the only way to explore all of tamriel at the moment, Why can I not make the argument of Why are you playing a TES game if you want name plates?

    You can, just be polite and reasonable about it. Also remember, many didn't come for the TES game, they came for the MMO game. Expectations are different and there is nothing wrong with either position. But acceptance at least goes a long way.

    I would respond there are a thousand mmos with nameplates if they come for just a mmo. Most came for Elder Scrolls.
  • Kyotee0071
    Kyotee0071
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    I would respond there are a thousand mmos with nameplates if they come for just a mmo. Most came for Elder Scrolls.

    "Most came for Elder Scrolls." - These statements blow my mind. Where's your proof? Have you posted a poll on countless forums and tallied up the results? Have you questioned folks of your alliance and did the same?

    I'll give you a hint. I have never been an Elder Scrolls fan. I know zilch about the lore. I find single player games boring to no end.

    I have been a MMORPG player for 15 years now though. And I happen to be here because this is the new MMORPG out currently. It just so happens I am really enjoying this game and I plan to stay around.

    I'm sure there are many, many other players here because this is an actual MMORPG as well, and could give a damn about it being Elder Scrolls or not.

    And how would the game having an option to turn name plates on affect you? If you don't like them, you keep the option turned off.


    Edited by Kyotee0071 on April 18, 2014 5:38PM
    I didn't think my hangover was that bad this morning until I spent 10 minutes trying to log into my old Etch-A-Sketch

  • dolmen
    dolmen
    ✭✭✭
    dolmen wrote: »
    Falmer wrote: »
    Personally, the more they can make this feel like a single player game the better it will be.


    Um, why are you playing an MMO then?

    Beacuse it is the only way to explore all of tamriel at the moment, Why can I not make the argument of Why are you playing a TES game if you want name plates?

    You can, just be polite and reasonable about it. Also remember, many didn't come for the TES game, they came for the MMO game. Expectations are different and there is nothing wrong with either position. But acceptance at least goes a long way.

    I would respond there are a thousand mmos with nameplates if they come for just a mmo. Most came for Elder Scrolls.

    And we would have to just agree to disagree because neither of us can site any facts to support who came for what and how many of them there are.
    The Sidekick Order
  • RaZaddha
    RaZaddha
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    RaZaddha wrote: »
    @RaZaddha Again, name tags have zero relevance on game difficulty.

    I don't believe it would be an overall change to a developer stance since if it was provided as a option it would be entirely up to the players if they want to use it. Adding to that Developer's change their mind all the time in game design, evidenced by the change they made in beta. Fun fact with that is they also make mistakes too. So this I think would not be that big of an issue for them to be reimplemented. Especially if it would be so well received as you say because it somehow makes the game "easier".

    Finally healthbars in pvp, you can go into a crouch position and hide your healthbar. I would imagine the same basic principle would apply to name tags as well since it is a form of stealth.

    "Again, name tags have zero relevance on game difficulty."
    Jesus Christ. Nametags = convenience = makes some tasks easier = the majority of the player base will use it = if you don't use it you are gimping yourself = no one will create strategies for "no nametags" mode = you are basically playing a more difficult version of the game for yourself while everyone else plays the game more easily.

    Name tags changes the game pretty much how add-ons changed WoW, you are not required to use them, but the convenience of them makes the game easier to play and some players even force you to use add-ons.

    Sneaking isn't instant invisibility, hiding behind a rock is instant, but why use cover or try to lure enemies into fighitng into a secluded area if anyone can see the health bars a mile away?

    People make strategies using name tags? Interesting. Then again that idea is used already by looking at what weapon the person is using... "Do they have a staff? Target it first." At this point you're arguing labels and how effective they are more than anything else. Name tags give you no inherent advantage in combat.

    In PvE it would not matter, because well its PvE and that has no direct affect on you how someone else plays there. In PvP, use stealth, because there is absolutely no difference from Name tags to the already implemented health bars.

    If you're trying to bait someone in PvP, why would it matter if your name tag is showing? Isn't the whole point to ambush to let them see you? So why would the rest of your hypothetical ambushing party not be using stealth to reap the benefits of attacking from stealth? I realize it is not instant, but if you're setting up a trap, chances are you would make sure everything is in place before deciding to spring said trap. Besides health bars have a range on them and you can't see them from a great distance, so why would the same basic principle not apply to name tags? If anything your faction marker, characters body would give you away before either of those would.

    Having the option to turn these off in no way affects you if someone else has them on, and it does not make the overall gameplay any easier for that person if they do have them on. They still have to be able to play their class correctly and know what to do and when. Knowing that I'm killing Joe Schmoe is not going to garner me some kind of superior advantage over them.

    Finally yes some guilds force you to have add ons. Hooray. I have never once in my nine years of gaming through various MMO's heard of someone requiring people to have name tags on for a raid or whatever else.

    In fact many people will turn them off in massive combat setting due to screen clutter, and usually use them in maybe towns or in small group settings.

    Keep prattling on about how name tags somehow make the game experience easier though, it is entertaining at least.

    You can't be serious, can't you think on any situation name tags are advantageous? You know, in a dungeon, since you can't just look for the neon name tags you need to pay more attention what everyone is doing and where they are. In pvp you can lure someone away from the zerg, fight in a valley or a wall that blocks some of the vision, but someone just looks and the bright nametags are showing. You are walking around and someone starts to sprint to you, if you are not paying attention he will get a first shot on you, but as soon as he comes out of stealth a "hey I'm an enemy coming at ya" indicator pops up. Just think a little you aren't really paying much attention to my posts.

    "In fact many people will turn them off in massive combat setting due to screen clutter, and usually use them in maybe towns or in small group settings. "
    Yeah right, lol, in all of the pvp or gameplay videos I watched about MMO's people would always have name tags on, regardless of clutter. If you think nametags will be used occasionally you aren't paying attention to what I'm saying.

    What point of convenience = easier time can't you understand?

    "Finally yes some guilds force you to have add ons. Hooray. I have never once in my nine years of gaming through various MMO's heard of someone requiring people to have name tags on for a raid or whatever else."
    Read again my previous posts and ask yourself why people in ESO where against having add-ons that could show you the enemies stamina and magicka bars and why the API was nerfed.
    Edited by RaZaddha on April 18, 2014 5:54PM
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