Yeah I can't stand the limitation on classes. It's severely hindering several ideas for alts. that I have in mind. And the lack of spell-skills is ridiculous. I don't want to have to use a staff to fire and ice on a mage, but my option for fire is a dragon knight? Please. And no ice on any class? What the?? Redguards and Nords are notorious for being melee based warriors, yet I have to choose a magic class and on top of that, if I don't want to use magic, im stuck with a measly 4 melee skills +1 non-melee skill in the weapon lines. Very disheartening, class wise. I love the game, and have 1 of each class, so don't get me wrong, but I cannot justify playing a redguard or Nord on a magic based class. Not to say there have never been magic using Rguards or Nords or Orcs, by the way. And Ive always had a Nightelf that essentially would be a mix of nightblade and dragon knight in every single player ES. Can't do that in ESO. I think Zeni. is trying to hard to mix conventional MMOs with ES, instead of giving the ES players a game of freedom. I understand it, but I don't care for it too much.
Also, the 5 skill hotbar +ultimate is absurd and is not strategic in any way, shape or form. It's because plebeian minds complain they are over whelmed by too many skills. Ugh.
sCouraGeFire wrote: »Am I the only one who likes the limitation of 5 skills+ultimate? Playing other mmos we have so many skills that you almost need a hotbar mod to manage all of them for maximum efficiency. If anything I would like to see some of the skills have additional morphs or at most add 1 additional button to each hotbar.
As far as classes go, I'm more interested in new skill lines, preferably ones that have a different flavor of some of the current skills.
sCouraGeFire wrote: »Am I the only one who likes the limitation of 5 skills+ultimate? Playing other mmos we have so many skills that you almost need a hotbar mod to manage all of them for maximum efficiency. If anything I would like to see some of the skills have additional morphs or at most add 1 additional button to each hotbar.
As far as classes go, I'm more interested in new skill lines, preferably ones that have a different flavor of some of the current skills.
Shaun98ca2 wrote: »sCouraGeFire wrote: »Am I the only one who likes the limitation of 5 skills+ultimate? Playing other mmos we have so many skills that you almost need a hotbar mod to manage all of them for maximum efficiency. If anything I would like to see some of the skills have additional morphs or at most add 1 additional button to each hotbar.
As far as classes go, I'm more interested in new skill lines, preferably ones that have a different flavor of some of the current skills.
Your not the only one who likes the limitation of 5 skills + ultimate many others like the limitation as it is a refreshing alternative to the NUMEROUS games that require a couple extra hands to play.
Personally I don't really see how somebody thinks they are going to play this game pressing keys 6 and beyond while keeping their hands on the WASD keys.
Yes Thief guild and DB will be one or two skill lines.I don't want more classes. I'm sure they will add new skill lines: Thieves Guild and Dark Brotherhood for starters, healing/support they talked about, then we'll see. I'd like to see new weapons (spears :P)
I'd rather not. Having classes already and setting restrictions on the player is already a deviance from the core philosophies of TES.
I would rather them focus on opening up more options for every player rather than add more walls.
gothickaiserub17_ESO wrote: »Well there was originally 5 classes planned for launch, the Warden Class was the fifth one, but It obviously didnt make the cut, they may do it later though