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More classes in the future?

Willowleaf
I wonder if more classes will be added in the future. I hope so. Have they announced that they will?
Server - North America
  • Navhkrin
    Navhkrin
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    Highly unlikely
    But they surely will add more skill lines.
  • Xaei
    Xaei
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    I'd rather not. Having classes already and setting restrictions on the player is already a deviance from the core philosophies of TES.

    I would rather them focus on opening up more options for every player rather than add more walls.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Willowleaf wrote: »
    I wonder if more classes will be added in the future. I hope so. Have they announced that they will?

    Well maybe not a new class, but I would like to see more ice related powers, maybe a necromancy staff weapon and definitly I want to see Polearms from Morrowind back (and not just Templar flashy light spears).
  • Kendaric
    Kendaric
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    It's more likely they'll add more skill lines than one or more classes.
    If they ever add another class, I sincerely hope it's one without those annoyingly flashy VFX the current classes have.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Rosveen
      Rosveen
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      I don't want more classes. I'm sure they will add new skill lines: Thieves Guild and Dark Brotherhood for starters, healing/support they talked about, then we'll see. I'd like to see new weapons (spears :P)
    • Bretentious
      Bretentious
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      It would also be nice to see the unarmed skill come back, especially considering that they have the Temple of Two-Moons Dance in game.
    • Psychic_Kitty
      Psychic_Kitty
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      I am on the fence about more classes or skill lines...because I have to be honest.

      We wont be able to use the skills anywise...oh sure we can get the skills....but we wont be able to actually use them.

      We have 5 active skills....so why even bother with more skills we cant actually use.

      Adding more skills would simply add to the present dystopia we have already with our current skills.(IE it would simply make us have a few more things to read before we decided on what we are using.


    • chrisrogers22b14_ESO
      I support more skill lines, but not classes.

      I would love a worm cult skill line with necromancy it would be cool to summon an army of undead soldiers to swarm the area for a short period of time, or to have lots of perma undead pets with abilities of their own

      and can't wait for thieves guild / dark brotherhood skill lines, this will add more diversity to the game because you have 5.0952187*10^58 different character builds possible, but you can only pick ONE, this is amazing as with more skill lines it will increase that and add more choices
    • ZiRM
      ZiRM
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      More choices is always a good thing in my book. More skills and classes and loot drops and public dungeons etc.
      Want to become Vampire? 5k @ZiRM in game.
      ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
    • Minerthreat
      I like to think that since Morrowind and Oblivion had 15+ classes they will introduce more in time. If i'm not mistaken Oblivion had 20ish classes.
    • Spriggen
      Spriggen
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      I would like to see more morphs or even two more morphs after your first. That would be interesting :)
    • nhisso
      nhisso
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      Yeah I can't stand the limitation on classes. It's severely hindering several ideas for alts. that I have in mind. And the lack of spell-skills is ridiculous. I don't want to have to use a staff to fire and ice on a mage, but my option for fire is a dragon knight? Please. And no ice on any class? What the?? Redguards and Nords are notorious for being melee based warriors, yet I have to choose a magic class and on top of that, if I don't want to use magic, im stuck with a measly 4 melee skills +1 non-melee skill in the weapon lines. Very disheartening, class wise. I love the game, and have 1 of each class, so don't get me wrong, but I cannot justify playing a redguard or Nord on a magic based class. Not to say there have never been magic using Rguards or Nords or Orcs, by the way. And Ive always had a Nightelf that essentially would be a mix of nightblade and dragon knight in every single player ES. Can't do that in ESO. I think Zeni. is trying to hard to mix conventional MMOs with ES, instead of giving the ES players a game of freedom. I understand it, but I don't care for it too much.

      Also, the 5 skill hotbar +ultimate is absurd and is not strategic in any way, shape or form. It's because plebeian minds complain they are over whelmed by too many skills. Ugh.
      Edited by nhisso on April 13, 2014 9:45AM
    • BKTHNDR
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      Nhisso, I seem to be doing just fine with my Redguard Templar light armored healer. I'm not sure why you think certain races can't fill certain roles.
    • Anoteros
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      first i'd like to see they fix what's needed in the current state of the game than adding more things that will more than likely be broken.
    • tommipalub16_ESO
      tommipalub16_ESO
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      I am on the fence about more classes or skill lines...because I have to be honest.

      We wont be able to use the skills anywise...oh sure we can get the skills....but we wont be able to actually use them.

      We have 5 active skills....so why even bother with more skills we cant actually use.

      Adding more skills would simply add to the present dystopia we have already with our current skills.(IE it would simply make us have a few more things to read before we decided on what we are using.


      ehhh.....You ever heard about passives?!
    • Cogo
      Cogo
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      4 different base classes are just fine. Sure, they can add more classes but that will require a complete revamp of all classes for balance.

      What the devs have confirmed is that new skills will be availible in future patches/expansions. They did not say when but confirmed that more choices will come.

      Just a guess and I have not seen any DEVS (not what other players sais) state this clearly, but I have a strong guess that they will introduce "guilds" like the fighter/mages guild and that way, all base classes who find it or even maybe need to be friendly with them, get new choices of skills.

      Also, the base class skill tree would be nice to see more skills to choose from. But this is also something I hope to see coming.

      I am guessing again and feel free to flame me for this, but I THINK that the reason for fewer skills and "just" 5 active skills + ultimate is based on the upcoming consul release.

      There might be people who agree with me here who thinks "What the FEK have consuls to do with this game....its a RP-TYPING-COMMINICATING game?"

      Consuls is big money, and even though I hate it, its good that Zenimax gets more funds to develope ESO.

      I have yet to feel this good about any game since Everquest. If Zenimax keep going what they are doing.....this is going to be the "new" MMORPG for players who actually like to get involved.

      More skills are very welcome!
      Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
      Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
      Guildsite: The Nephilim

      "I don't agree with what you are saying, but I'll defend to the death your right to say it"
      -Voltaire

      "My build? Improvise, overcome and adapt!"
    • Cogo
      Cogo
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      Anoteros wrote: »
      first i'd like to see they fix what's needed in the current state of the game than adding more things that will more than likely be broken.

      The game is NEW! Give them some damn time to fix bugs. Gez, I get tired of muppets who think everything is 100%. Bugs can be fixed!
      Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
      Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
      Guildsite: The Nephilim

      "I don't agree with what you are saying, but I'll defend to the death your right to say it"
      -Voltaire

      "My build? Improvise, overcome and adapt!"
    • Jadeviper1974
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      Navhkrin wrote: »
      Highly unlikely
      But they surely will add more skill lines.

      I see this happening more than anything else. Remember just because you are a Dragon Knight you can still wear cloth and use a fire staff. Frankly if you do this you are a fairly effective fire mage.
      What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
    • Jadeviper1974
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      BKTHNDR wrote: »
      Nhisso, I seem to be doing just fine with my Redguard Templar light armored healer. I'm not sure why you think certain races can't fill certain roles.

      This, OMG, this and this again. They need put everything else on the back burner and stabilize the darned game. Forget Claghorn or whatever the crap it is, this is already the game with the most in game territory in history, slow down and fix what needs fixed, there is plenty of time to add stuff later. However, if you *** off enough folks because your focus is in the wrong place you may not have much of a reason to add more later, because you will have the player base of most other MMO's, which amounts to just enough to survive as a F2P.
      What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
    • ThatHappyCat
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      IMO, even extra skill lines for each class would be preferable to more classes.
    • Raice
      Raice
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      Xaei wrote: »
      I'd rather not. Having classes already and setting restrictions on the player is already a deviance from the core philosophies of TES.

      I would rather them focus on opening up more options for every player rather than add more walls.

      No it isn't. This is the biggest lie currently told about TES series. You had restrictions. You weren't locked out of anything, but you had restrictions.

      Morrowind had Major and Minor Skills. Leveling up your Major Skills is how you advanced your character. Same with Oblivion, except all you had were Major Skills. In both games you could either pick a pre-built Class or pick your own Skills to form your own Class. Either way - you were playing a Class.

      The only difference between those two games and ESO is that you only have the option to play a pre-built Class in ESO. The point of this wasn't to *** everyone off and to deviate from some idea of freedom the series is known for. The reason for this structure is simple: in traditional single player TES titles... you don't have to worry about PvP and certain Skill combinations breaking the game for millions of other players.
    • Psychic_Kitty
      Psychic_Kitty
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      I am on the fence about more classes or skill lines...because I have to be honest.

      We wont be able to use the skills anywise...oh sure we can get the skills....but we wont be able to actually use them.

      We have 5 active skills....so why even bother with more skills we cant actually use.

      Adding more skills would simply add to the present dystopia we have already with our current skills.(IE it would simply make us have a few more things to read before we decided on what we are using.


      ehhh.....You ever heard about passives?!


      don't forget you have to advance that skill line.....so if you don't have a skill in your active hotbar....you are not going to be advancing that line at all.
      The only exception to that rule are weapons....so you could have other weapon types things in your active hotbar...and get advancement on those as well as what you are equipped with.

      So....passives are neat...but you still need the level in that skill to be able to get them.


    • Erotes
      Erotes
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      I am on the fence about more classes or skill lines...because I have to be honest.

      We wont be able to use the skills anywise...oh sure we can get the skills....but we wont be able to actually use them.

      We have 5 active skills....so why even bother with more skills we cant actually use.

      Adding more skills would simply add to the present dystopia we have already with our current skills.(IE it would simply make us have a few more things to read before we decided on what we are using.


      I think it would build diversity in players and playing styles. This game without a doubt needs more unique weapon skill lines. The existing skill lines are generic and redundant. SO looking forward to the possibility of spears*, throwing weapons, quarter staves, and unarmed combat.

      *I read somewhere that "aedric spear" was supposed to satisfy the need for adding a spear skill line...I really hope that is a rumor because that would be really simple minded and unfair to those who don't want to be a Templar.

      Edited by Erotes on April 17, 2014 7:37AM
    • Erotes
      Erotes
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      nhisso wrote: »
      Yeah I can't stand the limitation on classes. It's severely hindering several ideas for alts. that I have in mind. And the lack of spell-skills is ridiculous. I don't want to have to use a staff to fire and ice on a mage, but my option for fire is a dragon knight? Please. And no ice on any class? What the?? Redguards and Nords are notorious for being melee based warriors, yet I have to choose a magic class and on top of that, if I don't want to use magic, im stuck with a measly 4 melee skills +1 non-melee skill in the weapon lines. Very disheartening, class wise. I love the game, and have 1 of each class, so don't get me wrong, but I cannot justify playing a redguard or Nord on a magic based class. Not to say there have never been magic using Rguards or Nords or Orcs, by the way. And Ive always had a Nightelf that essentially would be a mix of nightblade and dragon knight in every single player ES. Can't do that in ESO. I think Zeni. is trying to hard to mix conventional MMOs with ES, instead of giving the ES players a game of freedom. I understand it, but I don't care for it too much.

      Also, the 5 skill hotbar +ultimate is absurd and is not strategic in any way, shape or form. It's because plebeian minds complain they are over whelmed by too many skills. Ugh.

      I agree with the first part about classes...The limitations and lack of skills is disappointing but leaves high hopes for future DLC.

      As for the 5 active skills thing...I have mixed feelings about this. I really like the concept and I like that it is a pain to choose what skills you want active. it really makes you think and plan out your skills better. Also, it sets this game apart from other games...but sometimes I do find myself wishing for more.

    • Alafin
      Alafin
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      Erotes wrote: »
      nhisso wrote: »
      Yeah I can't stand the limitation on classes. It's severely hindering several ideas for alts. that I have in mind. And the lack of spell-skills is ridiculous. I don't want to have to use a staff to fire and ice on a mage, but my option for fire is a dragon knight? Please. And no ice on any class? What the?? Redguards and Nords are notorious for being melee based warriors, yet I have to choose a magic class and on top of that, if I don't want to use magic, im stuck with a measly 4 melee skills +1 non-melee skill in the weapon lines. Very disheartening, class wise. I love the game, and have 1 of each class, so don't get me wrong, but I cannot justify playing a redguard or Nord on a magic based class. Not to say there have never been magic using Rguards or Nords or Orcs, by the way. And Ive always had a Nightelf that essentially would be a mix of nightblade and dragon knight in every single player ES. Can't do that in ESO. I think Zeni. is trying to hard to mix conventional MMOs with ES, instead of giving the ES players a game of freedom. I understand it, but I don't care for it too much.

      Also, the 5 skill hotbar +ultimate is absurd and is not strategic in any way, shape or form. It's because plebeian minds complain they are over whelmed by too many skills. Ugh.

      I agree with the first part about classes...The limitations and lack of skills is disappointing but leaves high hopes for future DLC.

      As for the 5 active skills thing...I have mixed feelings about this. I really like the concept and I like that it is a pain to choose what skills you want active. it really makes you think and plan out your skills better. Also, it sets this game apart from other games...but sometimes I do find myself wishing for more.

      WTF...? There are MMO players also around, who are fine with the "limitations". You have to make them, to give a player a role within a group. To even amke groups necessary. Its an MMo, becaus you play together with others, not because you can player your stupid -shadow-haxxor-leet-overkill-night-warrior-assassin in an MMO.
      I´m absolutly happy this isn´t possible, to prevent us from these pseudo-sneaky assassins....

      And I´m also happy with the classes.
      And to classes have low limitations, at all the only fit the classic concept of a RPG: Heal, Mele, Thief and Mage.
      And as everyone, whos familiar with gameplay mechanics knows, games don´t work without that kind of classification. So ESo just brought it back to its basics :)
      (However this mage is a necromancer or a Pyromancer he can decide himself :o)

    • RekkaAtsuma
      RekkaAtsuma
      Soul Shriven
      DUnno if it's been mentioned but the Series .hack// introduced a method i like: Adept Rogues.
      How it'd work in ESO is it'd let you pick a Skill tree from three different classes.
      Ie: Ardent Flame(DK) + Dawn's Wrath(TEMP) but you'd be limited:
      Ardent Flame(DK) cannot be picked if you pick Aedric Spear(Temp) - as those are both the first Skill line in each class.
      Also you wouldn't be allowed to pick two skill lines from the same class: You could choose only one of the Templar lines(Aedric Spear, Dawn's Wrath or Restoring Light) and then one each from two other classes.

      As another limit, Skill line levels to unlock the skills past the first one would be upped by 1-or-2 S-Line levels.

      This gives us our ES feeling while retaining the overall gameplay ESO was designed with.
      ---I'd rather see this than more classes or skills. Seriously, it'd make everyone able to play their own way which is the core of Elder Scrolls.
      ~Unity is Strength~
      ~~Sqawk~~
    • Torasi
      Torasi
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      I think that while adding more classes could be good in some ways. It could disrupt the balance of the game in some ways. As of right now it stands pretty even with amount of healers, DPS and tanks. Most people as usual normally fall towards a certain type of DPS seeing as it tends to be the most fun and the easiest role. So no, I wouldn't see any need for another class, but certainly more skill lines would be good so that you can change up the classes that they already do have.
      "Only the proud and mighty dare to follow the ways of Talos"
    • lichmeister
      lichmeister
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      i suspect we will eventually recieve some new classes. i, for one, would like to see a few classes with skill lines using stamina instead of magicka. my favorite ES character of all time only ever used magicka for the odd heal and magelight. ESO really has no use for a straight stamina build since 60% or more of your skills use magicka. i am sure a few of you have found a way to make a stamina build work, but the game certainly doesnt seem built for it.

      some classes i can imagine coming our way in some future update/expansion:
      • Necromancer
      • Monk
      • i had a few other i thought of the other night on my way to bed but they drifted away!

      as others have already stated, far better would be to introduce new skill lines that are (potentially) available to all players. the whole classless concept is one that strongly appeals to my friends and i. it is one of the features that made Skyrim so damned fun for me!

      for the time being i think there are enough combinations of skill lines and classes to keep us entertained. at this point i'm far more interested in seeing a content release that puts an end to the insufferably boring mini-game of micro-managing my shared storage!
      PLAYER HOUSING FTW!!!
    • Lynx7386
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      We already know they're going to be adding the dark brotherhood and thieves' guild skill lines.

      Personally I'd like to see a polearms weapon skill line, crafted by woodworkers (rather than blacksmithing, woodworking is really low on craftable items right now with only staves, bows, and shields). Polearm skills should be somewhat defensive, giving slightly longer range (maybe 10m instead of 5-7) over other melee weapon types, as well as at least one 'thrown/javelin' style ability (not unlike the hurled aedric spear for templars) with 28 meter range to match bows and ranged staves. Passives that improve blocking like the shield would be nice too.

      I'm unsure about an unarmed skill line - there would be no room for improvement if you dont have 'weapons' that you can equip for it, and there have never been any kind of fist weapons in past TES games.
      PS4 / NA
      M'asad - Khajiit Nightblade - Healer
      Pakhet - Khajiit Dragonknight - Tank
      Raksha - Khajiit Sorcerer - Stamina DPS
      Bastet - Khajiit Templar - Healer
      Leonin - Khajiit Warden - Tank
    • gothickaiserub17_ESO
      Well there was originally 5 classes planned for launch, the Warden Class was the fifth one, but It obviously didnt make the cut, they may do it later though
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