spammichtotb16_ESO wrote: »So far I have resisted giving them stupid names and even played them for a few levels.
I initially created 6 characters. I intended to leave the last two slots for character concepts I had set aside and the 6 core would only level as needed to get skill points for their given craft. However, I struggled with all of the enchanting materials and made two mules named thusly...spammichtotb16_ESO wrote: »Muling is the way to go. So far I have resisted giving them stupid names and even played them for a few levels.
SeñorCinco wrote: »They remain steadfast at the bank and completely naked, even though equipped items are not inventory.
Not these bozos. They are mindless husks and have no dignity. I utterly despise stupid non lore names and here I am with this on top of being naked. However, they are temps and I will remake them into real characters with their own personality profile and backstory.SeñorCinco wrote: »They remain steadfast at the bank and completely naked, even though equipped items are not inventory.
Pfff, at least I left mine with their dignity and soul-shriven rags intact!
SeñorCinco wrote: »Not these bozos. They are mindless husks and have no dignity. I utterly despise stupid non lore names and here I am with this on top of being naked. However, they are temps and I will remake them into real characters with their own personality profile and backstory.
... eventually.
BlackSparrow wrote: »...huh.
I have not yet made a mule alt, despite the fact that I have been levelling all six crafts. Fiddly inventory management is the reason why I've avoided it like Black Marsh.
Agree. I'm spending way too much time logging in/out of my mule characters. They really need to have a separate inventory for materials. I just don't understand why they would make crafting so wonderfully expansive and then cripple it at inventory. Running back & forth across town a hundred times a day gets pretty old as well. Give us some ATM machines.Then once you have mules and alts to hold stuff, you get to play the really boring inventory mini-game! Of moving stuff into the back, logging on and off alts, pulling stuff out, putting other stuff in. I spend roughly 20mins every 2hrs of playtime doing that. Getting real tiresome.
This is where I'm at with my Enchanter. I am coming into this form the series fan side and I will create many characters. Only to play one at a time. I say that, but I find myself developing these, dubbed "alts" , as they each have a story.I intentionally made mine 'mule named' since I have a bad habit of adopting stray alts, and spending time leveling them and caring about them even if I already have one of their class and have no practical use for them.
icengr_ESO wrote: »most mmo's include the inventory mini game, I don't know why. I hate the inventory mini game.
(and notice I said most, not all)
Why? The developers have said they made it that way for easy crafting.SeñorCinco wrote: »I am glad you found a new mechanic.
I am sad that it will be short lived.
Dimachaerus wrote: »So I guess you guys want infinite bank space?