That holds true for all of the crafts. That is... once they get perked but that in itself is the issue. You can't get the perks unless you level the skill.I used to be frustrated by the minuscule gains from this as well but consider for a moment that once you have spent SP in the Potency and Aspect Improvements, you can make any glyph. Not sure what skill is required for all of them but it's a skill that never has to get to 50 and once those two are filled out, you're done.
SeñorCinco wrote: »*Lots of stuff*
My main is an enchanter. Creating glyphs is what he does.SeñorCinco wrote: »*Lots of stuff*
Don't create the glyphs on your main enchanter. Create them on an alt. Blow them up with your main enchanter.
SeñorCinco wrote: »My main is an enchanter. Creating glyphs is what he does.SeñorCinco wrote: »*Lots of stuff*
Don't create the glyphs on your main enchanter. Create them on an alt. Blow them up with your main enchanter.
The character used makes no difference as far as leveling enchanting. Glyphs created by any character, main or not, will still grant the same XP.
If you're creating glyphs to level up your main enchanter, you are wasting runes.
SeñorCinco wrote: »The character used makes no difference as far as leveling enchanting. Glyphs created by any character, main or not, will still grant the same XP. *snip*
This I knew. I wasn't clear on your initial line of verbiage.SeñorCinco wrote: »The character used makes no difference as far as leveling enchanting. Glyphs created by any character, main or not, will still grant the same XP. *snip*
Glyphs created with already translated runes grant the same XP regardless of what character does it. Glyphs deconstructed by another character yield more XP than glyphs deconstructed by the same character that created them.