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Why are people taking dungeons so damn serious?

  • Inversus
    Inversus
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    Some things have to be instanced, group dungeons are one of them.
    VR14 EH Sorc
    VR1 AD NB Crafter
  • Moyana
    Moyana
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    I hope ZoS dosn't change the difficulty, I enjoy the challenge, after-all it's been a long time since I've had to actually think about a boss encounter and have felt sufficiently challenged.
  • Shaun98ca2
    Shaun98ca2
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    Wait till you get to veteran dungeons I hear those are real fun.
  • Aureli
    Aureli
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    I absolutely adore public dungeons. I feel like the PD in ESO are too easy though, given the number of players usually running around through them. But then again, it drastically varies. I can walk into one that has 20-30 players running around, and others scarcely have a soul... shriven.
    It would be cool if they made multi-tier dungeons, so the deeper you go things get harder, and eventually you get to an instanced area that has the boss and such. That's how Shaiya did their dungeons and it was glorious.
  • Bloodmonarch
    Bloodmonarch
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    Mortelus wrote: »
    I hope they get rid of public dungeons, I love taking my time to walk through a dungeon. At the moment I feel forced to rush through as there is a million other players rushing by to get to the end.

    I did have a good experience last night in one, Crows wood. But there was literally 4 / 5 people in there.

    Maybe if they are intent on keeping public dungeons limit the size to just 5 player max.


    I love the fact that there are public dungeons, we need variety in the game, if you don't like public dungeons just don't go in them, or if you need to go in them to complete a quest, just get in and out as fast as you can and carry on with whatever else you want to do.

    What we don't need is people calling for the 'removal' of something just because they personally don't like it. Yes there will be plenty of people that also don't like public dungeons, but there will be plenty of people that do. Its unreasonable to expect, in an MMO, that 'every' single mechanic in the game is going to be tailored to 'your' liking. The game world is big enough that we can have both instanced and public dungeons, which by sheer coincidence (or perhaps not) is exactly what we've got.....something for everyone!!

    One final think to take into account, a lot of people are of a similar level at the moment, so the dungeons are going to be very busy. As the game progresses the level spread will become more even, and over crowded public dungeons will most likely cease to be a problem.

    Basically, you don't fix a 'perceived' problem, which in reality is only really a problem (for some) at release, when there is a large number of players levelling through the lower content.
    Edited by Bloodmonarch on April 10, 2014 9:10AM
  • Knootewoot
    Knootewoot
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    Anyone for the sewers in Wayrest european server tonight. It tried solo but i died lol. Im lvl 21
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Nox_Aeterna
    Nox_Aeterna
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    I prefer public dungeons and solo play myself , with that said , i did the group dungeon in each zone i passed until now.

    If i had to pick , more public dungeons over group dungeons any day.

    Still , while im doing the group dungeons , i expect people to fit the roles they say they fit , if a player in performing his/her role badly , then it is more than ok to kick them out.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Rastafariel
    Rastafariel
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    Natjur wrote: »
    The reason they have them instanced is cause the BEST loot in there comes from chests that only spawn once per instance. (They need to add some group roll option for this loot tho)

    If it was open, people would just camp the chests just like they camp the end boss in the open dungeons.

    I like how they have different types, solo, grouped by shared instance, grouped private instance. It allows you three different type of dungeons runs.

    As for tanks\healers. Anyone with a restore staff can heal, and anyone with a sword and board and the taunt skill with heavy armor can tank. We did a private instance run with 4 sorcerer and it was a lot of fun.

    Well you are kinda right. Anyone with a resto staff that has acually put skill points into it can heal. Anyone with some cc, taunts and good armor can tank. So, not really anyone.

    Yes these dungeons are more forgiving of roles, but if you are under-level or at level you still need 1 tank, 1 healer and 2 dps. You might also get away with 3 dps & 1 healer.. maybe.
    Edited by Rastafariel on April 10, 2014 10:10AM
    A Dragon's Tear has many mystical qualities...
    dragontears.boards.net
  • Vincke
    Vincke
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    It's probably because it's so different from other MMO's. The way you build your character in ESO is so different and it's fun.

    You can see this translated in dungeons being a little harder than even veteran MMO players are used to (they are still very much doable though).

    I suggest you find a guild with friendly people to group up so you can do a dungeon in a friendly environment, strangers will me more likely to act "elitist" if they think you don't perform as expected.
  • Vikova
    Vikova
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    Sarenia wrote: »
    I'm so glad I'm playing so slow. Only level 13.

    I'm hoping by the time I get higher level, most of the frantic spazzes will be bored and gone already, and some bugs will be fixed.

    On the other hand, if ZOS caves to all the people from WoW complaining about things being too hard, by the time I reach higher level content it may be nerfed to easy mode.

    Here's to hoping for a bright future...

    I'm going to find you and frantic spaz all around you.
  • Ohioastro
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    It doesn't seem to me as if a tank is needed per se; although it can be definitely useful to have someone who can heal. A group of 3 dps and a healer can handle BC just fine.
  • ElliottXO
    ElliottXO
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    Ohioastro wrote: »
    It doesn't seem to me as if a tank is needed per se; although it can be definitely useful to have someone who can heal. A group of 3 dps and a healer can handle BC just fine.

    Possible yes. But only disadvantages in doing so. Your party does less damage, takes more damage and puts squishy members into danger.

    Try spindle. It will reveal it better, because they mix mini bosses into the mobs. If nobody aggros them they usually go for the healer and drop him by 75% with a single hit and chase him around.

    That is what bothered me most during beta when I was healing. The tank didn't know and didn't pay attention that I am getting ganked by a hard hitting mob he is supposed to aggro.
  • ElliottXO
    ElliottXO
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    Ohioastro wrote: »
    It doesn't seem to me as if a tank is needed per se; although it can be definitely useful to have someone who can heal. A group of 3 dps and a healer can handle BC just fine.

    Possible yes. But only disadvantages in doing so. Your party does less damage, takes more damage and puts squishy members into danger.

    Try spindle. It will reveal it better, because they mix mini bosses into the mobs. If nobody aggros them they usually go for the healer and drop him by 75% with a single hit and chase him around.

    That is what bothered me most during beta when I was healing. The tank didn't know and didn't pay attention that I am getting ganked by a hard hitting mob he is supposed to aggro.
  • Thete
    Thete
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    ElliottXO wrote: »

    That is what bothered me most during beta when I was healing. The tank didn't know and didn't pay attention that I am getting ganked by a hard hitting mob he is supposed to aggro.

    Levelling is effectively a tutorial. They will hopefully learn by the time it's really important in end game.
  • drakuel1ub17_ESO
    Sarenia wrote: »
    I'm so glad I'm playing so slow. Only level 13.

    I'm hoping by the time I get higher level, most of the frantic spazzes will be bored and gone already, and some bugs will be fixed.

    On the other hand, if ZOS caves to all the people from WoW complaining about things being too hard, by the time I reach higher level content it may be nerfed to easy mode.

    Here's to hoping for a bright future...

    I too am going really slow level 12, hoping this team will fix the obvious issues with instancing/phasing and others. I mean really one hit your final quest objective , game killer. Or just farm bosses not allowing others to finish quests just to make soul gems and skill line for them worthless..

    Group dungeons and adventure zones and public areas should be full of people but our questing lines need to be fixed big time.. I have already had two great stories just end so terrible I stopped playing this last week due to it.. For me I pay for entertainment and this problem does not entertain me!!

    I supported this team for a year. They have a year to change many things in this game for the better or my subscription will be cancelled. Currently I will be playing other games and hopefully soon star citizen dog fighting module soon till I see better patch notes on these glaring issues.

  • Melian
    Melian
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    If you want to try a dungeon with a non-standard group, go ahead, but please don't be like this clown I got grouped with yesterday: he searched for three dps, and then kept complaining that none of us was a healer.
  • Lamprey
    Lamprey
    Lucardes wrote: »
    I LOVE PUBLIC DUNGEONS!!! instances breaks the immersion big time
    I'm not sure if you know what immersion means or maybe you are using it out context. But, I would think the opposite would apply in terms of immersion.

  • dannomite82
    dannomite82
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    Umm the tank might be optional, but if no one is casting healing spells, you're going to have a rough run even at lower levels.
    Holgrum put some pants on. Holgrum heal me I'm dying. Nag... Nag... Nag...
  • Phadin
    Phadin
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    I'm not a big fan of forced grouping myself. I prefer playing solo. One of my biggest issues with most MMOs is that the only way to get the best stuff is grouping for endgame dungeon grinds. I'm looking forward to the idea that in this game, I don't have to do that. Crafting can be just as effective at getting top gear. I don't have to depend on a bunch of other people to advance my character.
  • ElliottXO
    ElliottXO
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    Phadin wrote: »
    I'm not a big fan of forced grouping myself. I prefer playing solo. One of my biggest issues with most MMOs is that the only way to get the best stuff is grouping for endgame dungeon grinds. I'm looking forward to the idea that in this game, I don't have to do that. Crafting can be just as effective at getting top gear. I don't have to depend on a bunch of other people to advance my character.

    You gotta be kidding. That's the whole point of MMOs. Playing together you know?

    I had my best time in group dungeons so far.
  • Sanspoof
    Sanspoof
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    Mortelus wrote: »
    I hope they get rid of public dungeons, I love taking my time to walk through a dungeon. At the moment I feel forced to rush through as there is a million other players rushing by to get to the end.

    I did have a good experience last night in one, Crows wood. But there was literally 4 / 5 people in there.

    Maybe if they are intent on keeping public dungeons limit the size to just 5 player max.
    Get rid of them? Absolutely not. Public dungeons is one of the best things about this game, as a dps I'm glad to have an alternative to 30+ minute queues only to escort someone while they're opening a bunch of chests.
    If the boss is getting camped log off and on until you find a less crowded instance. Besides, the camping can be fixed if they put a limit per day to loot drops. I know it's pretty bad at the moment with characters just sitting at the spawn spot auto-attacking but it's ridiculous to suggest to remove something completely because it's not working ideally during release.
  • ZiRM
    ZiRM
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    Leave all the instances behind and bring us MORE public dungeons. But fix it so people stop camping in those public dungeons and killing things before players can finish quests etc.
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Melian
    Melian
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    Umm the tank might be optional, but if no one is casting healing spells, you're going to have a rough run even at lower levels.
    Is this in reply to me? If so, yes, you need a healer - so the group leader should search for one.
  • Gohlar
    Gohlar
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    wrlifeboil wrote: »
    So far I can't get into a group using the group finder for fungal grotto (dps). And everyone doing grotto is a dps looking for 'healer n tank'. lol. Really?

    They should have made these dungeons non-instanced like everything else.

    People fall back to what they are familiar with or what they know has worked in other mmos. Most mmo players are familiar with the tank-healer-dps model. Not really needed ESO's lower level dungeons but again people fall back to what they know. Change is hard. Generally the veteran mmo players will resist going outside the tank-healer-dps box. The old dog-new tricks syndrome. I'm guessing it will be like that when we get to ESO end game too.

    It's funny when people talk like this and have no idea what they're talking about. Some dungeon bosses are very trinity oriented once you get past the 1st few. Endgame will be no different.
    DanteYoda wrote: »
    And they wonder why these dungeons are not popular with players

    The monsters inside give virtually no exp. No reason to repeat them while leveling.
    Edited by Gohlar on April 10, 2014 11:35PM
  • Shaun98ca2
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    I believe people hold on to Trinity groups cause it makes sense....you have a job you preform your job when it fails its easy to see where the failure was.

    With proper group set-up and Weapon Swaping you can have NO dedicated healer OR tank. But have 2 "tanky" or durable characters and 2 DPS with group/self healing meaning their self healing just happens to help the group as well. So a tanky NightBlade with a self group heal makes an amazing group member. A tanky Templar that self heals healing 2 other group memebers. DPS that buff the group and reduce damage through CC and still provide residual healing.
  • ElliottXO
    ElliottXO
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    Shaun98ca2 wrote: »
    I believe people hold on to Trinity groups cause it makes sense....you have a job you preform your job when it fails its easy to see where the failure was.

    With proper group set-up and Weapon Swaping you can have NO dedicated healer OR tank. But have 2 "tanky" or durable characters and 2 DPS with group/self healing meaning their self healing just happens to help the group as well. So a tanky NightBlade with a self group heal makes an amazing group member. A tanky Templar that self heals healing 2 other group memebers. DPS that buff the group and reduce damage through CC and still provide residual healing.

    People hold on to the Trinity because the game clearly states that there is one and it's beneficial to do so.

    The 'proper' group set you are talking about is impossible to roll with a random PUG and most likely less efficient than a traditional setup anyway.
  • deamor666eb17_ESO
    deamor666eb17_ESO
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    I like the public dungeons myself.
    People camping the boss in the end is slightly annoying 'cause there's hardly any challenge when the boss dies in about 3 seconds.

    But that's just a minor annoyance. And besides, it'll go away in time.
    Once majority of people are lvl 50, I doubt they'll just hang around in low level public dungeons.
  • Thete
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    ElliottXO wrote: »

    People hold on to the Trinity because the game clearly states that there is one and it's beneficial to do so.

    No, it's because it's the most efficient way to deal with content of this kind. If a game has threat mechanics and healing, you will always do better with a tank, healer and dps combo unless you out-level or out-gear the content to the point where it isn't needed.
  • ElliottXO
    ElliottXO
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    Thete wrote: »
    ElliottXO wrote: »

    People hold on to the Trinity because the game clearly states that there is one and it's beneficial to do so.

    No, it's because it's the most efficient way to deal with content of this kind. If a game has threat mechanics and healing, you will always do better with a tank, healer and dps combo unless you out-level or out-gear the content to the point where it isn't needed.

    The developers have clearly stated that ESO has the holy trinity, and that they have missed it in GW2. Armor bonuses and weapons clearly relate to the holy trinity. LFG forces you into the trinity.

    Of course with the right setup you can succeed without it, but saying the game was never intended to have the holy trinity is simply wrong.
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