I LOVE PUBLIC DUNGEONS!!! instances breaks the immersion big time
a_thielen_ESO wrote: »So far I can't get into a group using the group finder for fungal grotto (dps). And everyone doing grotto is a dps looking for 'healer n tank'. lol. Really?
They should have made these dungeons non-instanced like everything else.
a_thielen_ESO wrote: »So far I can't get into a group using the group finder for fungal grotto (dps). And everyone doing grotto is a dps looking for 'healer n tank'. lol. Really?
They should have made these dungeons non-instanced like everything else.
The reason they have them instanced is cause the BEST loot in there comes from chests that only spawn once per instance. (They need to add some group roll option for this loot tho)
If it was open, people would just camp the chests just like they camp the end boss in the open dungeons.
I like how they have different types, solo, grouped by shared instance, grouped private instance. It allows you three different type of dungeons runs.
As for tanks\healers. Anyone with a restore staff can heal, and anyone with a sword and board and the taunt skill with heavy armor can tank. We did a private instance run with 4 sorcerer and it was a lot of fun.
Sounds so horrible, i guess i'll be forced to do these group dungeons at some point, and chests that don't respawn.....so people just steal all the loot sounds really fun...i wonder which dev thought that was a great idea...next gen game..lol
Sounds so horrible, i guess i'll be forced to do these group dungeons at some point, and chests that don't respawn.....so people just steal all the loot sounds really fun...i wonder which dev thought that was a great idea...next gen game..lol
There is a big difference between a coordinated group of friends and a pug. In a pug if you want to complete the best option is the trinity system. Good players in a coordinated group, yeah probably don't need the trinity.byghostlightrwb17_ESO wrote: »because people are so stuck in the past and think the only way in gaming is the old way. A group of friends did Spindle yesterday all 14-16 with no healer. A few deaths were involved but given it was our first time there, it was rather successful.
jdkorreckpreub18_ESO wrote: »There is a big difference between a coordinated group of friends and a pug. In a pug if you want to complete the best option is the trinity system. Good players in a coordinated group, yeah probably don't need the trinity.byghostlightrwb17_ESO wrote: »because people are so stuck in the past and think the only way in gaming is the old way. A group of friends did Spindle yesterday all 14-16 with no healer. A few deaths were involved but given it was our first time there, it was rather successful.
Sounds so horrible, i guess i'll be forced to do these group dungeons at some point, and chests that don't respawn.....so people just steal all the loot sounds really fun...i wonder which dev thought that was a great idea...next gen game..lol
Yes the chest loot thing is stupid as the first person gets everything so I stay away from random 4 man instance runs cause the tank will run off to loot some chest first and take the loot and then complain if they do not get healed! I recommend staying away from 'random' runs like that until they fix the loot and give a 'roll to loot option'.
a_thielen_ESO wrote: »So far I can't get into a group using the group finder for fungal grotto (dps). And everyone doing grotto is a dps looking for 'healer n tank'. lol. Really?
They should have made these dungeons non-instanced like everything else.
No reason to hurry because the other do so.I hope they get rid of public dungeons, I love taking my time to walk through a dungeon. At the moment I feel forced to rush through as there is a million other players rushing by to get to the end.
I did have a good experience last night in one, Crows wood. But there was literally 4 / 5 people in there.
Maybe if they are intent on keeping public dungeons limit the size to just 5 player max.
a_thielen_ESO wrote: »So far I can't get into a group using the group finder for fungal grotto (dps). And everyone doing grotto is a dps looking for 'healer n tank'. lol. Really?
They should have made these dungeons non-instanced like everything else.
Yeah you are mainly doing it for the fun of it at this point.a_thielen_ESO wrote: »So far I can't get into a group using the group finder for fungal grotto (dps). And everyone doing grotto is a dps looking for 'healer n tank'. lol. Really?
They should have made these dungeons non-instanced like everything else.
The problem is that apart from the skill point ZOS failed to give an incentive to do the dungeons multiple times.
I did a few runs for fun, but the XP is horrible and public dungeon bosses give loot faster without any risk.
byghostlightrwb17_ESO wrote: »because people are so stuck in the past and think the only way in gaming is the old way. A group of friends did Spindle yesterday all 14-16 with no healer. A few deaths were involved but given it was our first time there, it was rather successful.
Loot tend to be good, also to help guild-mates.jdkorreckpreub18_ESO wrote: »Yeah you are mainly doing it for the fun of it at this point.a_thielen_ESO wrote: »So far I can't get into a group using the group finder for fungal grotto (dps). And everyone doing grotto is a dps looking for 'healer n tank'. lol. Really?
They should have made these dungeons non-instanced like everything else.
The problem is that apart from the skill point ZOS failed to give an incentive to do the dungeons multiple times.
I did a few runs for fun, but the XP is horrible and public dungeon bosses give loot faster without any risk.
Loot tend to be good, also to help guild-mates.jdkorreckpreub18_ESO wrote: »Yeah you are mainly doing it for the fun of it at this point.a_thielen_ESO wrote: »So far I can't get into a group using the group finder for fungal grotto (dps). And everyone doing grotto is a dps looking for 'healer n tank'. lol. Really?
They should have made these dungeons non-instanced like everything else.
The problem is that apart from the skill point ZOS failed to give an incentive to do the dungeons multiple times.
I did a few runs for fun, but the XP is horrible and public dungeon bosses give loot faster without any risk.
wrlifeboil wrote: »People fall back to what they are familiar with or what they know has worked in other mmos. Most mmo players are familiar with the tank-healer-dps model. Not really needed ESO's lower level dungeons