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https://forums.elderscrollsonline.com/en/discussion/668861

Not enough skill slots, werewolf and vamp ability an ULT!?

Silynse.business_ESO
Ok so Ill probably get alot of grief for this post. And at this point, who cares. This game is not only boring after level 30, lacking skill slots, skills, and is incredibly repetitive in quests.... but well, here goes...

You gotta be kidding me. Ive spent literally days fighting werewolves in the swamps and moors and where ever else. Then guys from my guild finally get the chance to become a werewolf, and its an ULT ability that has to be built up? and it last maybe, MAYBE, 20 seconds or some crap. This is stupid!

Being a werewolf should not just be a GREAT BIG DEAL socially and have ramifications and backlash in the game, (which the devs completely left out). But the ability to utilize it and its abilities is something that should be lasting, and effective. At this point, everyone might as well hop on the fighters guild skill tree and ride that out because its FAR more effective.

This game needs more skill slots, the ability to cast using your hands not a stupid staff, Especially as a healer.... Im a paladin... WHY AM I FORCED TO USE A STAFF. I want a two handed weapon to heal and kill! And God damnit make your werewolf and vampire skill sets actually usable and fun. I've heard the Vampire skills are an ult too.... That's friggin hilarious.
The devs should have left them out of the game if they couldn't come up with a good way to implement them. If the NPC's can run around in form for hours on end without devouring corpses, then so should the player characters. Or at least make the effects last a few hours in game or something!

This game has gotten very boring by level 30 and its a couple weeks old. There is no where near enough skills to use in the game. I cast the same 7 spells, in rotation, over and over and over and over and over and over. Its horrible. There are only about 3 basic quests to be done. Get artifact for ghost, return artifact. Listen to memories in ghost form, solve memory in handheld quest. Leader is going to be assassinated, save leader and be a hero for 2 seconds.....

I cant use the weapons I want to because I am pigeon holed into healing with a staff, because the templar heals cost too much unless you wear cloth armor or pump everything into mana. And then when you get to the good stuff, and you want to play, "the way you want to play" as the devs so nicely put it while advertising their game so much.... YOU CANT. well you can.... for 20 seconds... And only be effective with certain builds on your hero. Flat out!

I dont think anyone would blame the devs for making an MMO based off of TES. But they could have actually put in some effort to keep some of the major mechanics of the game playing style in effect. I mean, Hell, in skyrim if you ate a corps you could end up a werewolf for hours. And that's the way it should be. Stuck in form during full moons, and stuck in form til it wears off. Send NPC's after us if we are seen transforming. WHERES THE VIGILANT OF STENDAR!?? ITS PART OF THE CURSE!
How about spells cast using your hands, weapons that DON'T scale with levels unless proficiency is held. Armor that doesn't level unless you level black smithing or get certain skill trees. I mean, WHY ARE THERE LEVELS ANYWAY! The point of elderscrolls is to level as you play, by leveling skills. This has be done in previous MMOS, the hell coundnt it be done here? Instead we got Rift, mushed up with WoW, in TES lore, and its a boring mess once you get over the fact that its the first AAA MMO to look halfway decent and release fairly smoothly in a decade! there is very little difference between this MMO and any of the other fails that have been released in the last five years!
It's sad, because TES deserved alot better. If they were gonna put in this much effort they could have actually listened to TES players.
Instead, its obvious they wanted to make the WoW players and the GW players feel comfortable in a transition, so they went with a 4 year old graphic engine, and game mechanics from 2000 to 2007.

And if you think I'm wrong, take a breath, check yourself, and go look at the game constructively instead of in a fun way. And then talk. I guarantee you, if you look beyond its shiny newness you will see the very obvious flaws which are quickly going to lead to lack of reoccurring prescriptions after people hit top level.

This game is GEAR BASED, LEVEL BASED. which means its not skill based, and the only reason to play it is to get the next best set of gear. Think Im wrong? anyone level 50 go fight a level 20. See how close that fight is..... If the level 50 can kill him without breaking a sweat... then they screwed up the core of what makes TES exactly how popular it is.

Ill be top level this week, then me and my guild will go look for any other game that can actually deliver on their promises as develpoer, and hold our attention for more than a month. And shame on Zen for screwing with a beautiful IP from Bethesda. I dont care if they bought up Bethesda or not. They aren't any better than EA in my book now.
Edited by ZOS_JoanaL on April 11, 2014 4:55AM
  • coppersloane
    coppersloane
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    There's always the one guy who maxes out in a week then goes blue in the face with whining about things not being the way he wants them to be. What puzzles me is...it takes 50 levels for them to realize it's not the game for them.
    Raen Severus . Imperial . Rank 10 Vampire . Nightbow
    Adamus Regulus . Imperial . Craftsman
    GM of NACHT
  • pavelcherepanskyrwb17_ESO
    Especially as a healer.... Im a paladin... WHY AM I FORCED TO USE A STAFF. I want a two handed weapon to heal and kill!

    Too much WoW has dome some damage. I would suggest checking out the lore if you're so unhappy. Unlike WoW universe in ES there haven't been a character class which is similar to WoW's paladin.

    Get your act together, mate! It's not D&D universe, it's not Warcraft universe, it's friggin' Elder Scrolls. It's different and stop trying to turn it into bloody WoW! Stop your whining and play the game!
    This game has gotten very boring by level 30 and its a couple weeks old.

    Did anyone ask you to rush through content? No, in fact pretty much everywhere devs said that exploring and checking out new stuff is the best part of the game. I would suggest rerolling and playing like it's supposed to be played.
    There are only about 3 basic quests to be done.

    I think this is a big improvement over most of the existing MMORPGs as there is one type of basic quest - "Go and kill # monsters".
    I cast the same 7 spells, in rotation, over and over and over and over and over and over. Its horrible.

    I'm sure you've got more than 7 spells in total. Try experimenting, using different skills. Or is your set of skills set in stone? More in most circumstances doesn't mean better. Do you want to faceroll? Is that why you need more skills?

    Anyway, just another I-don't-like-ESO-now-make-it-like-WoW post. So go and play WoW...
    Edited by pavelcherepanskyrwb17_ESO on April 9, 2014 7:03AM
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • Koensol
    Koensol
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    Thanks for the spoilers! Im fine with your griefing and ranting but at least be so polite as to put a spoiler warning above your post.
    Edited by ZOS_JoanaL on April 11, 2014 5:01AM
  • Fabulicious
    Same here... I also find it a bit boring now. Getting level 50/veteran rank 1 is just 1/3rd of max level.. You still have to go through all the other starter zones to really become max level.
    This will take all the fun out for me for leveling an alt for the other factions.
    Tbh I think they only introduced veteran ranks because they didn't have enough other pve orientated endgame content ready for launch. Instead of somewhat forcing us to the other factions zones they should give us something else (pve) in order to progress through veteran ranks. I feel if I don't do all the other zones I will gimp myself with Lorebooks, Shards and Skillpoints. Veteran ranks are such an anticlimax..
    Edited by Fabulicious on April 9, 2014 8:39AM
  • Aureli
    Aureli
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    *snip*
    Instead, its obvious they wanted to make the WoW players and the GW players feel comfortable in a transition, so they went with a 4 year old graphic engine, and game mechanics from 2000 to 2007.

    And if you think I'm wrong, take a breath, check yourself, and go look at the game constructively instead of in a fun way. And then talk. I guarantee you, if you look beyond its shiny newness you will see the very obvious flaws which are quickly going to lead to lack of reoccurring prescriptions after people hit top level.

    Well, it was made with a 4 year old engine because the game has been in development for a number of years now. They can't very well make a game on an engine that hasn't come out, now can they?

    I'm not sure, but I think you meant subscription? Or are doctors prescribing ESO game time for illness now? Cause that'd be awesome.
    Edited by Aureli on April 9, 2014 9:28AM
  • Rosveen
    Rosveen
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    Especially as a healer.... Im a paladin... WHY AM I FORCED TO USE A STAFF. I want a two handed weapon to heal and kill!
    WHY ARE YOU NOT PLAYING A TEMPLAR.
  • Telatansiv
    Dude why are you whining so *** much I mean there is 3 skill trees and 8 weapon skill trees along side the 3 guild trees and the 3 world skill trees adding up to about 100+ skills per class
  • Anoteros
    Anoteros
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    Koensol wrote: »
    Thanks for the *** spoilers you idiot! Im fine with your griefing and ranting but at least be so polite as to put a spoiler warning above your post. Though people like you probably couldn't even give a ***.
    What exactly did he spoil? That there are werewolves? -_-
    Telatansiv wrote: »
    Dude why are you whining so *** much I mean there is 3 skill trees and 8 weapon skill trees along side the 3 guild trees and the 3 world skill trees adding up to about 100+ skills per class
    and you can only use 5 of the 100+, do you understand?
    Edited by Anoteros on April 9, 2014 12:46PM
  • Evelyn_Nightingale
    Evelyn_Nightingale
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    Anoteros wrote: »
    Koensol wrote: »
    Thanks for the *** spoilers you idiot! Im fine with your griefing and ranting but at least be so polite as to put a spoiler warning above your post. Though people like you probably couldn't even give a ***.
    What exactly did he spoil? That there are werewolves? -_-
    Telatansiv wrote: »
    Dude why are you whining so *** much I mean there is 3 skill trees and 8 weapon skill trees along side the 3 guild trees and the 3 world skill trees adding up to about 100+ skills per class
    and you can only use 5 of the 100+, do you understand?

    But that means you can play around with different sets of skills to adapt to certain situations and/or fill certain roles. Also, you can use 10 of those skills after reaching level 15. If you count the ultimates that makes 12. You also have your basic weapon attacks, dodge, interrupt, and block, so that totals out to 16. There are also synergies you can take advantage of while in a group.

    Edited by Evelyn_Nightingale on April 9, 2014 1:19PM
    Ebonheart Pact :: Nord Dragon Knight :: Blacksmith
  • Evelyn_Nightingale
    Evelyn_Nightingale
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    Don't forget all your passives! You don't have to have those slotted.
    Ebonheart Pact :: Nord Dragon Knight :: Blacksmith
  • Egdod
    Egdod
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    Anybody else find their attention wandering after the second paragraph with these diatribes? I just lose interest since every paragraph is like the first two. Unfortunately I probably miss out on some good stuff
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Wow you mean people rush to end game then cry they are bored? Thats never happened in other MMOs. :)
  • Evelyn_Nightingale
    Evelyn_Nightingale
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    Egdod wrote: »
    Anybody else find their attention wandering after the second paragraph with these diatribes? I just lose interest since every paragraph is like the first two. Unfortunately I probably miss out on some good stuff

    I've learned to skim content which I'm not fond of reading, and if I notice something I go back to read that section fully.
    Ebonheart Pact :: Nord Dragon Knight :: Blacksmith
  • MorHawk
    MorHawk
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    This game needs the ability to cast using your hands not a stupid staff, Especially as a healer.... Im a paladin... WHY AM I FORCED TO USE A STAFF. I want a two handed weapon to heal and kill! I cant use the weapons I want to because I am pigeon holed into healing with a staff, because the templar heals cost too much unless you wear cloth armor or pump everything into mana.

    Which do you want? Spells equipped to your hands or a two-handed sword? You're asking for two different things there bud.

    On the former, as I've said so much it isn't funny, this isn't Skyrim. This is more Oblivion. That's the design decision they've made. Deal with it.

    On the latter, I'm wondering if you're one of those who spams Rushed Ceremony and QQs when you're instantly OOM. Temp has many viable heals in comparison with Resto Staff. You are by no means shoehorned, but you are of course welcome to your opinion.
    And if you think I'm wrong, take a breath, check yourself, and go look at the game constructively instead of in a fun way. And then talk. I guarantee you, if you look beyond its shiny newness you will see the very obvious flaws

    Sigh. Everyone who disagrees with you clearly hasn't thought about it hard enough eh? Niiiiiice. >_>
    Edited by MorHawk on April 9, 2014 2:54PM
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Nox_Aeterna
    Nox_Aeterna
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    Honestly , while i agree this game got flaws and some poor design choices , the simple fact is , they bother you more than the rest.

    You can heal with a 2h weapon if you are a templar , wont be that effective since you will go out of mana quite fast , but you can. You can use any class skill the weapon does not matter.

    Im perfectly fine with PvP being gear based , it is not meant to be a fair fight, and i always prefered that to the , everyone gets the "exact" same gear and go into this controlled arena to bash each others head.

    Vampire and werewolf are not meant to give anything that could be considered must have for players mate , otherwise people would be forced into this to make their chars better. I heard vampires atm have a quite strong bite ,which im sure it will get the nerf hammer after they deal with the bugs.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • malais
    malais
    MorHawk wrote: »
    This game needs the ability to cast using your hands not a stupid staff, Especially as a healer.... Im a paladin... WHY AM I FORCED TO USE A STAFF. I want a two handed weapon to heal and kill! I cant use the weapons I want to because I am pigeon holed into healing with a staff, because the templar heals cost too much unless you wear cloth armor or pump everything into mana.

    Which do you want? Spells equipped to your hands or a two-handed sword? You're asking for two different things there bud.

    On the former, as I've said so much it isn't funny, this isn't Skyrim. This is more Oblivion. That's the design decision they've made. Deal with it.

    On the latter, I'm wondering if you're one of those who spams Rushed Ceremony and QQs when you're instantly OOM. Temp has many viable heals in comparison with Resto Staff. You are by no means shoehorned, but you are of course welcome to your opinion.
    And if you think I'm wrong, take a breath, check yourself, and go look at the game constructively instead of in a fun way. And then talk. I guarantee you, if you look beyond its shiny newness you will see the very obvious flaws

    Sigh. Everyone who disagrees with you clearly hasn't thought about it hard enough eh? Niiiiiice. >_>

    To be fair. If you want to be a main healer you are forced to use the staff. The heavy attack proc is the only active regen outside of pots Templars have.

    That said I have several setup a I use. I have a pvp dps setup a pvp heal setup that I switch between. But when I solo I have an entirely separate skill setup. Group pve requires another heal setup.

    So while I can only use 12 skills at a time I actually use closer to 20 on a daily basis.

    Just because you have skills on your bar doesn't mean they are glued on place never to be replaced.
  • oxygen_boarderb16_ESO
    malais wrote: »
    MorHawk wrote: »
    This game needs the ability to cast using your hands not a stupid staff, Especially as a healer.... Im a paladin... WHY AM I FORCED TO USE A STAFF. I want a two handed weapon to heal and kill! I cant use the weapons I want to because I am pigeon holed into healing with a staff, because the templar heals cost too much unless you wear cloth armor or pump everything into mana.

    Which do you want? Spells equipped to your hands or a two-handed sword? You're asking for two different things there bud.

    On the former, as I've said so much it isn't funny, this isn't Skyrim. This is more Oblivion. That's the design decision they've made. Deal with it.

    On the latter, I'm wondering if you're one of those who spams Rushed Ceremony and QQs when you're instantly OOM. Temp has many viable heals in comparison with Resto Staff. You are by no means shoehorned, but you are of course welcome to your opinion.
    And if you think I'm wrong, take a breath, check yourself, and go look at the game constructively instead of in a fun way. And then talk. I guarantee you, if you look beyond its shiny newness you will see the very obvious flaws

    Sigh. Everyone who disagrees with you clearly hasn't thought about it hard enough eh? Niiiiiice. >_>

    To be fair. If you want to be a main healer you are forced to use the staff. The heavy attack proc is the only active regen outside of pots Templars have.

    That said I have several setup a I use. I have a pvp dps setup a pvp heal setup that I switch between. But when I solo I have an entirely separate skill setup. Group pve requires another heal setup.

    So while I can only use 12 skills at a time I actually use closer to 20 on a daily basis.

    Just because you have skills on your bar doesn't mean they are glued on place never to be replaced.

    Min/Max in this game isn't really relevant yet. You can use any main weapon, and heal as a Templar. Just saying, if you focus on just having fun again, being the best seems pointless. Unless its fun for you to be the best and show off your pixel power, clearing the dungeon/zone/fight is usually all that required.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • malais
    malais
    malais wrote: »
    MorHawk wrote: »
    This game needs the ability to cast using your hands not a stupid staff, Especially as a healer.... Im a paladin... WHY AM I FORCED TO USE A STAFF. I want a two handed weapon to heal and kill! I cant use the weapons I want to because I am pigeon holed into healing with a staff, because the templar heals cost too much unless you wear cloth armor or pump everything into mana.

    Which do you want? Spells equipped to your hands or a two-handed sword? You're asking for two different things there bud.

    On the former, as I've said so much it isn't funny, this isn't Skyrim. This is more Oblivion. That's the design decision they've made. Deal with it.

    On the latter, I'm wondering if you're one of those who spams Rushed Ceremony and QQs when you're instantly OOM. Temp has many viable heals in comparison with Resto Staff. You are by no means shoehorned, but you are of course welcome to your opinion.
    And if you think I'm wrong, take a breath, check yourself, and go look at the game constructively instead of in a fun way. And then talk. I guarantee you, if you look beyond its shiny newness you will see the very obvious flaws

    Sigh. Everyone who disagrees with you clearly hasn't thought about it hard enough eh? Niiiiiice. >_>

    To be fair. If you want to be a main healer you are forced to use the staff. The heavy attack proc is the only active regen outside of pots Templars have.

    That said I have several setup a I use. I have a pvp dps setup a pvp heal setup that I switch between. But when I solo I have an entirely separate skill setup. Group pve requires another heal setup.

    So while I can only use 12 skills at a time I actually use closer to 20 on a daily basis.

    Just because you have skills on your bar doesn't mean they are glued on place never to be replaced.

    Min/Max in this game isn't really relevant yet. You can use any main weapon, and heal as a Templar. Just saying, if you focus on just having fun again, being the best seems pointless. Unless its fun for you to be the best and show off your pixel power, clearing the dungeon/zone/fight is usually all that required.

    Guild groups notwithstanding. Most people do not dodge or block. So in a boss fight you have to heal quite a bit. Without an active regen you have to have a staff for the magika proc or you will be oom quite often.

    You can get away with just using Templar heals but you still need the proc from the staff.

    Voice commed guild groups make the dungeons trivial at best. 3 randoms up the difficulty quite a bit especially when I don't know the dungeon yet. ;).

    But your mileage may vary.

    Vet content the staff is required. This is not debatable. A Templar can off heal and make things easier but to main heal a staff is required.

    Has nothing to do with min/max.

  • Nox_Aeterna
    Nox_Aeterna
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    Min/Max in this game isn't really relevant yet. You can use any main weapon, and heal as a Templar. Just saying, if you focus on just having fun again, being the best seems pointless. Unless its fun for you to be the best and show off your pixel power, clearing the dungeon/zone/fight is usually all that required.

    That is the thing.

    If you decide to go with a 2h templar healer to the dungeon , and the party keeps dying because you run out of mana , that is your fault and people have the right to get pissed at you.

    Or if you are playing alone and cant beat elite mobs, which locks your progress in some quests, because your build is quite bad , but you have fun using it...

    People need to understand , not everything is good or even viable , the game just made sure many builds are.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • NordJitsu
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    It burns!!!

    So much ignorance and misinformation in this post. I don't know where to begin really and I obviously wasn't able to finish that wall of text rant. But just a few things:

    You can cast many many spells in the game without a staff. If you're a Templar (lol, Paladin) you can cast a ton of heals with absolutely no staff.

    Only one of three vampire skills is an ultimate.

    Werewolf has to be an ultimate because it is so powerful and because its a transformation state. Do you really think it would be balanced to let you turn into a werewolf at will?
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • oxygen_boarderb16_ESO
    Min/Max in this game isn't really relevant yet. You can use any main weapon, and heal as a Templar. Just saying, if you focus on just having fun again, being the best seems pointless. Unless its fun for you to be the best and show off your pixel power, clearing the dungeon/zone/fight is usually all that required.

    That is the thing.

    If you decide to go with a 2h templar healer to the dungeon , and the party keeps dying because you run out of mana , that is your fault and people have the right to get pissed at you.

    Or if you are playing alone and cant beat elite mobs, which locks your progress in some quests, because your build is quite bad , but you have fun using it...

    People need to understand , not everything is good or even viable , the game just made sure many builds are.

    To blindly blame a healer for a group fail is a bit harsh. Try avoiding the in-game mechanics, a lot of the strong damage abilities are avoidable/mitigated with proper game play.

    If you wanna carry a bad group, min/max may be required.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Exarch
    Exarch
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    To blindly blame a healer for a group fail is a bit harsh.

    Yes, you should always blame the tank first. :s
  • liquid_wolf
    liquid_wolf
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    http://www.gameskinny.com/u5y73/elder-scrolls-online-guide-to-world-skills

    Blood Rage (Unlock Level 4) - Generates 2 Ultimate by taking damage for Rank 1; % Ultimate for Rank 2. Player must be in human form.

    Devour (Unlocks Level 5) - Can devour human corpses to earn more time in Werewolf form

    You REALLY need to read up on the passives, bonuses, and benefits of being a werewolf/vampire.

    "Oh I just became a werewolf and I'm not uber."
    You start your way at the bottom, and work towards becoming alpha.

    You have many skills to choose from, and many skill points to build something the way you want it... so experiment.

    And if you want to heal without a Restoration Staff, you need to be playing a templar, or FIND the abilities in your class that heal yourself and/or allies when you use them.

    I know I've been healed by nightblades, sorcerers, and dragon knights from skills other than the resto staff. You just have to find them and practice them.
    Edited by liquid_wolf on April 9, 2014 4:22PM
  • malais
    malais
    Exarch wrote: »

    To blindly blame a healer for a group fail is a bit harsh.

    Yes, you should always blame the tank first. :s

    Tank dies blame the healer.
    Healer dies blame the tank.
    Dps dies it's their own fault.
  • Sundiego619ub17_ESO
    You have to be a templar really to do significant healing without a staff. The fact that you do not know this, and a multitude of other things, makes me question much of what you have said. I am not even trying as a templar and I have PLENTY of mana. You have 2-3 light armor. You put points into mana. You can enchant your items/find other items that give you a mana bonus.

    Power levelers NEVER really have a good time, for long, in any game. I am assuming you're not reading the quests. That when you get skyshard it is because someone else shows you, or you look it up online. I doubt you have read through any of the books. I doubt you killed the outdoor bosses. I know you skipped some dungeons and you're not doing exploring quests.

    Powerleveling in ESO is like reading the introduction to the book, and then the end, and complaining that it was a poorly written story with *** characters.
    Edited by Sundiego619ub17_ESO on April 9, 2014 5:55PM
  • SirPuppingtonVonHat
    SirPuppingtonVonHat
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    I didn't see this before, but its worth noting that the devs have said that they realize that the options for healing and support characters are currently fairly limited, and that new skills to remedy this are in the works.
    The Psijic Order
  • Victus
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    malais wrote: »
    To be fair. If you want to be a main healer you are forced to use the staff. The heavy attack proc is the only active regen outside of pots Templars have.
    Someone had once said that classes do not define roles in this game, weapons do, and I believe that to be pretty accurate. If you want to be healer, equip a restoration staff. If you want to tank, 1H+S. Class skills are just in addition to what the weapon is designed to do.

    Edited by Victus on April 9, 2014 8:28PM
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
  • Devilfish85
    Devilfish85
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    This touches on a lot of my stronger opinions and gripes about the game. OP, I'm sorry if my final point comes off as giving you grief, because you took a stand on your opinions and I respect that you don't like certain aspects of the game as it stands.

    Getting this out of the way first, I have nothing to say about the vampire/werewolf situation. I personally find the obsessive fandom some people show over being a vampire or werewolf a little juvenile, but that said... I definitely enjoyed it in Skyrim.

    The truth is, I also don't feel satisfied with the options available. The extremely limited class selection gets me the most, and as a long time ES fan I'm drawn to create several alts to experience different pieces of the world I've always wanted to see. This causes a lot of overlap in skills and abilities... at least until the mid levels when I can start forcibly trying to make them feel different even if they're using the same weapon. Furthermore, I don't appreciate the idea that I can 'Be whoever I want to be" so long as I submit to an outlandishly specific and completely inaccurate class label.

    I've often said I see incredible potential in TESO, and it's because I believe future content patches and expansions will widen the range of skill lines and classes available. Even cosmetic differences (Ex. A class very similar to the dragon knight but not automatically wreathed in fire all the time, making them look like every other DK in the game.) would be a huge improvement. I'd like to see new weapons, like Polearms, Crossbows, and fighting with a weapon and an open hand. There's stuff we all want to see.

    We know, or at least can strongly assume, that the near future will bring the Thieves' Guild, Dark Brotherhood, poisons, and a few other character options into the mix... a positive sign that more options and variety will be available soon.

    We all want the perfect game, but creating it is a never-ending process. There's a balance that must be struck between getting a playable product to the shelf and adding as much content as humanly possible. I'm going to use WoW as an example. Pet Battling, the achievement system, a huge number of rare and amazing mounts, the incredible array of just plane interesting stuff to earn, factions to impress, the ability to fly, glyphs both cosmetic and functional... WoW didn't release with all of those. By today's standards, WoW was a featureless wasteland of fetch quests on release. Features and options were added over time, bit by bit, through content patches added to an already fun and playable game.

    I see TESO, right now, as a well-designed framework that provides an experience on par or better than most any MMO release today. The key word though, is framework; it feels designed and primed to accept new content seamlessly as it's released. This goes especially for the skill and class system, where additional trees can simply be slotted into the mix without significantly interrupting any existing builds.

    As for that final opinion I mentioned... my friend, I think you've missed the point if you've got your gameplay nailed down to the seven spells you repeat in sequence, over and over. You can build a gamer a world, but you can't make him explore. TESO's skill system grants you the freedom to gain high skill levels in all of its trees, opening up the option to try a huge number of combinations and variations by respeccing your points... at high levels, you don't even need to respec to have a wide range of options all at the same time. Expand your horizons. Add something new into the mix, and experiment. Build a variety of hotbar configurations for different situations. That's what I believe this system was intended to invite you to do.

    Edit: I do not words.
    Edited by Devilfish85 on April 9, 2014 9:28PM
  • JosiePosie
    So many people who aren't adaptable to change. This game is different, and it forces you to play different. Instead of trying to force the game to play for you, trying learning to play it the way it is designed to be played. It really is a fun game.
    knock, knock
  • Victus
    Victus
    ✭✭✭
    @Devilfish85 I disagree on a couple of points. While I agree there may be overlap on some class skills for alts, I don't believe that 4 classes right now is limiting much. Certainly would be nice to see more added later (and I do agree with you that this provides a nice framework for things to come) due to the races and weapons available to pick from makes each class still pretty unique. Not to mention with the limited amount of skill slots available, even those with the same class and weapon can still perform differently depending what each has slotted. My main is a redguard DK tank (1H+S) and I do not have any points spent into Ardent Flame, so there is no fire involved at all. Now I would like to make an Orc or Dunmer dual-weilding DK with points into Ardent Flame, and also Earthen Heart, so there is where the overlap might be. However there should still be enough variety of playstyle for me to enjoy the class without it seeming "cookie cutter".

    I do think there is a good variety and people can "be whoever they want to be" as much as one can for an MMO. Weapon selection determines role, so it is a bit limited there to some degree (not likely 1H+S will get you good dps, nor should Healers really use anything other than Restoration staff, but hopefully they can be expanded upon later).

    I agree about having to rethink how the game is designed and playing into what it is trying to accomplish, and I did find myself enjoying it more the more I played Beta/early access/release. Still room for improvement and it certainly won't be for everyone.
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
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