Wouldn't unparking your CPU cores improve this?GossiTheDog wrote: »What you will very likely see if that one CPU core is loaded way more heavily than the rest. This is a game engine fault. This causes slowness talking to GPU, which slows the game down.
http://imgur.com/sYy0fRm ((ESO wasn't running))
Is this the one you were talking about?
Anyways, I'll go and check it IG right now, how can I 'split' it into different cores so I can get a higher fps?
http://imgur.com/sYy0fRm ((ESO wasn't running))
Is this the one you were talking about?
Anyways, I'll go and check it IG right now, how can I 'split' it into different cores so I can get a higher fps?
Great great information squicker and Gossi, too unfortunate it's up to them and not to us. Kinda suck to roam around and get low fps.
BTW, what's a 'round-robin' way?
GossiTheDog wrote: »I think, to be honest, because the game has now launched it would be very risky to try to rewrite core parts of the engine (think of all the new bugs).
GossiTheDog wrote: »Do you PVP with large fort assaults, squicker?
GossiTheDog wrote: »I did testing against PVP. It takes a serious performance hit. If you run towards a fort under a big siege (100 or so players) I was seeing regular, sustained 15fps rendering as an average, down to 10fps as a low. I had GPU monitoring running, and found the GPU usage would drop down to below 40% during these moments.
GossiTheDog wrote: »You can guess. Almost everything concentrated on one core.
GossiTheDog wrote: »Pretty much. I mean, in my case I have a fairly crap CPU (AMD 6300 overclocked to 4ghz, 6 core). .