The Werewolf is riddled with bugs.

  • Ravinsild
    Ravinsild
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    Hey, have you guys seen this one yet?

    I hit my ultimate and half-way transformed...I had the wolf arms but I was still mostly myself, however my bar had the werewolf skills, not my class skills.

    I was running around as an Orc with Wolf-Arms doing all the werewolf things but once I hit my Pounce key I randomly went full wolf and everything went back to normal.

    It was a definite odd moment.
  • Ravinsild
    Ravinsild
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    Yeah.. lots of werewolf issues right now.. I'm staying werewolf tho.. nothing like werewolf raging (as long as my damn ultimate charges don't reset on me right away like normal) in a public area :)

    Inifinte WW form ftw! Not all the bugs are bad haha. I went berserker so that I wouldn't have to deal with the pack leader bug myself, but I don't think my WW skin has updated to being black like it is supposed to :/

    You mean I'm not supposed to be gray? :O I want my skin updated too!
  • articwolfgirl
    Half orc half wolf? x3 I would hate to see that happen to my khajiit... kitty body with wolf arms... good lord, if she wasn't already messed up enough.
    fc07.deviantart.net/fs70/f/2014/123/4/7/hanawolf_by_articwolfgirl-d7gzg0a.jpg
    Some times life steals the stairs right out from beneath your feet, you have to hold on by whatever means even if the risk are too high. Never give up, eventually you will find a new stair has formed right beneath your foot where you left off.
  • Toorlokviing
    Toorlokviing
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    For those in dc i also have a small pack im running called Crimson Pack
    pst me for an invite if you want to join my pack. free bites for those that join. @Toorlokviing in game
  • drowned.thought_ESO
    Ace_SiN wrote: »
    Playing as a werewolf has shown me that...

    As a fully maxed Berserker Werewolf, I have experienced all of these bugs.

    I've also had the bug where you transform into werewolf and keep your character's skill bar and there's no timer. The real infinite werewolf bug I call it.

    On top of a full ability bar, Werewolves need a passive that's active (other than bonus ultimate gain) when the Werewolf Ultimate is slotted.
    Because the cost is so great (with the ultimate disappearing glitch), I can go an hours without being able to use my ultimate which means I'm running around with %50 weakness to poison for no reason; <---- This is a game breaking problem.

    A good passive would be have Savage Strength give bonus health regeneration and stay active after coming out of Werewolf form for 2 hours while the ultimate is slotted in either skill bar.

    Or better yet, Werewolf should be an on/off switch.
    During the night, it's absolutely free and has no timer till the night is done.
    During the day, it costs 250 ultimate. (or 750 ult * x% of hp)

    If you've played the other Elder Scrolls games, Werewolf was simply what you were at night in Morrowind, and in Skyrim, it was at your choice, but it had a cooldown.
    Since ESO has no CDs (which I love) there needs to be an ultimate cost, but during the night it makes no sense.
    On a full moon in Cyrodil, the battlefield should be littered with Hircine's pups.


    Also, the werewolf's hair should be based upon your character's hair color. Red-Blonde-Brunette = Timber, White = white, Black = Black, etc.


    Edited by drowned.thought_ESO on May 5, 2014 8:47PM
  • markschaffer91b14_ESO
    markschaffer91b14_ESO
    Soul Shriven
    Zenimax isn't getting another dime out of me until the problems with the werewolf are fixed. I trusted them to bring werewolves into this game to be something worth attaining, not be something that leaves you feeling duped, especially since they were the only reason I bought the game. The running/sprinting animations look like its constipated and completely un-wolflike, the leap skill is bugged, the timer for how long it takes to get ultimate is complete bunk... The power they have is unacceptable given the extra damage we take from poison and Fighters Guild users. Zenimax is supposed to be a side branch of Bethesda, and clearly not a single one of them worked on the werewolves for Skyrim. Until all these bugs are fixed I am not subscribing or playing another minute of it.
  • Siliconhobbit_ESO
    Siliconhobbit_ESO
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    I WAS a Werewolf. I hunted and was subsequently killed by a Werewolf in Rift at level 27. At level 28 I completed the trial in Hircine's land and remained a Werewolf until mid Vet4. At that point, I went to the priest back in Riften and got the cure for my Lycanthropy.

    I did NOT have it removed because of any bugs.

    I had it removed because for me and the class I chose, it was not providing me with anything advantageous.

    I'm a Tank. A Dragonknight Tank.

    As a DEDICATED Tank, being a Werewolf provided me with no advantage at all. In fact, I would go so far as to say that as a Dedicated Tank, being a Werewolf provided me with MORE disadvantages as a Tank:
    1. The inability to use any skills in Werewolf form. The 2 ACTIVE skills that you can use in Werewolf form provide a tank with nothing. By taking away the ability to slot ANY OTHER SKILL, you remove the ability to effectively Tank in Werewolf form.
    2. The time it takes to transform into Werewolf form, is plenty enough time for me to be killed in any Boss tanking situation.
    3. The second Active ability called Roar is useless on Boss mobs as they are immune to it's effects..
    4. Increased damage from Poison. This is just a bad idea as a tank. If I am going to die 50% faster due to poison, from ANY mob, let alone a BOSS, I shouldn't be tanking.
    5. PvP. As a Werewolf, my life expectancy in Cyrodil should be considered nil. Anyone with the appropriate Addons can easily see that I am a Werewolf and use the proper skills or abilities to insta-gib me. Yeah, that makes my fun in Cyrodil...not so fun...
    6. The inability to remove oneself from roots, stuns or crowd control debuffs. Again this disadvantage plays directly into not having fun in PvP situations.

    So all in all...I've found that while I liked being a Werewolf...as a Tank...it just wouldn't work out and the time invested in getting to Rank 10 was just not useful enough or advantageous enough as a tank.
    Sinister Swarm
    15 Years of Gaming Excellence
  • Milky
    Milky
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    Good post. I agree with almost everything.

    It would also be nice for it to not wipe out all the ultimate I have gained when I leave werewolf form. I've had it gain up to 1,000 ultimate again, but it ends and wipes out everything.

    Also, is it true that player death results in passives like the extra ultimate gain to break? Forcing you to relog to gain them again?
  • Arsenic_Touch
    Arsenic_Touch
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    Indeed it is. It also has an inherent design flaw where you lose access to everything when you transform. There are zero passives to werewolves for not transformed, except ultimate gain when you're hit if you waste your ultimate slot on it, not very useful. What they need to do is make the passives apply to non transformation and then increase their amount for transforming.
    Edited by Arsenic_Touch on May 6, 2014 10:12PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • chantz.williams5174ub17_ESO
    They Still Need to be fixed ZenimaX!
  • Reenlister
    Reenlister
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    I am not going to go on about all the issues, I have before. I am not going to repeat what everyone has said. I am going to tell you a funny tale. I wish I had the screenshot.
    I finally had a chance to change up in cold harbor, at the cemetery fighting the evil vampires, ah, a Werewolf dream come true.
    I hit change, and low and behold, I did!
    The funny thing was, my bar did not change.
    I had all my regular attacks, and abilities.
    I even called my horse and rode around a bit just because it was funny.
    None of this time counted toward anything Were, but it was weird seeing a Were on a horse, and using my healing ( Templar)
    But for now, I have pulled my change from my ulti.
    There is no reason to even bother with it right now, since its so broken and useless.
  • Phyrdrin
    Phyrdrin
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    Does anyone at all who is in charge of fixing things give a flying rat's behind about all these bugs? I just morphed into Pack Leader and found out about all of this garbage. Now, I have to pay nearly 10k to respec JUST BECAUSE of that 1 point? You might say that it's not needed, but my transformation is now completely broken and I cannot level my WW skill tree. Considering that I rely a lot on this ultimate, this bug is completely breaking my gameplay.

    This has apparently been an issue for a long time, yet nobody has bothered to either answer this thread with what is being done about it nor fixed anything in regards to WW. All the attention seems to be going to vampires and the people that QQ about how OP they are.

    Why is this thread not considered high priority?
    "Surprise me. Say something intelligent."
  • Deefje
    Deefje
    Soul Shriven
    Hey guys, leveling werewolf atm at 10 but the skills need work. It's fun when you're deliberately slaughtering humanoids in form. But in general gameplay it's not all that great.

    Was reading this thread when my morph option popped up and a good thing I did, I'm a berserker for now. This is just one of many idea to change things.

    - Max 1k ultimate when equipped with werewolf transformation as ultimate.
    - Werewolf transformation can be used at any time
    - 10 ultimate = 1 second, so a 100 second transformation with a full bar
    - Devouring restores ultimate(time)
    - Transformation can be canceled at any time with the remaining time being converted into ultimate

    - Bersekers gain the 'devour any creature' perk and gain more ultimate by devouring.
    - Berserkers lose 35% ultimate when leaving form
    - Pack leaders do not consume ultimate as long as they are within 'xx' yards of a berserker and give some passive buff to allies.

    Didn't put as much RP and flavour in some of the ideas but I'm sure there are more creative minds who could come up with that. :)

    The debuffs both the poison resistance debuff and the weakness to fighters guild abilities only apply when changed.

    I'm quite content with the lack of abilities, after all a werewolf is not a graceful fighter so a jump, a roar and some sick clawing is plenty.

    This would make a werewolf a more viable choice for pve especially since as a werewolf you could eat your fill after nearly every battle and then disable form untill the next pull.

    Long bossfights would be more difficult, but it werewolf doesn't have to be omnipotent.
    Furthermore on bosses with adds, you could opt to have a pack leader as a dps, and berseker focusing more on killing and eating adds.

    The pack leader would provide a buff to both transformed and untransformed allies to make up for the dps lost wtih the berserker eating the corpses of the adds.

    but maybe I'm going too far into mechanics here, I like ranting about this stuff.

    And the biggest change that's needed to add some more flavour to the werewolf is a sprint animation that's on all fours.
  • Grizznakprime
    I would like to bump this as well. Keeping it on the minds of the devs. I LOVE werewolf, and it does need some serious tweaking to be viable. Right now at VR10 and were wolf at 7, I am absolutely no threat to any character in werewolf form. Pack or not. I got bitten later in my progression so Im trying to level it as Im in the VR10 areas and it is a real pain. I have to hunt a solo mob or at most 2, and still usually die in wolf form.

    I would suggest using the regeneration traits be added to werewolf abilities like the Night Blades siphon abilities... or perhaps the bleed of the dual wield weapons that heals the user.

    They need some survivability solo... They need the ultimate cost reduced, or
    provide armor in all armor types that reduce the timers.

    They need some Aoe

    Pounce is sticky and clunky to use.

    Roar animation is in the way of executing your next move, unless it is channelled. If is is supposed to be a channelled ability, that is fine.. Make it last longer on the enemy. In this fashion it would be more like a group ability.. i.e. pack of WWs find a victim, one jumps in roars.. the others jump in and stun or KD the feared persons.

    All werewolf attacks should offer a chance to off balance opponents.

    Criticals should stun, minimum 3 seconds. (goes to lore)

    Fully charged heavy attacks should knock back or knock down.

    Thank you for giving me the ability to be a werewolf as they are uber cool, however please take some time with it and address this as you all can. KUDOS good game!


    Ace_SiN wrote: »
    Playing as a werewolf has shown me that it was obviously a late development thing. There are too many bugs and questionable game design choices, like not being able to break CC in a game with no CDs, that greatly hurt the user experience. It's obvious that it didn't go through much testing and was rushed to meet player demand.

    I don't hold that against ZOS. I just hope they are aware of the issue that is plaguing the Werewolf and will have it fixed soon.

    Bugs:

    1) Pounce can cause your character to get stuck in a kneeling position. The only way to fix it is by wasting a potion or some food.

    2) The pathing for Pounce is very bad. One moment it will reach running targets and the next it will go to the location the target was at when the skill was activated.

    3) Roar is unresponsive. In the middle of combat it takes about 2-3 seconds before you roar. This makes interrupting an opponents skills with it near impossible. On the other hand it makes combat as a werewolf feel clunky.

    4) Werewolves are NOT affected by an allies buffs. At least not all of them. For example, Rousing Roar, from a werewolf ally, will not increase my damage output if I'm transformed(though the effect will be displayed on my werewolf).

    5) The buff "Call of the Pack" also does not show up on my character list as a Werewolf. Considering how fast my WW timer goes down, I'm not convinced my werewolf is being affected when rolling in a pack.

    6) Pack Leader(morph) can not be sustained. It randomly breaks and forces you back into human form. However, you can still use your werewolf abilities.

    7) I assume the ultimate gain for pack leader should be a passive. Since there is no point in increasing an allies ult gain if they are werewolves. I have not noticed any increase when running with a Pack Leader.

    8 ) Werewolf Berserker(morph) does not increase attack speed with each hit consistently. It starts to speed up, but then it slows back down. It feels clunky and sometimes unresponsive.

    9) Infinite Devour. If you break your devour animation, before it finishes, you will receive extra WW time without the body being considered "devoured". I see no problem with this bug currently, but if WW is ever fixed this could be game breaking.

    Game Design Flaws:

    1) CC can't be broken. There is no way a Werewolf can be a major threat when you can chain abilities that have no cd.

    2) Too much reliance on stam abilities without an effective way to lower the costs. Vampires have high costs, but are able to lower them by spell cost % AND increasing their stages. Werewolves should have something similar. Reduce stam cost as you get "stronger" for some additional cons.

    3) The Bleed effects on your claw attacks, for Berserker, does not scale well. Does an extra 10 damage means nothing when fighting another player.

    4) Pack leader needs more than an ult gain. There is no reason to pass up the increased DPS for a "pack". The Pack leader should add another buff that only affects himself and Berserkers. This way it doesn't become op and force a pack to be all pack leaders.

    5) 1000 ultimate is way too much of a requirement. This should be lowered to 700. By going through "stages"(again similar to vampires), that amount should be lowered to about 400-450.

    6) A werewolf character throws away his/her entire build just for 2 abilities. That's a major problem. Werewolves should get a full bar of skills including an ultimate.

    7) There is no effective way to sustain yourself in a fight as a Werewolf. You're only able to use potions which is not meant to be the primary way of support in ESO. Devour is easily broken and requires you to to through an entire animation. We need abilities that allows us to get HP back mid fight.

    8 ) The werewolf timer is way too short. In just 1 engagement you'll be close to changing back. As long as I'm fighting I should be able to maintain my form. High costing abilities like Feral Pounce is not a viable way.
  • Mech0311
    Mech0311
    I would like to say that I agree completely with the first post, and most likely all of those thereafter, without reading them all I want to point out that the Ultimate for Werewolf seems bugged to me. It constantly loses its status, you can spend 10 minutes getting it to 2/3rds of the way and then it just disappears. It also takes FOREVER to raise the Ult.

    Constantly disappearing Ultimate
    Ultimate that takes 20 minutes+ to raise
    I personally experienced the Pack Leader bug, I noticed that I would just instantly revert to regular form, I DIDNT have any Werewolf abilities on my bar anymore, and any time I tried certain things I would get "You are a werewolf" forever, preventing certain actions, until I logged out and back in.

    I also want to say, that after seeing hordes of vampires moving around, slaughtering hundreds of people (that is not an exaggeration) and never losing their form, I think its only fair that Werewolves get longer than 60 seconds in our form..

    In fact I believe the entire thing needs to be looked at, and re developed/ revamped.

    Thanks!
    Edited by Mech0311 on May 12, 2014 8:55PM
  • Blargal
    Blargal
    I would like to state that i'd like to simply BECOME a werewolf! I was one already and decided I wanted to do the quest again, got cured and bit again and now I have a bug that won't let me left click attack when i'm turned into a WW inside the portal so now I can't even become one!
  • IceDread
    IceDread
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    The entire game is filled with bugs. The game.. is not a finished product, it's years from being finished it feels like.
  • Marta
    Marta
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    Deefje wrote: »
    - Max 1k ultimate when equipped with werewolf transformation as ultimate.
    - Werewolf transformation can be used at any time
    - 10 ultimate = 1 second, so a 100 second transformation with a full bar
    - Devouring restores ultimate(time)
    - Transformation can be canceled at any time with the remaining time being converted into ultimate
    - Bersekers gain the 'devour any creature' perk and gain more ultimate by devouring.
    - Berserkers lose 35% ultimate when leaving form
    - Pack leaders do not consume ultimate as long as they are within 'xx' yards of a berserker and give some passive buff to allies.

    I would be happy about these changes!
    Amicus certus in re incerta cernitur
  • PurpleFox
    PurpleFox
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    *Bump* Shhhh....I wasn't here
    *Fades into the darkness, then a distant howl is heard*
    IGN: Sophie Daedric-Heart
    Class: Night-Blade
    Pack Master of Hircine's Wolfpack
    Don't Sell the gift, instead, give the gift.
  • Synfaer
    Synfaer
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    The Werewolf is riddled with bugs fleas
  • LadyDestiny
    LadyDestiny
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    It definitely needs an overhaul. I very rarely use it because it takes so long to build ultimate that I would prefer not to sacrifice my veil of blades. Transformation is a joke, most of the time I don't even have the ww visual, just the bugged pounce and still in cat form. The time allowed in ww form is just way to short, transforming back during combat and your dead. On a side not, I went WW and while trying to level, put pounce on my bar with transform on my ultimate. My husband went vamp. I wasn't even level 3 by the time he was level10 in vamp. Something is wrong with this picture......we don't get to use our abilities as much because of transformation time. Having a skill on your bar just doesn't give enough xp to level in a reasonable amount of time. Abilities are all bugged to heck. I don't understand why they made this ww ability so ineffective and such a pain to play. I am really disappointed to say the least. I want to keep it in hopes that they have some plans to beef it up some and make it a powerful and fun ability like vamp. Everyone just says go vamp for now.......... Please fix this Team Edward ZOS, or just take it out of the game. It's useless as it is now and nerfing things isn't helping.
  • Chuggernaut
    Chuggernaut
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    Can we get a large on screen timer added when in werewolf form? Currently the little timer bar moves down slowly and sometimes after devour it looks like it jumps up then back down.

    It a timer isn't doable can we change the why you shift? I think it would be cooler if the shift work like the Sorcerer's Overload ultimate. I would then change devour into an active ability that restores a little health and adds like 5 or 10 ultimate. Also the effect should fire immediately and not at the end of animation.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • antmck2011rwb17_ESO
    I agree with everything said.

    I get this bug when attacking mobs - I'm clicking the mouse button like mad (which is basically all you can do) and suddenly I transform back in mid-attack and I've frozen. I mean I can't attack or use skills - anything. Of course I die. Then after resurrecting at the nearest Wayshine I find I can no long run. I can only walk really slowly. WTF?? Then I need to log out and back in to get it to work. This bug has been around for months now. I reported it ages ago and it's still not fixed. WTF??

    I agree that werewolves should sprint on all fours like in Skyrim. Then it was fun, now it's a bit of a pain with all the bugs and stuff.
  • dcincali
    dcincali
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    7.7k views, 143 comments and not 1comment from ZOS.... Interesting..
  • murklor007neb18_ESO
    dcincali wrote: »
    7.7k views, 143 comments and not 1comment from ZOS.... Interesting..
    Because its working as intended.

    Look, you can even read in the article recently posted. Here is the account of a warrior that killed a werewolf:

    Thonarcal Ice-Fist recalls his revulsion: “I saw one of them turn right before my eyes, and my blood ran cold. He got the jump on me, so stunned was I at the grotesque display. Be wary if your target is not already in its fearsome beast-form.”

    Basicly, this translates to a warrior watching the transformation, completely shocked and stunned as the werewolf pounce on him in a surprise attack while he... swing his sword and kill it going "lawl werewolf"?

    Be wary indeed if your target is not in its beast-form - that's the far, far more dangerous foe.
    Edited by murklor007neb18_ESO on June 7, 2014 1:00PM
  • antmck2011rwb17_ESO
    dcincali wrote: »
    7.7k views, 143 comments and not 1comment from ZOS.... Interesting..
    Because its working as intended.

    Look, you can even read in the article recently posted. Here is the account of a warrior that killed a werewolf:

    Thonarcal Ice-Fist recalls his revulsion: “I saw one of them turn right before my eyes, and my blood ran cold. He got the jump on me, so stunned was I at the grotesque display. Be wary if your target is not already in its fearsome beast-form.”

    Basicly, this translates to a warrior watching the transformation, completely shocked and stunned as the werewolf pounce on him in a surprise attack while he... swing his sword and kill it going "lawl werewolf"?

    Be wary indeed if your target is not in its beast-form - that's the far, far more dangerous foe.

    Are you kidding me??!!

    You're quoting a story to prove your point. All the people (including me) who have commented on this have actual played with the werewolf. Anyone with actual game play experience will immediately see what is wrong. So I'm not going to explain it again. Everything has already been said a million times. If you don't get it - then I can't help you.
  • antmck2011rwb17_ESO
    Well it just happened again - changed back to normal in combat and not able to attack. It looks like my character locks up when I hit the mouse button too much. One minute I'm tearing through enemy armour with my claws and then suddenly I'm argonian again with my 2-handed sword raised high... and... nothing - stuck. I can run around with my sword in the air, but that's about it. Guess I'll just die now - ouch.
    -
    Come on fix this damn thing! :(
  • Marta
    Marta
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    Well it just happened again - changed back to normal in combat and not able to attack. It looks like my character locks up when I hit the mouse button too much. One minute I'm tearing through enemy armour with my claws and then suddenly I'm argonian again with my 2-handed sword raised high... and... nothing - stuck. I can run around with my sword in the air, but that's about it. Guess I'll just die now - ouch.
    -
    Come on fix this damn thing! :(
    I had the same thing yesterday. so it makes no fun! please repair the werewolf as soon as possible. it would be also possible the ultimate costs to reduce or prevent the timer reset?
    Amicus certus in re incerta cernitur
  • antmck2011rwb17_ESO
    Marta wrote: »
    Well it just happened again - changed back to normal in combat and not able to attack. It looks like my character locks up when I hit the mouse button too much. One minute I'm tearing through enemy armour with my claws and then suddenly I'm argonian again with my 2-handed sword raised high... and... nothing - stuck. I can run around with my sword in the air, but that's about it. Guess I'll just die now - ouch.
    -
    Come on fix this damn thing! :(
    I had the same thing yesterday. so it makes no fun! please repair the werewolf as soon as possible. it would be also possible the ultimate costs to reduce or prevent the timer reset?

    I'm glad I'm not the only one! Was beginning to wonder as they haven't fix this yet.

    Have you (or anyone else) had the pounce bug? ie I hit 1 for pounce and I get down on 1 paw and then stay like that. Similar to the attack/transform back bug I mentioned before. My werewolf locks up. I can only move around (locked in pounce-ready form) no animation. Can't do anything else until I transform back. Great way to use (waste) ultimate.
  • Chuggernaut
    Chuggernaut
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    Marta wrote: »
    Well it just happened again - changed back to normal in combat and not able to attack. It looks like my character locks up when I hit the mouse button too much. One minute I'm tearing through enemy armour with my claws and then suddenly I'm argonian again with my 2-handed sword raised high... and... nothing - stuck. I can run around with my sword in the air, but that's about it. Guess I'll just die now - ouch.
    -
    Come on fix this damn thing! :(
    I had the same thing yesterday. so it makes no fun! please repair the werewolf as soon as possible. it would be also possible the ultimate costs to reduce or prevent the timer reset?

    I'm glad I'm not the only one! Was beginning to wonder as they haven't fix this yet.

    Have you (or anyone else) had the pounce bug? ie I hit 1 for pounce and I get down on 1 paw and then stay like that. Similar to the attack/transform back bug I mentioned before. My werewolf locks up. I can only move around (locked in pounce-ready form) no animation. Can't do anything else until I transform back. Great way to use (waste) ultimate.

    That has happened to me once, but it happens to my bro all the time, and also happens with the dk leap attack. His cpu is just under the recommended and he seems to have a lot more issues than me.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
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