...at level 10?? You were really expecting non-green tempers at that level?So I tried Blacksmithing . Roll a new toon . Start messing around Im like heck this aint bad 10 times more harvest nodes . You know what you are gonna craft from the get go . So Im going to Craft me a set of Green plate armor . I refine 10 STACKS of Iron Ore . I get enough Green temper to do 3 pieces of armor ... 10 STACKS = 3 Pieces or Green armor ... No BLUE PURPLE or Gold tempers just Green tempers .
Why? Crafting is supposed to be difficult. Thats what makes green items special.ESO is killing itself .
After leveling Enchanting to level 7 . I have found that any recipes I make or deconstruct give very very little XP . Then I find that most of the gear that I try to enchant cant be enchanted or overwrites a existing enchantment . I harvest on Aurdion and 1 out of 30 nodes I find are actual Runes so When I get to Grahtwood 1 out of 50 nodes are Runes . So I look at the Forums and start reading and find Im not the only one . ( yes I have the extended sight skill . and the worthless hireling )
So I tried Blacksmithing . Roll a new toon . Start messing around Im like heck this aint bad 10 times more harvest nodes . You know what you are gonna craft from the get go . So Im going to Craft me a set of Green plate armor . I refine 10 STACKS of Iron Ore . I get enough Green temper to do 3 pieces of armor ... 10 STACKS = 3 Pieces or Green armor ... No BLUE PURPLE or Gold tempers just Green tempers . If you average 4 pieces of Ore per node ( the average is 3 ) that's 250 harvest nodes to make 3 pieces of GREEN armor .
ESO is killing itself .
Actually, I think that the title is backwards, it should read crafting is worth more. The harder crafting is, the less there will be at the top, the more value there will be in higher level crafted items because there will be less of them.
Stienbjorn wrote: »Deconstructing items you create is a waste of the item. It is better to trade with a fellow crafter of the same profession, with you each trading items back and forth. For example: As a low level smith, find another low level smith and trade level 6 iron daggers with each other. You craft 5, he crafts 5, you trade and deconstruct the other's daggers. Reason why, it is worth 3 times the inspiration points, you literally receive 1/3rd the IP from deconstructing items you created.
That's probably due to the proliferation of teleport + gather bots. They're working on that...gimarwb17_ESO wrote: »I noticed that nodes are getting less and less
Due to quest rewards and loot drops being equivalent and sufficient enough to progress, rather than crafted items being a necessity to level. But then, as veterans know, you're probably not going to get much at lower levels as folks will be replacing those items quickly. Can't even twink for PvP because everything is normalized in Cyrodiil to level 50.Also, the raw materials seem to bring much more gold than any crafted item would bring on the non existing auction house
Again do the math ,,,, That's 250 iron ore nodes to make 3 pieces of armor .
And with a complete lack of mats for enchanting except for at the low level it gets real bad . I usealy get around 4 random enchants from mob drops to use for extra extracts . I just got 261xp for a random extract at level 7 that's 61.2 extracts to get a level . I just made a enchant I got 77 XP for the work . At level 7 that's 212 enchants to make and each enchant needs 3 runes . That is 636 Runes to harvest to get a level .
When I go to Grahtwood and do NOTHING but harvest and don't see ONE rune for 45 Minutes . I get 2 kinds of wood . I think 3 kinds metal . Flax . Alchy plants . and not ONE Rune there is a HUGE freaking problem .
To be honest Im looking sideways at any high level crafter atm . When I go harvest and I watch level 6 player teleport from one node to another then another .....HMMMMMMMMM
Spent another hour in Grahtwood ...Any want guess about rune collection
0 as in NONE
This stuff is broken
As others have said, nodes are a bonus - most of your mats will come from deconstructing loot. Plus, that's the only way to get improvement mats.
I'm actually trying to refrain from doing that because I'm saving up for a horse, but once that's out of the way I'm back to being a Big Mean Recycling Machine.
Stienbjorn wrote: »Deconstructing items you create is a waste of the item. It is better to trade with a fellow crafter of the same profession, with you each trading items back and forth. For example: As a low level smith, find another low level smith and trade level 6 iron daggers with each other. You craft 5, he crafts 5, you trade and deconstruct the other's daggers. Reason why, it is worth 3 times the inspiration points, you literally receive 1/3rd the IP from deconstructing items you created.
It's even less than that. I tested this with another player: we both crafted 2 chestplates, and exchanged one of them. So i had two otherwise identical chestplates in my inventory, one crafted by me, one by the other player. Deconstructing his gave me 100% crafting xp, deconstricting mine gave me ~10%.