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Crafting is worthless at this point

deacon13
deacon13
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After leveling Enchanting to level 7 . I have found that any recipes I make or deconstruct give very very little XP . Then I find that most of the gear that I try to enchant cant be enchanted or overwrites a existing enchantment . I harvest on Aurdion and 1 out of 30 nodes I find are actual Runes so When I get to Grahtwood 1 out of 50 nodes are Runes . So I look at the Forums and start reading and find Im not the only one . ( yes I have the extended sight skill . and the worthless hireling )
So I tried Blacksmithing . Roll a new toon . Start messing around Im like heck this aint bad 10 times more harvest nodes . You know what you are gonna craft from the get go . So Im going to Craft me a set of Green plate armor . I refine 10 STACKS of Iron Ore . I get enough Green temper to do 3 pieces of armor ... 10 STACKS = 3 Pieces or Green armor ... No BLUE PURPLE or Gold tempers just Green tempers . If you average 4 pieces of Ore per node ( the average is 3 ) that's 250 harvest nodes to make 3 pieces of GREEN armor .

ESO is killing itself .
  • Bluntski
    Bluntski
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    That's funny. I am wearing all blues that I made myself that are all enchanted with purple glyphs that I made myself. I am only level 19 enchanting but I can make purple glyphs for 35-45 gear easy.

    I am level 45 with lv45 blacksmithing and 19 enchanting. If you are serious about crafting you need to break down EVERYTHING you wont use. Every piece. I have over 200 green tempters, over 60 blue tempers and like 8 or so yellow tempers. I have every skill in blacksmithing and enchanting skill tress as well.


    TL;DR You need to salvage more than gathering nodes.

    Edited by Bluntski on April 8, 2014 8:50PM
  • Sihnfahl
    Sihnfahl
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    Welcome to the early stage of crafting, which is true for all MMOs. At lower levels, what you acquire through questing and drops is equal to, or slightly superior, to what you'll get crafting.

    It's what happens later on where the crafting is supposed to shine. Bonuses that you can only get at special crafting tables, not through loot drops. The ability to improve items beyond what drops can provide.

    Their intent is to make crafting a bit of a time and effort investment to make it worth something end-game, rather than something just to bring up for a few perky items.

    How it'll play out in a year or so remains to be seen as people hit the ceiling of current content and the work on adding new stuff.
  • SirAndy
    SirAndy
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    My experience is quite the opposite. Mats are plentiful as are drops to deconstruct to get tempers.

    I can make much better gear than what i can find in the world (with maybe the exception of some special boss drops). I'm building myself a new set of armor and weapons every two levels, with traits and enchants.
    :)
  • SadisticSavior
    SadisticSavior
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    deacon13 wrote: »
    So I tried Blacksmithing . Roll a new toon . Start messing around Im like heck this aint bad 10 times more harvest nodes . You know what you are gonna craft from the get go . So Im going to Craft me a set of Green plate armor . I refine 10 STACKS of Iron Ore . I get enough Green temper to do 3 pieces of armor ... 10 STACKS = 3 Pieces or Green armor ... No BLUE PURPLE or Gold tempers just Green tempers .
    ...at level 10?? You were really expecting non-green tempers at that level?

    Have you invested points into your armor tree? I got a lot more than that. Are you deconstructing greens that you find via loot? What you are describing sounds completely normal for a non-optimized blacksmith. I see about 10% or 20% drop rate per stack (10) raw item refining. If I refine 100 raw items I can expect 1 or 2 tempers will drop. I have seen rare blue drops as well.
    deacon13 wrote: »
    ESO is killing itself .
    Why? Crafting is supposed to be difficult. Thats what makes green items special.
  • lupusrex
    lupusrex
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    All right, so you've played through the starter islands, tried two crafts, and declared that crafting is worthless and that the game is dying. I might suggest that your conclusion goes further than your evidence.

    It's true that improvement mats (tempers etc.) are the bottleneck right now. The more you refine and especially the more you deconstruct drops, the more of those you'll get. So far I have only improved my crafted weapons, since they make the most difference. Armor is easier to find from quests and drops, and the few points' difference that crafted and improved armor would make are not crippling while leveling up.

    Many people agree with you that enchanting xp is too slow, and I'm betting that they will tweak that later. The glyphs are nonetheless very useful, even necessary if you want to "complete" a piece of crafted gear. For what it's worth, I started seeing a lot more runes in the 15+ zones.

    Be patient and play the game. Crafting is already a lot more useful to the early levels than most other MMOs.
    Martial Keen-Eye ~ Templar Healer/Archer ~ Daggerfall Covenant

    "I ain't done nothin'."
  • jdkorreckpreub18_ESO
    Crafting has been incredibly useful for the proffesions I've optimised and leveled.
  • SadisticSavior
    SadisticSavior
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    I have not had a problem outfitting my character with all crafted green items. And I use a mix of tailoring and armor. Have a green staff (woodworking) I crafted as well.

    It's not that hard...but you do need to build your skill trees to do it. If you are expecting to just jump into it raw you will be disappoint.
  • Stienbjorn
    Deconstructing items you create is a waste of the item. It is better to trade with a fellow crafter of the same profession, with you each trading items back and forth. For example: As a low level smith, find another low level smith and trade level 6 iron daggers with each other. You craft 5, he crafts 5, you trade and deconstruct the other's daggers. Reason why, it is worth 3 times the inspiration points, you literally receive 1/3rd the IP from deconstructing items you created.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    deacon13 wrote: »
    After leveling Enchanting to level 7 . I have found that any recipes I make or deconstruct give very very little XP . Then I find that most of the gear that I try to enchant cant be enchanted or overwrites a existing enchantment . I harvest on Aurdion and 1 out of 30 nodes I find are actual Runes so When I get to Grahtwood 1 out of 50 nodes are Runes . So I look at the Forums and start reading and find Im not the only one . ( yes I have the extended sight skill . and the worthless hireling )
    So I tried Blacksmithing . Roll a new toon . Start messing around Im like heck this aint bad 10 times more harvest nodes . You know what you are gonna craft from the get go . So Im going to Craft me a set of Green plate armor . I refine 10 STACKS of Iron Ore . I get enough Green temper to do 3 pieces of armor ... 10 STACKS = 3 Pieces or Green armor ... No BLUE PURPLE or Gold tempers just Green tempers . If you average 4 pieces of Ore per node ( the average is 3 ) that's 250 harvest nodes to make 3 pieces of GREEN armor .

    ESO is killing itself .

    As you put more and more skill points into your craft (blacksmith) you start to get much better returns and more rare items, and improving items takes less. I am 16 in clothier and If I harvet everything I see as I quest for my craft I can easily have nought resources to keep myself in blue gear every 4 levels.

    As for Enchanting, it does seem to have a leveling problem. you will need to farm mobs for glyphs to break down.
  • deacon13
    deacon13
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    Again do the math ,,,, That's 250 iron ore nodes to make 3 pieces of armor .

    And with a complete lack of mats for enchanting except for at the low level it gets real bad . I usealy get around 4 random enchants from mob drops to use for extra extracts . I just got 261xp for a random extract at level 7 that's 61.2 extracts to get a level . I just made a enchant I got 77 XP for the work . At level 7 that's 212 enchants to make and each enchant needs 3 runes . That is 636 Runes to harvest to get a level .

    When I go to Grahtwood and do NOTHING but harvest and don't see ONE rune for 45 Minutes . I get 2 kinds of wood . I think 3 kinds metal . Flax . Alchy plants . and not ONE Rune there is a HUGE freaking problem .

    To be honest Im looking sideways at any high level crafter atm . When I go harvest and I watch level 6 player teleport from one node to another then another .....HMMMMMMMMM
  • Eris
    Eris
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    Actually, I think that the title is backwards, it should read crafting is worth more. The harder crafting is, the less there will be at the top, the more value there will be in higher level crafted items because there will be less of them.
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
  • deacon13
    deacon13
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    Spent another hour in Grahtwood harvesting . Struck it big this time .

    3 RUNES
  • deacon13
    deacon13
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    Eris wrote: »
    Actually, I think that the title is backwards, it should read crafting is worth more. The harder crafting is, the less there will be at the top, the more value there will be in higher level crafted items because there will be less of them.

    Why ... cant you get gear off Mobs ?
    Edited by deacon13 on April 9, 2014 5:52AM
  • Sharee
    Sharee
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    Stienbjorn wrote: »
    Deconstructing items you create is a waste of the item. It is better to trade with a fellow crafter of the same profession, with you each trading items back and forth. For example: As a low level smith, find another low level smith and trade level 6 iron daggers with each other. You craft 5, he crafts 5, you trade and deconstruct the other's daggers. Reason why, it is worth 3 times the inspiration points, you literally receive 1/3rd the IP from deconstructing items you created.

    It's even less than that. I tested this with another player: we both crafted 2 chestplates, and exchanged one of them. So i had two otherwise identical chestplates in my inventory, one crafted by me, one by the other player. Deconstructing his gave me 100% crafting xp, deconstricting mine gave me ~10%.
  • deacon13
    deacon13
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    Spent another hour in Grahtwood ...Any want guess about rune collection

    0 as in NONE

    This stuff is broken
  • gimarwb17_ESO
    gimarwb17_ESO
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    I must agree with original poster. I noticed that nodes are getting less and less so you can spend hours searching for very little reward. Then, to make the stuff I am very lucky to be able to make one item green out of all the white. Even if I only have say 5 for the upgrade to give me a 80% chance, it fails and I lose the item and the runes for the upgrade.
    OK I am only level 10 but I have wasted (i feel now) far too many skill points into my crafting skill. Also, the raw materials seem to bring much more gold than any crafted item would bring on the non existing auction house or guild ah.

    So ok, you are supposed to persist until later levels. But any game in early days you usually were able to make some reasonably good item at least for yourself. Here at lvl 10 I get four white outfits and if lucky can upgrade the 5th one to a green.

    Somehow, persisting to later levels to hope for better possibilities is a bit like waiting to go to heaven, what if there isn't one?
  • Sihnfahl
    Sihnfahl
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    I noticed that nodes are getting less and less
    That's probably due to the proliferation of teleport + gather bots. They're working on that...
    Also, the raw materials seem to bring much more gold than any crafted item would bring on the non existing auction house
    Due to quest rewards and loot drops being equivalent and sufficient enough to progress, rather than crafted items being a necessity to level. But then, as veterans know, you're probably not going to get much at lower levels as folks will be replacing those items quickly. Can't even twink for PvP because everything is normalized in Cyrodiil to level 50.

    Level 50? Not so much. Crafted gear reigns.

  • MercyKilling
    MercyKilling
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    deacon13 wrote: »
    Again do the math ,,,, That's 250 iron ore nodes to make 3 pieces of armor .

    And with a complete lack of mats for enchanting except for at the low level it gets real bad . I usealy get around 4 random enchants from mob drops to use for extra extracts . I just got 261xp for a random extract at level 7 that's 61.2 extracts to get a level . I just made a enchant I got 77 XP for the work . At level 7 that's 212 enchants to make and each enchant needs 3 runes . That is 636 Runes to harvest to get a level .

    When I go to Grahtwood and do NOTHING but harvest and don't see ONE rune for 45 Minutes . I get 2 kinds of wood . I think 3 kinds metal . Flax . Alchy plants . and not ONE Rune there is a HUGE freaking problem .

    To be honest Im looking sideways at any high level crafter atm . When I go harvest and I watch level 6 player teleport from one node to another then another .....HMMMMMMMMM

    Well, first off your problem is you're sticking to harvesting nodes. Stop. Do some questing and get loot, then break down gear that you get, and you end up with more crafting mats than you know what to do with.

    Break down enchantments that drop in loot for runes.

    Seriously, it's SUPPOSED to take a while for the individual. I imagine that people with high crafting skills are part of a guild that has many members harvesting/breaking down stuff and posting it for cheap on guild stores, or even GIVING it to guild members.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • SexyVette07
    SexyVette07
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    Runecrafting was extremely hard at low levels in AD side. There are a major lack of red and purple runes, but tons and tons of yellow ones. (Forgive my terminology, dont remember what they are called). So I stopped leveling it until later. The square runes are so hard to find!!! I still gather every one I find, but ill probably return to it after I hit 50.

    Edit, I really think AD side got screwed. I found lots of materials in Cyrodiil...
    Edited by SexyVette07 on April 10, 2014 3:23AM
  • Eris
    Eris
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    deacon13 wrote: »
    Eris wrote: »
    Actually, I think that the title is backwards, it should read crafting is worth more. The harder crafting is, the less there will be at the top, the more value there will be in higher level crafted items because there will be less of them.

    Why ... cant you get gear off Mobs ?

    I suppose to you could sit around and farm gold gear, but it seems like it will be easier to craft it in the long run. You can use it for yourself, sell it to others, etc. People who master crafting (including research) will be able to make items customized to peoples needs and desires as opposed to using whatever drops.
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
  • cmongo_ESO
    deacon13 wrote: »
    Spent another hour in Grahtwood ...Any want guess about rune collection

    0 as in NONE

    This stuff is broken

    looking for runes is a waste of time, I get everything i need from breaking down enchantments. I can get 10-15 enchantments to break down in less then an hour and get more from that then looking all day for runes. as for leveling yes it sucks and it is slow....but read them books....i jumped 3 levels just for looking at the bookcases.

    Edited by cmongo_ESO on April 10, 2014 5:56AM
  • culhwch1976
    crafting = deconstruction of drops, and trading your crafted daggers with a friend, and deconstructing his daggers.
  • Gaudrath
    Gaudrath
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    As others have said, nodes are a bonus - most of your mats will come from deconstructing loot. Plus, that's the only way to get improvement mats.

    I'm actually trying to refrain from doing that because I'm saving up for a horse, but once that's out of the way I'm back to being a Big Mean Recycling Machine.
  • cmongo_ESO
    Gaudrath wrote: »
    As others have said, nodes are a bonus - most of your mats will come from deconstructing loot. Plus, that's the only way to get improvement mats.

    I'm actually trying to refrain from doing that because I'm saving up for a horse, but once that's out of the way I'm back to being a Big Mean Recycling Machine.

    No as you get into higher level zones you will see the improvements mats go up, but still better and faster if you keep recycling. The only good thing about finding stones now is getting the golds and purples, saving them for good gear i want to put them on.
    Edited by cmongo_ESO on April 10, 2014 12:02PM
  • Ariane
    Ariane
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    Tips for crafting:
    1. - Find a crafting mate and exchange crafted items to deconstruct them
    2. - Always create items the highest you can, low level items won't be of any help
    3. - Deconstruct everything BUT what you have created. See point 1
    4. - Enchantments is hard. Use the highest potency runes you can. Also, deconstruct purple glyphs (not made by you)
    5. - Talk to your guildmates and exchange with them other materials for runes and glyphs, specially glyphs

    Remember, everything you craft won't help you to level if you deconstruct it, it is meant to be that way so you don't create and break in a loop.
    "I am not an Argonian. I am a crocodile"
  • AbraCadabra
    AbraCadabra
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    Why not save the green upgrade components to use on gear when you're less likely to out-level it in 10 minutes? There's nothing wrong with wearing white quality gear at low levels supplementing items you get as rewards or find.

    Then by the time you're level 20 or so you have a nice stockpile of tempers etc., points invested in the profession, and item traits researched that you can go to crafting tables out in the world and make a nice set or two with useful set bonuses. Then upgrade that set.

    It's worked for me so far. Maybe I'm doing it wrong?
  • sevcik.miroslaveb17_ESO
    Sharee wrote: »
    Stienbjorn wrote: »
    Deconstructing items you create is a waste of the item. It is better to trade with a fellow crafter of the same profession, with you each trading items back and forth. For example: As a low level smith, find another low level smith and trade level 6 iron daggers with each other. You craft 5, he crafts 5, you trade and deconstruct the other's daggers. Reason why, it is worth 3 times the inspiration points, you literally receive 1/3rd the IP from deconstructing items you created.

    It's even less than that. I tested this with another player: we both crafted 2 chestplates, and exchanged one of them. So i had two otherwise identical chestplates in my inventory, one crafted by me, one by the other player. Deconstructing his gave me 100% crafting xp, deconstricting mine gave me ~10%.

    Holt crap, I had no idea that something this stupid is implemented in the game. And there I am wobdering why is my crafting leveling so slow. I deconstructed tons of self made stuff and I still have clothing lvl 10...

    Seriously this should be fixed. This is unacceptable punisment towards more solo players!
  • Chalybos
    Chalybos
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    You can also swap it between two of your own toons (so I've read), although duplicate tradeskills is ... well, I'm not a fan of redundancy in tradeskill classes.
  • deacon13
    deacon13
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    My Blacksmithing and Woodworking have almost caught up with my Enchanting .

    The reason is I deconstruct all the gear my leveling toon gets .

    HOWEVER my Enchanting does not benefit from this leveling as I might get 1 Enchant for every 40 Woodworker or Blacksmithing item I get . Plus you seem to get more xp for deconstruct of green items which I have never looted any green enchants So if that's true I don't benifit from that either. Moved on to Greenshade found maybe 5 ...yes that's right 5 Runes so far .

    Enchanting needs to be fixed .

    Blacksmithing . Woodworking . I use hirelings .. I VERY rarely get any of the rare Improvement Items needed to get make better than white gear . I also deconstruct and might get 1 of those Id say about 1 in 3 Items destroyed So with the low return of these in hireling and deconstruct creating gear to sell or wear is pretty hard to be profitable or even logical .

    Yes I do have skill points in the abilities that improve the things that would improve the things listed above .

    My second level hireling brought me 2 chest so far . First Chest had 1...yes 1 White Rune inside . The second chest brought 3 White Runes .


  • Narrator
    Narrator
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    All I know is that I have Honing Stones Coming out of my Ears... not sure what this guys issue is.
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