Warning : Teleporting bots are back!

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  • Seravi
    Seravi
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    Three of these on right now on the NA server at Stros M'kai.
  • Loxy37
    Loxy37
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    AngryNord wrote: »

    Thankfully I have a *** of them in my bank already... And enough Iron for a Lifetime... (or at least a couple more Levels...)

    Trust me, they dont last that long.
  • KerinKor
    KerinKor
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    Sharee wrote: »
    Any code that is on your own computer/hard drive is fully under your control. You can change it in any way you want, and there is no way anyone could stop you.
    While this is true and it's why pos-hacking and other botting mechanisms are possible, the server could detect 'impossible' character movement but the fact we're seeing pos-hacking here shows ESO doesn't.
    Edited by KerinKor on April 9, 2014 7:44AM
  • Loxy37
    Loxy37
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    I've been playing for 2 hours on the AD side and running constant. I've found 2 runes and 1 wood, 1 Iron. I would say the is a real game breaker for me if they don't nip it in the bud, this isn't even peak time as all the kids are at school and most are at work.
  • AngryNord
    AngryNord
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    Loxy37 wrote: »

    Trust me, they dont last that long.

    I always deconstruct my old weapon and armour before crafting New, get some extra ingots that way too.
  • Perseas
    Perseas
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    i experienced something different... U know whats going on after a server restart. Many of us, just be able to get our motifs... Plus the gold sellers, go near houses and spots be able to loot first, so after the server restart, we run like crazy to get them!

    The thing I ve experienced has to do with it! I entered a room and it was all fresh shield box's to start looting things from chests and stuff... But like a haunted house, I saw them all open at the same time! And they become empty! lol I thought its a bug.

    It happened to me once. Nobody was inside that room.
    Edited by Perseas on April 9, 2014 7:54AM
  • Sharee
    Sharee
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    KerinKor wrote: »
    While this is true and it's why pos-hacking and other botting mechanisms are possible, the server could detect 'impossible' character movement but the fact we're seeing pos-hacking here shows ESO doesn't.

    Which is exactly what i wrote 2 posts higher - there is no way to prevent this, only detect this and ban the offenders.
  • uselessbass
    i just saw a bunch of them myself it sucks they just teleport resource to resource cant compete with them when they magically teleport to the resources and there wasn't just one i counted 5 within the quick 10 min i was on i got off out of frustration i hate cheating wondering what there plan is to do about this ?
  • cheeser123
    cheeser123
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    Sharee wrote: »
    Any code that is on your own computer/hard drive is fully under your control. You can change it in any way you want, and there is no way anyone could stop you.

    Right, but they could also have the client-side software check its own consistency. There are secure / valid ways of doing this, and that would prevent some of these issues.
  • KerinKor
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    cheeser123 wrote: »
    Right, but they could also have the client-side software check its own consistency. There are secure / valid ways of doing this, and that would prevent some of these issues.
    Not when the hack is done 'on the wire' by packet sniffing, modification and injection, some of this stuff never touches the client program at all.

    How do you think the bots get to know where the nodes are? How do you think they perform their teleports? Some may inspect the game client's memory, others don't go anywhere near it.
    Edited by KerinKor on April 9, 2014 8:00AM
  • Avorniel
    Avorniel
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    I spent the whole day yesterday just harvesting and reported 18 bots,it is becoming a joke when you have 3-4 bots suddenly appear on you while your harvesting and then trying to compete with them as well as normal playing characters.
    I understand this is a new MMO company but these (insert word here) have been around for over 15 years....
  • cheeser123
    cheeser123
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    KerinKor wrote: »
    Not when the hack is done 'on the wire' by packet sniffing, modification and injection, some of this stuff never touches the client program at all.

    How do you think the bots get to know where the nodes are? How do you think they perform their teleports? Some may inspect the game client's memory, others don't go anywhere near it.

  • Sharee
    Sharee
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    cheeser123 wrote: »

    Right, but they could also have the client-side software check its own consistency. There are secure / valid ways of doing this, and that would prevent some of these issues.

    Any consistency check by the software can be removed in the same way teleporting was added. It may not be trivial, but the guys who do this are professionals. Once you have access to the code on the hard drive/in the memory, you can rewrite it to your heart's content.
  • Cypherseeker
    Is this what causes nodes to disappear as my group runs up to them constantly? I thought it was a bug or perhaps a graphic issue to be honest, but this would explain that and why my group hasn't seen a rune all night long. Seriously, I am not joking when I say we haven't found one in at least the last five hours of questing. It's to the point that I'm regretting the points I put in enchanting.
  • Loxy37
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    I think their bags are full on the AD side now cause ive managed to get, wait for it, 10 iron in 2.5 hours and still only 1 wood node.
  • uselessbass
    Is this what causes nodes to disappear as my group runs up to them constantly? I thought it was a bug or perhaps a graphic issue to be honest, but this would explain that and why my group hasn't seen a rune all night long. Seriously, I am not joking when I say we haven't found one in at least the last five hours of questing. It's to the point that I'm regretting the points I put in enchanting.

    the bots i saw literally teleport right to the node and then to the next nearest one they don't walk or anything else just teleport and harvest and they all got weird names like aaafffgg names that are random letters
  • Flametyn
    Flametyn
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    I now have an additional pet, a bot following me and gathering everything around me. What when there are no nodes around? He constantly swing his sword annoying me... :(
    Edited by Flametyn on April 9, 2014 8:13AM
  • uselessbass
    Flametyn wrote: »
    I now have an additional pet, a bot following me and gathering everything around me. What when there are no nodes around? He constantly swing his sword annoying me... :s
    great i better get on and see if i got 5 pets following me now i hope not that would really make this bad

  • cheeser123
    cheeser123
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    Sharee wrote: »
    Any consistency check by the software can be removed in the same way teleporting was added. It may not be trivial, but the guys who do this are professionals. Once you have access to the code on the hard drive/in the memory, you can rewrite it to your heart's content.

    So cryptography doesn't exist? There are plenty of crypo protocols that, at least in theory, would prevent a user from faking certain types of validation.
  • Flametyn
    Flametyn
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    great i better get on and see if i got 5 pets following me now i hope not that would really make this bad
    I relogged he is not there anymore fortunatelly

  • Noctique
    Noctique
    Thank you for reporting the initial incident, folks, and for all of the additional information. Please be sure to report these characters in-game as well so that we can investigate.

    Some times it's a bit hard, you just catch it out the corner of your eye, and there gone before you can take note.

    These things are designed to be as sneaky as possible not to draw attention to themselves.

    Don't you have any way of checking who is under the map? And when you catch them don't just ban the account, ban the IP, the registered address and the debit card.

    The safer a game is, the more likely people are going to want to play, because the economy is safe.
  • Cypherseeker
    the bots i saw literally teleport right to the node and then to the next nearest one they don't walk or anything else just teleport and harvest and they all got weird names like aaafffgg names that are random letters

    Well, at least I know we haven't all suddenly become completely useless when it comes to gathering. I hate to spend the money for a respec, but goodness...I put quite a bit into crafting. I really hope something can be done about it.
  • Loxy37
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    Noctique wrote: »

    Some times it's a bit hard, you just catch it out the corner of your eye, and there gone before you can take note.

    These things are designed to be as sneaky as possible not to draw attention to themselves.

    Don't you have any way of checking who is under the map? And when you catch them don't just ban the account, ban the IP, the registered address and the debit card.

    The safer a game is, the more likely people are going to want to play, because the economy is safe.

    You cant simply ban the IP in many cases because a lot of people, me included, still have dynamic IPs that are leased only a few days or while the router is switched on. Only option would be to ban the ISP but that would be bad for ZOS.
  • cheeser123
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    Loxy37 wrote: »
    You cant simply ban the IP in many cases because a lot of people, me included, still have dynamic IPs that are leased only a few days or while the router is switched on. Only option would be to ban the ISP but that would be bad for ZOS.

    They could ban ISPs that only have this traffic. I strongly suspect that a large portion (but certainly, not all of it) of this traffic may be coming from certain areas where there are no other users.
  • Sharee
    Sharee
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    cheeser123 wrote: »

    So cryptography doesn't exist? There are plenty of crypo protocols that, at least in theory, would prevent a user from faking certain types of validation.

    If cryptography could be used to prevent changes to game code you have on your own computer, then software piracy would not exist.
  • Turskanpotka
    Rad wrote: »
    Sad that this is happening. Can only blame the suckers that buy the service and actually give these poor soods a reason to do this.

    This. The weeds only grow where there are sunlight and nutrients easily available.

    In every game there are lots people who enjoy getting an advantage over others in anyway possible, and for some that includes using real money to get it. I remember reading somewhere that globally this 'shadowmarket's' size is about 3-5 billion usd$
  • Woenprom
    Woenprom
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    Spotted & reported two on Bleakrock Isle, EU server.
    Allmost killed one using bear's aoe haha :#
    " Multiplayer? M'aiq does not know this word. You wish others to help you in your quest? Coward! "
  • KerinKor
    KerinKor
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    cheeser123 wrote: »

    So cryptography doesn't exist? There are plenty of crypo protocols that, at least in theory, would prevent a user from faking certain types of validation.
    LOL, and as the NSA has shown, at some point it has to be DECRYPTED and is vulnerable at that point.

    No MMO is immune to bots, I'm pretty sure every MMO developed tries various techniques to stop it, both in-memory and on-the-wire, they ALL fail. Only server-side sanity checks can deal with it and clearly no such checks exist in ESO otherwise tele-bots wouldn't be possible.

    Other games, and maybe ESO for all we know, are also vulnerable to 'beneath the world surface' movement, again something the servers can detect but don't: I have my suspicions this is happening in ESO but so far haven't been able to screenshot what I think is clear evidence.
  • cheeser123
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    Sharee wrote: »
    If cryptography could be used to prevent changes to game code you have on your own computer, then software piracy would not exist.

    I'm talking about authentication. Please, start with Wikipedia and work your way up:

    https://en.wikipedia.org/wiki/Challenge–response_authentication#Cryptographic_techniques

    Also, since most software doesn't require internet connection, this really would not fix all of piracy everywhere...
  • cheeser123
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    KerinKor wrote: »
    LOL, and as the NSA has shown, at some point it has to be DECRYPTED and is vulnerable at that point.

    Again, not talking about encrypting data, talking about cryptographic authentication. If you don't know the difference, I'm fairly sure you shouldn't be commenting.
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