Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
World is half loaded-/reloadui time consuming
Ever since the second to last beta, I've been having issues where the game will freeze for 2-3 seconds and also where the world will only load half of it's resources.
Either I'll be running through an area and realize that I see no trees or enemies and I need to reload my ui, or I have run into an area that is completely unrendered (it's just a washed out texture.).
This can get pretty annoying as the game doesn't register anything in the area and I'll end up under a bridge or in a tree or I'll run into a camp full of enemies and die as soon as I reload.
It's important to note that this issue is very inconsistent. It doesn't happen all the time and restarting my computer doesn't do much that /reloadui wouldn't do. Like I said, it's only started as the game got closer to launch. I played with perfect performance before the second to last wave.
So my question is this. Is this just a kink that will work itself out as performance enhancements roll out or is it my computer? Was there a change in the optimization in the build that my computer just can't handle?
here's my rig.
Intel 2.4ghz dual core processor
Windows 7 64bit
8 GB Ram
Nvidia 560 TI with 2gb memory.
Any insight would be appreciated!