Uhm, math says that you cant really fail at 100% success rate. Something is seriously wrong with that numbers.I would have been even more pissed if I was at 100%
dennissomb16_ESO wrote: »Is this actually part of the crafting design? Tonight I was making a friend a nice 3 piece set. During the improvement stage one piece failed even with enough honing stones to be at 100%. A second piece failed when upgrading with dwarven oils also at 100%. So 100% and 2 out of 3 items still failed
Did you have the passive which 'improves' the success rate? If so, that is a know bug. It SAYS it improves the chances, but it does not, so it 'looks' like its 100% but it's really the old rate (85%) and has a chance to fail. Its been logged, but the more people that log it, the better.
Before that bug was in, when the % was 100% or above, you no longer got the 'warning' as it could not fail. When the bug was 'added', you would get that warning message even at 100%. When you add even more components to it to about 120% (which is really only 100% as the 'passive' is not working) the warning message stops as you are now really at 100% chance.