Skill issues are easy to fix, the idea that if the dps was on par during tests with these bugs, fixing them might make the class OP. Since the class was deemed balanced during beta i'm guessing they might be waiting on more numbers before making changes or fixing the skills. Or what we see might be the results of balancing and whoever was doing the tooltips forgot to update them properly.
Anyway, as far as the rating part goes. I can tell you this much, for pressure points, if it were to affect *some* rating tied to crit which is converted by a formula to raw based on lvl difference or some such, something is still off:
1) When i went from rank 1 -> rank 2. There was no change on my on-paper crit.
this can mean 2 things:
a) crit rating for rank 1 is 1.5% per skill, only applied on the BASE crit (ie: the 10% you get by default) and it should be applying on your overall crit. So the bonus would be hidden by rounding: 10.6% -> 11% rounded, 11.2% -> 11% rounded.
* this fact can be tested by using the medium armor trait and unequipping items, checking crit, then equipping items. The bonus added should be:
stated bonus * (1+ #assassination skills*0.03) That's not the case.
b) Instead of adding 3% raw crit per skill, it's adding 0.3 because of a typo/bug etc and it's also not working based off of slotted skills, which points to bug/tooltip issue.
Either way you look at it, it adds 1% for rank 2 and for rank 1 i believe (shown so due to rounding). So it doesn't only affect assassination skills (and as such, hidden from the character sheet), it does not seem to depend on skills equipped and it does not scale based on anything currently. There's cleary something wrong.
The mundus stone that adds crit is the thief stone. Upon picking it up, there is no on paper increase.
There's also the off chance that the info window is not showing crit properly which could be tested by doing about 10,000 attacks and parsing crit rate. This should give a decent idea.
killedbyping wrote: »Is it realy work as intended ? And why are most of those tooltip are so missleading
killedbyping wrote: »So the mistery about % crit improves starting to wear off it seems.
You not the first who claims that all of those bonuses dont give actual bonus written on tooltip. They improve your natural bonus by some % which appear to give veeeeeeeeery small result.
However, having this bonus by simply spending a point into 4 skills ( i believe that morthing the skill wont affect that bonus) is somewhat nice. You can get alot of other nice passive bonuses from skill lanes you dont use by simply spending few points into them.
Is it realy work as intended ? And why are most of those tooltip are so missleading
Have to agree with both of you. Tooltips in ESO are counter intuitive.
Sometimes I get a bit worried that this game won't flop because it isn't a good game, but because it's just so broken and the devs don't appear to do anything about it.
Much like one if the reasons AoC then TSW flopped. The game was just frustrating to play because there was so many bugs.
Sometimes I get a bit worried that this game won't flop because it isn't a good game, but because it's just so broken and the devs don't appear to do anything about it.
Much like one if the reasons AoC then TSW flopped. The game was just frustrating to play because there was so many bugs.
Very true. ESO has great potential but an incapable development team.
Not only is combat bleh but the loot system in place for lower level mobs and for bosses/anchors/rifts is absolutely busted.
Seems all the effort went into their flashy 'cinematic trailers' instead of ironing out bugs, implementing standard mmorpg features and just polishing the overall game
Someone in zone chat said it best: "PC ESO is beta for the consoles."
So far I couldn't agree more.
Sometimes I get a bit worried that this game won't flop because it isn't a good game, but because it's just so broken and the devs don't appear to do anything about it.
Much like one if the reasons AoC then TSW flopped. The game was just frustrating to play because there was so many bugs.
Very true. ESO has great potential but an incapable development team.
Not only is combat bleh but the loot system in place for lower level mobs and for bosses/anchors/rifts is absolutely busted.
Seems all the effort went into their flashy 'cinematic trailers' instead of ironing out bugs, implementing standard mmorpg features and just polishing the overall game
Someone in zone chat said it best: "PC ESO is beta for the consoles."
So far I couldn't agree more.
wow wow , calm down.
"Devs don't appear to do anything" just check every last patch note, they're listening to the community and I think they're not sleeping since pre-acess.
TSW didn't flopped because of bugs, didn't flop at all actually, it's a game for a very special kind of players. Funcom is very happy with the community they have right now.
loot system for lower level mobs ? what about that ? you're not happy that you can't farm bosses lvl 7 with your lvl 50 ? well i'm happy to be able to quest without high lvl players killing everything in my area actually.
I'de say that all the effort didn't go into their flashy cinematic trailer but more into all the amazing quests the game is giving us. Have you even realised that there is not a single "classic MMO quest type" ???
Swtor did a great job on quests but there's always the "go kill 15 foes".
lvl 30 now, haven't seen that in ESO so far. It's a lot of work to do so many quests like that.
Now about the tooltip, stats etc. I agree it sucks. really.
But lotro, Sto, swtor, aion, neverwinter, all these didn't have many stats to show.
They just improved it with some time.
We have already add-ons for life bar etc... like Funcom, zenimax want the community to be involve in the game. Mods and add-on are a huge part of the Elder scrolls games.
Now problems like pressure points or mark target (have to tried to see if it works maybe better in pvp for this one ? you know, where ppl have actually armor poitns), are issues yes but i don't think it's as bad as AoC/tSW's engine issues.
I mean, re-writting a tooltip is no big deal. No need to be so dramatic , talking about the end of the game etc..
Sorry for my english, auto correct doesn't work right now :S
^ Funcom is not happy with TSW. They even admitted themselves in press releases that it was not as successful as they hoped it to be. And as far as I know, they havn't actually reaped back the cost of producing the game yet.
stncold223nub18_ESO wrote: »Haste doesn't work. Pressure points doesn't work. Mark Target doesn't work. Ambush has a random chance of whether or not it will actually teleport you to the target. Death Stroke will just randomly completely miss on NPC's standing completely still in front of you, forcing you to hit it again. Agony sometimes randomly breaks early even if the target takes no damage.
Been playing MMO's since UO and I'm seriously racking my head to find a class with more classbreaking bugs at launch.
Utterly pathetic Zenimax.
Yes! Somebody else with the same problems i've been seeing with my NB!!!!stncold223nub18_ESO wrote: »Haste doesn't work. Pressure points doesn't work. Mark Target doesn't work. Ambush has a random chance of whether or not it will actually teleport you to the target. Death Stroke will just randomly completely miss on NPC's standing completely still in front of you, forcing you to hit it again. Agony sometimes randomly breaks early even if the target takes no damage.
Been playing MMO's since UO and I'm seriously racking my head to find a class with more classbreaking bugs at launch.
Utterly pathetic Zenimax.
"cvgb16_ESO ✭
April 7 edited April 7
After some testing, this is how it seems to work:
You have a base 10% chance to crit. For every skill you HAVE in the assassination tree, this adds 3% weight to the formula. It does not matter if you have it slotted or not. So with 4 skills in assassination, you would get a 12% bonus, but... it's not a direct increase, only a 12% bonus on your base chance."
I have to agree with this and this is what I got from the tool tip in the first place. if you look at the tool tip compared to others that give a direct increase such as the medium armor % I think the key words in the description is "rating" compared to armor which is "critical strike chance".
I just recently put points into this skill and prior to this I was already (with medium armor perks" at 28% crit chance. If pressure point is maxed out and was based upon chance rather then ratio then with 6 skills slotted I would be at a whopping 40%, this is without shadow ability's increase. I think this would make this skill line very OP if it were based on chance.
On the bright side the passives are not a waste as you gain more crit chance if should grow stronger.