thisisdustinsemail_ESO wrote: »You know, my Blessing of Protection never seems to do anything besides heal people... They still lose health just as quickly, so I don't really feel like the increased armor rating is actually happening...
It could be that you are noticing the short duration time it has or that the mob/boss has knocked it off your target. The skill places the shield on, but it can be knocked off.
If you're looking for a shield that cannot be knocked off and has to expire try the Circle of Protection from Fighter's guild. It gives the buff to armour and spell resistance as long as the target is in the circle. It's a bit tiny, and you have to run in to place it, but quite worth it. Particularly as it doubles the numbers if fighting undead, daedra and later werewolves.
{snip} one thing i have noticed is the complete lack of understanding from other players about how their classes should work in a group environment.
The healers in this game will go out of mana very fast if they spend every encounter just spamming heals, so we need to actively regen in the case of the sorcerer by either attacking with the staff or using dark exchange later on.
This has lead to groups complaining that i should focus on healing instead of doing DPS or that i was a bad healer because i was always OOM while healing them.
In my view players should learn to also take care of themselves by having either leaching abilities slotted or self heals or damage mitigation abilities, allowing more leeway for the healer in the group to properly manage their mana and guarantee everyone survives an encounter. Also blocking and dodging seem to be alien concepts to most people.
Another big problem with the current group setup, is a gameplay mechanic one, the group window doesn't show other players mana, so the group never knows when the healer is going OOM or if they should wait before charging on to the next encounter. This is troublesome because due to how near each pull is, by the time i type (we need to wait to regen mana) they are already pulling another mob.
This is very frustrating to players who want to dedicate themselves to a healing role, as it all adds up to having less of an incentive to do so and just rerolling as DPS instead.
Indeed, i use it constantly, but sadly the circle is incredibly small in area and with how mobile the boss fights are (most of them) the tank rarely stands on it for any amount of time.