Alyrn_Grey wrote: »Yes a number of recent MMO's have gotten away from the pure trinity.
Alyrn_Grey wrote: »Yes a number of recent MMO's have gotten away from the pure trinity. ESO goes even further in that direction though people are still expecting others to assume the old trinity rolls.
The lines are blurred though, and the roles don't work like they did in the strait-jacket days of the inflexible Trinity. Players have to be prepared to mix it up a bit, and this baffles players who still wear The Blinkers of the Trinity.Alyrn_Grey wrote: »Yes a number of recent MMO's have gotten away from the pure trinity.
I'm not sure what you mean by 'pure trinity', but it still exists in ESO. There are still tanks, dps and healers.
The lines are blurred though, and the roles don't work like they did in the strait-jacket days of the inflexible Trinity. Players have to be prepared to mix it up a bit, and this baffles players who still wear The Blinkers of the Trinity.Alyrn_Grey wrote: »Yes a number of recent MMO's have gotten away from the pure trinity.
I'm not sure what you mean by 'pure trinity', but it still exists in ESO. There are still tanks, dps and healers.
The two biggest problems are that the meat shields still think they can hold all the aggro, which they can't. They also seem to think healers have 10 X as much magicka as they actually have.
I was in Spindleclutch the other day and, sure enough, the guy with "Hit Me!" tattooed on his forehead thought he could just run straight to the next cave 0.5 of a second after the one we'd just done had been finished. He just didn't get it at all and didn't want to learn. We got the usual "hey, I've been tanking for X years" spiel so we all waved 'bye bye' to him, pretty damn quick.
The lines are blurred though, and the roles don't work like they did in the strait-jacket days of the inflexible Trinity. Players have to be prepared to mix it up a bit, and this baffles players who still wear The Blinkers of the Trinity.
It's the tank's job to try and keep aggro, the healer's job to try to keep people alive and the dps' job to kill things. Each of those players needs to be aware enough to manage their roles within the group and it has been the same in every MMO I've ever played. DPS still need to be intelligent enough to burn down the same mob so you kill one at a time, the tank still need to be aware of the healer and the healer still has to be aware of their own positioning within the group to give the others' an easier time of their role.
Why do Templars need stamina? I play a Templar healer and have put no points into stamina. I usually heal my friends through dungeons when I am five levels lower than the dungeon requirements. I do enjoy having the big heals that Templar Restoring Light skill tree has, but I mostly use Restoration staff skills while healing.
Alyrn_Grey wrote: »Yes a number of recent MMO's have gotten away from the pure trinity.
I'm not sure what you mean by 'pure trinity', but it still exists in ESO. There are still tanks, dps and healers.
Hi,
Another big problem with the current group setup, is a gameplay mechanic one, the group window doesn't show other players mana, so the group never knows when the healer is going OOM or if they should wait before charging on to the next encounter.
They also don't seem to understand yet that most heals in the game (including Temp heals) are AOE and they need to be close if they want to stay up.
Granted i'm still only level 34, but healing has become increasingly easier as i level up, as well as mana now becoming an unlimited resource even with dark exchange.
Spamming Blessing of Protection , Steadfast War and Grand Healing, converting stamina to mana and repeating, has kept everyone alive easily... except the stupid ones that just dont know any better.
But your right, the lack of burst heal is probably going to hurt down the line, hopefully Zenimax addresses this as a means to promote more healing alternatives cross class.
thisisdustinsemail_ESO wrote: »You know, my Blessing of Protection never seems to do anything besides heal people... They still lose health just as quickly, so I don't really feel like the increased armor rating is actually happening...