Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

This is Unacceptable

strikethub17_ESO
Edit: With today's patch notes I've made some amendments below.

I've played a number of MMO's in my time and while it's not unusual for quests to be broken in the first month, I've never in my life seen so many problems with quests on launch. Right now, I have several quests in my Journal that are simply broken and no amount of dropping the quest or re-logging will fix them. And yes, I've bug reported everything I've encountered.

The Ghosts of Westtry: You're supposed to observe 2 ghosts talking towards the end of this quest. They never appear and so it doesn't progress. Fixed on April 7th, 2014 in patch 1.0.2.

Children of Yokuda: You're supposed to destroy 3 barrels of poison in the sewer. Only 2 will spawn. No 3rd barrel will appear, thus it can't be completed. Fixed on April 7th, 2014 in patch 1.0.2.

The Heart of the Beast: Here, you have to fight Aspect's of Speed, Strength and Guile. However, the Aspect of Guile appears where the Aspect of Speed is supposed to be (it's actually in 2 different places simultaneously) and so you can't get credit for the quest. The duplicate also respawns immediately so people were sitting there farming it. Not fixed yet

Now, up until this point none of these are progress blocking quests I've run across. It's frustrating that I've gone all the way through them and I can't finish them, sure, but I was able to move on. However, now I'm on the final questline and there's a major problem with "A Graveyard of Ships". Not fixed yet

You're supposed to protect a Khajit that's breaking a door down, but after fighting the 3 waves of mobs his animation resets and, even if he verbally says that he's good to go, he'll reappear and you can't enter the ship. This is part of the main quest, folks, and you can't get the last Skyshard in Coldharbour without completing it.

These are all just quests on the Daggerfall side (not counting the main quest of which we all do). Now, with that being said, this isn't where the problems stop.
There's some serious problems with quest NPC's not working, portals not appearing (they'll be there, but they're invisible), and objectives not spawning. In most cases these issues can be resolved by logging out of the game and logging back in. However, the fact that you have to do this on a seemingly constant basis is ridiculous. I've had to re-log at least 20 times while leveling through the game to fix things that bugged out.

For the game to be released in this state is just an embarrassment. What pisses me off the most is that ESO is a damn fun game with an amazing world, memorable characters and I've legitimately had more fun than I've had in years whilst playing through it.

But, these bugs are seriously unacceptable. I don't know how they managed to leave bugs this severe in the game months after they were initially reported (having to re-log to fix things is something we were doing even back in December in the first closed beta period I participated in).

And I haven't even gotten into the dungeons yet, which I'm told are a buggy mess with the same issues with quests as outlined above (except, in some cases, even worse).

They better roll out some serious patch notes on Wednesday's maintenance period this week. If they don't get this fixed quick, fast and in a hurry it's going to boil over when the masses all start running into the same problems.

tldr; Game released with numerous glitches in side quests, a main quest line that can't be completed, and constant problems with NPC's and objectives not working right or not spawning unless you re-log or drop the quest and pick it up again.
Edited by strikethub17_ESO on April 7, 2014 4:52PM
  • otomodachi
    otomodachi
    ✭✭✭
    I'm more concerned about underlying design decisions such as the bank interface (can't destroy items while in bank; can't switch from bank to guild bank to store seemlessly) and inventory interface (provisioning ingredients give no useful information regarding whether you can/would use them or not, no way to see known recipes for provisioning without cook fire AFAIK?) and the chat system (why are there so few channels? no ability to make our own channels?) and the phasing system doesn't really let me play ES cooperatively with my actual friends.

    EDIT: Oh yeah, and that I top out at 20-25 FPS on medium settings with a computer that ran Skyrim on ultra-high, but that issue will get patched long before we see any meaningful interface updates.

    But yeah, the quest bugs are annoying too. \o/
    Edited by otomodachi on April 7, 2014 5:50AM
    What do you gain by criticizing a CSR complaint?
  • scottymotech
    careful
  • Vyndeleron
    Vyndeleron
    ✭✭✭
    Fix it Fix it Fix it Fix it:
    http://www.youtube.com/watch?v=8ZCysBT5Kec
  • strikethub17_ESO
    otomodachi wrote: »
    I'm more concerned about underlying design decisions such as the bank interface (can't destroy items while in bank; can't switch from bank to guild bank to store seemlessly) and inventory interface (provisioning ingredients give no useful information regarding whether you can/would use them or not, no way to see known recipes for provisioning without cook fire AFAIK?) and the chat system (why are there so few channels? no ability to make our own channels?) and the phasing system doesn't really let me play ES cooperatively with my actual friends.

    EDIT: Oh yeah, and that I top out at 20-25 FPS on medium settings with a computer that ran Skyrim on ultra-high, but that issue will get patched long before we see any meaningful interface updates.

    But yeah, the quest bugs are annoying too. \o/

    None of these design decisions have anything to do with blocking content and aren't really relevant to this thread. The major underlying issue is that we literally cannot complete main storyline content which should have been severely QA'd. And these issues with having to re-log constantly and drop quests persist into dungeons as well, which means their end-game content is broken out of the gate.

    They're obviously counting on the fact that many people are going to take weeks to months to get there, so they can potentially fix a lot of the bugs in that time, but in the mean time everyone else will have to twiddle their thumbs and level alts because they can't actually do the content on their mains.

    This is a subscription breaker for me, to be honest. I won't subscribe to a game after the first month that forces me to constantly have to re-log just to be able to get an object to spawn or an NPC to do what it's supposed to do.
  • theyancey
    theyancey
    ✭✭✭✭✭
    The Ghosts of Westry quest is bugged for me as well. I also flagged it. All through beta the ESO customer service//support team has been just exemplary. However this time I got a message that just curtly suggested that I restart the quest. I replied that I had but that didn't help and that a better solution would be for them to fix the broken quest. All I got in return was a cold shoulder. Nothing. I was left with the feeling that I could eff off for all that they cared. This was the opposite of my experiences with ESO since I began beta testing it in September. Hopefully they are just overwhelmed with launch and this sort of thing will become a rarity. Otherwise being told to do something anatomically impossible if we don't like the broken quest will not serve ESO well in the long run.
  • otomodachi
    otomodachi
    ✭✭✭
    otomodachi wrote: »
    I'm more concerned about underlying design decisions such as the bank interface (can't destroy items while in bank; can't switch from bank to guild bank to store seemlessly) and inventory interface (provisioning ingredients give no useful information regarding whether you can/would use them or not, no way to see known recipes for provisioning without cook fire AFAIK?) and the chat system (why are there so few channels? no ability to make our own channels?) and the phasing system doesn't really let me play ES cooperatively with my actual friends.

    EDIT: Oh yeah, and that I top out at 20-25 FPS on medium settings with a computer that ran Skyrim on ultra-high, but that issue will get patched long before we see any meaningful interface updates.

    But yeah, the quest bugs are annoying too. \o/

    None of these design decisions have anything to do with blocking content and aren't really relevant to this thread. The major underlying issue is that we literally cannot complete main storyline content which should have been severely QA'd. And these issues with having to re-log constantly and drop quests persist into dungeons as well, which means their end-game content is broken out of the gate.

    They're obviously counting on the fact that many people are going to take weeks to months to get there, so they can potentially fix a lot of the bugs in that time, but in the mean time everyone else will have to twiddle their thumbs and level alts because they can't actually do the content on their mains.

    This is a subscription breaker for me, to be honest. I won't subscribe to a game after the first month that forces me to constantly have to re-log just to be able to get an object to spawn or an NPC to do what it's supposed to do.

    I agree, sorry if that seemed like a derail. The game seems incomplete to me, too, and it's also a dealbreaker for me, just different PARTS of the game, for me. :) To me, it ALL shows that the QA phase was not long enough or rigorous enough.
    What do you gain by criticizing a CSR complaint?
  • strikethub17_ESO
    theyancey wrote: »
    The Ghosts of Westry quest is bugged for me as well. I also flagged it. All through beta the ESO customer service//support team has been just exemplary. However this time I got a message that just curtly suggested that I restart the quest. I replied that I had but that didn't help and that a better solution would be for them to fix the broken quest. All I got in return was a cold shoulder. Nothing. I was left with the feeling that I could eff off for all that they cared. This was the opposite of my experiences with ESO since I began beta testing it in September. Hopefully they are just overwhelmed with launch and this sort of thing will become a rarity. Otherwise being told to do something anatomically impossible if we don't like the broken quest will not serve ESO well in the long run.

    I put in a ticket on "A Graveyard of Ships" and they basically gave me the same canned reply they give everyone. I literally told them in my ticket that I've already done everything they suggested to no avail and they didn't even take note of it.

    I'm absolutely sure they're overwhelmed with tickets, and I don't expect anything to get fixed in the middle of the night at the end of a weekend, but these are things that need to be addressed properly and quickly. They're putting a lot of stock in their PvP, but I'm a PvE player and if they can't offer me a smooth PvE experience then the game is worthless to me.
  • SuperScrubby
    SuperScrubby
    ✭✭✭
    This quest should be fixed now according to the new patch log. I'm going to give it a shot tonight even though I'm like 24 levels past it....
  • strikethub17_ESO
    This quest should be fixed now according to the new patch log. I'm going to give it a shot tonight even though I'm like 24 levels past it....

    Yes, 2 out of 4 quests have been fixed according to the patch log. No mention for the only truly important one in the list, though. If "A Graveyard of Ships" is still broken then I, and many others, are still at an impasse.
  • rumbazomba
    has anybody anytime found a way to get past this stupid bug with a graveyard of ships?

    i didnt bother too much about the bigs previously, but since i am questing in coldharbour im really getting angry.
    Edited by rumbazomba on April 11, 2014 7:06AM
Sign In or Register to comment.