Reignskream wrote: »michaelfomenkocub18_ESO wrote: »Reignskream wrote: »One thing one considers a fail, another may consider a win...
MMOs one can easily measure success or failure with numbers, how many subscribers, growth vs loss, longevity, etc perspective means nothing when there are cold hard facts
Now your just being a baby, we arent talking cold hard facts here,I dont CARE whether hard facts are present or not. What i consider a win, is a win to me, if you want to spray hard facts in my face, ill say i still enjoy the game a ton, while everyone hates it.
Aion - my guild went into the game, left it immediately, that was considered a fail to them. I stayed because i loved it, that = a win for me.
Quit argueing bs nonsense. Cold hard facts mean jack when someone loves it regardless.
darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »Honestly? I don't really know. Maybe ask every other sub-based MMOs that did this. The only difference here is the temporary authorization. I don't remember any of the other sub MMOs I've played doing a temp auth, even for $1.
what other sub based mmo are you speaking of? WoW buy the game get the time included without buying more first
First of all, back when I bought WoW you absolutely had to input billing information first. This was back during BC. Sure, maybe they changed it at some point, but they definitely started out the same way.
As for other MMOs...SWTOR, Lineage 2, Aion, Rift, Vanguard, Everquest 2, Planetside 1. Obviously these are all F2P now (Vanguard is getting/has gotten shut down), but they all started out the same way.
i started in bc, never had to put in info, i bought the box set vanalia and bc from a store, came with 30 days, installed and created my account and started right up on my free 30 days. paid with time cards for the majority of my time on wow, it was mid cata before the first time i paid with a cc so for over 4 years i played wow without ever giving them my cc info... tell me again how 'everyone' does this lol
I bought WoW back before a box set of vanilla and BC even existed. I absolutely had to enter CC information before I could play.
Besides, even if what you say is true (I doubt it), that would only refute one of the MMOs I listed. So tell me again how "everyone" doesn't do this.
michaelfomenkocub18_ESO wrote: »Reignskream wrote: »michaelfomenkocub18_ESO wrote: »Reignskream wrote: »One thing one considers a fail, another may consider a win...
MMOs one can easily measure success or failure with numbers, how many subscribers, growth vs loss, longevity, etc perspective means nothing when there are cold hard facts
Now your just being a baby, we arent talking cold hard facts here,I dont CARE whether hard facts are present or not. What i consider a win, is a win to me, if you want to spray hard facts in my face, ill say i still enjoy the game a ton, while everyone hates it.
Aion - my guild went into the game, left it immediately, that was considered a fail to them. I stayed because i loved it, that = a win for me.
Quit argueing bs nonsense. Cold hard facts mean jack when someone loves it regardless.
you may have liked it but overall it was a failed mmo, it was unable to retain a decent customer base. thats just how it works, you who speaks of ignoring facts. If i serve horse *** and call it lemonaid just because you like it while no one else does, does not make it a successful business venture.
simon24eb17_ESO wrote: »It keeps poor people out of the game, no bad thing imo
darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »Honestly? I don't really know. Maybe ask every other sub-based MMOs that did this. The only difference here is the temporary authorization. I don't remember any of the other sub MMOs I've played doing a temp auth, even for $1.
what other sub based mmo are you speaking of? WoW buy the game get the time included without buying more first
First of all, back when I bought WoW you absolutely had to input billing information first. This was back during BC. Sure, maybe they changed it at some point, but they definitely started out the same way.
As for other MMOs...SWTOR, Lineage 2, Aion, Rift, Vanguard, Everquest 2, Planetside 1. Obviously these are all F2P now (Vanguard is getting/has gotten shut down), but they all started out the same way.
i started in bc, never had to put in info, i bought the box set vanalia and bc from a store, came with 30 days, installed and created my account and started right up on my free 30 days. paid with time cards for the majority of my time on wow, it was mid cata before the first time i paid with a cc so for over 4 years i played wow without ever giving them my cc info... tell me again how 'everyone' does this lol
I bought WoW back before a box set of vanilla and BC even existed. I absolutely had to enter CC information before I could play.
Besides, even if what you say is true (I doubt it), that would only refute one of the MMOs I listed. So tell me again how "everyone" doesn't do this.
lets stick to successful ones none of which in memory have required this to get time already paid for
So you're the one that wanted examples of other MMOs that have done this, but now that I've provided examples you want to narrow the scope of this to only MMOs that you, personally, have deemed successful?
Care on sharing some of those examples? Oh and please don't mention FFXIV. You know, the MMO that failed so hard they decided to remake it.
For the record, I don't agree that this subscription requirement should happen. I just can't let people wrongly suggest that other MMOs haven't done this.
my bad i figured common sense would exclude failed and dead mmos from that list, my bad i assumed you had the cognitive power to understand that using a failure as an example is terrible logic.
Aaaaand you still don't provide your examples. But anyway, speaking of logic, since many of the MMOs I listed "failed" (which is opinion and not fact, by the way) long after their release, then it is impossible to logically contribute their failure to requiring a subscription in order to redeem their included 30 days. Therefore, their "failure" is irrelevant to this conversation. #logic
simon24eb17_ESO wrote: »It keeps poor people out of the game, no bad thing imo
Reignskream wrote: »michaelfomenkocub18_ESO wrote: »Reignskream wrote: »michaelfomenkocub18_ESO wrote: »Reignskream wrote: »One thing one considers a fail, another may consider a win...
MMOs one can easily measure success or failure with numbers, how many subscribers, growth vs loss, longevity, etc perspective means nothing when there are cold hard facts
Now your just being a baby, we arent talking cold hard facts here,I dont CARE whether hard facts are present or not. What i consider a win, is a win to me, if you want to spray hard facts in my face, ill say i still enjoy the game a ton, while everyone hates it.
Aion - my guild went into the game, left it immediately, that was considered a fail to them. I stayed because i loved it, that = a win for me.
Quit argueing bs nonsense. Cold hard facts mean jack when someone loves it regardless.
you may have liked it but overall it was a failed mmo, it was unable to retain a decent customer base. thats just how it works, you who speaks of ignoring facts. If i serve horse *** and call it lemonaid just because you like it while no one else does, does not make it a successful business venture.
Its a failed MMO in your eyes, not in mine. Your definition of fail and my definition clearly are different. I dont base my wins and fails off of everybody elses opinions.
thats like hearing your friend say: that movie sucks!!! and then it automatically sucks to you, but then you go see it next week, and you love it.
Fail for him, Win for me.
michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »Honestly? I don't really know. Maybe ask every other sub-based MMOs that did this. The only difference here is the temporary authorization. I don't remember any of the other sub MMOs I've played doing a temp auth, even for $1.
what other sub based mmo are you speaking of? WoW buy the game get the time included without buying more first
First of all, back when I bought WoW you absolutely had to input billing information first. This was back during BC. Sure, maybe they changed it at some point, but they definitely started out the same way.
As for other MMOs...SWTOR, Lineage 2, Aion, Rift, Vanguard, Everquest 2, Planetside 1. Obviously these are all F2P now (Vanguard is getting/has gotten shut down), but they all started out the same way.
i started in bc, never had to put in info, i bought the box set vanalia and bc from a store, came with 30 days, installed and created my account and started right up on my free 30 days. paid with time cards for the majority of my time on wow, it was mid cata before the first time i paid with a cc so for over 4 years i played wow without ever giving them my cc info... tell me again how 'everyone' does this lol
I bought WoW back before a box set of vanilla and BC even existed. I absolutely had to enter CC information before I could play.
Besides, even if what you say is true (I doubt it), that would only refute one of the MMOs I listed. So tell me again how "everyone" doesn't do this.
lets stick to successful ones none of which in memory have required this to get time already paid for
So you're the one that wanted examples of other MMOs that have done this, but now that I've provided examples you want to narrow the scope of this to only MMOs that you, personally, have deemed successful?
Care on sharing some of those examples? Oh and please don't mention FFXIV. You know, the MMO that failed so hard they decided to remake it.
For the record, I don't agree that this subscription requirement should happen. I just can't let people wrongly suggest that other MMOs haven't done this.
my bad i figured common sense would exclude failed and dead mmos from that list, my bad i assumed you had the cognitive power to understand that using a failure as an example is terrible logic.
Aaaaand you still don't provide your examples. But anyway, speaking of logic, since many of the MMOs I listed "failed" (which is opinion and not fact, by the way) long after their release, then it is impossible to logically contribute their failure to requiring a subscription in order to redeem their included 30 days. Therefore, their "failure" is irrelevant to this conversation. #logic
the fact that you use # while posting says a lot about you, none of it good. but moving on, one factor a failure does not make, true enough, however using failures as an example is in turn setting ones self up for failure.
If you show up to work drunk and when your boss confronts you and you tell him its all good the homeless guy on the corner used to do it all the time, its not really going to end well for you.
yay logic.
Reignskream wrote: »I see the OP managed to even get off the OP's subject, but on that turn, im used to paying before playing like every other MMO. Isnt an issue for me, but im one of the ones left out regardless due to i dont get my physical i.e till tomorrow evening.
Reignskream wrote: »Yeah there isnt any sense debating that topic as I myself will determine what is a fail and a win for me, not the other way around.OFfffff to a new topic!
darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »Honestly? I don't really know. Maybe ask every other sub-based MMOs that did this. The only difference here is the temporary authorization. I don't remember any of the other sub MMOs I've played doing a temp auth, even for $1.
what other sub based mmo are you speaking of? WoW buy the game get the time included without buying more first
First of all, back when I bought WoW you absolutely had to input billing information first. This was back during BC. Sure, maybe they changed it at some point, but they definitely started out the same way.
As for other MMOs...SWTOR, Lineage 2, Aion, Rift, Vanguard, Everquest 2, Planetside 1. Obviously these are all F2P now (Vanguard is getting/has gotten shut down), but they all started out the same way.
i started in bc, never had to put in info, i bought the box set vanalia and bc from a store, came with 30 days, installed and created my account and started right up on my free 30 days. paid with time cards for the majority of my time on wow, it was mid cata before the first time i paid with a cc so for over 4 years i played wow without ever giving them my cc info... tell me again how 'everyone' does this lol
I bought WoW back before a box set of vanilla and BC even existed. I absolutely had to enter CC information before I could play.
Besides, even if what you say is true (I doubt it), that would only refute one of the MMOs I listed. So tell me again how "everyone" doesn't do this.
lets stick to successful ones none of which in memory have required this to get time already paid for
So you're the one that wanted examples of other MMOs that have done this, but now that I've provided examples you want to narrow the scope of this to only MMOs that you, personally, have deemed successful?
Care on sharing some of those examples? Oh and please don't mention FFXIV. You know, the MMO that failed so hard they decided to remake it.
For the record, I don't agree that this subscription requirement should happen. I just can't let people wrongly suggest that other MMOs haven't done this.
my bad i figured common sense would exclude failed and dead mmos from that list, my bad i assumed you had the cognitive power to understand that using a failure as an example is terrible logic.
Aaaaand you still don't provide your examples. But anyway, speaking of logic, since many of the MMOs I listed "failed" (which is opinion and not fact, by the way) long after their release, then it is impossible to logically contribute their failure to requiring a subscription in order to redeem their included 30 days. Therefore, their "failure" is irrelevant to this conversation. #logic
the fact that you use # while posting says a lot about you, none of it good. but moving on, one factor a failure does not make, true enough, however using failures as an example is in turn setting ones self up for failure.
If you show up to work drunk and when your boss confronts you and you tell him its all good the homeless guy on the corner used to do it all the time, its not really going to end well for you.
yay logic.
Logic. I don't think it means what you think it means. Logic is entirely absent from your post. The proof of this is the fact that you continue to insist that the MMOs I listed failed. You cannot, in any way, shape or form, prove this with actual fact. The exception is Vanguard, which I openly admitted has been shut down. You might also argue for Planetside 1, which sees no further development.
However, you cannot reasonably argue that Everquest 2, Lineage 2, Aion, Rift, or SWTOR have failed. The logical reason behind this is the fact that these games are still operating and still see active development. Tell me, what logical company would continue to host and develop a product that is losing them money? The only "failure" that matters to them is financial failure.
These MMOs would not still exist and see continued development if they did not make money. That is just about irrefutable. You can go on and on about how they failed in your eyes, but as long as they are not failures in the eyes of the company that creates it, it is not a failure.
TOR was a failure by it's own metrics. Bioware hyped it, literally, as the greatest achievement in human history.darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »Honestly? I don't really know. Maybe ask every other sub-based MMOs that did this. The only difference here is the temporary authorization. I don't remember any of the other sub MMOs I've played doing a temp auth, even for $1.
what other sub based mmo are you speaking of? WoW buy the game get the time included without buying more first
First of all, back when I bought WoW you absolutely had to input billing information first. This was back during BC. Sure, maybe they changed it at some point, but they definitely started out the same way.
As for other MMOs...SWTOR, Lineage 2, Aion, Rift, Vanguard, Everquest 2, Planetside 1. Obviously these are all F2P now (Vanguard is getting/has gotten shut down), but they all started out the same way.
i started in bc, never had to put in info, i bought the box set vanalia and bc from a store, came with 30 days, installed and created my account and started right up on my free 30 days. paid with time cards for the majority of my time on wow, it was mid cata before the first time i paid with a cc so for over 4 years i played wow without ever giving them my cc info... tell me again how 'everyone' does this lol
I bought WoW back before a box set of vanilla and BC even existed. I absolutely had to enter CC information before I could play.
Besides, even if what you say is true (I doubt it), that would only refute one of the MMOs I listed. So tell me again how "everyone" doesn't do this.
lets stick to successful ones none of which in memory have required this to get time already paid for
So you're the one that wanted examples of other MMOs that have done this, but now that I've provided examples you want to narrow the scope of this to only MMOs that you, personally, have deemed successful?
Care on sharing some of those examples? Oh and please don't mention FFXIV. You know, the MMO that failed so hard they decided to remake it.
For the record, I don't agree that this subscription requirement should happen. I just can't let people wrongly suggest that other MMOs haven't done this.
my bad i figured common sense would exclude failed and dead mmos from that list, my bad i assumed you had the cognitive power to understand that using a failure as an example is terrible logic.
Aaaaand you still don't provide your examples. But anyway, speaking of logic, since many of the MMOs I listed "failed" (which is opinion and not fact, by the way) long after their release, then it is impossible to logically contribute their failure to requiring a subscription in order to redeem their included 30 days. Therefore, their "failure" is irrelevant to this conversation. #logic
the fact that you use # while posting says a lot about you, none of it good. but moving on, one factor a failure does not make, true enough, however using failures as an example is in turn setting ones self up for failure.
If you show up to work drunk and when your boss confronts you and you tell him its all good the homeless guy on the corner used to do it all the time, its not really going to end well for you.
yay logic.
Logic. I don't think it means what you think it means. Logic is entirely absent from your post. The proof of this is the fact that you continue to insist that the MMOs I listed failed. You cannot, in any way, shape or form, prove this with actual fact. The exception is Vanguard, which I openly admitted has been shut down. You might also argue for Planetside 1, which sees no further development.
However, you cannot reasonably argue that Everquest 2, Lineage 2, Aion, Rift, or SWTOR have failed. The logical reason behind this is the fact that these games are still operating and still see active development. Tell me, what logical company would continue to host and develop a product that is losing them money? The only "failure" that matters to them is financial failure.
These MMOs would not still exist and see continued development if they did not make money. That is just about irrefutable. You can go on and on about how they failed in your eyes, but as long as they are not failures in the eyes of the company that creates it, it is not a failure.
michaelfomenkocub18_ESO wrote: »Reignskream wrote: »Yeah there isnt any sense debating that topic as I myself will determine what is a fail and a win for me, not the other way around.OFfffff to a new topic!
the logic is weak in this one lol. move along, your inability to separate fact from opinion is of no use here.darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »Honestly? I don't really know. Maybe ask every other sub-based MMOs that did this. The only difference here is the temporary authorization. I don't remember any of the other sub MMOs I've played doing a temp auth, even for $1.
what other sub based mmo are you speaking of? WoW buy the game get the time included without buying more first
First of all, back when I bought WoW you absolutely had to input billing information first. This was back during BC. Sure, maybe they changed it at some point, but they definitely started out the same way.
As for other MMOs...SWTOR, Lineage 2, Aion, Rift, Vanguard, Everquest 2, Planetside 1. Obviously these are all F2P now (Vanguard is getting/has gotten shut down), but they all started out the same way.
i started in bc, never had to put in info, i bought the box set vanalia and bc from a store, came with 30 days, installed and created my account and started right up on my free 30 days. paid with time cards for the majority of my time on wow, it was mid cata before the first time i paid with a cc so for over 4 years i played wow without ever giving them my cc info... tell me again how 'everyone' does this lol
I bought WoW back before a box set of vanilla and BC even existed. I absolutely had to enter CC information before I could play.
Besides, even if what you say is true (I doubt it), that would only refute one of the MMOs I listed. So tell me again how "everyone" doesn't do this.
lets stick to successful ones none of which in memory have required this to get time already paid for
So you're the one that wanted examples of other MMOs that have done this, but now that I've provided examples you want to narrow the scope of this to only MMOs that you, personally, have deemed successful?
Care on sharing some of those examples? Oh and please don't mention FFXIV. You know, the MMO that failed so hard they decided to remake it.
For the record, I don't agree that this subscription requirement should happen. I just can't let people wrongly suggest that other MMOs haven't done this.
my bad i figured common sense would exclude failed and dead mmos from that list, my bad i assumed you had the cognitive power to understand that using a failure as an example is terrible logic.
Aaaaand you still don't provide your examples. But anyway, speaking of logic, since many of the MMOs I listed "failed" (which is opinion and not fact, by the way) long after their release, then it is impossible to logically contribute their failure to requiring a subscription in order to redeem their included 30 days. Therefore, their "failure" is irrelevant to this conversation. #logic
the fact that you use # while posting says a lot about you, none of it good. but moving on, one factor a failure does not make, true enough, however using failures as an example is in turn setting ones self up for failure.
If you show up to work drunk and when your boss confronts you and you tell him its all good the homeless guy on the corner used to do it all the time, its not really going to end well for you.
yay logic.
Logic. I don't think it means what you think it means. Logic is entirely absent from your post. The proof of this is the fact that you continue to insist that the MMOs I listed failed. You cannot, in any way, shape or form, prove this with actual fact. The exception is Vanguard, which I openly admitted has been shut down. You might also argue for Planetside 1, which sees no further development.
However, you cannot reasonably argue that Everquest 2, Lineage 2, Aion, Rift, or SWTOR have failed. The logical reason behind this is the fact that these games are still operating and still see active development. Tell me, what logical company would continue to host and develop a product that is losing them money? The only "failure" that matters to them is financial failure.
These MMOs would not still exist and see continued development if they did not make money. That is just about irrefutable. You can go on and on about how they failed in your eyes, but as long as they are not failures in the eyes of the company that creates it, it is not a failure.
correct me if im wrong but as i recall most of those are no longer sub based games although starting out as such, why because they could not sustain a high enough costumer base to support the model, which in turn makes them a failure. are they able to scrape by with a micro transaction model and throw out some minor development here and there, yes as long as they dont dry up any more, will they ever be able to develop content at the rate of mmo giants in the market? no of course not, they have too small of a base and show no growth. which again makes them failures. or if you wish to term it so, far from successful.
Go to any grocery store & buy a prepaid visa or mastercard. Should hold you over.josephirothb16_ESO wrote: »What if I don't have a CC and I am using gametime cards and the store ran out of game cards and won't have them for three weeks, and I have 30 days free time but I can't use it because I live in a small town and only one game store that sell those cards and i have to wait 3 weeks.
Hyperventilate wrote: »Go to any grocery store & buy a prepaid visa or mastercard. Should hold you over.josephirothb16_ESO wrote: »What if I don't have a CC and I am using gametime cards and the store ran out of game cards and won't have them for three weeks, and I have 30 days free time but I can't use it because I live in a small town and only one game store that sell those cards and i have to wait 3 weeks.
darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »Reignskream wrote: »Yeah there isnt any sense debating that topic as I myself will determine what is a fail and a win for me, not the other way around.OFfffff to a new topic!
the logic is weak in this one lol. move along, your inability to separate fact from opinion is of no use here.darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »Honestly? I don't really know. Maybe ask every other sub-based MMOs that did this. The only difference here is the temporary authorization. I don't remember any of the other sub MMOs I've played doing a temp auth, even for $1.
what other sub based mmo are you speaking of? WoW buy the game get the time included without buying more first
First of all, back when I bought WoW you absolutely had to input billing information first. This was back during BC. Sure, maybe they changed it at some point, but they definitely started out the same way.
As for other MMOs...SWTOR, Lineage 2, Aion, Rift, Vanguard, Everquest 2, Planetside 1. Obviously these are all F2P now (Vanguard is getting/has gotten shut down), but they all started out the same way.
i started in bc, never had to put in info, i bought the box set vanalia and bc from a store, came with 30 days, installed and created my account and started right up on my free 30 days. paid with time cards for the majority of my time on wow, it was mid cata before the first time i paid with a cc so for over 4 years i played wow without ever giving them my cc info... tell me again how 'everyone' does this lol
I bought WoW back before a box set of vanilla and BC even existed. I absolutely had to enter CC information before I could play.
Besides, even if what you say is true (I doubt it), that would only refute one of the MMOs I listed. So tell me again how "everyone" doesn't do this.
lets stick to successful ones none of which in memory have required this to get time already paid for
So you're the one that wanted examples of other MMOs that have done this, but now that I've provided examples you want to narrow the scope of this to only MMOs that you, personally, have deemed successful?
Care on sharing some of those examples? Oh and please don't mention FFXIV. You know, the MMO that failed so hard they decided to remake it.
For the record, I don't agree that this subscription requirement should happen. I just can't let people wrongly suggest that other MMOs haven't done this.
my bad i figured common sense would exclude failed and dead mmos from that list, my bad i assumed you had the cognitive power to understand that using a failure as an example is terrible logic.
Aaaaand you still don't provide your examples. But anyway, speaking of logic, since many of the MMOs I listed "failed" (which is opinion and not fact, by the way) long after their release, then it is impossible to logically contribute their failure to requiring a subscription in order to redeem their included 30 days. Therefore, their "failure" is irrelevant to this conversation. #logic
the fact that you use # while posting says a lot about you, none of it good. but moving on, one factor a failure does not make, true enough, however using failures as an example is in turn setting ones self up for failure.
If you show up to work drunk and when your boss confronts you and you tell him its all good the homeless guy on the corner used to do it all the time, its not really going to end well for you.
yay logic.
Logic. I don't think it means what you think it means. Logic is entirely absent from your post. The proof of this is the fact that you continue to insist that the MMOs I listed failed. You cannot, in any way, shape or form, prove this with actual fact. The exception is Vanguard, which I openly admitted has been shut down. You might also argue for Planetside 1, which sees no further development.
However, you cannot reasonably argue that Everquest 2, Lineage 2, Aion, Rift, or SWTOR have failed. The logical reason behind this is the fact that these games are still operating and still see active development. Tell me, what logical company would continue to host and develop a product that is losing them money? The only "failure" that matters to them is financial failure.
These MMOs would not still exist and see continued development if they did not make money. That is just about irrefutable. You can go on and on about how they failed in your eyes, but as long as they are not failures in the eyes of the company that creates it, it is not a failure.
correct me if im wrong but as i recall most of those are no longer sub based games although starting out as such, why because they could not sustain a high enough costumer base to support the model, which in turn makes them a failure. are they able to scrape by with a micro transaction model and throw out some minor development here and there, yes as long as they dont dry up any more, will they ever be able to develop content at the rate of mmo giants in the market? no of course not, they have too small of a base and show no growth. which again makes them failures. or if you wish to term it so, far from successful.
Again you are unable to differentiate from your opinion and fact. It is true that many MMO gamers automatically assume a MMO is a failure if it goes from P2P to F2P. Again, however, this is their opinion. Other people consider a MMO a failure if WoW doesn't instantaneously die the next day. Some people consider a MMO an instant failure if it still launches as a P2P instead of a F2P. These would also be examples of opinions.
Your personal opinion on what constitutes a failure when it comes to a MMO is irrelevant. The only true way we can gauge a failure is based on what the company itself does with it. If the company shuts the game down, then it was obviously a financial failure. If the game is still running, seeing active development, and making money then how can we class that as a failure?
starkerealm wrote: »TOR was a failure by it's own metrics. Bioware hyped it, literally, as the greatest achievement in human history.darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »Honestly? I don't really know. Maybe ask every other sub-based MMOs that did this. The only difference here is the temporary authorization. I don't remember any of the other sub MMOs I've played doing a temp auth, even for $1.
what other sub based mmo are you speaking of? WoW buy the game get the time included without buying more first
First of all, back when I bought WoW you absolutely had to input billing information first. This was back during BC. Sure, maybe they changed it at some point, but they definitely started out the same way.
As for other MMOs...SWTOR, Lineage 2, Aion, Rift, Vanguard, Everquest 2, Planetside 1. Obviously these are all F2P now (Vanguard is getting/has gotten shut down), but they all started out the same way.
i started in bc, never had to put in info, i bought the box set vanalia and bc from a store, came with 30 days, installed and created my account and started right up on my free 30 days. paid with time cards for the majority of my time on wow, it was mid cata before the first time i paid with a cc so for over 4 years i played wow without ever giving them my cc info... tell me again how 'everyone' does this lol
I bought WoW back before a box set of vanilla and BC even existed. I absolutely had to enter CC information before I could play.
Besides, even if what you say is true (I doubt it), that would only refute one of the MMOs I listed. So tell me again how "everyone" doesn't do this.
lets stick to successful ones none of which in memory have required this to get time already paid for
So you're the one that wanted examples of other MMOs that have done this, but now that I've provided examples you want to narrow the scope of this to only MMOs that you, personally, have deemed successful?
Care on sharing some of those examples? Oh and please don't mention FFXIV. You know, the MMO that failed so hard they decided to remake it.
For the record, I don't agree that this subscription requirement should happen. I just can't let people wrongly suggest that other MMOs haven't done this.
my bad i figured common sense would exclude failed and dead mmos from that list, my bad i assumed you had the cognitive power to understand that using a failure as an example is terrible logic.
Aaaaand you still don't provide your examples. But anyway, speaking of logic, since many of the MMOs I listed "failed" (which is opinion and not fact, by the way) long after their release, then it is impossible to logically contribute their failure to requiring a subscription in order to redeem their included 30 days. Therefore, their "failure" is irrelevant to this conversation. #logic
the fact that you use # while posting says a lot about you, none of it good. but moving on, one factor a failure does not make, true enough, however using failures as an example is in turn setting ones self up for failure.
If you show up to work drunk and when your boss confronts you and you tell him its all good the homeless guy on the corner used to do it all the time, its not really going to end well for you.
yay logic.
Logic. I don't think it means what you think it means. Logic is entirely absent from your post. The proof of this is the fact that you continue to insist that the MMOs I listed failed. You cannot, in any way, shape or form, prove this with actual fact. The exception is Vanguard, which I openly admitted has been shut down. You might also argue for Planetside 1, which sees no further development.
However, you cannot reasonably argue that Everquest 2, Lineage 2, Aion, Rift, or SWTOR have failed. The logical reason behind this is the fact that these games are still operating and still see active development. Tell me, what logical company would continue to host and develop a product that is losing them money? The only "failure" that matters to them is financial failure.
These MMOs would not still exist and see continued development if they did not make money. That is just about irrefutable. You can go on and on about how they failed in your eyes, but as long as they are not failures in the eyes of the company that creates it, it is not a failure.
Not with the tongue in cheek approach that Saints Row 4 used, but actually claimed that in interviews.
The game needed... I forget, I think a stable user base of 1m players to break even. It went F2P within a year of launch (or slightly after, again, this isn't something I spend a lot of time obsessing over.)
It was the fastest selling MMO of all time, and failed to meet sales projections. It was a failure, but it was a failure of it's own making and arrogance.
You're also arguing with the guy who didn't think Everquest still existed... so... eh.
EQ just celebrated it's 15th anniversary... so... yeah. It's still out there. EQ2 was one of the three major MMO releases of 2004/2005.michaelfomenkocub18_ESO wrote: »starkerealm wrote: »TOR was a failure by it's own metrics. Bioware hyped it, literally, as the greatest achievement in human history.darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »Honestly? I don't really know. Maybe ask every other sub-based MMOs that did this. The only difference here is the temporary authorization. I don't remember any of the other sub MMOs I've played doing a temp auth, even for $1.
what other sub based mmo are you speaking of? WoW buy the game get the time included without buying more first
First of all, back when I bought WoW you absolutely had to input billing information first. This was back during BC. Sure, maybe they changed it at some point, but they definitely started out the same way.
As for other MMOs...SWTOR, Lineage 2, Aion, Rift, Vanguard, Everquest 2, Planetside 1. Obviously these are all F2P now (Vanguard is getting/has gotten shut down), but they all started out the same way.
i started in bc, never had to put in info, i bought the box set vanalia and bc from a store, came with 30 days, installed and created my account and started right up on my free 30 days. paid with time cards for the majority of my time on wow, it was mid cata before the first time i paid with a cc so for over 4 years i played wow without ever giving them my cc info... tell me again how 'everyone' does this lol
I bought WoW back before a box set of vanilla and BC even existed. I absolutely had to enter CC information before I could play.
Besides, even if what you say is true (I doubt it), that would only refute one of the MMOs I listed. So tell me again how "everyone" doesn't do this.
lets stick to successful ones none of which in memory have required this to get time already paid for
So you're the one that wanted examples of other MMOs that have done this, but now that I've provided examples you want to narrow the scope of this to only MMOs that you, personally, have deemed successful?
Care on sharing some of those examples? Oh and please don't mention FFXIV. You know, the MMO that failed so hard they decided to remake it.
For the record, I don't agree that this subscription requirement should happen. I just can't let people wrongly suggest that other MMOs haven't done this.
my bad i figured common sense would exclude failed and dead mmos from that list, my bad i assumed you had the cognitive power to understand that using a failure as an example is terrible logic.
Aaaaand you still don't provide your examples. But anyway, speaking of logic, since many of the MMOs I listed "failed" (which is opinion and not fact, by the way) long after their release, then it is impossible to logically contribute their failure to requiring a subscription in order to redeem their included 30 days. Therefore, their "failure" is irrelevant to this conversation. #logic
the fact that you use # while posting says a lot about you, none of it good. but moving on, one factor a failure does not make, true enough, however using failures as an example is in turn setting ones self up for failure.
If you show up to work drunk and when your boss confronts you and you tell him its all good the homeless guy on the corner used to do it all the time, its not really going to end well for you.
yay logic.
Logic. I don't think it means what you think it means. Logic is entirely absent from your post. The proof of this is the fact that you continue to insist that the MMOs I listed failed. You cannot, in any way, shape or form, prove this with actual fact. The exception is Vanguard, which I openly admitted has been shut down. You might also argue for Planetside 1, which sees no further development.
However, you cannot reasonably argue that Everquest 2, Lineage 2, Aion, Rift, or SWTOR have failed. The logical reason behind this is the fact that these games are still operating and still see active development. Tell me, what logical company would continue to host and develop a product that is losing them money? The only "failure" that matters to them is financial failure.
These MMOs would not still exist and see continued development if they did not make money. That is just about irrefutable. You can go on and on about how they failed in your eyes, but as long as they are not failures in the eyes of the company that creates it, it is not a failure.
Not with the tongue in cheek approach that Saints Row 4 used, but actually claimed that in interviews.
The game needed... I forget, I think a stable user base of 1m players to break even. It went F2P within a year of launch (or slightly after, again, this isn't something I spend a lot of time obsessing over.)
It was the fastest selling MMO of all time, and failed to meet sales projections. It was a failure, but it was a failure of it's own making and arrogance.
You're also arguing with the guy who didn't think Everquest still existed... so... eh.
what can i say, i hadnt heard anything about EQ aside from a few wow guildees reminiscing about the old days of EQ... you cant really say its something most folks talk about or get hyped over in this day and ageits kinda like throwing in runescape as a name, you may know what it is but do you really keep up with something that old?
starkerealm wrote: »EQ just celebrated it's 15th anniversary... so... yeah. It's still out there. EQ2 was one of the three major MMO releases of 2004/2005.michaelfomenkocub18_ESO wrote: »starkerealm wrote: »TOR was a failure by it's own metrics. Bioware hyped it, literally, as the greatest achievement in human history.darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »michaelfomenkocub18_ESO wrote: »darkkterror_ESO wrote: »Honestly? I don't really know. Maybe ask every other sub-based MMOs that did this. The only difference here is the temporary authorization. I don't remember any of the other sub MMOs I've played doing a temp auth, even for $1.
what other sub based mmo are you speaking of? WoW buy the game get the time included without buying more first
First of all, back when I bought WoW you absolutely had to input billing information first. This was back during BC. Sure, maybe they changed it at some point, but they definitely started out the same way.
As for other MMOs...SWTOR, Lineage 2, Aion, Rift, Vanguard, Everquest 2, Planetside 1. Obviously these are all F2P now (Vanguard is getting/has gotten shut down), but they all started out the same way.
i started in bc, never had to put in info, i bought the box set vanalia and bc from a store, came with 30 days, installed and created my account and started right up on my free 30 days. paid with time cards for the majority of my time on wow, it was mid cata before the first time i paid with a cc so for over 4 years i played wow without ever giving them my cc info... tell me again how 'everyone' does this lol
I bought WoW back before a box set of vanilla and BC even existed. I absolutely had to enter CC information before I could play.
Besides, even if what you say is true (I doubt it), that would only refute one of the MMOs I listed. So tell me again how "everyone" doesn't do this.
lets stick to successful ones none of which in memory have required this to get time already paid for
So you're the one that wanted examples of other MMOs that have done this, but now that I've provided examples you want to narrow the scope of this to only MMOs that you, personally, have deemed successful?
Care on sharing some of those examples? Oh and please don't mention FFXIV. You know, the MMO that failed so hard they decided to remake it.
For the record, I don't agree that this subscription requirement should happen. I just can't let people wrongly suggest that other MMOs haven't done this.
my bad i figured common sense would exclude failed and dead mmos from that list, my bad i assumed you had the cognitive power to understand that using a failure as an example is terrible logic.
Aaaaand you still don't provide your examples. But anyway, speaking of logic, since many of the MMOs I listed "failed" (which is opinion and not fact, by the way) long after their release, then it is impossible to logically contribute their failure to requiring a subscription in order to redeem their included 30 days. Therefore, their "failure" is irrelevant to this conversation. #logic
the fact that you use # while posting says a lot about you, none of it good. but moving on, one factor a failure does not make, true enough, however using failures as an example is in turn setting ones self up for failure.
If you show up to work drunk and when your boss confronts you and you tell him its all good the homeless guy on the corner used to do it all the time, its not really going to end well for you.
yay logic.
Logic. I don't think it means what you think it means. Logic is entirely absent from your post. The proof of this is the fact that you continue to insist that the MMOs I listed failed. You cannot, in any way, shape or form, prove this with actual fact. The exception is Vanguard, which I openly admitted has been shut down. You might also argue for Planetside 1, which sees no further development.
However, you cannot reasonably argue that Everquest 2, Lineage 2, Aion, Rift, or SWTOR have failed. The logical reason behind this is the fact that these games are still operating and still see active development. Tell me, what logical company would continue to host and develop a product that is losing them money? The only "failure" that matters to them is financial failure.
These MMOs would not still exist and see continued development if they did not make money. That is just about irrefutable. You can go on and on about how they failed in your eyes, but as long as they are not failures in the eyes of the company that creates it, it is not a failure.
Not with the tongue in cheek approach that Saints Row 4 used, but actually claimed that in interviews.
The game needed... I forget, I think a stable user base of 1m players to break even. It went F2P within a year of launch (or slightly after, again, this isn't something I spend a lot of time obsessing over.)
It was the fastest selling MMO of all time, and failed to meet sales projections. It was a failure, but it was a failure of it's own making and arrogance.
You're also arguing with the guy who didn't think Everquest still existed... so... eh.
what can i say, i hadnt heard anything about EQ aside from a few wow guildees reminiscing about the old days of EQ... you cant really say its something most folks talk about or get hyped over in this day and ageits kinda like throwing in runescape as a name, you may know what it is but do you really keep up with something that old?
If you weren't old enough to play MMOs back then, I can see where you might have missed it, except, of course, the game is still getting development, (the others being Guild Wars and WoW... in case there's some confusion).
If you want to talk about failed MMOs, there are a bunch; Earth and Beyond, Hellgate London, Auto Assault and The Matrix Online all come to mind... though it's not as fun as pointing the finger at big names from the last couple years that are doing fine, but there are examples. Oh, and all of those (except HGL) did require you to cough up your credit card info before they'd let you have your free month. (HGL didn't have a free month, IIRC.)