nerevarine1138 wrote: »Oh Mara, not this again.
You have 12 slots total after level 15. The point of having a limited number of slots is that it forces players to use strategy. Your build and playstyle are determined by your hotbar loadout, not your skill selecting.
Alyrn_Grey wrote: »@nerevarine1138 actually the limit on the number of slots for the control interface is because the game is designed to also be played on the Playstation and Xbox. It is because controllers can't have an unlimited number of control slots setup and it would give an advantage to the PC players.
That said you are correct that at level 15 you unlock the alternate weapon which comes with it's own full set of 5 regular and 1 ultimate slot. On consideration it would be nice to have more alternate weapon slots...
I've so far not had any fights where I've thought 'drat, I wish I'd also had X on my bar'. Mind you, I haven't quite figured out what the bar at the bottom of some of the ability descriptions is - fills up like the levelling bar and so on, doesn't seem to work if the bar's not full though I may be wrong about that, and I have no idea if I can do anything to fill it...
Blackhorne wrote: »I've so far not had any fights where I've thought 'drat, I wish I'd also had X on my bar'. Mind you, I haven't quite figured out what the bar at the bottom of some of the ability descriptions is - fills up like the levelling bar and so on, doesn't seem to work if the bar's not full though I may be wrong about that, and I have no idea if I can do anything to fill it...
It is the leveling bar for that skill. You level it (if the skill can be levelled) by using the skill or having the skill equipped during combat. Once a skill has been leveled enough (4 or 5 ranks, I believe), you can choose to spend a skill point to morph it, which extends the original ability or adds a new effect.
Psychic_Kitty wrote: »(stuff)
That's completely false. You are free to change up the layout of your quick slot bar anytime you're not in combat. So you can use any combination of 12 skills, and switch to another combination for another set of combat.Psychic_Kitty wrote: »In other words....you will eventually have skills you will never be able to use.....
Actually, they did and they do, and they also communicated quite a lot with the beta testers about this and many other "issues" which have been brought up in the past few days.because the people who designed this game don't actually play it.
nerevarine1138 wrote: »@Psychic_Kitty
I think you're confusing "something I don't like/understand" with a design flaw.
The hotbar is limited to force you to make choices. Some skills are more useful in certain builds or in certain situations (for instance, silver bolts is useless if you aren't fighting undead/daedra). And the stealth skill you take issue with lasts plenty long. It's meant to be a quick aggro-dropper and a chance to land another stealth attack mid-combat.
I love it. It's such a nice change from the WoW hot bar mess with skills no one needs or uses. There's no reason to have 100+ skills sitting in front of you. This keeps combat quick and clean and, IMHO, much more fun.
is there any way to increase that?
HAHAHAHAHAHAH.Oh wait you are serious, let me laugh even harder.Psychic_Kitty wrote: »
Psychic_Kitty wrote: »You probably want to slot some potions.
Yes that takes away some skills...but oh well...that's the way the game works right now.
Psychic_Kitty wrote: »You probably want to slot some potions.
Yes that takes away some skills...but oh well...that's the way the game works right now.
Potions use the quick slot hotkey and don't use up a skill hotkey.
Do you even play this game?